mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Change all CRLF-text files to LF-text files
to match H'uru for patching
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@ -1,101 +1,101 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//#include "hsTypes.h"
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//#include "hsGeometry3.h"
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//#include "plgDispatch.h"
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//#include "../pnSceneObject/plDrawInterface.h"
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//#include "../pnSceneObject/plCoordinateInterface.h"
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//#include "hsBounds.h"
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#include "plSpawnModifier.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../plAvatar/plAvatarMgr.h"
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//#include "../pnMessage/plTimeMsg.h"
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//#include "../pnKeyedObject/plKey.h"
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//#include "../plMessage/plSpawnRequestMsg.h"
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//#include "../plMessage/plSpawnModMsg.h"
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//hsBool plSpawnModifier::MsgReceive(plMessage* msg)
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//{
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// plSpawnRequestMsg* pSpawnMsg = plSpawnRequestMsg::ConvertNoRef(msg);
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// if (pSpawnMsg)
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// {
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// fTargets.GetCount();
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// for (int i=0; i < GetNumTargets(); i++)
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// {
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// plSpawnModMsg* pMsg = NEW(plSpawnModMsg);
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// pMsg->AddReceiver( pSpawnMsg->GetSender() );
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// //pMsg->fPos= GetTarget(i)->GetDrawInterface()->GetWorldBounds().GetCenter();
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// pMsg->fPos= GetTarget(i)->GetCoordinateInterface()->GetLocalToWorld().GetTranslate();
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// pMsg->fObj = GetTarget(i)->GetKey()->GetUoid();
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// plgDispatch::MsgSend( pMsg );
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// }
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// return true;
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// }
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// return plMultiModifier::MsgReceive(msg);
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//}
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void plSpawnModifier::AddTarget(plSceneObject* so)
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{
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plMultiModifier::AddTarget(so);
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plAvatarMgr::GetInstance()->AddSpawnPoint(this);
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// plgDispatch::Dispatch()->RegisterForExactType(plSpawnRequestMsg::Index(), GetKey());
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}
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void plSpawnModifier::RemoveTarget(plSceneObject* so)
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{
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plMultiModifier::RemoveTarget(so);
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hsAssert(fTargets.GetCount() == 0, "Spawn modifier has multiple targets. Matt.");
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plAvatarMgr::GetInstance()->RemoveSpawnPoint(this);
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}
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void plSpawnModifier::Read(hsStream *stream, hsResMgr *mgr)
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{
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plMultiModifier::Read(stream, mgr);
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}
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void plSpawnModifier::Write(hsStream *stream, hsResMgr *mgr)
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{
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plMultiModifier::Write(stream, mgr);
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}
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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||||
permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//#include "hsTypes.h"
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//#include "hsGeometry3.h"
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//#include "plgDispatch.h"
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//#include "../pnSceneObject/plDrawInterface.h"
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//#include "../pnSceneObject/plCoordinateInterface.h"
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//#include "hsBounds.h"
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#include "plSpawnModifier.h"
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#include "../pnSceneObject/plSceneObject.h"
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#include "../plAvatar/plAvatarMgr.h"
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//#include "../pnMessage/plTimeMsg.h"
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//#include "../pnKeyedObject/plKey.h"
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//#include "../plMessage/plSpawnRequestMsg.h"
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//#include "../plMessage/plSpawnModMsg.h"
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//hsBool plSpawnModifier::MsgReceive(plMessage* msg)
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//{
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// plSpawnRequestMsg* pSpawnMsg = plSpawnRequestMsg::ConvertNoRef(msg);
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// if (pSpawnMsg)
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// {
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// fTargets.GetCount();
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// for (int i=0; i < GetNumTargets(); i++)
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// {
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// plSpawnModMsg* pMsg = NEW(plSpawnModMsg);
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// pMsg->AddReceiver( pSpawnMsg->GetSender() );
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// //pMsg->fPos= GetTarget(i)->GetDrawInterface()->GetWorldBounds().GetCenter();
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// pMsg->fPos= GetTarget(i)->GetCoordinateInterface()->GetLocalToWorld().GetTranslate();
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// pMsg->fObj = GetTarget(i)->GetKey()->GetUoid();
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// plgDispatch::MsgSend( pMsg );
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// }
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// return true;
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// }
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// return plMultiModifier::MsgReceive(msg);
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//}
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void plSpawnModifier::AddTarget(plSceneObject* so)
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{
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plMultiModifier::AddTarget(so);
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plAvatarMgr::GetInstance()->AddSpawnPoint(this);
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// plgDispatch::Dispatch()->RegisterForExactType(plSpawnRequestMsg::Index(), GetKey());
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}
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void plSpawnModifier::RemoveTarget(plSceneObject* so)
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{
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plMultiModifier::RemoveTarget(so);
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hsAssert(fTargets.GetCount() == 0, "Spawn modifier has multiple targets. Matt.");
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plAvatarMgr::GetInstance()->RemoveSpawnPoint(this);
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}
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void plSpawnModifier::Read(hsStream *stream, hsResMgr *mgr)
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{
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plMultiModifier::Read(stream, mgr);
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}
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void plSpawnModifier::Write(hsStream *stream, hsResMgr *mgr)
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{
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plMultiModifier::Write(stream, mgr);
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}
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