mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-20 04:09:16 +00:00
Obliterate hsBool
This commit is contained in:
@ -89,7 +89,7 @@ public:
|
||||
incoming channels with this modifier. You may also supply an
|
||||
autoApply parameter, which indicates whether this modifier
|
||||
should apply itself every frame, or only when explicitly asked to. */
|
||||
plAGModifier(const plString &name, hsBool autoApply = true);
|
||||
plAGModifier(const plString &name, bool autoApply = true);
|
||||
|
||||
/** It's a destructor. Destroys the name passed into the constructor,
|
||||
and a bunch of other stuff you don't need to know anything about. */
|
||||
@ -108,7 +108,7 @@ public:
|
||||
plAGChannel *MergeChannel(plAGApplicator *app, plAGChannel *chan, plScalarChannel *blend,
|
||||
plAGAnimInstance *anim, int priority);
|
||||
/** Remove the given channel. Will also remove the channel's applicator. */
|
||||
hsBool DetachChannel(plAGChannel * channel);
|
||||
bool DetachChannel(plAGChannel * channel);
|
||||
|
||||
/** Set the applicator for a modifier.
|
||||
\deprecated */
|
||||
@ -125,7 +125,7 @@ public:
|
||||
/** Get the channel tied to our ith applicator */
|
||||
plAGChannel * GetChannel(int i) { return fApps[i]->GetChannel(); }
|
||||
|
||||
void Enable(hsBool val);
|
||||
void Enable(bool val);
|
||||
|
||||
// PERSISTENCE
|
||||
virtual void Read(hsStream *stream, hsResMgr *mgr);
|
||||
@ -140,13 +140,13 @@ protected:
|
||||
plAppTable fApps; // the applicators (with respective channels) that we're applying to our scene object
|
||||
|
||||
plString fChannelName; // name used for matching animation channels to this modifier
|
||||
hsBool fAutoApply; // evaluate animation automatically during IEval call
|
||||
hsBool fEnabled; // if not enabled, we don't eval any of our anims
|
||||
bool fAutoApply; // evaluate animation automatically during IEval call
|
||||
bool fEnabled; // if not enabled, we don't eval any of our anims
|
||||
|
||||
// APPLYING THE ANIMATION
|
||||
virtual hsBool IEval(double secs, float del, uint32_t dirty);
|
||||
virtual bool IEval(double secs, float del, uint32_t dirty);
|
||||
|
||||
virtual hsBool IHandleCmd(plAnimCmdMsg* modMsg) { return false; } // only plAGMasterMod should handle these
|
||||
virtual bool IHandleCmd(plAnimCmdMsg* modMsg) { return false; } // only plAGMasterMod should handle these
|
||||
virtual void IApplyDynamic() {}; // dummy function required by base class
|
||||
|
||||
// INTERNAL ACCESSORS FOR SCENE OBJECT INTERFACES
|
||||
|
Reference in New Issue
Block a user