1
0
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-21 12:49:10 +00:00

Obliterate hsBool

This commit is contained in:
2012-07-11 01:28:00 -04:00
parent 5f78b33db4
commit a709e17069
1041 changed files with 7889 additions and 8070 deletions

View File

@ -107,9 +107,9 @@ void plDrawableGenerator::IQuickShadeVerts( uint32_t count, hsVector3 *normal
void plDrawableGenerator::IFillSpan( uint32_t vertCount, hsPoint3 *positions, hsVector3 *normals,
hsPoint3 *uvws, uint32_t uvwsPerVtx,
hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor,
hsColorRGBA *origColors, bool fauxShade, const hsColorRGBA* multColor,
uint32_t numIndices, uint16_t *indices,
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended,
hsGMaterial *material, const hsMatrix44 &localToWorld, bool blended,
plGeometrySpan* span )
{
hsTArray<hsVector3> myNormals;
@ -196,11 +196,11 @@ void plDrawableGenerator::IFillSpan( uint32_t vertCount, hsPoint3 *positions, hs
// data given. That data had better match the data the drawable was first filled
// with (i.e. vertex/index count
hsBool plDrawableGenerator::RegenerateDrawable( uint32_t vertCount, hsPoint3 *positions, hsVector3 *normals,
bool plDrawableGenerator::RegenerateDrawable( uint32_t vertCount, hsPoint3 *positions, hsVector3 *normals,
hsPoint3 *uvws, uint32_t uvwsPerVtx,
hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor,
hsColorRGBA *origColors, bool fauxShade, const hsColorRGBA* multColor,
uint32_t numIndices, uint16_t *indices,
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended,
hsGMaterial *material, const hsMatrix44 &localToWorld, bool blended,
uint32_t diIndex, plDrawableSpans *destDraw )
{
plDISpanIndex spanList = destDraw->GetDISpans( diIndex );
@ -236,9 +236,9 @@ hsBool plDrawableGenerator::RegenerateDrawable( uint32_t vertCount, hsPoint3 *po
plDrawableSpans *plDrawableGenerator::GenerateDrawable( uint32_t vertCount, hsPoint3 *positions, hsVector3 *normals,
hsPoint3 *uvws, uint32_t uvwsPerVtx,
hsColorRGBA *origColors, hsBool fauxShade, const hsColorRGBA* multColor,
hsColorRGBA *origColors, bool fauxShade, const hsColorRGBA* multColor,
uint32_t numIndices, uint16_t *indices,
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended,
hsGMaterial *material, const hsMatrix44 &localToWorld, bool blended,
hsTArray<uint32_t> *retIndex, plDrawableSpans *toAddTo )
{
plDrawableSpans *newDraw;
@ -286,7 +286,7 @@ plDrawableSpans *plDrawableGenerator::GenerateDrawable( uint32_t vertCount, hsPo
//// GenerateSphericalDrawable ///////////////////////////////////////////////
plDrawableSpans *plDrawableGenerator::GenerateSphericalDrawable( const hsPoint3& pos, float radius, hsGMaterial *material,
const hsMatrix44 &localToWorld, hsBool blended,
const hsMatrix44 &localToWorld, bool blended,
const hsColorRGBA* multColor,
hsTArray<uint32_t> *retIndex, plDrawableSpans *toAddTo,
float qualityScalar )
@ -367,7 +367,7 @@ plDrawableSpans *plDrawableGenerator::GenerateSphericalDrawable( const hsPoi
//// GenerateBoxDrawable /////////////////////////////////////////////////////
plDrawableSpans *plDrawableGenerator::GenerateBoxDrawable( float width, float height, float depth,
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended,
hsGMaterial *material, const hsMatrix44 &localToWorld, bool blended,
const hsColorRGBA* multColor,
hsTArray<uint32_t> *retIndex, plDrawableSpans *toAddTo )
{
@ -390,7 +390,7 @@ plDrawableSpans *plDrawableGenerator::GenerateBoxDrawable( float width, floa
#define CALC_NORMAL( nA, xVec, yVec, zVec ) { hsVector3 n = (xVec) + (yVec) + (zVec); n = -n; n.Normalize(); nA.Append( n ); }
plDrawableSpans *plDrawableGenerator::GenerateBoxDrawable( const hsPoint3 &corner, const hsVector3 &xVec, const hsVector3 &yVec, const hsVector3 &zVec,
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended,
hsGMaterial *material, const hsMatrix44 &localToWorld, bool blended,
const hsColorRGBA* multColor,
hsTArray<uint32_t> *retIndex, plDrawableSpans *toAddTo )
{
@ -473,7 +473,7 @@ plDrawableSpans *plDrawableGenerator::GenerateBoxDrawable( const hsPoint3 &c
//// GenerateBoundsDrawable //////////////////////////////////////////////////
plDrawableSpans *plDrawableGenerator::GenerateBoundsDrawable( hsBounds3Ext *bounds,
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended,
hsGMaterial *material, const hsMatrix44 &localToWorld, bool blended,
const hsColorRGBA* multColor,
hsTArray<uint32_t> *retIndex, plDrawableSpans *toAddTo )
{
@ -537,7 +537,7 @@ plDrawableSpans *plDrawableGenerator::GenerateBoundsDrawable( hsBounds3Ext *
//// GenerateConicalDrawable /////////////////////////////////////////////////
plDrawableSpans *plDrawableGenerator::GenerateConicalDrawable( float radius, float height, hsGMaterial *material,
const hsMatrix44 &localToWorld, hsBool blended,
const hsMatrix44 &localToWorld, bool blended,
const hsColorRGBA* multColor,
hsTArray<uint32_t> *retIndex, plDrawableSpans *toAddTo )
{
@ -555,7 +555,7 @@ plDrawableSpans *plDrawableGenerator::GenerateConicalDrawable( float radius,
//// GenerateConicalDrawable /////////////////////////////////////////////////
plDrawableSpans *plDrawableGenerator::GenerateConicalDrawable( hsPoint3 &apex, hsVector3 &direction, float radius, hsGMaterial *material,
const hsMatrix44 &localToWorld, hsBool blended,
const hsMatrix44 &localToWorld, bool blended,
const hsColorRGBA* multColor,
hsTArray<uint32_t> *retIndex, plDrawableSpans *toAddTo )
{
@ -642,7 +642,7 @@ plDrawableSpans *plDrawableGenerator::GenerateConicalDrawable( hsPoint3 &ape
//// GenerateAxesDrawable ////////////////////////////////////////////////////
plDrawableSpans *plDrawableGenerator::GenerateAxesDrawable( hsGMaterial *material,
const hsMatrix44 &localToWorld, hsBool blended,
const hsMatrix44 &localToWorld, bool blended,
const hsColorRGBA* multColor,
hsTArray<uint32_t> *retIndex, plDrawableSpans *toAddTo )
{
@ -713,7 +713,7 @@ plDrawableSpans *plDrawableGenerator::GenerateAxesDrawable( hsGMaterial *mat
#define CALC_PNORMAL( nA, xVec, yVec ) { hsVector3 n = (xVec) % (yVec); n.Normalize(); nA.Append( n ); }
plDrawableSpans *plDrawableGenerator::GeneratePlanarDrawable( const hsPoint3 &corner, const hsVector3 &xVec, const hsVector3 &yVec,
hsGMaterial *material, const hsMatrix44 &localToWorld, hsBool blended,
hsGMaterial *material, const hsMatrix44 &localToWorld, bool blended,
const hsColorRGBA* multColor,
hsTArray<uint32_t> *retIndex, plDrawableSpans *toAddTo )
{