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synced 2025-07-20 04:09:16 +00:00
Obliterate hsBool
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@ -134,7 +134,7 @@ public:
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/** Remove the ith applicator and its associated channel. Existing applicators
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will be renumbered. */
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hsBool RemoveApplicator(int appNum);
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bool RemoveApplicator(int appNum);
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/** The name of the animation. This name is used in the avatar manager to reference
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animations. Animations are generally indexed by name when they are loaded
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@ -164,7 +164,7 @@ public:
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/** Returns true if any applicator on the arg anim tries to use the
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same pin (on the same object) as we do. */
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hsBool SharesPinsWith(const plAGAnim *anim) const;
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bool SharesPinsWith(const plAGAnim *anim) const;
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// PLASMA PROTOCOL
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@ -181,7 +181,7 @@ public:
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global animation registry. */
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static plAGAnim *FindAnim(const plString &name);
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/** Remove the given animation from the registry. */
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static hsBool RemoveAnim(const plString &name);
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static bool RemoveAnim(const plString &name);
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/** Clear the animation cache. Used when resetting the client
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to a vanilla state, as when clearing the scene while
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exporting. */
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@ -243,7 +243,7 @@ public:
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/** Does this animation start automatically when it's applied? */
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virtual bool GetAutoStart() const { return fAutoStart; }
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void SetAutoStart(hsBool start) { fAutoStart = (start != 0); }
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void SetAutoStart(bool start) { fAutoStart = (start != 0); }
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/** If the animation loops, this is where it will restart the loop. Note that
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loops do not have to start at the beginning of the animation. */
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@ -258,7 +258,7 @@ public:
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/** Does this animation loop?. Note that there may be multiple loop segments defined
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within a given animation. */
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virtual bool GetLoop() const { return fLoop; }
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void SetLoop(hsBool loop) { fLoop = (loop != 0); }
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void SetLoop(bool loop) { fLoop = (loop != 0); }
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/** Set the curve type for easing in. Easing is an optional feature which allows you
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to make an animation slow down gradually when you stop it.
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