1
0
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-20 04:09:16 +00:00

Obliterate hsBool

This commit is contained in:
2012-07-11 01:28:00 -04:00
parent 5f78b33db4
commit a709e17069
1041 changed files with 7889 additions and 8070 deletions

View File

@ -147,9 +147,9 @@ plArmatureModBase::~plArmatureModBase()
}
}
hsBool plArmatureModBase::MsgReceive(plMessage* msg)
bool plArmatureModBase::MsgReceive(plMessage* msg)
{
hsBool result = false;
bool result = false;
plArmatureBrain *curBrain = nil;
if (fBrains.size() > 0)
@ -184,7 +184,7 @@ void plArmatureModBase::RemoveTarget(plSceneObject* so)
plAGMasterMod::RemoveTarget(so);
}
hsBool plArmatureModBase::IEval(double time, float elapsed, uint32_t dirty)
bool plArmatureModBase::IEval(double time, float elapsed, uint32_t dirty)
{
if (IsFinal())
{
@ -193,7 +193,7 @@ hsBool plArmatureModBase::IEval(double time, float elapsed, uint32_t dirty)
plArmatureBrain *curBrain = fBrains.back();
if (curBrain)
{
hsBool result = curBrain->Apply(time, elapsed);
bool result = curBrain->Apply(time, elapsed);
if (!result)
{
PopBrain();
@ -271,7 +271,7 @@ void plArmatureModBase::AddressMessageToDescendants(const plCoordinateInterface
AddressMessageToDescendants(CI->GetChild(i), msg);
}
void plArmatureModBase::EnableDrawingTree(const plSceneObject *object, hsBool status)
void plArmatureModBase::EnableDrawingTree(const plSceneObject *object, bool status)
{
if (!object)
return;
@ -296,7 +296,7 @@ plKey plArmatureModBase::GetWorldKey() const
return nil;
}
hsBool plArmatureModBase::ValidatePhysics()
bool plArmatureModBase::ValidatePhysics()
{
if (!fTarget)
return false;
@ -310,7 +310,7 @@ hsBool plArmatureModBase::ValidatePhysics()
return !(fWaitFlags & kNeedPhysics);
}
hsBool plArmatureModBase::ValidateMesh()
bool plArmatureModBase::ValidateMesh()
{
if (fWaitFlags & kNeedMesh)
{
@ -327,7 +327,7 @@ hsBool plArmatureModBase::ValidateMesh()
fWaitFlags |= kNeedMesh;
break;
}
hsBool visible = (i == fCurLOD ? true : false);
bool visible = (i == fCurLOD ? true : false);
EnableDrawingTree(meshObj, visible);
}
}
@ -418,7 +418,7 @@ void plArmatureModBase::LeaveAge()
}
}
hsBool plArmatureModBase::IsFinal()
bool plArmatureModBase::IsFinal()
{
return !fWaitFlags;
}
@ -447,7 +447,7 @@ void plArmatureModBase::AdjustLOD()
}
// Should always be called from AdjustLOD
hsBool plArmatureModBase::SetLOD(int iNewLOD)
bool plArmatureModBase::SetLOD(int iNewLOD)
{
if (iNewLOD >= fMeshKeys.size())
iNewLOD = fMeshKeys.size() - 1;
@ -512,14 +512,14 @@ uint8_t plArmatureModBase::GetNumLOD() const
return fMeshKeys.size();
}
void plArmatureModBase::EnablePhysics(hsBool status, uint16_t reason /* = kDisableReasonUnknown */)
void plArmatureModBase::EnablePhysics(bool status, uint16_t reason /* = kDisableReasonUnknown */)
{
if (status)
fDisabledPhysics &= ~reason;
else
fDisabledPhysics |= reason;
hsBool newStatus = !fDisabledPhysics;
bool newStatus = !fDisabledPhysics;
if (fController)
fController->Enable(newStatus);
@ -532,21 +532,21 @@ void plArmatureModBase::EnablePhysics(hsBool status, uint16_t reason /* = kDisab
// Disabling Kinematics (state=false) means:
// - all outside forces will affect us and collisions on
// i.e. normal enabled physical
void plArmatureModBase::EnablePhysicsKinematic(hsBool status)
void plArmatureModBase::EnablePhysicsKinematic(bool status)
{
if (fController)
fController->Kinematic(status);
}
void plArmatureModBase::EnableDrawing(hsBool status, uint16_t reason /* = kDisableReasonUnknown */)
void plArmatureModBase::EnableDrawing(bool status, uint16_t reason /* = kDisableReasonUnknown */)
{
hsBool oldStatus = !fDisabledDraw;
bool oldStatus = !fDisabledDraw;
if (status)
fDisabledDraw &= ~reason;
else
fDisabledDraw |= reason;
hsBool newStatus = !fDisabledDraw;
bool newStatus = !fDisabledDraw;
if (oldStatus == newStatus)
return;
@ -613,7 +613,7 @@ void plArmatureModBase::ICustomizeApplicator()
}
}
void plArmatureModBase::IEnableBones(int lod, hsBool enable)
void plArmatureModBase::IEnableBones(int lod, bool enable)
{
if (lod < fUnusedBones.size())
{
@ -629,7 +629,7 @@ void plArmatureModBase::IEnableBones(int lod, hsBool enable)
const char *plArmatureMod::BoneStrings[] = {"Male", "Female", "Critter", "Actor"};
float plArmatureMod::fMouseTurnSensitivity = 1.f;
hsBool plArmatureMod::fClickToTurn = true;
bool plArmatureMod::fClickToTurn = true;
void plArmatureMod::IInitDefaults()
{
@ -927,7 +927,7 @@ void plArmatureMod::UnRegisterForBehaviorNotify(plKey key)
fNotifyKeys.RemoveItem(key);
}
void plArmatureMod::IFireBehaviorNotify(uint32_t type, hsBool behaviorStart)
void plArmatureMod::IFireBehaviorNotify(uint32_t type, bool behaviorStart)
{
if (fNotifyKeys.GetCount() > 0)
{
@ -940,7 +940,7 @@ void plArmatureMod::IFireBehaviorNotify(uint32_t type, hsBool behaviorStart)
}
}
void plArmatureMod::EnterAge(hsBool reSpawn)
void plArmatureMod::EnterAge(bool reSpawn)
{
fMidLink = false;
fAlreadyPanicLinking = false;
@ -1002,7 +1002,7 @@ void plArmatureMod::LeaveAge()
ClearInputFlags(true, false);
}
void plArmatureMod::PanicLink(hsBool playLinkOutAnim /* = true */)
void plArmatureMod::PanicLink(bool playLinkOutAnim /* = true */)
{
// console override... just go back to the beginning
if (fDontPanicLink)
@ -1065,9 +1065,9 @@ void plArmatureMod::PersonalLink()
}
}
hsBool plArmatureMod::MsgReceive(plMessage* msg)
bool plArmatureMod::MsgReceive(plMessage* msg)
{
hsBool result = false;
bool result = false;
plArmatureBrain *curBrain = nil;
if (fBrains.size() > 0)
@ -1169,8 +1169,8 @@ hsBool plArmatureMod::MsgReceive(plMessage* msg)
plEnableMsg *enMsg = plEnableMsg::ConvertNoRef(msg);
if(enMsg && enMsg->Type(plEnableMsg::kDrawable))
{
hsBool enable = enMsg->Cmd(plEnableMsg::kEnable);
hsBool disable = enMsg->Cmd(plEnableMsg::kDisable);
bool enable = enMsg->Cmd(plEnableMsg::kEnable);
bool disable = enMsg->Cmd(plEnableMsg::kDisable);
hsAssert(enable != disable, "Conflicting or missing commands to enable message");
@ -1278,7 +1278,7 @@ hsBool plArmatureMod::MsgReceive(plMessage* msg)
plLoadAvatarMsg *avLoadMsg = plLoadAvatarMsg::ConvertNoRef(msg);
if (avLoadMsg)
{
hsBool isPlayer = avLoadMsg->GetIsPlayer();
bool isPlayer = avLoadMsg->GetIsPlayer();
if (!isPlayer)
plgDispatch::Dispatch()->UnRegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
@ -1406,7 +1406,7 @@ hsBool plArmatureMod::MsgReceive(plMessage* msg)
return plAGMasterMod::MsgReceive(msg);
}
hsBool plArmatureMod::IHandleControlMsg(plControlEventMsg* pMsg)
bool plArmatureMod::IHandleControlMsg(plControlEventMsg* pMsg)
{
// Slight change in design here...
// Avatar input control messages are only sent locally.
@ -1427,7 +1427,7 @@ hsBool plArmatureMod::IHandleControlMsg(plControlEventMsg* pMsg)
{
ControlEventCode moveCode = pMsg->GetControlCode();
hsBool flagChanged = false;
bool flagChanged = false;
if(pMsg->ControlActivated())
{
if (moveCode == B_CONTROL_TURN_TO && fClickToTurn)
@ -1543,7 +1543,7 @@ void plArmatureMod::ILinkToPersonalAge()
pMsg->Send();
}
hsBool plArmatureMod::IEval(double time, float elapsed, uint32_t dirty)
bool plArmatureMod::IEval(double time, float elapsed, uint32_t dirty)
{
if (IsFinal())
{
@ -1563,7 +1563,7 @@ hsBool plArmatureMod::IEval(double time, float elapsed, uint32_t dirty)
}
else // Bookkeeping for the local player...
{
hsBool update = false;
bool update = false;
if (fOldRegionsICareAbout != fRegionsICareAbout)
{
update = true;
@ -1830,7 +1830,7 @@ void plArmatureMod::Read(hsStream * stream, hsResMgr *mgr)
plgDispatch::Dispatch()->RegisterForExactType(plAvatarStealthModeMsg::Index(), GetKey());
}
hsBool plArmatureMod::DirtySynchState(const char* SDLStateName, uint32_t synchFlags)
bool plArmatureMod::DirtySynchState(const char* SDLStateName, uint32_t synchFlags)
{
// skip requests to synch non-avatar state
if (SDLStateName && stricmp(SDLStateName, kSDLAvatar))
@ -1849,7 +1849,7 @@ hsBool plArmatureMod::DirtySynchState(const char* SDLStateName, uint32_t synchFl
return false;
}
hsBool plArmatureMod::DirtyPhysicalSynchState(uint32_t synchFlags)
bool plArmatureMod::DirtyPhysicalSynchState(uint32_t synchFlags)
{
synchFlags |= plSynchedObject::kForceFullSend; // TEMP
synchFlags |= plSynchedObject::kBCastToClients;
@ -1945,12 +1945,12 @@ void plArmatureMod::NetworkSynch(double timeNow, int force)
fPendingSynch = true;
}
hsBool plArmatureMod::IsLocalAvatar()
bool plArmatureMod::IsLocalAvatar()
{
return plAvatarMgr::GetInstance()->GetLocalAvatar() == this;
}
hsBool plArmatureMod::IsLocalAI()
bool plArmatureMod::IsLocalAI()
{
// Formerly a lot of silly cached rigamaroll... Now, we'll just rely
// on the fact that one player is the game master. HACK TURD if net groups
@ -1988,7 +1988,7 @@ plLayerLinkAnimation *plArmatureMod::IFindLayerLinkAnim()
return nil;
}
hsBool plArmatureMod::ValidatePhysics()
bool plArmatureMod::ValidatePhysics()
{
if (!fTarget)
return false;
@ -2019,7 +2019,7 @@ hsBool plArmatureMod::ValidatePhysics()
}
hsBool plArmatureMod::ValidateMesh()
bool plArmatureMod::ValidateMesh()
{
if (fWaitFlags & kNeedMesh)
{
@ -2036,7 +2036,7 @@ hsBool plArmatureMod::ValidateMesh()
fWaitFlags |= kNeedMesh;
break;
}
hsBool visible = (i == fCurLOD) ? true : false;
bool visible = (i == fCurLOD) ? true : false;
EnableDrawingTree(meshObj, visible);
@ -2155,12 +2155,12 @@ void plArmatureMod::RestoreInputState()
}
hsBool plArmatureMod::GetInputFlag (int which) const
bool plArmatureMod::GetInputFlag (int which) const
{
return fMoveFlags.IsBitSet(which);
}
void plArmatureMod::SetInputFlag(int which, hsBool status)
void plArmatureMod::SetInputFlag(int which, bool status)
{
if(status)
{
@ -2170,7 +2170,7 @@ void plArmatureMod::SetInputFlag(int which, hsBool status)
}
}
hsBool plArmatureMod::HasMovementFlag() const
bool plArmatureMod::HasMovementFlag() const
{
return (fMoveFlags.IsBitSet(B_CONTROL_MOVE_FORWARD) ||
fMoveFlags.IsBitSet(B_CONTROL_MOVE_BACKWARD) ||
@ -2306,7 +2306,7 @@ void plArmatureMod::SetReverseFBOnIdle(bool val)
SetInputFlag(B_CONTROL_LADDER_INVERTED, false);
}
hsBool plArmatureMod::IsFBReversed()
bool plArmatureMod::IsFBReversed()
{
return GetInputFlag(B_CONTROL_LADDER_INVERTED);
}
@ -2409,7 +2409,7 @@ void plArmatureMod::ISetupMarkerCallbacks(plATCAnim *anim, plAnimTimeConvert *at
{
float time = -1;
hsBool isLeft = false;
bool isLeft = false;
if (markers[i].Find("SndLeftFootDown") == 0)
{
isLeft = true;
@ -2484,7 +2484,7 @@ int8_t plArmatureMod::AnimNameToIndex(const plString &name)
return result;
}
hsBool plArmatureMod::IsInStealthMode() const
bool plArmatureMod::IsInStealthMode() const
{
return (fStealthMode != plAvatarStealthModeMsg::kStealthVisible);
}
@ -2504,7 +2504,7 @@ bool plArmatureMod::IsLinkedIn()
return fIsLinkedIn;
}
hsBool plArmatureMod::ConsumeJump()
bool plArmatureMod::ConsumeJump()
{
if (!GetInputFlag(B_CONTROL_CONSUMABLE_JUMP))
return false;