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@ -440,7 +440,7 @@ hsBool plAvAnimTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double |
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} |
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} |
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// PROCESS
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// PROCESS
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plAvAnimTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed) |
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hsBool plAvAnimTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed) |
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{ |
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{ |
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// the only reason we need this function is to watch the animation until it fades out
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// the only reason we need this function is to watch the animation until it fades out
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hsBool result = false; |
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hsBool result = false; |
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@ -664,7 +664,7 @@ hsBool plAvOneShotTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, dou |
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} |
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} |
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// PROCESS
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// PROCESS
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plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed) |
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hsBool plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, hsScalar elapsed) |
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{ |
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{ |
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// *** if we are under mouse control, adjust it here
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// *** if we are under mouse control, adjust it here
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