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Change all CRLF-text files to LF-text files
to match H'uru for patching
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@ -1,92 +1,92 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsGeometry3.h"
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#include "plBoundInterface.h"
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#include "plConvexVolume.h"
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#include "hsResMgr.h"
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plBoundInterface::plBoundInterface() : fBounds(nil)
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{
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}
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plBoundInterface::~plBoundInterface()
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{
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ReleaseData();
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}
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void plBoundInterface::ReleaseData()
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{
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delete fBounds;
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fBounds = nil;
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}
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void plBoundInterface::Init(plConvexVolume *bounds)
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{
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ReleaseData();
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fBounds = bounds;
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}
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// Right now, this is ignoring the enabled property of ObjInterface, since I'm not aware that
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// anything ever makes use of it (and if nothing does, this saves us on some needless matrix
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// copying). Should we make use of the disabled prop, this function should just store the l2w
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// matrix, but not send an update to fBounds.
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void plBoundInterface::SetTransform(const hsMatrix44 &l2w, const hsMatrix44&w2l)
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{
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if (fBounds != nil)
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fBounds->Update(l2w);
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}
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void plBoundInterface::Read(hsStream* s, hsResMgr* mgr)
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{
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plObjInterface::Read(s, mgr);
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fBounds = plConvexVolume::ConvertNoRef(mgr->ReadCreatable(s));
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//mgr->ReadKeyNotifyMe(s, new plIntRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plIntRefMsg::kOwner), plRefFlags::kPassiveRef);
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}
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void plBoundInterface::Write(hsStream* s, hsResMgr* mgr)
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{
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plObjInterface::Write(s, mgr);
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mgr->WriteCreatable(s, fBounds);
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//mgr->WriteKey(s, fBounds);
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}
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
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||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsGeometry3.h"
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#include "plBoundInterface.h"
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#include "plConvexVolume.h"
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#include "hsResMgr.h"
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plBoundInterface::plBoundInterface() : fBounds(nil)
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{
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}
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plBoundInterface::~plBoundInterface()
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{
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ReleaseData();
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}
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void plBoundInterface::ReleaseData()
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{
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delete fBounds;
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fBounds = nil;
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}
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void plBoundInterface::Init(plConvexVolume *bounds)
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{
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ReleaseData();
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fBounds = bounds;
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}
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// Right now, this is ignoring the enabled property of ObjInterface, since I'm not aware that
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// anything ever makes use of it (and if nothing does, this saves us on some needless matrix
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// copying). Should we make use of the disabled prop, this function should just store the l2w
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// matrix, but not send an update to fBounds.
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void plBoundInterface::SetTransform(const hsMatrix44 &l2w, const hsMatrix44&w2l)
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{
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if (fBounds != nil)
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fBounds->Update(l2w);
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}
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void plBoundInterface::Read(hsStream* s, hsResMgr* mgr)
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{
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plObjInterface::Read(s, mgr);
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fBounds = plConvexVolume::ConvertNoRef(mgr->ReadCreatable(s));
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//mgr->ReadKeyNotifyMe(s, new plIntRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plIntRefMsg::kOwner), plRefFlags::kPassiveRef);
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}
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void plBoundInterface::Write(hsStream* s, hsResMgr* mgr)
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{
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plObjInterface::Write(s, mgr);
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mgr->WriteCreatable(s, fBounds);
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//mgr->WriteKey(s, fBounds);
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}
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// No need to save/load. The coordinate interface on our sceneObject will update us.
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