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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-17 10:52:46 +00:00
Obliterate hsBool
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@ -280,7 +280,7 @@ bool pfMarkerMgr::AreLocalMarkersShowing()
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return fShowingLocalMarkers;
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}
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hsBool pfMarkerMgr::MsgReceive(plMessage* msg)
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bool pfMarkerMgr::MsgReceive(plMessage* msg)
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{
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plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg);
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if (evalMsg)
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@ -89,7 +89,7 @@ public:
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static pfMarkerMgr* Instance();
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static void Shutdown();
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hsBool MsgReceive(plMessage* msg);
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bool MsgReceive(plMessage* msg);
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void AddMarker(double x, double y, double z, uint32_t id, bool justCreated);
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void RemoveMarker(uint32_t id);
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@ -186,7 +186,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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// plgAudioSys::SetMuted( false );
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//}
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//
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//hsBool plPlayerModifier::MsgReceive(plMessage* msg)
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//bool plPlayerModifier::MsgReceive(plMessage* msg)
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//{
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// plControlEventMsg* pCommandMsg = plControlEventMsg::ConvertNoRef(msg);
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// if (pCommandMsg)
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@ -228,9 +228,9 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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// return plSingleModifier::MsgReceive(msg);
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//}
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//
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//hsBool plPlayerModifier::HandleControlInput(plControlEventMsg* pMsg)
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//bool plPlayerModifier::HandleControlInput(plControlEventMsg* pMsg)
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//{
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// hsBool ret=false;
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// bool ret=false;
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//
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// if (pMsg->ControlActivated() && (pMsg->GetControlCode() == B_CONTROL_ROTATE_RIGHT || pMsg->GetControlCode() == B_CONTROL_ROTATE_LEFT || pMsg->GetControlCode() == A_CONTROL_TURN))
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// {
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@ -256,7 +256,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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// return ret;
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//}
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//
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//void plPlayerModifier::SetMoving(hsBool b)
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//void plPlayerModifier::SetMoving(bool b)
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//{
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// if (b != bMoving)
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// {
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@ -277,7 +277,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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//hsPoint3 forceRight(-200,0,0);
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//hsPoint3 forceUp(0,0,15);
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//
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//hsBool plPlayerModifier::IEval(double secs, float del, uint32_t dirty)
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//bool plPlayerModifier::IEval(double secs, float del, uint32_t dirty)
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//{
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// // setup for local player if necessary
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// if (HasFlag(kNeedsLocalSetup))
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@ -610,7 +610,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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// return distMoved;
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//}
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//
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//hsBool32 plPlayerModifier::IShouldDecelerate(float decelSpeed, float curSpeed, float distToGoal)
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//bool32 plPlayerModifier::IShouldDecelerate(float decelSpeed, float curSpeed, float distToGoal)
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//{
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// if (decelSpeed == 0)
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// // no deceleration
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@ -100,9 +100,9 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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// double elapsedTime);
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//
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// float IClampVelocity(hsVector3* vel, float maxSpeed, double elapsedTime);
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// hsBool32 IShouldDecelerate(float decelSpeed, float curSpeed, float distToGoal);
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// bool32 IShouldDecelerate(float decelSpeed, float curSpeed, float distToGoal);
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//
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// hsBool HasMovementFlag(int f) const { return fMoveFlags.IsBitSet(f); }
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// bool HasMovementFlag(int f) const { return fMoveFlags.IsBitSet(f); }
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// void SetMovementFlag(int f) { fMoveFlags.SetBit(f); }
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// void ClearMovementFlag(int which) { fMoveFlags.ClearBit( which ); }
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//
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@ -111,7 +111,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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//
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// void WarpToSpawnPoint() { SetFlag( kWantsToSpawn ); }
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//
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// hsBool bMoving;
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// bool bMoving;
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//
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// void IApplyForce(plSimulationInterface::plSimpleForce type, const Havok::Vector3 &vec);
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// void IDoLocalSetup(plSceneObject*);
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@ -124,17 +124,17 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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// CLASSNAME_REGISTER( plPlayerModifier );
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// GETINTERFACE_ANY( plPlayerModifier, plSingleModifier );
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//
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// virtual hsBool MsgReceive(plMessage* msg);
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// virtual bool MsgReceive(plMessage* msg);
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// virtual void AddTarget(plSceneObject* so);
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// virtual void RemoveTarget(plSceneObject* so);
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//
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// hsBool HandleControlInput(plControlEventMsg* pMsg);
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// virtual hsBool IEval(double secs, float del, uint32_t dirty);
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// bool HandleControlInput(plControlEventMsg* pMsg);
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// virtual bool IEval(double secs, float del, uint32_t dirty);
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//
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// void SetMoving(hsBool b);
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// hsBool IsMoving() { return bMoving; }
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// void SetMoving(bool b);
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// bool IsMoving() { return bMoving; }
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//
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// hsBool HasFlag(int f) const { return fFlags.IsBitSet(f); }
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// bool HasFlag(int f) const { return fFlags.IsBitSet(f); }
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// void SetFlag(int f) { fFlags.SetBit(f); }
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// void ClearFlag(int which) { fFlags.ClearBit( which ); }
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//
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