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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-17 10:52:46 +00:00

Alright, this _TEMP_CONVERT_ stuff was a stupid idea

This commit is contained in:
2012-11-13 01:02:23 -08:00
parent 075c535e2c
commit b219c3c3cc
97 changed files with 314 additions and 466 deletions

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@ -104,10 +104,6 @@ public:
void SetChannelName(const plString &name);
plString GetChannelName();
// TEMP plString REVISIT
// Because I'm TOO LAZY to keep converting all these calls to SetChannelName
void SetChannelName(const char *name) { SetChannelName(_TEMP_CONVERT_FROM_LITERAL(name)); }
/** Optionally suppress the action of this applicator.
The applicator can still be forced to apply using the force
paramater of the Apply function. */

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@ -631,7 +631,7 @@ bool plAGMasterMod::MsgReceive(plMessage* msg)
plString targetName = cmdMsg->GetAnimName();
if (targetName.IsNull())
targetName = _TEMP_CONVERT_FROM_LITERAL(ENTIRE_ANIMATION_NAME);
targetName = ENTIRE_ANIMATION_NAME;
plAGAnimInstance *inst = FindAnimInstance(targetName);
if (inst != nil)

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@ -277,7 +277,7 @@ plAGAnimInstance * plAnimStage::Attach(plArmatureMod *armature, plArmatureBrain
if(fAnimInstance)
{
fAnimInstance->Stop(); // we'll be setting the time directly.
fAnimatedHandle = (fAnimInstance->GetAnimation()->GetChannel(_TEMP_CONVERT_FROM_LITERAL("Handle")) != nil);
fAnimatedHandle = (fAnimInstance->GetAnimation()->GetChannel("Handle") != nil);
fAttached = true;
// this is too early to send the enter notify. we're attached, but we may not
// have faded in yet.

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@ -663,7 +663,7 @@ void plArmatureMod::IInitDefaults()
fDontPanicLink = false;
fBodyAgeName = "GlobalAvatars";
fBodyFootstepSoundPage = "Audio";
fAnimationPrefix = _TEMP_CONVERT_FROM_LITERAL("Male");
fAnimationPrefix = "Male";
fUserStr = "";
}
@ -1034,7 +1034,7 @@ void plArmatureMod::PanicLink(bool playLinkOutAnim /* = true */)
plString animName = MakeAnimationName("FallingLinkOut");
task->SetAnimName(animName);
task->SetMarkerName(_TEMP_CONVERT_FROM_LITERAL("touch"));
task->SetMarkerName("touch");
plAvTaskMsg *taskMsg = new plAvTaskMsg(GetKey(), GetKey(), task);
taskMsg->Send();
@ -1057,7 +1057,7 @@ void plArmatureMod::PersonalLink()
plAvOneShotLinkTask *task = new plAvOneShotLinkTask;
plString animName = MakeAnimationName("PersonalLink");
task->SetAnimName(animName);
task->SetMarkerName(_TEMP_CONVERT_FROM_LITERAL("touch"));
task->SetMarkerName("touch");
plAvTaskMsg *taskMsg = new plAvTaskMsg(GetKey(), GetKey(), task);
taskMsg->SetBCastFlag(plMessage::kNetPropagate);
@ -1781,7 +1781,7 @@ void plArmatureMod::Read(hsStream * stream, hsResMgr *mgr)
if (gLoc.IsValid())
{
const plUoid &myUoid = GetKey()->GetUoid();
plUoid SOUoid(gLoc, plSceneObject::Index(), _TEMP_CONVERT_FROM_LITERAL("FootstepSoundObject"));
plUoid SOUoid(gLoc, plSceneObject::Index(), "FootstepSoundObject");
fFootSoundSOKey = mgr->FindKey(SOUoid);
if (fFootSoundSOKey)
{
@ -1791,7 +1791,7 @@ void plArmatureMod::Read(hsStream * stream, hsResMgr *mgr)
}
// Add the effect to our effects manager
plUoid effectUoid(gLoc, plArmatureEffectFootSound::Index(), _TEMP_CONVERT_FROM_LITERAL("FootstepSounds") );
plUoid effectUoid(gLoc, plArmatureEffectFootSound::Index(), "FootstepSounds");
plKey effectKey = mgr->FindKey(effectUoid);
if (effectKey)
{
@ -1802,7 +1802,7 @@ void plArmatureMod::Read(hsStream * stream, hsResMgr *mgr)
mgr->AddViaNotify(effectKey, new plGenRefMsg(effectMgrKey, plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef);
// Get the linking sound
plUoid LinkUoid(gLoc, plSceneObject::Index(), _TEMP_CONVERT_FROM_LITERAL("LinkSoundSource"));
plUoid LinkUoid(gLoc, plSceneObject::Index(), "LinkSoundSource");
fLinkSoundSOKey = mgr->FindKey(LinkUoid);
if (fLinkSoundSOKey)
{
@ -1896,7 +1896,7 @@ void plArmatureMod::ICustomizeApplicator()
{
plArmatureModBase::ICustomizeApplicator();
const plAGModifier *agMod = GetChannelMod(_TEMP_CONVERT_FROM_LITERAL("Bone_Root"), true);
const plAGModifier *agMod = GetChannelMod("Bone_Root", true);
if (agMod)
{
// are there any applicators that manipulate the transform?
@ -2379,7 +2379,7 @@ bool plArmatureMod::FindMatchingGenericBrain(const char *names[], int count)
plString plArmatureMod::MakeAnimationName(const char *baseName) const
{
return fAnimationPrefix + _TEMP_CONVERT_FROM_LITERAL(baseName);
return fAnimationPrefix + baseName;
}
plString plArmatureMod::GetRootName()

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@ -714,7 +714,7 @@ void plAvBrainClimb::ICalcProbeLengths()
hsAssert(up, "Couldn't find ClimbUp animation.");
if(up)
{
GetStartToEndTransform(up, &upMove, nil, _TEMP_CONVERT_FROM_LITERAL("Handle"));
GetStartToEndTransform(up, &upMove, nil, "Handle");
fVerticalProbeLength = upMove.GetTranslate().fZ;
} else
fVerticalProbeLength = 4.0f; // guess
@ -722,7 +722,7 @@ void plAvBrainClimb::ICalcProbeLengths()
hsAssert(left, "Couldn't find ClimbLeft animation.");
if(left)
{
GetStartToEndTransform(left, &leftMove, nil, _TEMP_CONVERT_FROM_LITERAL("Handle"));
GetStartToEndTransform(left, &leftMove, nil, "Handle");
fHorizontalProbeLength = leftMove.GetTranslate().fX;
} else
fHorizontalProbeLength = 3.0f; // guess

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@ -300,7 +300,7 @@ std::string plAvBrainCritter::BehaviorName(int behavior) const
plString plAvBrainCritter::AnimationName(int behavior) const
{
if ((behavior >= fBehaviors.Count()) || (behavior < 0))
return _TEMP_CONVERT_FROM_LITERAL("");
return plString();
return ((CritterBehavior*)fBehaviors[behavior])->AnimName();
}

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@ -309,7 +309,7 @@ void plAvBrainHuman::IInitBoneMap()
for(int i = 0; i < numTuples; i++)
{
HumanBoneID id = tupleMap[i].fID;
plString name = _TEMP_CONVERT_FROM_LITERAL(tupleMap[i].fName);
plString name = tupleMap[i].fName;
const plSceneObject * bone = this->fAvMod->FindBone(name);
if( bone )

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@ -535,7 +535,7 @@ bool plAvTaskSeek::IUpdateObjective(plArmatureMod *avatar)
plAGAnim *anim = avatar->FindCustomAnim(fAnimName);
// don't need to do this every frame; the animation doesn't change.
// *** cache the adjustment;
GetStartToEndTransform(anim, nil, &adjustment, _TEMP_CONVERT_FROM_LITERAL("Handle")); // actually getting end-to-start
GetStartToEndTransform(anim, nil, &adjustment, "Handle"); // actually getting end-to-start
// ... but we do still need to multiply by the (potentially changed) target
targL2W = targL2W * adjustment;
}

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@ -199,9 +199,9 @@ plKey plAvatarMgr::LoadAvatar(const char *name, const char *accountName, bool is
const plLocation& loc = (globalLoc.IsValid() ? globalLoc : custLoc.IsValid() ? custLoc : maleLoc);
#endif
plString theName = _TEMP_CONVERT_FROM_LITERAL(name);
plString theName = name;
if ( loc == maleLoc )
theName = _TEMP_CONVERT_FROM_LITERAL("Male");
theName = "Male";
if (loc.IsValid())
{
@ -1012,7 +1012,7 @@ void plAvatarMgr::OfferLinkingBook(plKey hostKey, plKey guestKey, plMessage *lin
brainG->AddStage(guestAccept);
brainG->AddStage(guestAcceptIdle);
plCoopCoordinator *coord = new plCoopCoordinator(hostKey, guestKey, brainH, brainG, _TEMP_CONVERT_FROM_LITERAL("Convergence"), 1, 1, linkMsg, true);
plCoopCoordinator *coord = new plCoopCoordinator(hostKey, guestKey, brainH, brainG, "Convergence", 1, 1, linkMsg, true);
plAvCoopMsg *coMg = new plAvCoopMsg(hostKey, coord);

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@ -249,7 +249,7 @@ bool plAvSeekTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double t
{
hsMatrix44 adjustment;
plAGAnim *anim = avatar->FindCustomAnim(fAnimName);
GetStartToEndTransform(anim, nil, &adjustment, _TEMP_CONVERT_FROM_LITERAL("Handle")); // actually getting end-to-start
GetStartToEndTransform(anim, nil, &adjustment, "Handle"); // actually getting end-to-start
targetL2W = targetL2W * adjustment;
}
break;
@ -624,7 +624,7 @@ bool plAvOneShotTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, doubl
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
}
fMoveHandle = (fAnimInstance->GetAnimation()->GetChannel(_TEMP_CONVERT_FROM_LITERAL("Handle")) != nil);
fMoveHandle = (fAnimInstance->GetAnimation()->GetChannel("Handle") != nil);
if(fMoveHandle)
{
plMatrixDifferenceApp *differ = avatar->GetRootAnimator();

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@ -279,7 +279,7 @@ bool IIsClosestAnim(const char *animName, hsMatrix44 &sitGoal, float &closestDis
// The first step is to get the transform from the end to the beginning of the
// animation. That's what this next line is doing. It's a bit unintuitive
// until you look at the parameter definitions.
GetStartToEndTransform(anim, nil, &animEndToStart, _TEMP_CONVERT_FROM_LITERAL("Handle"));
GetStartToEndTransform(anim, nil, &animEndToStart, "Handle");
hsMatrix44 candidateGoal = sitGoal * animEndToStart;
hsPoint3 distP = candidateGoal.GetTranslate() - curPosition;
hsVector3 distV(distP.fX, distP.fY, distP.fZ);