mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-19 19:59:09 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,119 +1,119 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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//
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// plDiffBuffer - A utility class for writing and applying a difference
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// buffer--i.e. a buffer containing a series of modifications
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// (specifically, adds and copys) that will modify an old
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// data buffer to match a new one. It's a useful utility
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// class when doing binary file patching, for example, as you
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// can write out the changes to this class, get back a data
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// buffer suitable for writing, then use this class again
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// later to reconstruct the new buffer.
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//
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// This class is meant to construct diff buffers using two
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// ops: add and copy. Basically, the syntax is defined so
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// that to reconstruct the new buffer, you run through the
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// list of ops sequentially, each one defining the next
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// chunk of data in the new buffer. Add ops will add new data
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// to the buffer that didn't exist in the old buffer, and
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// copy ops will copy data that existed in the old buffer
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// (from an arbitrary offset, to facilitate encoding data
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// shuffling). Delete ops are implicit, as they simply aren't
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// defined in the stream of ops.
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//
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//// History /////////////////////////////////////////////////////////////////
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//
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// 7.24.2002 mcn - Created (Happy late b-day to me!)
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//
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plDiffBuffer_h
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#define _plDiffBuffer_h
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#include "hsTypes.h"
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#include "hsStream.h"
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//// Class Definition ////////////////////////////////////////////////////////
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class hsRAMStream;
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class plBSDiffBuffer;
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class plDiffBuffer
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{
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protected:
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hsBool fWriting, f16BitMode;
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UInt32 fNewLength;
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hsRAMStream *fStream;
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// Support for BSDiff patch buffers (Patching only)
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plBSDiffBuffer *fBSDiffBuffer;
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hsBool fIsBSDiff;
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public:
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plDiffBuffer( UInt32 newLength, UInt32 oldLength = 0 ); // Constructor for writing new buffers. oldLength isn't required but helpful for optimizations
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plDiffBuffer( void *buffer, UInt32 length ); // Constructor for applying a given diff set
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// to an old buffer
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virtual ~plDiffBuffer();
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/// Creation/write functions
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// Add() appends an Add-New-Data operation to the diff buffer. The data supplied will be copied internally.
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void Add( Int32 length, void *newData );
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// Copy() appends a Copy-Data-From-Old operation to the diff buffer
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void Copy( Int32 length, UInt32 oldOffset );
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// GetBuffer() will copy the diff stream into a new buffer and return it. You are responsible for freeing the buffer.
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void GetBuffer( UInt32 &length, void *&bufferPtr );
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/// Apply functions
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// Apply() will take this diff buffer and apply it to the given old buffer, allocating and producing a new buffer. You are responsible for freeing the new buffer.
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void Apply( UInt32 oldLength, void *oldBuffer, UInt32 &newLength, void *&newBuffer );
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};
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#endif // _plDiffBuffer_h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
|
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|
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This program is free software: you can redistribute it and/or modify
|
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
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This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
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GNU General Public License for more details.
|
||||
|
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
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work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
|
||||
|
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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//
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// plDiffBuffer - A utility class for writing and applying a difference
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// buffer--i.e. a buffer containing a series of modifications
|
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// (specifically, adds and copys) that will modify an old
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// data buffer to match a new one. It's a useful utility
|
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// class when doing binary file patching, for example, as you
|
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// can write out the changes to this class, get back a data
|
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// buffer suitable for writing, then use this class again
|
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// later to reconstruct the new buffer.
|
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//
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// This class is meant to construct diff buffers using two
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// ops: add and copy. Basically, the syntax is defined so
|
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// that to reconstruct the new buffer, you run through the
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// list of ops sequentially, each one defining the next
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// chunk of data in the new buffer. Add ops will add new data
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// to the buffer that didn't exist in the old buffer, and
|
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// copy ops will copy data that existed in the old buffer
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// (from an arbitrary offset, to facilitate encoding data
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// shuffling). Delete ops are implicit, as they simply aren't
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// defined in the stream of ops.
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//
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//// History /////////////////////////////////////////////////////////////////
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//
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// 7.24.2002 mcn - Created (Happy late b-day to me!)
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//
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plDiffBuffer_h
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#define _plDiffBuffer_h
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#include "hsTypes.h"
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#include "hsStream.h"
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//// Class Definition ////////////////////////////////////////////////////////
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class hsRAMStream;
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class plBSDiffBuffer;
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class plDiffBuffer
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{
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protected:
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hsBool fWriting, f16BitMode;
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UInt32 fNewLength;
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hsRAMStream *fStream;
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// Support for BSDiff patch buffers (Patching only)
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plBSDiffBuffer *fBSDiffBuffer;
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hsBool fIsBSDiff;
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public:
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plDiffBuffer( UInt32 newLength, UInt32 oldLength = 0 ); // Constructor for writing new buffers. oldLength isn't required but helpful for optimizations
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plDiffBuffer( void *buffer, UInt32 length ); // Constructor for applying a given diff set
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// to an old buffer
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virtual ~plDiffBuffer();
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/// Creation/write functions
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// Add() appends an Add-New-Data operation to the diff buffer. The data supplied will be copied internally.
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void Add( Int32 length, void *newData );
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// Copy() appends a Copy-Data-From-Old operation to the diff buffer
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void Copy( Int32 length, UInt32 oldOffset );
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// GetBuffer() will copy the diff stream into a new buffer and return it. You are responsible for freeing the buffer.
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void GetBuffer( UInt32 &length, void *&bufferPtr );
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/// Apply functions
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// Apply() will take this diff buffer and apply it to the given old buffer, allocating and producing a new buffer. You are responsible for freeing the new buffer.
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void Apply( UInt32 oldLength, void *oldBuffer, UInt32 &newLength, void *&newBuffer );
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};
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#endif // _plDiffBuffer_h
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