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Alright, this _TEMP_CONVERT_ stuff was a stupid idea

This commit is contained in:
2012-11-13 01:02:23 -08:00
parent 075c535e2c
commit b219c3c3cc
97 changed files with 314 additions and 466 deletions

View File

@ -279,7 +279,7 @@ bool IIsClosestAnim(const char *animName, hsMatrix44 &sitGoal, float &closestDis
// The first step is to get the transform from the end to the beginning of the
// animation. That's what this next line is doing. It's a bit unintuitive
// until you look at the parameter definitions.
GetStartToEndTransform(anim, nil, &animEndToStart, _TEMP_CONVERT_FROM_LITERAL("Handle"));
GetStartToEndTransform(anim, nil, &animEndToStart, "Handle");
hsMatrix44 candidateGoal = sitGoal * animEndToStart;
hsPoint3 distP = candidateGoal.GetTranslate() - curPosition;
hsVector3 distV(distP.fX, distP.fY, distP.fZ);