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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-17 10:52:46 +00:00

Implement new pfGameScore class and friends

pfGameScore will call you back on actions that require server ops. Also, we
ref count the score instead of using some weird hashtable manager class
because the server never actually tells us if someone else changes the
score.
This commit is contained in:
2012-03-06 22:40:56 -05:00
parent e0cd86bfc1
commit bbdc5cd0bb
7 changed files with 314 additions and 502 deletions

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@ -2,6 +2,7 @@ include_directories(../../CoreLib)
include_directories(../../NucleusLib)
include_directories(../../NucleusLib/inc)
include_directories(../../PubUtilLib)
include_directories(../../FeatureLib)
set(pfGameScoreMgr_SOURCES
pfGameScoreMgr.cpp

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@ -40,435 +40,141 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "pfGameScoreMgr.h"
#include "pnUtils/pnUtils.h"
#include "pfMessage/pfGameScoreMsg.h"
#include "plNetGameLib/plNetGameLib.h"
#include "pnNetProtocol/pnNetProtocol.h"
//============================================================================
pfGameScore::pfGameScore()
struct ScoreFindParam
{
}
uint32_t fOwnerId;
plString fName;
plKey fReceiver; // because plKey as a void* isn't cool
pfGameScore::~pfGameScore()
{
pfGameScoreMgr::GetInstance()->RemoveCachedScore(scoreId);
}
void pfGameScore::Init(
unsigned sid,
unsigned oid,
uint32_t createTime,
const char gname[],
unsigned gType,
int val
) {
scoreId = sid;
ownerId = oid;
createdTime = createTime;
gameType = gType;
value = val;
StrCopy(gameName, gname, arrsize(gameName));
pfGameScoreMgr::GetInstance()->AddCachedScore(this);
}
void pfGameScore::CopyFrom(
const pfGameScore* score
) {
scoreId = score->scoreId;
ownerId = score->ownerId;
createdTime = score->createdTime;
gameType = score->gameType;
value = score->value;
StrCopy(gameName, score->gameName, arrsize(gameName));
}
//============================================================================
pfGameScoreMgr::pfGameScoreMgr()
{
}
pfGameScoreMgr* pfGameScoreMgr::GetInstance()
{
static pfGameScoreMgr s_instance;
return &s_instance;
}
void pfGameScoreMgr::AddCachedScore(pfGameScore * score)
{
GameScoreLink * scoreLink = fScores.Find(score->scoreId);
if (scoreLink == nil)
{
GameScoreLink * link = new GameScoreLink(score);
fScores.Add(link);
}
else
scoreLink->score->CopyFrom(score);
}
void pfGameScoreMgr::RemoveCachedScore(unsigned scoreId)
{
if (GameScoreLink * link = fScores.Find(scoreId))
{
delete link;
}
}
//============================================================================
struct NetWaitOp
{
ENetError result;
bool complete;
ScoreFindParam(uint32_t ownerId, plString name, plKey r)
: fOwnerId(ownerId), fName(name), fReceiver(r)
{ }
};
static void WaitOpCallback(
ENetError result,
void * param
) {
NetWaitOp * op = (NetWaitOp *)param;
op->result = result;
op->complete = true;
}
//============================================================================
// CreateScore
//============================================================================
struct CreateScoreOp : NetWaitOp
struct ScoreTransferParam
{
pfGameScore * score;
pfGameScore* fTo;
pfGameScore* fFrom;
int32_t fPoints;
plKey fReceiver;
ScoreTransferParam(pfGameScore* to, pfGameScore* from, int32_t points, plKey r)
: fTo(to), fFrom(from), fPoints(points), fReceiver(r)
{ }
};
static void CreateScoreCallback(
struct ScoreUpdateParam
{
pfGameScore* fParent;
plKey fReceiver;
int32_t fPoints; // reset points to this if update op
ScoreUpdateParam(pfGameScore* s, plKey r, int32_t points = 0)
: fParent(s), fReceiver(r), fPoints(points)
{ }
};
//======================================
static void OnScoreSet(ENetError result, void* param)
{
ScoreUpdateParam* p = (ScoreUpdateParam*)param;
pfGameScoreUpdateMsg* msg = new pfGameScoreUpdateMsg(result, p->fParent, p->fPoints);
msg->Send(p->fReceiver);
delete p;
}
void pfGameScore::SetPoints(int32_t value, plKey rcvr)
{
Ref(); // netcode holds us
NetCliAuthScoreSetPoints(fScoreId, value, OnScoreSet, new ScoreUpdateParam(this, rcvr, value));
}
//======================================
static void OnScoreUpdate(ENetError result, void* param)
{
ScoreUpdateParam* p = (ScoreUpdateParam*)param;
pfGameScoreUpdateMsg* msg = new pfGameScoreUpdateMsg(result, p->fParent, p->fPoints);
msg->Send(p->fReceiver);
delete p;
}
void pfGameScore::AddPoints(int32_t add, plKey rcvr)
{
Ref(); // netcode holds us
NetCliAuthScoreAddPoints(fScoreId, add, OnScoreUpdate, new ScoreUpdateParam(this, rcvr, fValue + add));
}
//======================================
void pfGameScore::Delete()
{
NetCliAuthScoreDelete(fScoreId, nil, nil); // who cares about getting a notify here?
UnRef(); // kthxbai
}
//======================================
static void OnScoreTransfer(ENetError result, void* param)
{
ScoreTransferParam* p = (ScoreTransferParam*)param;
pfGameScoreTransferMsg* msg = new pfGameScoreTransferMsg(result, p->fTo, p->fFrom, p->fPoints);
msg->Send(p->fReceiver);
delete p;
}
void pfGameScore::TransferPoints(pfGameScore* to, int32_t points, plKey recvr)
{
this->Ref(); to->Ref(); // netcode holds us
NetCliAuthScoreTransferPoints(this->fScoreId, to->fScoreId, points,
OnScoreTransfer, new ScoreTransferParam(to, this, points, recvr));
}
//======================================
static void OnScoreCreate(
ENetError result,
void * param,
unsigned scoreId,
uint32_t createdTime,
unsigned ownerId,
uint32_t scoreId,
uint32_t createdTime, // ignored
uint32_t ownerId,
const char* gameName,
unsigned gameType,
int value
uint32_t gameType,
int32_t value
) {
CreateScoreOp * op = (CreateScoreOp*)param;
op->result = result;
if (IS_NET_SUCCESS(result)) {
op->score->Init(
scoreId,
ownerId,
createdTime,
gameName,
gameType,
value
);
}
else
op->score->scoreId = 0;
op->complete = true;
ScoreUpdateParam* p = (ScoreUpdateParam*)param;
pfGameScore* score = new pfGameScore(scoreId, ownerId, _TEMP_CONVERT_FROM_LITERAL(gameName), gameType, value);
pfGameScoreUpdateMsg* msg = new pfGameScoreUpdateMsg(result, score, value);
msg->Send(p->fReceiver);
delete p;
}
ENetError pfGameScoreMgr::CreateScore(
unsigned ownerId,
const char* gameName,
unsigned gameType,
int value,
pfGameScore& score
) {
CreateScoreOp param;
memset(&param, 0, sizeof(CreateScoreOp));
param.score = &score;
NetCliAuthScoreCreate(
ownerId,
gameName,
gameType,
value,
CreateScoreCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}
//============================================================================
// DeleteScore
//============================================================================
ENetError pfGameScoreMgr::DeleteScore(
unsigned scoreId
) {
NetWaitOp param;
memset(&param, 0, sizeof(NetWaitOp));
NetCliAuthScoreDelete(
scoreId,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}
//============================================================================
// GetScores
//============================================================================
struct GetScoresOp : NetWaitOp
void pfGameScore::Create(uint32_t ownerId, const plString& name, uint32_t type, int32_t value, plKey rcvr)
{
pfGameScore*** scores;
int* scoreCount;
};
NetCliAuthScoreCreate(ownerId, name.c_str(), type, value, OnScoreCreate, new ScoreUpdateParam(nil, rcvr));
}
static void GetScoresCallback(
//======================================
static void OnScoreFound(
ENetError result,
void * param,
const NetGameScore scores[],
unsigned scoreCount
uint32_t scoreCount
) {
GetScoresOp * op = (GetScoresOp*)param;
op->result = result;
if (IS_NET_SUCCESS(result)) {
*(op->scores) = new pfGameScore*[scoreCount];
*(op->scoreCount) = scoreCount;
for (int i = 0; i < scoreCount; ++i) {
pfGameScore* score = new pfGameScore();
score->IncRef();
char tempGameName[kMaxGameScoreNameLength];
StrToAnsi(tempGameName, scores[i].gameName, arrsize(tempGameName));
score->Init(
scores[i].scoreId,
scores[i].ownerId,
scores[i].createdTime,
tempGameName,
scores[i].gameType,
scores[i].value
);
(*op->scores)[i] = score;
}
}
else {
*(op->scores) = nil;
op->scoreCount = 0;
std::vector<pfGameScore*> vec(scoreCount);
for (uint32_t i = 0; i < scoreCount; ++i)
{
const NetGameScore ngs = scores[i];
vec[i] = new pfGameScore(ngs.scoreId, ngs.ownerId, _TEMP_CONVERT_FROM_WCHAR_T(ngs.gameName), ngs.gameType, ngs.value);
}
op->complete = true;
ScoreFindParam* p = (ScoreFindParam*)param;
pfGameScoreListMsg* msg = new pfGameScoreListMsg(result, vec, p->fOwnerId, p->fName);
msg->Send(p->fReceiver);
delete p;
}
ENetError pfGameScoreMgr::GetScoresIncRef(
unsigned ownerId,
const char* gameName,
pfGameScore**& outScoreList,
int& outScoreListCount
) {
GetScoresOp param;
memset(&param, 0, sizeof(GetScoresOp));
param.scores = &outScoreList;
param.scoreCount = &outScoreListCount;
NetCliAuthScoreGetScores(
ownerId,
gameName,
GetScoresCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
}
//============================================================================
// AddPoints
//============================================================================
ENetError pfGameScoreMgr::AddPoints(
unsigned scoreId,
int numPoints
) {
NetWaitOp param;
memset(&param, 0, sizeof(NetWaitOp));
NetCliAuthScoreAddPoints(
scoreId,
numPoints,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
if (IS_NET_SUCCESS(param.result)) {
if (GameScoreLink * link = fScores.Find(scoreId)) {
link->score->value += numPoints;
}
}
return param.result;
}
//============================================================================
// TransferPoints
//============================================================================
ENetError pfGameScoreMgr::TransferPoints(
unsigned srcScoreId,
unsigned destScoreId,
int numPoints
) {
NetWaitOp param;
memset(&param, 0, sizeof(NetWaitOp));
NetCliAuthScoreTransferPoints(
srcScoreId,
destScoreId,
numPoints,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
if (IS_NET_SUCCESS(param.result)) {
if (GameScoreLink * link = fScores.Find(srcScoreId)) {
link->score->value -= numPoints;
}
if (GameScoreLink * link = fScores.Find(destScoreId)) {
link->score->value += numPoints;
}
}
return param.result;
}
//============================================================================
// SetPoints
//============================================================================
ENetError pfGameScoreMgr::SetPoints(
unsigned scoreId,
int numPoints
) {
NetWaitOp param;
memset(&param, 0, sizeof(NetWaitOp));
NetCliAuthScoreSetPoints(
scoreId,
numPoints,
WaitOpCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
if (IS_NET_SUCCESS(param.result)) {
if (GameScoreLink * link = fScores.Find(scoreId)) {
link->score->value = numPoints;
}
}
return param.result;
}
//============================================================================
// GetRankList
//============================================================================
struct GetRanksOp : NetWaitOp
void pfGameScore::Find(uint32_t ownerId, const plString& name, plKey rcvr)
{
NetGameRank*** ranks;
int* rankCount;
};
static void GetRanksCallback(
ENetError result,
void * param,
const NetGameRank ranks[],
unsigned rankCount
) {
GetRanksOp * op = (GetRanksOp*)param;
op->result = result;
if (IS_NET_SUCCESS(result)) {
*(op->ranks) = new NetGameRank*[rankCount];
*(op->rankCount) = rankCount;
for (int i = 0; i < rankCount; ++i) {
NetGameRank * rank = new NetGameRank;
rank->rank = ranks[i].rank;
rank->score = ranks[i].score;
StrCopy(rank->name, ranks[i].name, arrsize(rank->name));
(*op->ranks)[i] = rank;
}
}
else {
*(op->ranks) = nil;
op->rankCount = 0;
}
op->complete = true;
}
ENetError pfGameScoreMgr::GetRankList(
unsigned ownerId,
unsigned scoreGroup,
unsigned parentFolderId,
const char * gameName,
unsigned timePeriod,
unsigned numResults,
unsigned pageNumber,
bool sortDesc,
NetGameRank**& outRankList,
int& outRankListCount
) {
GetRanksOp param;
memset(&param, 0, sizeof(GetRanksOp));
param.ranks = &outRankList;
param.rankCount = &outRankListCount;
NetCliAuthScoreGetRankList(
ownerId,
scoreGroup,
parentFolderId,
gameName,
timePeriod,
numResults,
pageNumber,
sortDesc,
GetRanksCallback,
&param
);
while (!param.complete) {
NetClientUpdate();
AsyncSleep(10);
}
return param.result;
NetCliAuthScoreGetScores(ownerId, name.c_str(), OnScoreFound, new ScoreFindParam(ownerId, name, rcvr));
}

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@ -39,115 +39,53 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameScoreMgr/pfGameScoreMgr.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMESCOREMGR_PFGAMESCOREMGR_H
#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMESCOREMGR_PFGAMESCOREMGR_H
#ifndef _pfGameScoreMgr_h_
#define _pfGameScoreMgr_h_
#include "HeadSpin.h"
#include "pnKeyedObject/plKey.h"
#include "pnNetBase/pnNetBase.h"
#include "pnUtils/pnUtils.h"
#include "hsRefCnt.h"
#include "plString.h"
struct NetGameRank;
// TODO: Rank List (seems to be unused in regular gameplay though...)
// That's some strange stuff...
struct pfGameScore : AtomicRef
/**
* Plasma Game Score
* Mid-level class that encapsulates game scores and sends pfGameScoreMsg notifications
* via the dispatcher when network operations complete.
*/
class pfGameScore : public hsRefCnt
{
unsigned scoreId;
unsigned ownerId;
uint32_t createdTime;
char gameName[kMaxGameScoreNameLength];
unsigned gameType;
int value;
uint32_t fScoreId;
uint32_t fOwnerId;
plString fName;
uint32_t fGameType; // EGameScoreTypes
int32_t fValue;
pfGameScore();
~pfGameScore();
void Init(
unsigned sid,
unsigned oid,
uint32_t createTime,
const char gname[],
unsigned gType,
int val
);
void CopyFrom(const pfGameScore* score);
};
class pfGameScoreMgr
{
private:
pfGameScoreMgr();
struct GameScoreLink : THashKeyVal<unsigned>
{
HASHLINK(GameScoreLink) link;
pfGameScore * score;
GameScoreLink(pfGameScore * gscore)
: THashKeyVal<unsigned>(gscore->scoreId)
, score(gscore)
{
}
};
HASHTABLEDECL(
GameScoreLink,
THashKeyVal<unsigned>,
link
) fScores;
friend class pfGameScoreTransferMsg;
friend class pfGameScoreUpdateMsg;
public:
static pfGameScoreMgr* GetInstance();
pfGameScore(uint32_t scoreId, uint32_t owner, plString name, uint32_t type, int32_t value = 0)
: fScoreId(scoreId), fOwnerId(owner), fName(name), fGameType(type), fValue(value)
{ }
void AddCachedScore(pfGameScore * score);
void RemoveCachedScore(unsigned scoreId);
plString GetGameName() const { return fName; }
uint32_t GetGameType() const { return fGameType; }
uint32_t GetOwner() const { return fOwnerId; }
int32_t GetPoints() const { return fValue; }
void SetPoints(int32_t value, plKey rcvr = nil);
ENetError CreateScore(
unsigned ownerId,
const char* gameName,
unsigned gameType,
int value,
pfGameScore& score
);
ENetError DeleteScore(
unsigned scoreId
);
ENetError AddPoints(
unsigned scoreId,
int numPoints
);
ENetError TransferPoints(
unsigned srcScoreId,
unsigned destScoreId,
int numPoints
);
ENetError SetPoints(
unsigned scoreId,
int numPoints
);
ENetError GetScoresIncRef(
unsigned ownerId,
const char* gameName,
pfGameScore**& outScoreList,
int& outScoreListCount
);
ENetError GetRankList(
unsigned ownerId,
unsigned scoreGroup,
unsigned parentFolderId,
const char * gameName,
unsigned timePeriod,
unsigned numResults,
unsigned pageNumber,
bool sortDesc,
NetGameRank**& outRankList,
int& outRankListCount
);
void AddPoints(int32_t add, plKey rcvr = nil);
void Delete();
void TransferPoints(pfGameScore* to, plKey rcvr = nil) { TransferPoints(to, fValue, rcvr); }
void TransferPoints(pfGameScore* to, int32_t points, plKey rcvr = nil);
static void Create(uint32_t ownerId, const plString& name, uint32_t type, int32_t value, plKey rcvr);
static void Find(uint32_t ownerId, const plString& name, plKey rcvr);
};
#endif // PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMESCOREMGR_PFGAMESCOREMGR_H
#endif // _pfGameScoreMgr_h_