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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-20 04:09:16 +00:00

Obliterate hsBool

This commit is contained in:
2012-07-11 01:28:00 -04:00
parent 5f78b33db4
commit a709e17069
1041 changed files with 7889 additions and 8070 deletions

View File

@ -89,7 +89,7 @@ public:
incoming channels with this modifier. You may also supply an
autoApply parameter, which indicates whether this modifier
should apply itself every frame, or only when explicitly asked to. */
plAGModifier(const plString &name, hsBool autoApply = true);
plAGModifier(const plString &name, bool autoApply = true);
/** It's a destructor. Destroys the name passed into the constructor,
and a bunch of other stuff you don't need to know anything about. */
@ -108,7 +108,7 @@ public:
plAGChannel *MergeChannel(plAGApplicator *app, plAGChannel *chan, plScalarChannel *blend,
plAGAnimInstance *anim, int priority);
/** Remove the given channel. Will also remove the channel's applicator. */
hsBool DetachChannel(plAGChannel * channel);
bool DetachChannel(plAGChannel * channel);
/** Set the applicator for a modifier.
\deprecated */
@ -125,7 +125,7 @@ public:
/** Get the channel tied to our ith applicator */
plAGChannel * GetChannel(int i) { return fApps[i]->GetChannel(); }
void Enable(hsBool val);
void Enable(bool val);
// PERSISTENCE
virtual void Read(hsStream *stream, hsResMgr *mgr);
@ -140,13 +140,13 @@ protected:
plAppTable fApps; // the applicators (with respective channels) that we're applying to our scene object
plString fChannelName; // name used for matching animation channels to this modifier
hsBool fAutoApply; // evaluate animation automatically during IEval call
hsBool fEnabled; // if not enabled, we don't eval any of our anims
bool fAutoApply; // evaluate animation automatically during IEval call
bool fEnabled; // if not enabled, we don't eval any of our anims
// APPLYING THE ANIMATION
virtual hsBool IEval(double secs, float del, uint32_t dirty);
virtual bool IEval(double secs, float del, uint32_t dirty);
virtual hsBool IHandleCmd(plAnimCmdMsg* modMsg) { return false; } // only plAGMasterMod should handle these
virtual bool IHandleCmd(plAnimCmdMsg* modMsg) { return false; } // only plAGMasterMod should handle these
virtual void IApplyDynamic() {}; // dummy function required by base class
// INTERNAL ACCESSORS FOR SCENE OBJECT INTERFACES