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Alright, this _TEMP_CONVERT_ stuff was a stupid idea
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@ -535,7 +535,7 @@ bool plAvTaskSeek::IUpdateObjective(plArmatureMod *avatar)
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plAGAnim *anim = avatar->FindCustomAnim(fAnimName);
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// don't need to do this every frame; the animation doesn't change.
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// *** cache the adjustment;
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GetStartToEndTransform(anim, nil, &adjustment, _TEMP_CONVERT_FROM_LITERAL("Handle")); // actually getting end-to-start
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GetStartToEndTransform(anim, nil, &adjustment, "Handle"); // actually getting end-to-start
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// ... but we do still need to multiply by the (potentially changed) target
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targL2W = targL2W * adjustment;
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}
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