1
0
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-21 04:39:45 +00:00

Obliterate hsBool

This commit is contained in:
2012-07-11 01:28:00 -04:00
parent 5f78b33db4
commit a709e17069
1041 changed files with 7889 additions and 8070 deletions

View File

@ -75,7 +75,7 @@ void plParticleCollisionEffect::PrepareEffect(const plEffectTargetInfo &target)
}
}
hsBool plParticleCollisionEffect::MsgReceive(plMessage* msg)
bool plParticleCollisionEffect::MsgReceive(plMessage* msg)
{
plRefMsg* refMsg = plRefMsg::ConvertNoRef(msg);
plSceneObject *so;
@ -118,7 +118,7 @@ plParticleCollisionEffectBeat::plParticleCollisionEffectBeat()
{
}
hsBool plParticleCollisionEffectBeat::ApplyEffect(const plEffectTargetInfo &target, int32_t i)
bool plParticleCollisionEffectBeat::ApplyEffect(const plEffectTargetInfo &target, int32_t i)
{
hsAssert(i >= 0, "Use of default argument doesn't make sense for plParticleCollisionEffect");
@ -137,7 +137,7 @@ plParticleCollisionEffectDie::plParticleCollisionEffectDie()
{
}
hsBool plParticleCollisionEffectDie::ApplyEffect(const plEffectTargetInfo &target, int32_t i)
bool plParticleCollisionEffectDie::ApplyEffect(const plEffectTargetInfo &target, int32_t i)
{
hsAssert(i >= 0, "Use of default argument doesn't make sense for plParticleCollisionEffect");
@ -156,7 +156,7 @@ plParticleCollisionEffectBounce::plParticleCollisionEffectBounce()
{
}
hsBool plParticleCollisionEffectBounce::ApplyEffect(const plEffectTargetInfo &target, int32_t i)
bool plParticleCollisionEffectBounce::ApplyEffect(const plEffectTargetInfo &target, int32_t i)
{
hsAssert(i >= 0, "Use of default argument doesn't make sense for plParticleCollisionEffect");
@ -265,7 +265,7 @@ void plParticleFadeVolumeEffect::PrepareEffect(const plEffectTargetInfo &target)
fNorm.fZ = 1.f / (fMax.fZ - fMin.fZ);
}
hsBool plParticleFadeVolumeEffect::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
bool plParticleFadeVolumeEffect::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
{
hsPoint3 *currPos = (hsPoint3 *)(target.fPos + i * target.fPosStride);
@ -484,7 +484,7 @@ void plParticleLocalWind::PrepareEffect(const plEffectTargetInfo& target)
}
hsBool plParticleLocalWind::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
bool plParticleLocalWind::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
{
const hsPoint3& pos = *(hsPoint3 *)(target.fPos + i * target.fPosStride);
hsVector3& vel = *(hsVector3*)(target.fVelocity + i * target.fVelocityStride);
@ -641,7 +641,7 @@ void plParticleUniformWind::PrepareEffect(const plEffectTargetInfo& target)
}
hsBool plParticleUniformWind::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
bool plParticleUniformWind::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
{
hsVector3& vel = *(hsVector3*)(target.fVelocity + i * target.fVelocityStride);
@ -743,7 +743,7 @@ void plParticleFlockEffect::PrepareEffect(const plEffectTargetInfo& target)
// Some of this is the same for every particle and should be cached in PrepareEffect().
// Holding off on that until I like the behavior.
hsBool plParticleFlockEffect::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
bool plParticleFlockEffect::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
{
if (i >= fMaxParticles)
return false; // Don't have the memory to deal with you. Good luck kid...
@ -855,7 +855,7 @@ void plParticleFlockEffect::Write(hsStream *s, hsResMgr *mgr)
s->WriteLEScalar(fMaxParticles);
}
hsBool plParticleFlockEffect::MsgReceive(plMessage *msg)
bool plParticleFlockEffect::MsgReceive(plMessage *msg)
{
plParticleFlockMsg *flockMsg = plParticleFlockMsg::ConvertNoRef(msg);
if (flockMsg)
@ -889,7 +889,7 @@ void plParticleFollowSystemEffect::PrepareEffect(const plEffectTargetInfo& targe
fEvalThisFrame = (fOldW2L != target.fContext.fSystem->GetTarget(0)->GetWorldToLocal());
}
hsBool plParticleFollowSystemEffect::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
bool plParticleFollowSystemEffect::ApplyEffect(const plEffectTargetInfo& target, int32_t i)
{
if (fEvalThisFrame)
{