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Implement new pfGameScore class and friends
pfGameScore will call you back on actions that require server ops. Also, we ref count the score instead of using some weird hashtable manager class because the server never actually tells us if someone else changes the score.
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@ -947,6 +947,10 @@ CLASS_INDEX_LIST_START
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CLASS_INDEX(plAngularVelocityMsg),
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CLASS_INDEX(plRideAnimatedPhysMsg),
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CLASS_INDEX(plAvBrainRideAnimatedPhysical),
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CLASS_INDEX(pfGameScoreMsg),
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CLASS_INDEX(pfGameScoreListMsg),
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CLASS_INDEX(pfGameScoreTransferMsg),
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CLASS_INDEX(pfGameScoreUpdateMsg),
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CLASS_INDEX_LIST_END
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#endif // plCreatableIndex_inc
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