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Obliterate hsBool
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@ -79,17 +79,17 @@ protected:
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hsPoint3 fCurrFrom;
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hsPoint3 fCurrTarg;
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hsBool ISetup(const hsPoint3& pStart, const hsPoint3& pEnd);
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hsBool ICheckBound(const hsBounds3Ext& bnd, float& closest);
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hsBool ICheckSpaceTreeRecur(plSpaceTree* space, int which, hsTArray<plSpaceHit>& hits);
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hsBool ICheckSpaceTree(plSpaceTree* space, hsTArray<plSpaceHit>& hits);
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hsBool ICheckSceneNode(plSceneNode* node, plVisHit& hit);
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hsBool ICheckDrawable(plDrawable* d, plVisHit& hit);
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hsBool ICheckSpan(plDrawableSpans* dr, uint32_t spanIdx, plVisHit& hit);
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bool ISetup(const hsPoint3& pStart, const hsPoint3& pEnd);
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bool ICheckBound(const hsBounds3Ext& bnd, float& closest);
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bool ICheckSpaceTreeRecur(plSpaceTree* space, int which, hsTArray<plSpaceHit>& hits);
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bool ICheckSpaceTree(plSpaceTree* space, hsTArray<plSpaceHit>& hits);
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bool ICheckSceneNode(plSceneNode* node, plVisHit& hit);
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bool ICheckDrawable(plDrawable* d, plVisHit& hit);
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bool ICheckSpan(plDrawableSpans* dr, uint32_t spanIdx, plVisHit& hit);
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public:
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hsBool Check(const hsPoint3& pStart, const hsPoint3& pEnd, plVisHit& hit);
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hsBool CursorCheck(plVisHit& hit);
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bool Check(const hsPoint3& pStart, const hsPoint3& pEnd, plVisHit& hit);
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bool CursorCheck(plVisHit& hit);
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static plVisLOSMgr* Instance();
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