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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-20 04:09:16 +00:00

Obliterate hsBool

This commit is contained in:
2012-07-11 01:28:00 -04:00
parent 5f78b33db4
commit a709e17069
1041 changed files with 7889 additions and 8070 deletions

View File

@ -74,7 +74,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "pfMessage/pfKIMsg.h"
// for console hack
hsBool plAvOneShotTask::fForce3rdPerson = true;
bool plAvOneShotTask::fForce3rdPerson = true;
#include "pnMessage/plCameraMsg.h"
/////////////
@ -88,13 +88,13 @@ plAvTask::plAvTask()
}
// START
hsBool plAvTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
bool plAvTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
{
return true; // true indicates the task has started succesfully
}
// PROCESS
hsBool plAvTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
bool plAvTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
{
return false;
}
@ -213,7 +213,7 @@ void GetPositionAndRotation(hsMatrix44 transform, hsScalarTriple *position, hsQu
// START
// Adjust our goal time based on our duration and the current time
hsBool plAvSeekTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
bool plAvSeekTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
{
fTargetTime = time + fDuration; // clock starts now....
fPhysicalAtStart = avatar->IsPhysicsEnabled();
@ -280,7 +280,7 @@ void CalcHandleTargetPosition(hsMatrix44 &result, plSceneObject *insert, plScene
// PROCESS
// Move closer to the goal position and orientation
hsBool plAvSeekTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
bool plAvSeekTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
{
hsQuat rotation;
hsPoint3 position;
@ -351,9 +351,9 @@ plAvAnimTask::plAvAnimTask(const plString &animName,
float targetBlend,
float fadeSpeed,
float setTime,
hsBool start,
hsBool loop,
hsBool attach)
bool start,
bool loop,
bool attach)
: fAnimName(animName),
fInitialBlend(initialBlend),
fTargetBlend(targetBlend),
@ -367,7 +367,7 @@ plAvAnimTask::plAvAnimTask(const plString &animName,
}
// CTOR animName, fadeSpeed, attach
plAvAnimTask::plAvAnimTask(const plString &animName, float fadeSpeed, hsBool attach)
plAvAnimTask::plAvAnimTask(const plString &animName, float fadeSpeed, bool attach)
: fAnimName(animName),
fInitialBlend(0.0f),
fTargetBlend(0.0f),
@ -384,9 +384,9 @@ plAvAnimTask::plAvAnimTask(const plString &animName, float fadeSpeed, hsBool att
// START
hsBool plAvAnimTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
bool plAvAnimTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
{
hsBool result = false;
bool result = false;
if(fAttach)
{
plAGAnimInstance * aInstance = avatar->FindOrAttachInstance(fAnimName, fInitialBlend);
@ -426,10 +426,10 @@ hsBool plAvAnimTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double
}
// PROCESS
hsBool plAvAnimTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
bool plAvAnimTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
{
// the only reason we need this function is to watch the animation until it fades out
hsBool result = false;
bool result = false;
if(fAttach)
{
// we finished in the Start() function
@ -523,7 +523,7 @@ plAvOneShotTask::plAvOneShotTask()
// this construct is typically used when you want to create a one-shot task as part of a sequence
// of tasks
// it's different than the message-based constructor in that fDetachAnimation and fMoveHandle default to false
plAvOneShotTask::plAvOneShotTask(const plString &animName, hsBool drivable, hsBool reversible, plOneShotCallbacks *callbacks)
plAvOneShotTask::plAvOneShotTask(const plString &animName, bool drivable, bool reversible, plOneShotCallbacks *callbacks)
{
InitDefaults();
@ -562,9 +562,9 @@ plAvOneShotTask::~plAvOneShotTask()
// START
hsBool plAvOneShotTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
bool plAvOneShotTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
{
hsBool result = false;
bool result = false;
if (fIgnore)
return true;
@ -646,7 +646,7 @@ hsBool plAvOneShotTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, dou
}
// PROCESS
hsBool plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
bool plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
{
// *** if we are under mouse control, adjust it here
@ -757,9 +757,9 @@ plAvOneShotLinkTask::~plAvOneShotLinkTask()
}
// task protocol
hsBool plAvOneShotLinkTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
bool plAvOneShotLinkTask::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
{
hsBool result = plAvOneShotTask::Start(avatar, brain, time, elapsed);
bool result = plAvOneShotTask::Start(avatar, brain, time, elapsed);
fStartTime = time;
if (fAnimInstance && !fMarkerName.IsNull())
@ -774,9 +774,9 @@ hsBool plAvOneShotLinkTask::Start(plArmatureMod *avatar, plArmatureBrain *brain,
return result;
}
hsBool plAvOneShotLinkTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
bool plAvOneShotLinkTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
{
hsBool result = plAvOneShotTask::Process(avatar, brain, time, elapsed);
bool result = plAvOneShotTask::Process(avatar, brain, time, elapsed);
if (fIgnore)
return result;