mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,123 +1,123 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plNetVoiceList_h
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#define plNetVoiceList_h
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#include "hsTypes.h"
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#include "hsStlUtils.h"
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//
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// a simple class used by the net client code to hold listenLists and talkLists
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// for voice filtering.
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//
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class plNetTransportMember;
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class plNetVoiceList
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{
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protected:
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typedef std::vector<plNetTransportMember*> VoiceListType;
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protected:
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VoiceListType fMembers;
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public:
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plNetVoiceList() {}
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virtual ~plNetVoiceList() {}
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int GetNumMembers() const { return fMembers.size(); }
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plNetTransportMember* GetMember(int i) const { return fMembers[i]; }
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virtual void AddMember(plNetTransportMember* e) = 0;
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virtual void RemoveMember(plNetTransportMember* e) = 0;
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virtual void Clear() { fMembers.clear(); }
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int FindMember(plNetTransportMember* e); // return index or -1
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};
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//
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// Specialized version for listen list
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// a list of other player I am listening to
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//
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class plNetListenList : public plNetVoiceList
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{
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private:
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double fLastUpdateTime;
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int fNumUpdates;
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public:
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plNetListenList() : fNumUpdates(0) {}
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~plNetListenList() {}
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static float kUpdateInterval;
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static int kMaxListenListSize;
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static float kMaxListenDistSq;
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void SetLastUpdateTime(double t) { fLastUpdateTime=t; fNumUpdates++; }
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double GetLastUpdateTime() { return fLastUpdateTime; }
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hsBool CheckForceSynch() { if (fNumUpdates>10) { fNumUpdates=0; return true;} return false; }
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virtual void AddMember(plNetTransportMember* e);
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virtual void RemoveMember(plNetTransportMember* e);
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};
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//
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// Specialized version for talk list
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// a list of other players I am talking to
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//
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class plNetClientMgr;
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class plNetTalkList : public plNetVoiceList
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{
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private:
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enum
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{
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kDirty = 0x1
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};
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UInt32 fFlags;
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public:
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plNetTalkList() : fFlags(0) {}
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~plNetTalkList() {}
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void UpdateTransportGroup(plNetClientMgr* nc);
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void AddMember(plNetTransportMember* e);
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void RemoveMember(plNetTransportMember* e);
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void Clear();
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};
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#endif // plNetVoiceList_h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
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Additional permissions under GNU GPL version 3 section 7
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|
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plNetVoiceList_h
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#define plNetVoiceList_h
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#include "hsTypes.h"
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#include "hsStlUtils.h"
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//
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// a simple class used by the net client code to hold listenLists and talkLists
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// for voice filtering.
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//
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class plNetTransportMember;
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class plNetVoiceList
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{
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protected:
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typedef std::vector<plNetTransportMember*> VoiceListType;
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protected:
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VoiceListType fMembers;
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public:
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plNetVoiceList() {}
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virtual ~plNetVoiceList() {}
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int GetNumMembers() const { return fMembers.size(); }
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plNetTransportMember* GetMember(int i) const { return fMembers[i]; }
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virtual void AddMember(plNetTransportMember* e) = 0;
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virtual void RemoveMember(plNetTransportMember* e) = 0;
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virtual void Clear() { fMembers.clear(); }
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int FindMember(plNetTransportMember* e); // return index or -1
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};
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//
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// Specialized version for listen list
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// a list of other player I am listening to
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//
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class plNetListenList : public plNetVoiceList
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{
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private:
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double fLastUpdateTime;
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int fNumUpdates;
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public:
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plNetListenList() : fNumUpdates(0) {}
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~plNetListenList() {}
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static float kUpdateInterval;
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static int kMaxListenListSize;
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static float kMaxListenDistSq;
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void SetLastUpdateTime(double t) { fLastUpdateTime=t; fNumUpdates++; }
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double GetLastUpdateTime() { return fLastUpdateTime; }
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hsBool CheckForceSynch() { if (fNumUpdates>10) { fNumUpdates=0; return true;} return false; }
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virtual void AddMember(plNetTransportMember* e);
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virtual void RemoveMember(plNetTransportMember* e);
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};
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//
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// Specialized version for talk list
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// a list of other players I am talking to
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//
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class plNetClientMgr;
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class plNetTalkList : public plNetVoiceList
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{
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private:
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enum
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{
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kDirty = 0x1
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};
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UInt32 fFlags;
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public:
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plNetTalkList() : fFlags(0) {}
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~plNetTalkList() {}
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void UpdateTransportGroup(plNetClientMgr* nc);
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void AddMember(plNetTransportMember* e);
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void RemoveMember(plNetTransportMember* e);
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void Clear();
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};
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#endif // plNetVoiceList_h
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