mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 11:19:10 +00:00
Alright, this _TEMP_CONVERT_ stuff was a stupid idea
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@ -719,7 +719,7 @@ bool plAnimComponentBase::PreConvert(plMaxNode *node, plErrorMsg *pErrMsg)
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plString animName = plString::FromUtf8(fCompPB->GetStr(kAnimName));
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if (animName.IsEmpty())
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animName = _TEMP_CONVERT_FROM_LITERAL(ENTIRE_ANIMATION_NAME);
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animName = ENTIRE_ANIMATION_NAME;
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if (fCompPB->GetInt(ParamID(kAnimUseGlobal)))
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{
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@ -995,7 +995,7 @@ plString plAnimComponentBase::GetIfaceSegmentName( bool allowNil )
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plString name = GetAnimName();
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if( allowNil || !name.IsNull() )
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return name;
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return _TEMP_CONVERT_FROM_LITERAL( ENTIRE_ANIMATION_NAME );
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return ENTIRE_ANIMATION_NAME;
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}
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//// Hit Callback for Animations /////////////////////////////////////////////
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@ -622,7 +622,7 @@ plSoundBuffer *plBaseSoundEmitterComponent::IGetSourceBuffer( const char *file
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char tempPath[ MAX_PATH ];
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strncpy(tempPath, fileName, MAX_PATH);
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::PathStripPath( tempPath );
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keyName = _TEMP_CONVERT_FROM_LITERAL( tempPath );
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keyName = tempPath;
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// TEMP HACK until we get packed sounds:
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// Given the source filename, we check to see if it's in our plasma game directory. If not, or if
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@ -638,7 +638,7 @@ plSoundBuffer *plBaseSoundEmitterComponent::IGetSourceBuffer( const char *file
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plFileUtils::CreateDir( fullPath );
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// Now finish the path...
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strcat( fullPath, _TEMP_CONVERT_TO_CONST_CHAR( keyName ) );
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strcat( fullPath, keyName.c_str() );
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// Check filestamp
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WIN32_FILE_ATTRIBUTE_DATA oldFileAttrib, newFileAttrib;
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@ -667,9 +667,9 @@ plSoundBuffer *plBaseSoundEmitterComponent::IGetSourceBuffer( const char *file
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// Additional info for the keyName--need some flag mangling, specifically for the left/right channel mangling
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if( srcBufferFlags & plSoundBuffer::kOnlyLeftChannel )
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keyName += _TEMP_CONVERT_FROM_LITERAL( ":L" );
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keyName += ":L";
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else if( srcBufferFlags & plSoundBuffer::kOnlyRightChannel )
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keyName += _TEMP_CONVERT_FROM_LITERAL( ":R" );
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keyName += ":R";
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key = srcNode->FindPageKey( plSoundBuffer::Index(), keyName );
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if( key != nil )
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@ -264,11 +264,11 @@ bool plArmatureComponent::Convert(plMaxNode* node, plErrorMsg *pErrMsg)
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{
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// MakeCharacterHierarchy will attach agmodifiers to all the bones in the hierarchy;
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// have to manually add any for non-bone objects...
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agMod = new plAGModifier(_TEMP_CONVERT_FROM_LITERAL("Handle")); // the player root is known as the handle
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agMod = new plAGModifier("Handle"); // the player root is known as the handle
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node->AddModifier(agMod, IGetUniqueName(node));
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}
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agMod->SetChannelName(_TEMP_CONVERT_FROM_LITERAL("Handle"));
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agMod->SetChannelName("Handle");
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// Get the position and radius of the head and torso physicals
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if (ClassID() == AVATAR_CLASS_ID || ClassID() == LOD_AVATAR_CLASS_ID)
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@ -685,7 +685,7 @@ bool plCompoundCtrlComponent::Convert(plMaxNode* node, plErrorMsg *pErrMsg)
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plString name = node->GetKey()->GetName();
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node->MakeCharacterHierarchy(pErrMsg);
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node->SetupBonesAliasesRecur(_TEMP_CONVERT_TO_CONST_CHAR(name));
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node->SetupBonesAliasesRecur(name.c_str());
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// create and register the player modifier
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@ -453,7 +453,7 @@ bool plClickDragComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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{
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//pMsg->SetAnimName(ENTIRE_ANIMATION_NAME);
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pMsg->SetAnimName(pAnim->GetModKey(node)->GetName());
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pAxis->SetAnimLabel(_TEMP_CONVERT_FROM_LITERAL(ENTIRE_ANIMATION_NAME));
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pAxis->SetAnimLabel(ENTIRE_ANIMATION_NAME);
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}
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else
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{
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@ -115,7 +115,7 @@ bool plFootstepSoundComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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plArmatureEffectFootSound *effect = new plArmatureEffectFootSound();
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// Note: MUST be a hard-coded keyname, since we search for same name in plArmatureMod.cpp
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hsgResMgr::ResMgr()->NewKey( _TEMP_CONVERT_FROM_LITERAL("FootstepSounds"), effect, node->GetLocation());
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hsgResMgr::ResMgr()->NewKey( "FootstepSounds", effect, node->GetLocation());
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int i;
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for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++)
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@ -2728,7 +2728,7 @@ bool plGUIKnobCtrlComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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plAGMasterMod *master = node->GetAGMasterMod();
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hsTArray<plKey> keys;
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keys.Append( master->GetKey() );
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ctrl->SetAnimationKeys( keys, _TEMP_CONVERT_FROM_LITERAL( ENTIRE_ANIMATION_NAME ) );
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ctrl->SetAnimationKeys( keys, ENTIRE_ANIMATION_NAME );
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}
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if( fCompPB->GetInt( kRefOrientation ) == 1 )
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@ -4450,7 +4450,7 @@ bool plGUIProgressCtrlComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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plAGMasterMod *master = node->GetAGMasterMod();
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hsTArray<plKey> keys;
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keys.Append( master->GetKey() );
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ctrl->SetAnimationKeys( keys, _TEMP_CONVERT_FROM_LITERAL( ENTIRE_ANIMATION_NAME ) );
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ctrl->SetAnimationKeys( keys, ENTIRE_ANIMATION_NAME );
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}
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const char *errMsg = ISetSoundIndex( kRefAnimateSound, kRefAnimateSoundComp, pfGUIProgressCtrl::kAnimateSound, node );
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@ -210,8 +210,8 @@ void GetSegment(const char *note, float time, SegmentMap *segMap, plErrorMsg *pE
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int matchedFields = sscanf(note, " %[^@] @ %s ", segName, segSuffix);
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plString name = _TEMP_CONVERT_FROM_LITERAL(segName);
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plString suffix = _TEMP_CONVERT_FROM_LITERAL(segSuffix);
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plString name = segName;
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plString suffix = segSuffix;
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if (matchedFields == 2)
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{
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@ -457,7 +457,7 @@ bool plPythonFileComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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break;
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case plAutoUIParam::kTypeString:
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pyParam.SetToString(_TEMP_CONVERT_FROM_LITERAL(param->GetString(pb)));
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pyParam.SetToString(param->GetString(pb));
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mod->AddParameter(pyParam);
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break;
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@ -807,7 +807,7 @@ bool plPythonFileComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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// save out the animation name first
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plString tempAnimName = animcomp->GetAnimName();
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if (tempAnimName.IsNull())
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pyParam.SetToAnimationName(_TEMP_CONVERT_FROM_LITERAL(ENTIRE_ANIMATION_NAME));
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pyParam.SetToAnimationName(ENTIRE_ANIMATION_NAME);
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else
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pyParam.SetToAnimationName(tempAnimName);
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mod->AddParameter(pyParam);
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@ -929,7 +929,7 @@ bool plPythonFileComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg)
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break;
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case plAutoUIParam::kTypeDropDownList:
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pyParam.SetToString(_TEMP_CONVERT_FROM_LITERAL(param->GetString(pb)));
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pyParam.SetToString(param->GetString(pb));
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mod->AddParameter(pyParam);
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break;
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@ -276,10 +276,9 @@ void ISearchLayerRecur(plLayerInterface *layer, const plString &segName, hsTArra
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int ISearchLayerRecur(hsGMaterial* mat, const plString &segName, hsTArray<plKey>& keys)
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{
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plString name = segName.IsNull() ? _TEMP_CONVERT_FROM_LITERAL("") : segName;
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int i;
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for( i = 0; i < mat->GetNumLayers(); i++ )
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ISearchLayerRecur(mat->GetLayer(i), name, keys);
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ISearchLayerRecur(mat->GetLayer(i), segName, keys);
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return keys.GetCount();
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}
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