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Almost done with NucleusLib cmake conversion
--HG-- rename : MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/PubUtilLib/plNetCommon/plNetResManager.cpp => MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.cpp rename : MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/PubUtilLib/plNetCommon/plNetResManager.h => MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/NucleusLib/pnNetCommon/plNetResManager.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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//
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// plNetResManager
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//
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//// Philosophy //////////////////////////////////////////////////////////////
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//
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// "Cannot say. Saying, I would know. Do not know, so cannot say."
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// -- Zathras, "Babylon 5"
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//
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// Normally, plResManager would be plenty for the servers and then some.
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// However, the normal resManager tries to do things smart, such as read in
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// keys from disk if they don't already exist and so forth. However, all the
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// servers care about is reading in enough of a key to be able to turn around
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// and write it back out to a stream. So, we overload ReadKeyAndReg() to just
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// read in a new key and return it. Our new key reffing system will guarantee
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// that the key eventually gets freed once we're done with it, and we don't
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// care about sharing keys because all we're interested in is the uoid anyway,
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// so no need to store the keys in the registry or anything.
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//
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//////////////////////////////////////////////////////////////////////////////
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#include "plNetResManager.h"
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#include "../pnKeyedObject/plKeyImp.h"
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#include "../pnKeyedObject/plUoid.h"
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#include "../pnKeyedObject/hsKeyedObject.h"
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#include "../pnFactory/plCreatable.h"
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#include "../pnNetCommon/plNetApp.h"
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#include "hsStream.h"
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plNetResManager::plNetResManager()
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{
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}
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plNetResManager::~plNetResManager()
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{
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}
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plCreatable* plNetResManager::IReadCreatable(hsStream* s) const
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{
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UInt16 hClass = s->ReadSwap16();
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if (plFactory::CanCreate(hClass))
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{
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plCreatable *pCre = plFactory::Create(hClass);
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if (!pCre)
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hsAssert( hClass == 0x8000, "Invalid creatable index" );
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return pCre;
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}
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plNetApp::StaticWarningMsg("NetResMgr::Can't create class %s", plFactory::GetNameOfClass(hClass));
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return nil;
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}
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void plNetResManager::IKeyReffed(plKeyImp* key)
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{
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}
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void plNetResManager::IKeyUnreffed(plKeyImp* key)
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{
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delete key;
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}
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@ -1,50 +0,0 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plNetResMgr_h
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#define plNetResMgr_h
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#include "../plResMgr/plResManager.h"
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#include "../pnKeyedObject/plKey.h"
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//
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// plNetResMgr - Keys? Disk? What? Nah, we'll just create new ones and give them to ya
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//
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class hsStream;
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class plNetResManager : public plResManager
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{
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public:
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plNetResManager();
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~plNetResManager();
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protected:
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plCreatable* IReadCreatable(hsStream* s) const;
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virtual void IKeyReffed(plKeyImp* key);
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virtual void IKeyUnreffed(plKeyImp* key);
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};
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#endif // plNetResMgr_h
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