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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-20 04:09:16 +00:00

Obliterate hsBool

This commit is contained in:
2012-07-11 01:28:00 -04:00
parent 5f78b33db4
commit a709e17069
1041 changed files with 7889 additions and 8070 deletions

View File

@ -134,7 +134,7 @@ public:
/** Remove the ith applicator and its associated channel. Existing applicators
will be renumbered. */
hsBool RemoveApplicator(int appNum);
bool RemoveApplicator(int appNum);
/** The name of the animation. This name is used in the avatar manager to reference
animations. Animations are generally indexed by name when they are loaded
@ -164,7 +164,7 @@ public:
/** Returns true if any applicator on the arg anim tries to use the
same pin (on the same object) as we do. */
hsBool SharesPinsWith(const plAGAnim *anim) const;
bool SharesPinsWith(const plAGAnim *anim) const;
// PLASMA PROTOCOL
@ -181,7 +181,7 @@ public:
global animation registry. */
static plAGAnim *FindAnim(const plString &name);
/** Remove the given animation from the registry. */
static hsBool RemoveAnim(const plString &name);
static bool RemoveAnim(const plString &name);
/** Clear the animation cache. Used when resetting the client
to a vanilla state, as when clearing the scene while
exporting. */
@ -243,7 +243,7 @@ public:
/** Does this animation start automatically when it's applied? */
virtual bool GetAutoStart() const { return fAutoStart; }
void SetAutoStart(hsBool start) { fAutoStart = (start != 0); }
void SetAutoStart(bool start) { fAutoStart = (start != 0); }
/** If the animation loops, this is where it will restart the loop. Note that
loops do not have to start at the beginning of the animation. */
@ -258,7 +258,7 @@ public:
/** Does this animation loop?. Note that there may be multiple loop segments defined
within a given animation. */
virtual bool GetLoop() const { return fLoop; }
void SetLoop(hsBool loop) { fLoop = (loop != 0); }
void SetLoop(bool loop) { fLoop = (loop != 0); }
/** Set the curve type for easing in. Easing is an optional feature which allows you
to make an animation slow down gradually when you stop it.