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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-17 18:59:09 +00:00

Fix floating/exploding dynamic physicals

Only put dynamics to sleep if they're at the initial location. This
prevents baskets from exploding on touch by an avatar and should
theoretically make the doggone slave cave kickables activate the pressure
plates.
This commit is contained in:
2014-05-15 19:00:28 -04:00
parent 3fe3a1df1b
commit bc76f4d760

View File

@ -1059,10 +1059,13 @@ void plPXPhysical::SetSyncState(hsPoint3* pos, hsQuat* rot, hsVector3* linV, hsV
if (angV)
SetAngularVelocitySim(*angV);
// If we're loading the age, then we should ensure the objects
// stay asleep if they're supposed to be asleep.
if (isLoading && GetProperty(plSimulationInterface::kStartInactive) && !fActor->readBodyFlag(NX_BF_KINEMATIC))
fActor->putToSleep();
// If we're loading the age, then we should ensure the objects stay asleep if they're supposed to be asleep.
// NOTE: We should only do this if the objects are not at their initial locations. Otherwise, they might
// sleep inside each other and explode or float randomly in midair
if (isLoading && GetProperty(plSimulationInterface::kStartInactive) && !fActor->readBodyFlag(NX_BF_KINEMATIC)) {
if (!pos && !rot)
fActor->putToSleep();
}
SendNewLocation(false, true);
}