mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 14:37:41 +00:00
Kill off Windows 9x AsyncCore
Hey, guess what? TransGaming was what needed that old, obsolete crap.
This commit is contained in:
@ -1,81 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#include "../../Pch.h"
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||||
#pragma hdrstop
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||||
|
||||
#include "pnAceW9xInt.h"
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||||
|
||||
|
||||
/****************************************************************************
|
||||
*
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||||
* Exported functions
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
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||||
void W9xGetApi (AsyncApi * api) {
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using namespace W9x;
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api->initialize = W9xThreadInitialize;
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api->destroy = W9xThreadDestroy;
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api->signalShutdown = W9xThreadSignalShutdown;
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api->waitForShutdown = W9xThreadWaitForShutdown;
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api->sleep = W9xThreadSleep;
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api->socketConnect = W9xSocketConnect;
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api->socketConnectCancel = W9xSocketConnectCancel;
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api->socketDisconnect = W9xSocketDisconnect;
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api->socketDelete = W9xSocketDelete;
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api->socketSend = W9xSocketSend;
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api->socketWrite = W9xSocketWrite;
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api->socketSetNotifyProc = W9xSocketSetNotifyProc;
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api->socketSetBacklogAlloc = W9xSocketSetBacklogAlloc;
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api->socketStartListening = W9xSocketStartListening;
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api->socketStopListening = W9xSocketStopListening;
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||||
api->socketEnableNagling = W9xSocketEnableNagling;
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||||
}
|
@ -1,64 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCOREEXE_PRIVATE_W9X_PNACEW9X_H
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||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9x.h included more than once"
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||||
#endif
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||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCOREEXE_PRIVATE_W9X_PNACEW9X_H
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||||
|
||||
|
||||
#ifdef HS_BUILD_FOR_WIN32
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||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Win9x API functions
|
||||
*
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||||
***/
|
||||
|
||||
void W9xGetApi (AsyncApi * api);
|
||||
|
||||
#endif // HS_BUILD_FOR_WIN32
|
@ -1,142 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xInt.h
|
||||
*
|
||||
***/
|
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCOREEXE_PRIVATE_W9X_PNACEW9XINT_H
|
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xInt.h included more than once"
|
||||
#endif
|
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNASYNCCOREEXE_PRIVATE_W9X_PNACEW9XINT_H
|
||||
|
||||
|
||||
namespace W9x {
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Internal types
|
||||
*
|
||||
***/
|
||||
|
||||
class CThreadDispObject : public AtomicRef {
|
||||
public:
|
||||
CThreadDispObject ();
|
||||
virtual ~CThreadDispObject () { }
|
||||
void Close ();
|
||||
virtual void Complete (void * op, CCritSect * critSect, AsyncId asyncId) = 0;
|
||||
virtual void Delete (void * op) = 0;
|
||||
AsyncId Queue (void * op);
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* W9x internal async API
|
||||
*
|
||||
***/
|
||||
|
||||
void W9xThreadInitialize ();
|
||||
void W9xThreadDestroy (unsigned exitThreadWaitMs);
|
||||
void W9xThreadSignalShutdown ();
|
||||
void W9xThreadWaitForShutdown ();
|
||||
void W9xThreadSleep (unsigned sleepMs);
|
||||
bool W9xThreadWaitId (
|
||||
AsyncFile file,
|
||||
AsyncId asyncId,
|
||||
unsigned timeoutMs
|
||||
);
|
||||
void W9xSocketConnect (
|
||||
AsyncCancelId * cancelId,
|
||||
const plNetAddress& netAddr,
|
||||
FAsyncNotifySocketProc notifyProc,
|
||||
void * param,
|
||||
const void * sendData,
|
||||
unsigned sendBytes,
|
||||
unsigned connectMs,
|
||||
unsigned localPort
|
||||
);
|
||||
void W9xSocketConnectCancel (
|
||||
FAsyncNotifySocketProc notifyProc,
|
||||
AsyncCancelId cancelId
|
||||
);
|
||||
void W9xSocketDisconnect (
|
||||
AsyncSocket sock,
|
||||
bool hardClose
|
||||
);
|
||||
void W9xSocketDelete (AsyncSocket sock);
|
||||
void W9xSocketDestroy ();
|
||||
bool W9xSocketSend (
|
||||
AsyncSocket sock,
|
||||
const void * data,
|
||||
unsigned bytes
|
||||
);
|
||||
bool W9xSocketWrite (
|
||||
AsyncSocket sock,
|
||||
const void * buffer,
|
||||
unsigned bytes,
|
||||
void * param
|
||||
);
|
||||
void W9xSocketSetNotifyProc (
|
||||
AsyncSocket sock,
|
||||
FAsyncNotifySocketProc notifyProc
|
||||
);
|
||||
void W9xSocketSetBacklogAlloc (
|
||||
AsyncSocket sock,
|
||||
unsigned bufferSize
|
||||
);
|
||||
unsigned W9xSocketStartListening (
|
||||
const plNetAddress& listenAddr,
|
||||
FAsyncNotifySocketProc notifyProc
|
||||
);
|
||||
void W9xSocketStopListening (
|
||||
const plNetAddress& listenAddr,
|
||||
FAsyncNotifySocketProc notifyProc
|
||||
);
|
||||
void W9xSocketEnableNagling (
|
||||
AsyncSocket conn,
|
||||
bool enable
|
||||
);
|
||||
|
||||
|
||||
} // namespace W9x
|
File diff suppressed because it is too large
Load Diff
@ -1,451 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/Private/W9x/pnAceW9xThread.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#include "../../Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
#include "pnAceW9xInt.h"
|
||||
|
||||
|
||||
namespace W9x {
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Private data
|
||||
*
|
||||
***/
|
||||
|
||||
const unsigned kThreadCount = 2;
|
||||
|
||||
static CCritSect s_critSect;
|
||||
static bool s_destroying;
|
||||
static HANDLE s_destroyEvent;
|
||||
static unsigned s_sequence;
|
||||
static HANDLE s_shutdownEvent;
|
||||
static HANDLE s_signalEvent;
|
||||
static HANDLE s_thread[kThreadCount];
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* ThreadWaitRec
|
||||
*
|
||||
***/
|
||||
|
||||
struct ThreadWaitRec {
|
||||
HANDLE event;
|
||||
LINK(ThreadWaitRec) link;
|
||||
};
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* CThreadDispRec
|
||||
*
|
||||
***/
|
||||
|
||||
class CThreadDispRec {
|
||||
private:
|
||||
CThreadDispObject * m_object;
|
||||
void * m_op;
|
||||
AsyncId m_ioId;
|
||||
LISTDECL(ThreadWaitRec, link) m_waitList;
|
||||
|
||||
public:
|
||||
LINK(CThreadDispRec) m_link;
|
||||
|
||||
CThreadDispRec (
|
||||
CThreadDispObject * object,
|
||||
void * op,
|
||||
AsyncId * asyncId
|
||||
);
|
||||
~CThreadDispRec ();
|
||||
|
||||
void Complete (CCritSect * critSect);
|
||||
AsyncId GetId () const { return m_ioId; }
|
||||
void LinkWait (ThreadWaitRec * wait);
|
||||
|
||||
};
|
||||
|
||||
static LISTDECL(CThreadDispRec, m_link) s_dispList;
|
||||
static LISTDECL(CThreadDispRec, m_link) s_dispInProcList;
|
||||
|
||||
//===========================================================================
|
||||
CThreadDispRec::CThreadDispRec (
|
||||
CThreadDispObject * object,
|
||||
void * op,
|
||||
AsyncId * asyncId
|
||||
) :
|
||||
m_object(object),
|
||||
m_op(op)
|
||||
{
|
||||
s_critSect.Enter();
|
||||
|
||||
// Verify that this module is not being destroyed
|
||||
ASSERT(!s_destroying);
|
||||
|
||||
// Increment the owning object's reference count
|
||||
object->IncRef();
|
||||
|
||||
// Assign an id
|
||||
m_ioId = (AsyncId)++s_sequence;
|
||||
if (!m_ioId)
|
||||
m_ioId = (AsyncId)++s_sequence;
|
||||
*asyncId = m_ioId;
|
||||
|
||||
// Link this record to the dispatch list
|
||||
s_dispList.Link(this);
|
||||
|
||||
s_critSect.Leave();
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
CThreadDispRec::~CThreadDispRec () {
|
||||
|
||||
// Delete the operation data
|
||||
CThreadDispObject * object = m_object;
|
||||
object->Delete(m_op);
|
||||
|
||||
s_critSect.Enter();
|
||||
|
||||
// Unlink this record
|
||||
m_link.Unlink();
|
||||
|
||||
// Wake up all threads blocking on this operation. We must unlink each
|
||||
// wait record before we signal it.
|
||||
for (ThreadWaitRec * rec; (rec = m_waitList.Head()) != nil; ) {
|
||||
m_waitList.Unlink(rec);
|
||||
SetEvent(rec->event);
|
||||
}
|
||||
|
||||
// Decrement the owning object's reference count
|
||||
object->DecRef();
|
||||
|
||||
s_critSect.Leave();
|
||||
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void CThreadDispRec::Complete (CCritSect * critSect) {
|
||||
m_object->Complete(m_op, critSect, m_ioId);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void CThreadDispRec::LinkWait (ThreadWaitRec * wait) {
|
||||
|
||||
// The caller should have already claimed the critical section before
|
||||
// calling this function
|
||||
|
||||
m_waitList.Link(wait);
|
||||
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* CThreadDispObject
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
CThreadDispObject::CThreadDispObject () {
|
||||
IncRef();
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void CThreadDispObject::Close () {
|
||||
s_critSect.Enter();
|
||||
DecRef();
|
||||
s_critSect.Leave();
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
AsyncId CThreadDispObject::Queue (void * op) {
|
||||
AsyncId asyncId = 0;
|
||||
new CThreadDispRec(this, op, &asyncId);
|
||||
SetEvent(s_signalEvent);
|
||||
return asyncId;
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Thread procedure
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
static unsigned THREADCALL W9xThreadProc (AsyncThread *) {
|
||||
|
||||
// Perform the main thread loop
|
||||
for (;;) {
|
||||
unsigned timeout = (unsigned)-1;
|
||||
|
||||
// If an operation is queued, complete it and dispatch a notification.
|
||||
// The code that processes the operation is responsible for leaving
|
||||
// our critical section. This ensures that operations are completed
|
||||
// in order.
|
||||
s_critSect.Enter();
|
||||
CThreadDispRec * rec = s_dispList.Head();
|
||||
if (rec) {
|
||||
s_dispInProcList.Link(rec);
|
||||
rec->Complete(&s_critSect);
|
||||
delete rec;
|
||||
timeout = 0;
|
||||
}
|
||||
else {
|
||||
s_critSect.Leave();
|
||||
}
|
||||
|
||||
|
||||
// Consume events, check for destruction, and block if we have
|
||||
// nothing to do.
|
||||
HANDLE events[] = {s_destroyEvent, s_signalEvent};
|
||||
uint32_t result = WaitForMultipleObjects(
|
||||
arrsize(events),
|
||||
events,
|
||||
FALSE,
|
||||
INFINITE
|
||||
);
|
||||
if (result == WAIT_OBJECT_0)
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Exported functions
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
void W9xThreadDestroy (
|
||||
unsigned exitThreadWaitMs
|
||||
) {
|
||||
|
||||
// Wait until all outstanding I/O is complete. We allow new I/O
|
||||
// operations to be queued while old ones are completing.
|
||||
s_critSect.Enter();
|
||||
while (s_dispList.Head() || s_dispInProcList.Head()) {
|
||||
s_critSect.Leave();
|
||||
Sleep(10);
|
||||
s_critSect.Enter();
|
||||
}
|
||||
|
||||
// Once all I/O operations are complete, we disallow any future
|
||||
// I/O operations from being queued.
|
||||
s_destroying = true;
|
||||
s_critSect.Leave();
|
||||
|
||||
// Signal thread destruction
|
||||
if (s_destroyEvent)
|
||||
SetEvent(s_destroyEvent);
|
||||
|
||||
// Wait for thread destruction
|
||||
for (unsigned thread = kThreadCount; thread--; )
|
||||
if (s_thread[thread]) {
|
||||
|
||||
// Wait for the thread to terminate
|
||||
WaitForSingleObject(s_thread[thread], exitThreadWaitMs);
|
||||
|
||||
// Close the thread handle
|
||||
CloseHandle(s_thread[thread]);
|
||||
s_thread[thread] = 0;
|
||||
|
||||
}
|
||||
|
||||
// Destroy internal modules
|
||||
W9xSocketDestroy();
|
||||
|
||||
// Destroy events
|
||||
if (s_destroyEvent) {
|
||||
CloseHandle(s_destroyEvent);
|
||||
s_destroyEvent = 0;
|
||||
}
|
||||
if (s_shutdownEvent) {
|
||||
CloseHandle(s_shutdownEvent);
|
||||
s_shutdownEvent = 0;
|
||||
}
|
||||
if (s_signalEvent) {
|
||||
CloseHandle(s_signalEvent);
|
||||
s_signalEvent = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void W9xThreadInitialize () {
|
||||
|
||||
// Reset static variables
|
||||
s_destroying = false;
|
||||
|
||||
// Create a manual reset event to use for signaling thread destruction
|
||||
if (s_destroyEvent)
|
||||
ResetEvent(s_destroyEvent);
|
||||
else {
|
||||
s_destroyEvent = CreateEvent(nil, TRUE, FALSE, nil);
|
||||
ASSERT(s_destroyEvent);
|
||||
}
|
||||
|
||||
// Create an auto-reset event to use for signaling the thread to process
|
||||
// notifications
|
||||
if (!s_signalEvent) {
|
||||
s_signalEvent = CreateEvent(nil, FALSE, FALSE, nil);
|
||||
ASSERT(s_signalEvent);
|
||||
}
|
||||
|
||||
// Create a manual reset event to use for signaling application shutdown
|
||||
if (s_shutdownEvent)
|
||||
ResetEvent(s_shutdownEvent);
|
||||
else {
|
||||
s_shutdownEvent = CreateEvent(nil, TRUE, FALSE, nil);
|
||||
ASSERT(s_shutdownEvent);
|
||||
}
|
||||
|
||||
// Create threads
|
||||
for (unsigned thread = 0; thread < kThreadCount; ++thread) {
|
||||
if (!s_thread[thread]) {
|
||||
s_thread[thread] = (HANDLE) AsyncThreadCreate(
|
||||
W9xThreadProc,
|
||||
(void *) thread,
|
||||
L"W9xWorkerThread"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void W9xThreadSignalShutdown () {
|
||||
SetEvent(s_shutdownEvent);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void W9xThreadSleep (
|
||||
unsigned sleepMs
|
||||
) {
|
||||
Sleep(sleepMs);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void W9xThreadWaitForShutdown () {
|
||||
|
||||
// We know that the applicaton is finished initializing at this point.
|
||||
// While it was still initializing, it may have returned an infinite
|
||||
// sleep time from the idle procedure, which would prevent us from ever
|
||||
// calling it again. Therefore, we trigger an idle callback here.
|
||||
SetEvent(s_signalEvent);
|
||||
|
||||
// Wait for the application to signal shutdown
|
||||
WaitForSingleObject(s_shutdownEvent, INFINITE);
|
||||
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
bool W9xThreadWaitId (
|
||||
AsyncFile file,
|
||||
AsyncId asyncId,
|
||||
unsigned timeoutMs
|
||||
) {
|
||||
// Find a pending I/O operation with the given id
|
||||
s_critSect.Enter();
|
||||
CThreadDispRec * disp;
|
||||
for (disp = s_dispList.Head(); disp && (disp->GetId() != asyncId); disp = s_dispList.Next(disp))
|
||||
;
|
||||
if (!disp)
|
||||
for (disp = s_dispInProcList.Head(); disp && (disp->GetId() != asyncId); disp = s_dispInProcList.Next(disp))
|
||||
;
|
||||
|
||||
// If we couldn't find the given id, the operation must have already
|
||||
// completed, so return true.
|
||||
if (!disp) {
|
||||
s_critSect.Leave();
|
||||
return true;
|
||||
}
|
||||
|
||||
// The operation has not completed. If the timeout is zero, return
|
||||
// false.
|
||||
if (!timeoutMs) {
|
||||
s_critSect.Leave();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create a wait event
|
||||
HANDLE event = CreateEvent(nil, FALSE, FALSE, nil);
|
||||
|
||||
// Create a wait record and link it to the I/O operation
|
||||
ThreadWaitRec wait;
|
||||
wait.event = event;
|
||||
disp->LinkWait(&wait);
|
||||
s_critSect.Leave();
|
||||
|
||||
// Wait for the operation to complete
|
||||
DWORD result = WaitForSingleObject(event, timeoutMs);
|
||||
|
||||
// If the operation completed then the dispatcher unlinked our wait
|
||||
// record before signaling it. We can simply free the event and return.
|
||||
if (result == WAIT_OBJECT_0) {
|
||||
CloseHandle(event);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unlink our wait record from the I/O operation
|
||||
s_critSect.Enter();
|
||||
wait.link.Unlink();
|
||||
s_critSect.Leave();
|
||||
|
||||
// Free the event
|
||||
CloseHandle(event);
|
||||
|
||||
// Return false, because the operation did not complete during the
|
||||
// timeout period
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
} // namespace W9x
|
Reference in New Issue
Block a user