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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-21 12:49:10 +00:00
Obliterate hsBool
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@ -143,19 +143,19 @@ public:
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CLASSNAME_REGISTER( plDrawable );
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GETINTERFACE_ANY( plDrawable, hsKeyedObject );
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virtual plDrawable& SetProperty( int prop, hsBool on ) = 0;
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virtual hsBool GetProperty( int prop ) const = 0;
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virtual plDrawable& SetProperty( int prop, bool on ) = 0;
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virtual bool GetProperty( int prop ) const = 0;
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virtual plDrawable& SetProperty( uint32_t index, int prop, hsBool on ) = 0;
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virtual hsBool GetProperty( uint32_t index, int prop ) const = 0;
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virtual plDrawable& SetProperty( uint32_t index, int prop, bool on ) = 0;
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virtual bool GetProperty( uint32_t index, int prop ) const = 0;
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virtual plDrawable& SetNativeProperty( int prop, hsBool on ) = 0;
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virtual hsBool GetNativeProperty( int prop ) const = 0;
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virtual plDrawable& SetNativeProperty( int prop, bool on ) = 0;
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virtual bool GetNativeProperty( int prop ) const = 0;
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virtual plDrawable& SetNativeProperty( uint32_t index, int prop, hsBool on ) = 0;
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virtual hsBool GetNativeProperty( uint32_t index, int prop ) const = 0;
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virtual plDrawable& SetNativeProperty( uint32_t index, int prop, bool on ) = 0;
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virtual bool GetNativeProperty( uint32_t index, int prop ) const = 0;
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virtual plDrawable& SetSubType( uint32_t index, plSubDrawableType t, hsBool on ) = 0;
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virtual plDrawable& SetSubType( uint32_t index, plSubDrawableType t, bool on ) = 0;
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virtual uint32_t GetSubType( uint32_t index ) const = 0; // returns or of all spans with this index (index==-1 is all spans).
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virtual uint32_t GetType( void ) const = 0;
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@ -173,11 +173,11 @@ public:
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virtual const hsBounds3Ext& GetMaxWorldBounds( uint32_t index = (uint32_t)-1 ) const = 0;
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virtual plSpaceTree* GetSpaceTree() const = 0;
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virtual void SetDISpanVisSet(uint32_t diIndex, hsKeyedObject* reg, hsBool on) = 0;
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virtual void SetDISpanVisSet(uint32_t diIndex, hsKeyedObject* reg, bool on) = 0;
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// Taking span index. DI Index doesn't make sense here, because one object's DI can dereference into many materials etc.
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virtual hsGMaterial* GetSubMaterial(int index) const = 0;
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virtual hsBool GetSubVisDists(int index, float& minDist, float& maxDist) const = 0; // return true if span invisible before minDist and/or after maxDist
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virtual bool GetSubVisDists(int index, float& minDist, float& maxDist) const = 0; // return true if span invisible before minDist and/or after maxDist
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// Should implement hsKeyedObject Read/Write/Save/Load as well
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@ -193,7 +193,7 @@ public:
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/// EXPORT-ONLY
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// Called by the sceneNode to determine if we match the criteria
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virtual hsBool DoIMatch( const plDrawableCriteria& crit ) = 0;
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virtual bool DoIMatch( const plDrawableCriteria& crit ) = 0;
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// Take the list of triMeshes and convert them to buffers, building a list of spans for each
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virtual void Optimize( void ) = 0;
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