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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-20 04:09:16 +00:00
Obliterate hsBool
This commit is contained in:
@ -98,7 +98,7 @@ plAvBrainHuman::TurnCurve plAvBrainHuman::fRunTurnCurve = plAvBrainHuman::kTurnE
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const float plAvBrainHuman::kAirTimePanicThreshold = 10; // seconds
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void plAvBrainHuman::SetTimeToMaxTurn(float time, hsBool walk)
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void plAvBrainHuman::SetTimeToMaxTurn(float time, bool walk)
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{
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if (walk)
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fWalkTimeToMaxTurn = time;
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@ -106,12 +106,12 @@ void plAvBrainHuman::SetTimeToMaxTurn(float time, hsBool walk)
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fRunTimeToMaxTurn = time;
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}
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float plAvBrainHuman::GetTimeToMaxTurn(hsBool walk)
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float plAvBrainHuman::GetTimeToMaxTurn(bool walk)
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{
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return (walk ? fWalkTimeToMaxTurn : fRunTimeToMaxTurn);
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}
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void plAvBrainHuman::SetMaxTurnSpeed(float radsPerSec, hsBool walk)
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void plAvBrainHuman::SetMaxTurnSpeed(float radsPerSec, bool walk)
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{
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if (walk)
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fWalkMaxTurnSpeed = radsPerSec;
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@ -119,12 +119,12 @@ void plAvBrainHuman::SetMaxTurnSpeed(float radsPerSec, hsBool walk)
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fRunMaxTurnSpeed = radsPerSec;
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}
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float plAvBrainHuman::GetMaxTurnSpeed(hsBool walk)
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float plAvBrainHuman::GetMaxTurnSpeed(bool walk)
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{
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return (walk ? fWalkMaxTurnSpeed : fRunMaxTurnSpeed);
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}
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void plAvBrainHuman::SetTurnCurve(TurnCurve curve, hsBool walk)
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void plAvBrainHuman::SetTurnCurve(TurnCurve curve, bool walk)
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{
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if (walk)
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fWalkTurnCurve = curve;
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@ -132,7 +132,7 @@ void plAvBrainHuman::SetTurnCurve(TurnCurve curve, hsBool walk)
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fRunTurnCurve = curve;
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}
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plAvBrainHuman::TurnCurve plAvBrainHuman::GetTurnCurve(hsBool walk)
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plAvBrainHuman::TurnCurve plAvBrainHuman::GetTurnCurve(bool walk)
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{
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return (walk ? fWalkTurnCurve : fRunTurnCurve);
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}
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@ -146,7 +146,7 @@ plAvBrainHuman::plAvBrainHuman(bool isActor /* = false */) :
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{
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}
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hsBool plAvBrainHuman::Apply(double timeNow, float elapsed)
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bool plAvBrainHuman::Apply(double timeNow, float elapsed)
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{
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#ifndef _DEBUG
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try
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@ -188,7 +188,7 @@ void plAvBrainHuman::Activate(plArmatureModBase *avMod)
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plSceneObject *avSO = fAvMod->GetTarget(0);
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hsBool isLocal = avSO->IsLocallyOwned();
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bool isLocal = avSO->IsLocallyOwned();
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if (fAvMod->GetClothingOutfit() && fAvMod->GetClothingOutfit()->fGroup != plClothingMgr::kClothingBaseNoOptions)
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{
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@ -366,7 +366,7 @@ void plAvBrainHuman::Resume()
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plArmatureBrain::Resume();
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}
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hsBool plAvBrainHuman::IHandleControlMsg(plControlEventMsg* msg)
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bool plAvBrainHuman::IHandleControlMsg(plControlEventMsg* msg)
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{
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ControlEventCode moveCode = msg->GetControlCode();
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@ -432,7 +432,7 @@ void plAvBrainHuman::Read(hsStream *stream, hsResMgr *mgr)
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fIsActor = stream->ReadBool();
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}
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hsBool plAvBrainHuman::MsgReceive(plMessage * msg)
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bool plAvBrainHuman::MsgReceive(plMessage * msg)
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{
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plControlEventMsg *ctrlMsg = plControlEventMsg::ConvertNoRef(msg);
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if (ctrlMsg)
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@ -490,7 +490,7 @@ hsBool plAvBrainHuman::MsgReceive(plMessage * msg)
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return plArmatureBrain::MsgReceive(msg);
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}
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hsBool plAvBrainHuman::IHandleClimbMsg(plClimbMsg *msg)
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bool plAvBrainHuman::IHandleClimbMsg(plClimbMsg *msg)
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{
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bool isStartClimb = msg->fCommand == plClimbMsg::kStartClimbing;
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if(isStartClimb)
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@ -596,7 +596,7 @@ float plAvBrainHuman::IGetTurnStrength(double timeNow)
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return result;
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}
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hsBool plAvBrainHuman::IHandleTaskMsg(plAvTaskMsg *msg)
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bool plAvBrainHuman::IHandleTaskMsg(plAvTaskMsg *msg)
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{
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if(plAvSeekMsg * seekM = plAvSeekMsg::ConvertNoRef(msg))
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{
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@ -727,9 +727,9 @@ void plAvBrainHuman::IChatOff()
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}
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}
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hsBool plAvBrainHuman::IInitAnimations()
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bool plAvBrainHuman::IInitAnimations()
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{
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hsBool result = false;
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bool result = false;
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plAGAnim *idle = fAvMod->FindCustomAnim("Idle");
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plAGAnim *walk = fAvMod->FindCustomAnim("Walk");
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@ -821,7 +821,7 @@ hsBool plAvBrainHuman::IInitAnimations()
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return result;
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}
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hsBool plAvBrainHuman::RunStandardBehaviors(double timeNow, float elapsed)
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bool plAvBrainHuman::RunStandardBehaviors(double timeNow, float elapsed)
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{
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int i;
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for (i = 0; i < fBehaviors.GetCount(); i++)
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@ -866,7 +866,7 @@ void plAvBrainHuman::Spawn(double timeNow)
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fAvMod->Compile(timeNow);
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}
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hsBool plAvBrainHuman::LeaveAge()
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bool plAvBrainHuman::LeaveAge()
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{
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plPhysicalControllerCore* controller = fAvMod->GetController();
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if(!controller->BehavingLikeAnAnimatedPhysical())
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@ -958,7 +958,7 @@ plHBehavior::~plHBehavior()
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{
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}
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void plHBehavior::Init(plAGAnim *anim, hsBool loop, plAvBrainHuman *brain,
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void plHBehavior::Init(plAGAnim *anim, bool loop, plAvBrainHuman *brain,
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plArmatureMod *body, float fadeIn, float fadeOut,
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uint8_t index, uint32_t type /* = 0 */)
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{
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@ -1008,7 +1008,7 @@ void Idle::IStart()
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}
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}
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hsBool Run::PreCondition(double time, float elapsed)
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bool Run::PreCondition(double time, float elapsed)
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{
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if (fAnim)
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{
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@ -1019,7 +1019,7 @@ hsBool Run::PreCondition(double time, float elapsed)
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return false;
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}
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hsBool Walk::PreCondition(double time, float elapsed)
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bool Walk::PreCondition(double time, float elapsed)
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{
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if (fAnim)
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{
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@ -1030,7 +1030,7 @@ hsBool Walk::PreCondition(double time, float elapsed)
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return false;
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}
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hsBool WalkBack::PreCondition(double time, float elapsed)
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bool WalkBack::PreCondition(double time, float elapsed)
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{
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if (fAnim)
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{
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@ -1041,7 +1041,7 @@ hsBool WalkBack::PreCondition(double time, float elapsed)
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return false;
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}
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hsBool StepLeft::PreCondition(double time, float elapsed)
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bool StepLeft::PreCondition(double time, float elapsed)
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{
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if (fAnim)
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{
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@ -1053,7 +1053,7 @@ hsBool StepLeft::PreCondition(double time, float elapsed)
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return false;
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}
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hsBool StepRight::PreCondition(double time, float elapsed)
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bool StepRight::PreCondition(double time, float elapsed)
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{
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if (fAnim)
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{
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@ -1065,7 +1065,7 @@ hsBool StepRight::PreCondition(double time, float elapsed)
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return false;
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}
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hsBool StandingTurnLeft::PreCondition(double time, float elapsed)
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bool StandingTurnLeft::PreCondition(double time, float elapsed)
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{
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if (fAnim)
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{
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@ -1078,7 +1078,7 @@ hsBool StandingTurnLeft::PreCondition(double time, float elapsed)
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return false;
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}
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hsBool StandingTurnRight::PreCondition(double time, float elapsed)
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bool StandingTurnRight::PreCondition(double time, float elapsed)
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{
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if (fAnim)
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{
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@ -1097,7 +1097,7 @@ void MovingTurn::IStart()
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fHuBrain->SetStartedTurning(hsTimer::GetSysSeconds());
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}
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hsBool MovingTurnLeft::PreCondition(double time, float elapsed)
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bool MovingTurnLeft::PreCondition(double time, float elapsed)
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{
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if (fAvMod->GetTurnStrength() > 0)
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{
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@ -1108,7 +1108,7 @@ hsBool MovingTurnLeft::PreCondition(double time, float elapsed)
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return false;
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}
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hsBool MovingTurnRight::PreCondition(double time, float elapsed)
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bool MovingTurnRight::PreCondition(double time, float elapsed)
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{
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if (fAvMod->GetTurnStrength() < 0)
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{
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@ -1134,7 +1134,7 @@ void Jump::IStop()
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plHBehavior::IStop();
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}
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hsBool StandingJump::PreCondition(double time, float elapsed)
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bool StandingJump::PreCondition(double time, float elapsed)
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{
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if (fAnim)
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{
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@ -1162,7 +1162,7 @@ hsBool StandingJump::PreCondition(double time, float elapsed)
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return false;
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}
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hsBool WalkingJump::PreCondition(double time, float elapsed)
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bool WalkingJump::PreCondition(double time, float elapsed)
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{
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if (fAnim)
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{
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@ -1192,7 +1192,7 @@ hsBool WalkingJump::PreCondition(double time, float elapsed)
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return false;
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}
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hsBool RunningJump::PreCondition(double time, float elapsed)
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bool RunningJump::PreCondition(double time, float elapsed)
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{
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if (fAnim)
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{
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@ -1233,7 +1233,7 @@ static const float kMinAirTime = .5f;
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RunningImpact::RunningImpact() : fDuration(0.0f) {}
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hsBool RunningImpact::PreCondition(double time, float elapsed)
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bool RunningImpact::PreCondition(double time, float elapsed)
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{
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if (fDuration > 0.0f)
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fDuration = fDuration - elapsed;
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@ -1261,7 +1261,7 @@ void RunningImpact::IStop()
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GroundImpact::GroundImpact() : fDuration(0.0f) {}
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hsBool GroundImpact::PreCondition(double time, float elapsed)
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bool GroundImpact::PreCondition(double time, float elapsed)
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{
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bool result = false;
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@ -1290,7 +1290,7 @@ void GroundImpact::IStop()
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plHBehavior::IStop();
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}
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hsBool Fall::PreCondition(double time, float elapsed)
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bool Fall::PreCondition(double time, float elapsed)
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{
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return !fHuBrain->fCallbackAction->IsOnGround() && fHuBrain->fCallbackAction->HitGroundInThisAge();
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}
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@ -1340,7 +1340,7 @@ void Push::Process(double time, float elapsed)
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fHuBrain->fCallbackAction->SetTurnStrength(turnSpeed);
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}
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//hsBool PushIdle::PreCondition(double time, float elapsed)
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//bool PushIdle::PreCondition(double time, float elapsed)
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//{
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// return (fHuBrain->fCallbackAction->GetPushingPhysical() &&
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// fHuBrain->fCallbackAction->IsOnGround() &&
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@ -1348,7 +1348,7 @@ void Push::Process(double time, float elapsed)
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// && fAvMod->GetTurnStrength() == 0);
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//}
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hsBool PushWalk::PreCondition(double time, float elapsed)
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bool PushWalk::PreCondition(double time, float elapsed)
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{
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return (fHuBrain->fCallbackAction->GetPushingPhysical() && fHuBrain->fCallbackAction->GetFacingPushingPhysical() &&
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fHuBrain->fCallbackAction->IsOnGround() &&
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@ -1421,7 +1421,7 @@ bool AvatarEmote(plArmatureMod *avatar, const char *emoteName)
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plString fullName = avatar->MakeAnimationName(emoteName);
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plAGAnim *anim = plAGAnim::FindAnim(fullName);
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plEmoteAnim *emote = plEmoteAnim::ConvertNoRef(anim);
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hsBool alreadyActive = avatar->FindAnimInstance(fullName) != nil;
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bool alreadyActive = avatar->FindAnimInstance(fullName) != nil;
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plAvBrainHuman *huBrain = plAvBrainHuman::ConvertNoRef(avatar->FindBrainByClass(plAvBrainHuman::Index()));
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// XXX
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