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Update2 for MSVC10
Add missing type specifiers.
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@ -238,7 +238,7 @@ public:
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plCameraBrain1_Drive(plCameraModifier1* pMod);
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~plCameraBrain1_Drive();
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static SetSensitivity(hsScalar f) { fTurnRate = f; }
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static void SetSensitivity(hsScalar f) { fTurnRate = f; }
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CLASSNAME_REGISTER( plCameraBrain1_Drive );
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GETINTERFACE_ANY( plCameraBrain1_Drive, plCameraBrain1 );
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@ -68,10 +68,10 @@ public:
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virtual ~pfGUIMultiLineEditProc() {}
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// we've hit the end of the control list (by moving the cursor)
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virtual OnEndOfControlList(Int32 cursorPos) {}
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virtual void OnEndOfControlList(Int32 cursorPos) {}
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// we've hit the beginning of the control ist (by moving the cursor)
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virtual OnBeginningOfControlList(Int32 cursorPos) {}
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virtual void OnBeginningOfControlList(Int32 cursorPos) {}
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};
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class pfGUIMultiLineEditCtrl : public pfGUIControlMod
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@ -64,7 +64,7 @@ struct Factory : THashKeyVal<Uuid> {
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const GameTypeReg & reg;
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Factory (const GameTypeReg & reg);
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operator= (const Factory &); // not impl
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Factory & operator= (const Factory &); // not impl
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};
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//============================================================================
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@ -438,8 +438,8 @@ public:
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pfBookMultiLineEditProc(pfBookData *owner) { bookData = owner; }
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virtual ~pfBookMultiLineEditProc() {}
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virtual OnEndOfControlList(Int32 cursorPos) { bookData->HitEndOfControlList(cursorPos); }
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virtual OnBeginningOfControlList(Int32 cursorPos) { bookData->HitBeginningOfControlList(cursorPos); }
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virtual void OnEndOfControlList(Int32 cursorPos) { bookData->HitEndOfControlList(cursorPos); }
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virtual void OnBeginningOfControlList(Int32 cursorPos) { bookData->HitBeginningOfControlList(cursorPos); }
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};
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//// Book data class /////////////////////////////////////////////////////////
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