mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-21 04:39:45 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,363 +1,363 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "plRegistryKeyList.h"
|
||||
#include "plRegistryHelpers.h"
|
||||
#include "hsStream.h"
|
||||
#include <algorithm>
|
||||
|
||||
plRegistryKeyList::plRegistryKeyList(UInt16 classType)
|
||||
{
|
||||
fClassType = classType;
|
||||
fReffedStaticKeys = 0;
|
||||
fLocked = 0;
|
||||
fFlags = 0;
|
||||
}
|
||||
|
||||
plRegistryKeyList::~plRegistryKeyList()
|
||||
{
|
||||
hsAssert(fLocked == 0, "Key list still locked on delete");
|
||||
|
||||
for (int i = 0; i < fStaticKeys.size(); i++)
|
||||
{
|
||||
plKeyImp* keyImp = fStaticKeys[i];
|
||||
if (!keyImp->ObjectIsLoaded())
|
||||
delete keyImp;
|
||||
}
|
||||
}
|
||||
|
||||
// Special dummy key that lets us set the return value of the GetName call.
|
||||
// Makes it easier to do STL searches.
|
||||
class plSearchKeyImp : public plKeyImp
|
||||
{
|
||||
public:
|
||||
const char* fSearchKeyName;
|
||||
const char* GetName() const { return fSearchKeyName; }
|
||||
};
|
||||
|
||||
plKeyImp* plRegistryKeyList::FindKey(const char* keyName)
|
||||
{
|
||||
static plSearchKeyImp searchKey;
|
||||
searchKey.fSearchKeyName = keyName;
|
||||
|
||||
// Search the static key list
|
||||
if (fFlags & kStaticUnsorted)
|
||||
{
|
||||
// We're unsorted, brute force it. May do a separate search table in the
|
||||
// future if this is a bottlneck
|
||||
for (int i = 0; i < fStaticKeys.size(); i++)
|
||||
{
|
||||
plKeyImp* curKey = fStaticKeys[i];
|
||||
if (curKey && hsStrCaseEQ(keyName, curKey->GetName()))
|
||||
return curKey;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// We're sorted, do a fast lookup
|
||||
StaticVec::const_iterator it = std::lower_bound(fStaticKeys.begin(), fStaticKeys.end(), &searchKey, KeySorter());
|
||||
if (it != fStaticKeys.end() && hsStrCaseEQ(keyName, (*it)->GetName()))
|
||||
return *it;
|
||||
}
|
||||
|
||||
// Search the dynamic key list
|
||||
DynSet::const_iterator dynIt = fDynamicKeys.find(&searchKey);
|
||||
if (dynIt != fDynamicKeys.end())
|
||||
return *dynIt;
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
plKeyImp* plRegistryKeyList::FindKey(const plUoid& uoid)
|
||||
{
|
||||
UInt32 objectID = uoid.GetObjectID();
|
||||
|
||||
// Key is dynamic or doesn't know it's index. Do a find by name.
|
||||
if (objectID == 0)
|
||||
return FindKey(uoid.GetObjectName());
|
||||
|
||||
// Direct lookup
|
||||
if (objectID <= fStaticKeys.size())
|
||||
{
|
||||
#ifdef PLASMA_EXTERNAL_RELEASE
|
||||
return fStaticKeys[objectID-1];
|
||||
#else
|
||||
// If this is an internal release, our objectIDs might not match
|
||||
// because of local data. Verify that we have the right key by
|
||||
// name, and if it's wrong, do the slower find-by-name.
|
||||
plKeyImp *keyImp = fStaticKeys[objectID-1];
|
||||
if (!hsStrCaseEQ(keyImp->GetName(), uoid.GetObjectName()))
|
||||
return FindKey(uoid.GetObjectName());
|
||||
else
|
||||
return keyImp;
|
||||
#endif // PLASMA_EXTERNAL_RELEASE
|
||||
}
|
||||
|
||||
// If we got here it probably means we just deleted all our keys of the matching type
|
||||
// because no one was using them. No worries. The resManager will catch this and
|
||||
// reload our keys, then try again.
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
void plRegistryKeyList::ILock()
|
||||
{
|
||||
fLocked++;
|
||||
}
|
||||
|
||||
void plRegistryKeyList::IUnlock()
|
||||
{
|
||||
fLocked--;
|
||||
if (fLocked == 0)
|
||||
IRepack();
|
||||
}
|
||||
|
||||
bool plRegistryKeyList::IterateKeys(plRegistryKeyIterator* iterator)
|
||||
{
|
||||
ILock();
|
||||
|
||||
for (int i = 0; i < fStaticKeys.size(); i++)
|
||||
{
|
||||
plKeyImp* keyImp = fStaticKeys[i];
|
||||
if (keyImp != nil)
|
||||
{
|
||||
if (!iterator->EatKey(plKey::Make(keyImp)))
|
||||
{
|
||||
IUnlock();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DynSet::const_iterator it;
|
||||
for (it = fDynamicKeys.begin(); it != fDynamicKeys.end(); it++)
|
||||
{
|
||||
plKeyImp* keyImp = *it;
|
||||
hsAssert(keyImp, "Shouldn't ever have a nil dynamic key");
|
||||
if (!iterator->EatKey(plKey::Make(keyImp)))
|
||||
{
|
||||
IUnlock();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
IUnlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
void plRegistryKeyList::AddKey(plKeyImp* key, LoadStatus& loadStatusChange)
|
||||
{
|
||||
loadStatusChange = kNoChange;
|
||||
|
||||
hsAssert(fLocked == 0, "Don't currently support adding keys while locked");
|
||||
if (fLocked == 0 && key != nil)
|
||||
{
|
||||
// If this is the first key added, we just became loaded
|
||||
if (fDynamicKeys.empty())
|
||||
loadStatusChange = kDynLoaded;
|
||||
|
||||
hsAssert(fDynamicKeys.find(key) == fDynamicKeys.end(), "Key already added");
|
||||
fDynamicKeys.insert(key);
|
||||
}
|
||||
}
|
||||
|
||||
void plRegistryKeyList::SetKeyUsed(plKeyImp* key)
|
||||
{
|
||||
// If this is a static key, mark that we used it. Otherwise, just ignore it.
|
||||
UInt32 id = key->GetUoid().GetObjectID();
|
||||
if (id > 0)
|
||||
fReffedStaticKeys++;
|
||||
}
|
||||
|
||||
bool plRegistryKeyList::SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange)
|
||||
{
|
||||
loadStatusChange = kNoChange;
|
||||
|
||||
// Clones never officially get added to the key list (they're maintained by
|
||||
// the original key), so just ignore them
|
||||
if (key->GetUoid().IsClone())
|
||||
{
|
||||
delete key;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if it's a static key
|
||||
UInt32 id = key->GetUoid().GetObjectID();
|
||||
hsAssert(id <= fStaticKeys.size(), "Bad static key id");
|
||||
if (id != 0 && id <= fStaticKeys.size())
|
||||
{
|
||||
fReffedStaticKeys--;
|
||||
if (fLocked == 0)
|
||||
IRepack();
|
||||
|
||||
// That was our last used static key, we're static unloaded
|
||||
if (fReffedStaticKeys == 0)
|
||||
loadStatusChange = kStaticUnloaded;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Try to find it in the dynamic key list
|
||||
DynSet::iterator dynIt = fDynamicKeys.find(key);
|
||||
if (dynIt != fDynamicKeys.end())
|
||||
{
|
||||
hsAssert(fLocked == 0, "Don't currently support removing dynamic keys while locked");
|
||||
if (fLocked == 0)
|
||||
{
|
||||
fDynamicKeys.erase(dynIt);
|
||||
delete key;
|
||||
|
||||
// That was our last dynamic key, notify of dynamic unloaded
|
||||
if (fDynamicKeys.empty())
|
||||
loadStatusChange = kDynUnloaded;
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
hsAssert(0, "Couldn't find this key, what is it?");
|
||||
return false;
|
||||
}
|
||||
|
||||
//// IRepack /////////////////////////////////////////////////////////////////
|
||||
// Frees the memory for our static key array if none of them are loaded
|
||||
void plRegistryKeyList::IRepack()
|
||||
{
|
||||
if (fReffedStaticKeys == 0 && !fStaticKeys.empty())
|
||||
{
|
||||
|
||||
for (int i = 0; i < fStaticKeys.size(); i++)
|
||||
delete fStaticKeys[i];
|
||||
|
||||
fStaticKeys.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void plRegistryKeyList::PrepForWrite()
|
||||
{
|
||||
// If we have any static keys already, we were read in. To keep from
|
||||
// invalidating old key indexes any new keys have to go on the end, hence we're
|
||||
// unsorted now.
|
||||
if (!fStaticKeys.empty())
|
||||
fFlags |= kStaticUnsorted;
|
||||
|
||||
// If a dynamic keys doesn't have an object assigned to it, we're not writing
|
||||
// it out. Figure out how many valid keys we have.
|
||||
int numDynKeys = 0;
|
||||
DynSet::const_iterator cIt;
|
||||
for (cIt = fDynamicKeys.begin(); cIt != fDynamicKeys.end(); cIt++)
|
||||
{
|
||||
plKeyImp* key = *cIt;
|
||||
// We're only going to write out keys that have objects
|
||||
if (key->ObjectIsLoaded())
|
||||
numDynKeys++;
|
||||
}
|
||||
|
||||
// Start our new object id's after any already created ones
|
||||
UInt32 objectID = fStaticKeys.size()+1;
|
||||
// Make room for our new keys
|
||||
fStaticKeys.resize(fStaticKeys.size()+numDynKeys);
|
||||
|
||||
DynSet::iterator it = fDynamicKeys.begin();
|
||||
while (it != fDynamicKeys.end())
|
||||
{
|
||||
plKeyImp* key = *it;
|
||||
it++;
|
||||
|
||||
// If we're gonna use this key, tag it with it's object id and move it to the static array.
|
||||
if (key->ObjectIsLoaded())
|
||||
{
|
||||
key->SetObjectID(objectID);
|
||||
fStaticKeys[objectID-1] = key;
|
||||
|
||||
objectID++;
|
||||
fReffedStaticKeys++;
|
||||
fDynamicKeys.erase(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void plRegistryKeyList::Read(hsStream* s)
|
||||
{
|
||||
UInt32 keyListLen = s->ReadSwap32();
|
||||
if (!fStaticKeys.empty())
|
||||
{
|
||||
s->Skip(keyListLen);
|
||||
return;
|
||||
}
|
||||
|
||||
fFlags = s->ReadByte();
|
||||
|
||||
UInt32 numKeys = s->ReadSwap32();
|
||||
fStaticKeys.resize(numKeys);
|
||||
|
||||
for (int i = 0; i < numKeys; i++)
|
||||
{
|
||||
plKeyImp* newKey = TRACKED_NEW plKeyImp;
|
||||
newKey->Read(s);
|
||||
fStaticKeys[i] = newKey;
|
||||
}
|
||||
}
|
||||
|
||||
void plRegistryKeyList::Write(hsStream* s)
|
||||
{
|
||||
// Save space for the length of our data
|
||||
UInt32 beginPos = s->GetPosition();
|
||||
s->WriteSwap32(0);
|
||||
s->WriteByte(fFlags);
|
||||
|
||||
int numKeys = fStaticKeys.size();
|
||||
s->WriteSwap32(numKeys);
|
||||
|
||||
// Write out all our keys (anything in dynamic is unused, so just ignore those)
|
||||
for (int i = 0; i < numKeys; i++)
|
||||
{
|
||||
plKeyImp* key = fStaticKeys[i];
|
||||
key->Write(s);
|
||||
}
|
||||
|
||||
// Go back to the start and write the length of our data
|
||||
UInt32 endPos = s->GetPosition();
|
||||
s->SetPosition(beginPos);
|
||||
s->WriteSwap32(endPos-beginPos-sizeof(UInt32));
|
||||
s->SetPosition(endPos);
|
||||
}
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "plRegistryKeyList.h"
|
||||
#include "plRegistryHelpers.h"
|
||||
#include "hsStream.h"
|
||||
#include <algorithm>
|
||||
|
||||
plRegistryKeyList::plRegistryKeyList(UInt16 classType)
|
||||
{
|
||||
fClassType = classType;
|
||||
fReffedStaticKeys = 0;
|
||||
fLocked = 0;
|
||||
fFlags = 0;
|
||||
}
|
||||
|
||||
plRegistryKeyList::~plRegistryKeyList()
|
||||
{
|
||||
hsAssert(fLocked == 0, "Key list still locked on delete");
|
||||
|
||||
for (int i = 0; i < fStaticKeys.size(); i++)
|
||||
{
|
||||
plKeyImp* keyImp = fStaticKeys[i];
|
||||
if (!keyImp->ObjectIsLoaded())
|
||||
delete keyImp;
|
||||
}
|
||||
}
|
||||
|
||||
// Special dummy key that lets us set the return value of the GetName call.
|
||||
// Makes it easier to do STL searches.
|
||||
class plSearchKeyImp : public plKeyImp
|
||||
{
|
||||
public:
|
||||
const char* fSearchKeyName;
|
||||
const char* GetName() const { return fSearchKeyName; }
|
||||
};
|
||||
|
||||
plKeyImp* plRegistryKeyList::FindKey(const char* keyName)
|
||||
{
|
||||
static plSearchKeyImp searchKey;
|
||||
searchKey.fSearchKeyName = keyName;
|
||||
|
||||
// Search the static key list
|
||||
if (fFlags & kStaticUnsorted)
|
||||
{
|
||||
// We're unsorted, brute force it. May do a separate search table in the
|
||||
// future if this is a bottlneck
|
||||
for (int i = 0; i < fStaticKeys.size(); i++)
|
||||
{
|
||||
plKeyImp* curKey = fStaticKeys[i];
|
||||
if (curKey && hsStrCaseEQ(keyName, curKey->GetName()))
|
||||
return curKey;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// We're sorted, do a fast lookup
|
||||
StaticVec::const_iterator it = std::lower_bound(fStaticKeys.begin(), fStaticKeys.end(), &searchKey, KeySorter());
|
||||
if (it != fStaticKeys.end() && hsStrCaseEQ(keyName, (*it)->GetName()))
|
||||
return *it;
|
||||
}
|
||||
|
||||
// Search the dynamic key list
|
||||
DynSet::const_iterator dynIt = fDynamicKeys.find(&searchKey);
|
||||
if (dynIt != fDynamicKeys.end())
|
||||
return *dynIt;
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
plKeyImp* plRegistryKeyList::FindKey(const plUoid& uoid)
|
||||
{
|
||||
UInt32 objectID = uoid.GetObjectID();
|
||||
|
||||
// Key is dynamic or doesn't know it's index. Do a find by name.
|
||||
if (objectID == 0)
|
||||
return FindKey(uoid.GetObjectName());
|
||||
|
||||
// Direct lookup
|
||||
if (objectID <= fStaticKeys.size())
|
||||
{
|
||||
#ifdef PLASMA_EXTERNAL_RELEASE
|
||||
return fStaticKeys[objectID-1];
|
||||
#else
|
||||
// If this is an internal release, our objectIDs might not match
|
||||
// because of local data. Verify that we have the right key by
|
||||
// name, and if it's wrong, do the slower find-by-name.
|
||||
plKeyImp *keyImp = fStaticKeys[objectID-1];
|
||||
if (!hsStrCaseEQ(keyImp->GetName(), uoid.GetObjectName()))
|
||||
return FindKey(uoid.GetObjectName());
|
||||
else
|
||||
return keyImp;
|
||||
#endif // PLASMA_EXTERNAL_RELEASE
|
||||
}
|
||||
|
||||
// If we got here it probably means we just deleted all our keys of the matching type
|
||||
// because no one was using them. No worries. The resManager will catch this and
|
||||
// reload our keys, then try again.
|
||||
|
||||
return nil;
|
||||
}
|
||||
|
||||
void plRegistryKeyList::ILock()
|
||||
{
|
||||
fLocked++;
|
||||
}
|
||||
|
||||
void plRegistryKeyList::IUnlock()
|
||||
{
|
||||
fLocked--;
|
||||
if (fLocked == 0)
|
||||
IRepack();
|
||||
}
|
||||
|
||||
bool plRegistryKeyList::IterateKeys(plRegistryKeyIterator* iterator)
|
||||
{
|
||||
ILock();
|
||||
|
||||
for (int i = 0; i < fStaticKeys.size(); i++)
|
||||
{
|
||||
plKeyImp* keyImp = fStaticKeys[i];
|
||||
if (keyImp != nil)
|
||||
{
|
||||
if (!iterator->EatKey(plKey::Make(keyImp)))
|
||||
{
|
||||
IUnlock();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DynSet::const_iterator it;
|
||||
for (it = fDynamicKeys.begin(); it != fDynamicKeys.end(); it++)
|
||||
{
|
||||
plKeyImp* keyImp = *it;
|
||||
hsAssert(keyImp, "Shouldn't ever have a nil dynamic key");
|
||||
if (!iterator->EatKey(plKey::Make(keyImp)))
|
||||
{
|
||||
IUnlock();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
IUnlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
void plRegistryKeyList::AddKey(plKeyImp* key, LoadStatus& loadStatusChange)
|
||||
{
|
||||
loadStatusChange = kNoChange;
|
||||
|
||||
hsAssert(fLocked == 0, "Don't currently support adding keys while locked");
|
||||
if (fLocked == 0 && key != nil)
|
||||
{
|
||||
// If this is the first key added, we just became loaded
|
||||
if (fDynamicKeys.empty())
|
||||
loadStatusChange = kDynLoaded;
|
||||
|
||||
hsAssert(fDynamicKeys.find(key) == fDynamicKeys.end(), "Key already added");
|
||||
fDynamicKeys.insert(key);
|
||||
}
|
||||
}
|
||||
|
||||
void plRegistryKeyList::SetKeyUsed(plKeyImp* key)
|
||||
{
|
||||
// If this is a static key, mark that we used it. Otherwise, just ignore it.
|
||||
UInt32 id = key->GetUoid().GetObjectID();
|
||||
if (id > 0)
|
||||
fReffedStaticKeys++;
|
||||
}
|
||||
|
||||
bool plRegistryKeyList::SetKeyUnused(plKeyImp* key, LoadStatus& loadStatusChange)
|
||||
{
|
||||
loadStatusChange = kNoChange;
|
||||
|
||||
// Clones never officially get added to the key list (they're maintained by
|
||||
// the original key), so just ignore them
|
||||
if (key->GetUoid().IsClone())
|
||||
{
|
||||
delete key;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if it's a static key
|
||||
UInt32 id = key->GetUoid().GetObjectID();
|
||||
hsAssert(id <= fStaticKeys.size(), "Bad static key id");
|
||||
if (id != 0 && id <= fStaticKeys.size())
|
||||
{
|
||||
fReffedStaticKeys--;
|
||||
if (fLocked == 0)
|
||||
IRepack();
|
||||
|
||||
// That was our last used static key, we're static unloaded
|
||||
if (fReffedStaticKeys == 0)
|
||||
loadStatusChange = kStaticUnloaded;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Try to find it in the dynamic key list
|
||||
DynSet::iterator dynIt = fDynamicKeys.find(key);
|
||||
if (dynIt != fDynamicKeys.end())
|
||||
{
|
||||
hsAssert(fLocked == 0, "Don't currently support removing dynamic keys while locked");
|
||||
if (fLocked == 0)
|
||||
{
|
||||
fDynamicKeys.erase(dynIt);
|
||||
delete key;
|
||||
|
||||
// That was our last dynamic key, notify of dynamic unloaded
|
||||
if (fDynamicKeys.empty())
|
||||
loadStatusChange = kDynUnloaded;
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
hsAssert(0, "Couldn't find this key, what is it?");
|
||||
return false;
|
||||
}
|
||||
|
||||
//// IRepack /////////////////////////////////////////////////////////////////
|
||||
// Frees the memory for our static key array if none of them are loaded
|
||||
void plRegistryKeyList::IRepack()
|
||||
{
|
||||
if (fReffedStaticKeys == 0 && !fStaticKeys.empty())
|
||||
{
|
||||
|
||||
for (int i = 0; i < fStaticKeys.size(); i++)
|
||||
delete fStaticKeys[i];
|
||||
|
||||
fStaticKeys.clear();
|
||||
}
|
||||
}
|
||||
|
||||
void plRegistryKeyList::PrepForWrite()
|
||||
{
|
||||
// If we have any static keys already, we were read in. To keep from
|
||||
// invalidating old key indexes any new keys have to go on the end, hence we're
|
||||
// unsorted now.
|
||||
if (!fStaticKeys.empty())
|
||||
fFlags |= kStaticUnsorted;
|
||||
|
||||
// If a dynamic keys doesn't have an object assigned to it, we're not writing
|
||||
// it out. Figure out how many valid keys we have.
|
||||
int numDynKeys = 0;
|
||||
DynSet::const_iterator cIt;
|
||||
for (cIt = fDynamicKeys.begin(); cIt != fDynamicKeys.end(); cIt++)
|
||||
{
|
||||
plKeyImp* key = *cIt;
|
||||
// We're only going to write out keys that have objects
|
||||
if (key->ObjectIsLoaded())
|
||||
numDynKeys++;
|
||||
}
|
||||
|
||||
// Start our new object id's after any already created ones
|
||||
UInt32 objectID = fStaticKeys.size()+1;
|
||||
// Make room for our new keys
|
||||
fStaticKeys.resize(fStaticKeys.size()+numDynKeys);
|
||||
|
||||
DynSet::iterator it = fDynamicKeys.begin();
|
||||
while (it != fDynamicKeys.end())
|
||||
{
|
||||
plKeyImp* key = *it;
|
||||
it++;
|
||||
|
||||
// If we're gonna use this key, tag it with it's object id and move it to the static array.
|
||||
if (key->ObjectIsLoaded())
|
||||
{
|
||||
key->SetObjectID(objectID);
|
||||
fStaticKeys[objectID-1] = key;
|
||||
|
||||
objectID++;
|
||||
fReffedStaticKeys++;
|
||||
fDynamicKeys.erase(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void plRegistryKeyList::Read(hsStream* s)
|
||||
{
|
||||
UInt32 keyListLen = s->ReadSwap32();
|
||||
if (!fStaticKeys.empty())
|
||||
{
|
||||
s->Skip(keyListLen);
|
||||
return;
|
||||
}
|
||||
|
||||
fFlags = s->ReadByte();
|
||||
|
||||
UInt32 numKeys = s->ReadSwap32();
|
||||
fStaticKeys.resize(numKeys);
|
||||
|
||||
for (int i = 0; i < numKeys; i++)
|
||||
{
|
||||
plKeyImp* newKey = TRACKED_NEW plKeyImp;
|
||||
newKey->Read(s);
|
||||
fStaticKeys[i] = newKey;
|
||||
}
|
||||
}
|
||||
|
||||
void plRegistryKeyList::Write(hsStream* s)
|
||||
{
|
||||
// Save space for the length of our data
|
||||
UInt32 beginPos = s->GetPosition();
|
||||
s->WriteSwap32(0);
|
||||
s->WriteByte(fFlags);
|
||||
|
||||
int numKeys = fStaticKeys.size();
|
||||
s->WriteSwap32(numKeys);
|
||||
|
||||
// Write out all our keys (anything in dynamic is unused, so just ignore those)
|
||||
for (int i = 0; i < numKeys; i++)
|
||||
{
|
||||
plKeyImp* key = fStaticKeys[i];
|
||||
key->Write(s);
|
||||
}
|
||||
|
||||
// Go back to the start and write the length of our data
|
||||
UInt32 endPos = s->GetPosition();
|
||||
s->SetPosition(beginPos);
|
||||
s->WriteSwap32(endPos-beginPos-sizeof(UInt32));
|
||||
s->SetPosition(endPos);
|
||||
}
|
||||
|
Reference in New Issue
Block a user