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Python file names and SynchedObj SDL state names => plString
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@ -283,7 +283,7 @@ public:
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void SynchIfLocal(double timeNow, int force); // Just physical state
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void SynchInputState(uint32_t rcvID = kInvalidPlayerID);
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bool DirtySynchState(const char* SDLStateName, uint32_t synchFlags );
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bool DirtySynchState(const plString& SDLStateName, uint32_t synchFlags );
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bool DirtyPhysicalSynchState(uint32_t synchFlags);
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plClothingOutfit *GetClothingOutfit() const { return fClothingOutfit; }
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plClothingSDLModifier *GetClothingSDLMod() const { return fClothingSDLMod; }
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