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Change all CRLF-text files to LF-text files
to match H'uru for patching
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@ -1,73 +1,73 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef MATDECOMP_inc
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#define MATDECOMP_inc
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//
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// Types
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//
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typedef struct {float x, y, z, w;} gemQuat; /* Quaternion */
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enum QuatPart {X, Y, Z, W};
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typedef gemQuat HVect; /* Homogeneous 3D vector */
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typedef float HMatrix[4][4]; /* Right-handed, for column vectors */
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typedef struct {
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HVect t; /* Translation components */
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gemQuat q; /* Essential rotation */
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gemQuat u; /* Stretch rotation */
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HVect k; /* Stretch factors */
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float f; /* Sign of determinant */
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} gemAffineParts;
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//
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// Funcs
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//
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float polar_decomp(const HMatrix M, HMatrix Q, HMatrix S);
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HVect spect_decomp(const HMatrix S, HMatrix U);
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gemQuat snuggle(gemQuat q, HVect *k);
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void decomp_affine(const HMatrix A, gemAffineParts *parts);
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void invert_affine(gemAffineParts *parts, gemAffineParts *inverse);
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#endif
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
|
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
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licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef MATDECOMP_inc
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#define MATDECOMP_inc
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//
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// Types
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//
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typedef struct {float x, y, z, w;} gemQuat; /* Quaternion */
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enum QuatPart {X, Y, Z, W};
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typedef gemQuat HVect; /* Homogeneous 3D vector */
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typedef float HMatrix[4][4]; /* Right-handed, for column vectors */
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typedef struct {
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HVect t; /* Translation components */
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gemQuat q; /* Essential rotation */
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gemQuat u; /* Stretch rotation */
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HVect k; /* Stretch factors */
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float f; /* Sign of determinant */
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} gemAffineParts;
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//
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// Funcs
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//
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float polar_decomp(const HMatrix M, HMatrix Q, HMatrix S);
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HVect spect_decomp(const HMatrix S, HMatrix U);
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gemQuat snuggle(gemQuat q, HVect *k);
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void decomp_affine(const HMatrix A, gemAffineParts *parts);
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void invert_affine(gemAffineParts *parts, gemAffineParts *inverse);
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#endif
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