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Merge pull request #290 from Hoikas/pipe-hax

Resizable DynamicCamMaps
Branan Purvine-Riley 12 years ago
parent
commit
bbd1723e2c
  1. 7
      Sources/Plasma/CoreLib/plQuality.h
  2. 8
      Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp
  3. 122
      Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp
  4. 49
      Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h
  5. 16
      Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.cpp
  6. 1
      Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.h
  7. 22
      Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.h

7
Sources/Plasma/CoreLib/plQuality.h

@ -50,9 +50,10 @@ public:
{
kMinimum = 0,
kPS_1_1 = 2,
kPS_1_4 = 3,
kPS_2_Plus = 4
kPS_1_1 = 2, // DirectX 8.0
kPS_1_4 = 3, // DirectX 8.1
kPS_2 = 4, // DirectX 9
kPS_3 = 5, // DirectX 9.0c
};
protected:
// These two are instanciated in plLoadMask.cpp, as well as

8
Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp

@ -1568,6 +1568,14 @@ void hsG3DDeviceSelector::IFudgeDirectXDevice( hsG3DDeviceRecord &record,
}
//// ATI-based Cards //////////////////////////////////////////////////////
/// Detect ATI Radeon HD
else if (strstr( desc, "radeon hd" ) != nullptr)
{
hsStatusMessage( "== Using fudge factors for an ATI Radeon HD chipset ==\n" );
plDemoDebugFile::Write( " Using fudge factors for an ATI Radeon HD chipset" );
ISetFudgeFactors( kDefaultChipset, record );
}
/// Detect ATI Rage 128 Pro chipset
else if( ( deviceID == 0x00005046 && // Normal ATI Rage 128 Pro detection
( stricmp( szDriver, "ati2dvaa.dll" ) == 0

122
Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp

@ -1008,33 +1008,38 @@ void plDXPipeline::ISetCaps()
fSettings.fD3DCaps = kCapsNone;
// Set relevant caps (ones we can do something about).
if( fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_DEPTHBIAS )
if (fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_DEPTHBIAS)
fSettings.fD3DCaps |= kCapsZBias;
if( fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_FOGRANGE )
if (fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_FOGRANGE)
fSettings.fD3DCaps |= kCapsRangeFog;
if( fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_FOGTABLE )
if (fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_FOGTABLE)
fSettings.fD3DCaps |= kCapsLinearFog | kCapsExpFog | kCapsExp2Fog | kCapsPixelFog;
else
fSettings.fD3DCaps |= kCapsLinearFog;
if( fCurrentDevice->fDDCaps.TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR )
if (fCurrentDevice->fDDCaps.TextureFilterCaps & D3DPTFILTERCAPS_MIPFLINEAR)
fSettings.fD3DCaps |= kCapsMipmap;
if( fCurrentDevice->fDDCaps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP )
if (fCurrentDevice->fDDCaps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)
fSettings.fD3DCaps |= kCapsCubicMipmap;
if( fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_WBUFFER )
if (fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_WBUFFER)
fSettings.fD3DCaps |= kCapsWBuffer;
if( fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_DITHER )
if (fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_DITHER)
fSettings.fD3DCaps |= kCapsDither;
if( fSettings.fNumAASamples > 0 )
if (fSettings.fNumAASamples > 0)
fSettings.fD3DCaps |= kCapsFSAntiAlias;
if( fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_WFOG )
if (fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_WFOG)
fSettings.fD3DCaps |= kCapsDoesWFog;
if( fCurrentDevice->fDDCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP )
if (fCurrentDevice->fDDCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)
fSettings.fD3DCaps |= kCapsCubicTextures;
// Unconditional Non-Power of Two Textures
// To make life easy for us, we can have non POT textures or we can't
if (!(fCurrentDevice->fDDCaps.TextureCaps & D3DPTEXTURECAPS_POW2 &&
fCurrentDevice->fDDCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL))
fSettings.fD3DCaps |= kCapsNpotTextures;
/// New 1.5.2000 - cull out mixed vertex processing
if( fCurrentDevice->fDDCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT
&& fCurrentMode->fDDBehavior == D3DCREATE_HARDWARE_VERTEXPROCESSING
)
if (fCurrentDevice->fDDCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT &&
fCurrentMode->fDDBehavior == D3DCREATE_HARDWARE_VERTEXPROCESSING)
fSettings.fD3DCaps |= kCapsHWTransform;
@ -1046,14 +1051,14 @@ void plDXPipeline::ISetCaps()
fSettings.fD3DCaps |= kCapsDoesSmallTextures;
/// Look for supported texture formats
if( IFindCompressedFormats() )
if ( IFindCompressedFormats() )
fSettings.fD3DCaps |= kCapsCompressTextures;
if( IFindLuminanceFormats() )
if ( IFindLuminanceFormats() )
fSettings.fD3DCaps |= kCapsLuminanceTextures;
/// Max # of hardware lights
fSettings.fMaxNumLights = fCurrentDevice->fDDCaps.MaxActiveLights;
if( fSettings.fMaxNumLights > kD3DMaxTotalLights )
if ( fSettings.fMaxNumLights > kD3DMaxTotalLights )
fSettings.fMaxNumLights = kD3DMaxTotalLights;
// Intel Extreme chips report 0 lights, meaning T&L is done
@ -1062,7 +1067,7 @@ void plDXPipeline::ISetCaps()
// since the extreme can't really afford them, and record
// the fact this is the extreme for other driver problem
// workarounds.
if( !fSettings.fMaxNumLights )
if ( !fSettings.fMaxNumLights )
{
fSettings.fMaxNumLights = kD3DMaxTotalLights;
fSettings.fIsIntel = true;
@ -1071,7 +1076,7 @@ void plDXPipeline::ISetCaps()
/// Max # of textures at once
fSettings.fMaxLayersAtOnce = fCurrentDevice->fDDCaps.MaxSimultaneousTextures;
if( fCurrentDevice->fDDCaps.DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES )
if ( fCurrentDevice->fDDCaps.DevCaps & D3DDEVCAPS_SEPARATETEXTUREMEMORIES )
fSettings.fMaxLayersAtOnce = 1;
// Alloc half our simultaneous textures to piggybacks.
// Won't hurt us unless we try to many things at once.
@ -1100,16 +1105,28 @@ void plDXPipeline::ISetGraphicsCapability(uint32_t v)
{
int pixelMajor = D3DSHADER_VERSION_MAJOR(v);
int pixelMinor = D3DSHADER_VERSION_MINOR(v);
if( pixelMajor > 1 )
{
plQuality::SetCapability(plQuality::kPS_2_Plus);
}
else if( pixelMajor > 0 )
switch (pixelMajor)
{
if( pixelMinor >= 4 )
case 1:
if (pixelMinor >= 4)
plQuality::SetCapability(plQuality::kPS_1_4);
else if( pixelMinor > 0 )
else if (pixelMinor > 0)
plQuality::SetCapability(plQuality::kPS_1_1);
break;
case 2:
plQuality::SetCapability(plQuality::kPS_2);
break;
case 3:
plQuality::SetCapability(plQuality::kPS_3);
break;
default:
// Hopefully this is always FALSE. If not, may gawd have mercy upon your soul.
if (pixelMajor == 0)
plQuality::SetCapability(plQuality::kMinimum);
else
plQuality::SetCapability(plQuality::kPS_3);
break;
}
}
@ -4378,14 +4395,20 @@ hsGDeviceRef *plDXPipeline::MakeRenderTargetRef( plRenderTarget *owner )
IDirect3DCubeTexture9 *cTexture = nil;
D3DFORMAT surfFormat = D3DFMT_UNKNOWN, depthFormat = D3DFMT_UNKNOWN;
D3DRESOURCETYPE resType;
int i;
plCubicRenderTarget *cubicRT;
uint16_t width, height;
hsAssert(!fManagedAlloced, "Allocating non-managed resource with managed resources alloc'd");
// If we have Shader Model 3 and support non-POT textures, let's make reflections the pipe size
plDynamicCamMap* camMap = plDynamicCamMap::ConvertNoRef(owner);
if (camMap)
{
if ((plQuality::GetCapability() > plQuality::kPS_2) && fSettings.fD3DCaps & kCapsNpotTextures)
camMap->ResizeViewport(IGetViewTransform());
}
/// Check--is this renderTarget really a child of a cubicRenderTarget?
if( owner->GetParent() != nil )
if( owner->GetParent() )
{
/// This'll create the deviceRefs for all of its children as well
MakeRenderTargetRef( owner->GetParent() );
@ -4393,7 +4416,7 @@ hsGDeviceRef *plDXPipeline::MakeRenderTargetRef( plRenderTarget *owner )
}
// If we already have a rendertargetref, we just need it filled out with D3D resources.
if( owner->GetDeviceRef() != nil )
if( owner->GetDeviceRef() )
ref = (plDXRenderTargetRef *)owner->GetDeviceRef();
// Look for supported format. Note that the surfFormat and depthFormat are
@ -4405,7 +4428,6 @@ hsGDeviceRef *plDXPipeline::MakeRenderTargetRef( plRenderTarget *owner )
return nil;
}
/// Create the render target now
// Start with the depth surface.
// Note that we only ever give a cubic rendertarget a single shared depth buffer,
@ -4455,19 +4477,19 @@ hsGDeviceRef *plDXPipeline::MakeRenderTargetRef( plRenderTarget *owner )
// See if it's a cubic render target.
// Primary consumer here is the vertex/pixel shader water.
cubicRT = plCubicRenderTarget::ConvertNoRef( owner );
if( cubicRT != nil )
if( cubicRT )
{
/// And create the ref (it'll know how to set all the flags)
if( ref != nil )
if( ref )
ref->Set( surfFormat, 0, owner );
else
ref = new plDXRenderTargetRef( surfFormat, 0, owner );
if( !FAILED( fD3DDevice->CreateCubeTexture( owner->GetWidth(), 1, D3DUSAGE_RENDERTARGET, surfFormat,
if( !FAILED( fD3DDevice->CreateCubeTexture( owner->GetWidth(), 1, D3DUSAGE_RENDERTARGET, surfFormat,
D3DPOOL_DEFAULT, (IDirect3DCubeTexture9 **)&cTexture, NULL ) ) )
{
/// Create a CUBIC texture
for( i = 0; i < 6; i++ )
for( int i = 0; i < 6; i++ )
{
plRenderTarget *face = cubicRT->GetFace( i );
plDXRenderTargetRef *fRef;
@ -4487,7 +4509,7 @@ hsGDeviceRef *plDXPipeline::MakeRenderTargetRef( plRenderTarget *owner )
hsRefCnt_SafeUnRef( face->GetDeviceRef() );
}
}
D3DSURF_MEMNEW(cTexture);
ref->SetTexture( cTexture, depthSurface );
@ -4504,12 +4526,12 @@ hsGDeviceRef *plDXPipeline::MakeRenderTargetRef( plRenderTarget *owner )
else if( owner->GetFlags() & plRenderTarget::kIsTexture )
{
/// Create a normal texture
if( ref != nil )
if( ref )
ref->Set( surfFormat, 0, owner );
else
ref = new plDXRenderTargetRef( surfFormat, 0, owner );
if( !FAILED( fD3DDevice->CreateTexture( owner->GetWidth(), owner->GetHeight(), 1, D3DUSAGE_RENDERTARGET, surfFormat,
if( !FAILED( fD3DDevice->CreateTexture( owner->GetWidth(), owner->GetHeight(), 1, D3DUSAGE_RENDERTARGET, surfFormat,
D3DPOOL_DEFAULT, (IDirect3DTexture9 **)&texture, NULL ) ) )
{
D3DSURF_MEMNEW(texture);
@ -4534,19 +4556,16 @@ hsGDeviceRef *plDXPipeline::MakeRenderTargetRef( plRenderTarget *owner )
else if( owner->GetFlags() & plRenderTarget::kIsOffscreen )
{
/// Create a blank surface
if( ref != nil )
if( ref )
ref->Set( surfFormat, 0, owner );
else
ref = new plDXRenderTargetRef( surfFormat, 0, owner );
width = owner->GetWidth();
height = owner->GetHeight();
// Specify true for lockable, otherwise I'm not sure what we'd do with it. I guess we
// could copyrect to another surface, presumably a texture. But right now the only
// thing we use this for is to render a snapshot and copy it to sysmem, which implies
// lockable.
if( !FAILED( fD3DDevice->CreateRenderTarget( width, height, surfFormat,
if( !FAILED( fD3DDevice->CreateRenderTarget( owner->GetWidth(), owner->GetHeight(), surfFormat,
D3DMULTISAMPLE_NONE, 0,
TRUE, &surface, NULL ) ) )
{
@ -4662,7 +4681,7 @@ hsGDeviceRef* plDXPipeline::SharedRenderTargetRef(plRenderTarget* share, plRende
ref = new plDXRenderTargetRef( surfFormat, 0, owner );
hsAssert(!fManagedAlloced, "Alloc default with managed alloc'd");
if( !FAILED( fD3DDevice->CreateCubeTexture( owner->GetWidth(), 1, D3DUSAGE_RENDERTARGET, surfFormat,
if( !FAILED( fD3DDevice->CreateCubeTexture( owner->GetWidth(), 1, D3DUSAGE_RENDERTARGET, surfFormat,
D3DPOOL_DEFAULT, (IDirect3DCubeTexture9 **)&cTexture, NULL ) ) )
{
@ -4798,13 +4817,16 @@ bool plDXPipeline::IPrepRenderTargetInfo( plRenderTarget *owner, D3DFORMAT &sur
if( flags & plRenderTarget::kIsTexture )
{
/// Do an extra check for width and height here
for( i = width >> 1, j = 0; i != 0; i >>= 1, j++ );
if( width != ( 1 << j ) )
return false;
if (!(fSettings.fD3DCaps & kCapsNpotTextures))
{
for( i = width >> 1, j = 0; i != 0; i >>= 1, j++ );
if( width != ( 1 << j ) )
return false;
for( i = height >> 1, j = 0; i != 0; i >>= 1, j++ );
if( height!= ( 1 << j ) )
return false;
for( i = height >> 1, j = 0; i != 0; i >>= 1, j++ );
if( height!= ( 1 << j ) )
return false;
}
resType = D3DRTYPE_TEXTURE;
}

49
Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h

@ -177,30 +177,31 @@ class plDXPipeline : public plPipeline
{
protected:
enum {
kCapsNone = 0x0,
kCapsCompressTextures = 0x1,
kCapsMipmap = 0x2,
kCapsHWTransform = 0x4,
kCapsHWLighting = 0x8,
kCapsZBias = 0x10,
kCapsLinearFog = 0x20,
kCapsExpFog = 0x40,
kCapsExp2Fog = 0x80,
kCapsRangeFog = 0x100,
kCapsWBuffer = 0x200,
kCapsTexBoundToStage = 0x400,
kCapsDither = 0x800,
kCapsLODWatch = 0x1000,
kCapsFSAntiAlias = 0x2000,
kCapsLuminanceTextures = 0x4000,
kCapsDoesSmallTextures = 0x8000,
kCapsDoesWFog = 0x10000,
kCapsPixelFog = 0x20000,
kCapsHasBadYonStuff = 0x40000,
kCapsNoKindaSmallTexs = 0x80000,
kCapsCubicTextures = 0x200000,
kCapsCubicMipmap = 0x400000
kCapsNone = 0x00000000,
kCapsCompressTextures = 0x00000001,
kCapsMipmap = 0x00000002,
kCapsHWTransform = 0x00000004,
kCapsHWLighting = 0x00000008,
kCapsZBias = 0x00000010,
kCapsLinearFog = 0x00000020,
kCapsExpFog = 0x00000040,
kCapsExp2Fog = 0x00000080,
kCapsRangeFog = 0x00000100,
kCapsWBuffer = 0x00000200,
kCapsTexBoundToStage = 0x00000400,
kCapsDither = 0x00000800,
kCapsLODWatch = 0x00001000,
kCapsFSAntiAlias = 0x00002000,
kCapsLuminanceTextures = 0x00004000,
kCapsDoesSmallTextures = 0x00008000,
kCapsDoesWFog = 0x00010000,
kCapsPixelFog = 0x00020000,
kCapsHasBadYonStuff = 0x00040000,
kCapsNoKindaSmallTexs = 0x00080000,
kCapsNpotTextures = 0x00100000,
kCapsCubicTextures = 0x00200000,
kCapsCubicMipmap = 0x00400000
};
enum {
kKNone = 0x0,

16
Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.cpp

@ -537,6 +537,22 @@ void plDynamicCamMap::Init()
plgDispatch::Dispatch()->RegisterForExactType(plRenderMsg::Index(), GetKey());
}
void plDynamicCamMap::ResizeViewport(const plViewTransform& vt)
{
if (!fProportionalViewport)
{
fWidth = vt.GetViewPortWidth();
fHeight = vt.GetViewPortHeight();
fViewport.fAbsolute.fBottom = vt.GetViewPortBottom();
fViewport.fAbsolute.fLeft = vt.GetViewPortLeft();
fViewport.fAbsolute.fRight = vt.GetViewPortRight();
fViewport.fAbsolute.fTop = vt.GetViewPortTop();
fReq.SetViewTransform(vt);
}
}
void plDynamicCamMap::SetRefreshRate(float secs)
{
fRefreshRate = secs;

1
Sources/Plasma/PubUtilLib/plPipeline/plDynamicEnvMap.h

@ -210,6 +210,7 @@ public:
void ReRender();
void Init();
void ResizeViewport(const plViewTransform& vt);
void SetIncludeCharacters(bool b);
void SetRefreshRate(float secs);

22
Sources/Plasma/PubUtilLib/plPipeline/plRenderTarget.h

@ -87,9 +87,9 @@ class plRenderTarget : public plBitmap
bool fApplyTexQuality;
bool fProportionalViewport;
uint8_t fZDepth, fStencilDepth;
plCubicRenderTarget *fParent;
uint8_t fZDepth, fStencilDepth;
plCubicRenderTarget* fParent;
virtual void SetKey(plKey k);
@ -101,18 +101,12 @@ class plRenderTarget : public plBitmap
GETINTERFACE_ANY( plRenderTarget, plBitmap );
plRenderTarget()
: fWidth(0), fHeight(0), fZDepth(0), fStencilDepth(0), fApplyTexQuality(false),
fProportionalViewport(true), fParent(nullptr)
{
fWidth = 0;
fHeight = 0;
fFlags = 0;
fPixelSize = 0;
fZDepth = 0;
fStencilDepth = 0;
fApplyTexQuality = false;
fProportionalViewport = true;
SetViewport( 0, 0, 1.f, 1.f );
fFlags = 0;
fParent = nil;
plPipeResReq::Request();
}
@ -175,8 +169,8 @@ class plRenderTarget : public plBitmap
fViewport.fProportional.fBottom = bottom;
}
uint16_t GetWidth( void ) { return fWidth; }
uint16_t GetHeight( void ) { return fHeight; }
uint16_t GetWidth( void ) const { return fWidth; }
uint16_t GetHeight( void ) const { return fHeight; }
uint8_t GetZDepth( void ) { return fZDepth; }
uint8_t GetStencilDepth( void ) { return fStencilDepth; }

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