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Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,180 +1,180 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsOscillator_inc
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#define hsOscillator_inc
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#include "hsPerterber.h"
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#include "hsTemplates.h"
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#include "hsGeometry3.h"
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#include "../plIntersect/hsBounds.h"
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class hsStream;
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class plPipeline;
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class hsWave
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{
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protected:
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hsPoint3 fWorldCenter;
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hsPoint3 fLocalCenter;
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hsScalar fWorldFrequency; // 1.0 / Period
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hsScalar fLocalFrequency;
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hsScalar fWorldAmplitude;
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hsScalar fLocalAmplitude;
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hsScalar fPhase;
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hsScalar fRate; // how long a crest takes to reach next crest
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hsScalar fStartSecs;
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hsScalar fSecsToLive;
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hsScalar fInnerRadius;
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hsScalar fOuterRadius;
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hsScalar fAttenuateOutScale;
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hsScalar AgeScale(hsScalar secs) const;
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public:
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void Accumulate(const hsPoint3& pos, const hsVector3& localZ, hsVector3& accum, hsVector3& accumNorm) const;
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hsScalar ScaledAmplitude(hsScalar secs) const;
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void Init(hsScalar secs, hsPoint3& center, hsScalar per, hsScalar amp, hsScalar rate, hsScalar life, hsBool32 attenOut=false);
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void Update(hsScalar secs, const hsMatrix44& l2w, const hsMatrix44& w2l);
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hsBool32 IsSpent(hsScalar secs) const;
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void Kill() { fStartSecs = fSecsToLive = 0; }
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void AttenuateOut(hsBool32 on) { fAttenuateOutScale = (on ? 1.f : 0); }
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hsBool32 GetAttenuateOut() { return fAttenuateOutScale > 0; }
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void Save(hsStream* s, hsScalar secs);
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void Load(hsStream* s, hsScalar secs);
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};
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class hsOscillator : public hsPerterber
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{
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protected:
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hsTArray<hsWave> fWaves;
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hsTArray<hsWave> fTempWaves;
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hsMatrix44 fLocalToWorld;
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hsMatrix44 fWorldToLocal;
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hsPoint3 fWorldCenter;
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hsPoint3 fLocalCenter;
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hsVector3 fWorldAttenScale;
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hsVector3 fLocalAttenScale;
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hsBounds3Ext fWorldCenterBounds;
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hsScalar fMinPeriod;
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hsScalar fMaxPeriod;
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hsScalar fMinAmplitude;
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hsScalar fMaxAmplitude;
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hsScalar fMinRate;
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hsScalar fMaxRate;
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hsScalar fMinLife;
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hsScalar fMaxLife;
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hsVector3 fLocalX;
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hsVector3 fLocalY;
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hsVector3 fLocalZ;
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hsScalar IAttenuate(const hsPoint3& in) const;
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void ISpawnWave(hsScalar secs, int i);
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virtual void IUpdate(hsScalar secs, plPipeline* pipe, const hsMatrix44& l2w, const hsMatrix44& w2l);
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virtual void IPerterb(const hsPoint3& in, hsGVertex3& out) const;
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public:
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hsOscillator();
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virtual ~hsOscillator();
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virtual void AdjustWorldBounds(const hsMatrix44& l2w, const hsMatrix44& w2l, hsBounds3Ext& bnd) const;
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virtual UInt32 GetType() const { return kTypeOscillator; }
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// Don't call these, use base class LabelAndWrite() and CreateAndRead()
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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virtual void Load(hsStream* s, hsScalar secs);
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virtual void Save(hsStream* s, hsScalar secs);
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void SetPeriodRange(hsScalar lo, hsScalar hi) { fMinPeriod = lo; fMaxPeriod = hi; }
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void SetAmplitudeRange(hsScalar lo, hsScalar hi) { fMinAmplitude = lo; fMaxAmplitude = hi; }
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void SetRateRange(hsScalar lo, hsScalar hi) { fMinRate = lo; fMaxRate = hi; }
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void SetLifeRange(hsScalar lo, hsScalar hi) { fMinLife = lo; fMaxLife = hi; }
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hsScalar GetMinPeriod() const { return fMinPeriod; }
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hsScalar GetMaxPeriod() const { return fMaxPeriod; }
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hsScalar GetMinAmplitude() const { return fMinAmplitude; }
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hsScalar GetMaxAmplitude() const { return fMaxAmplitude; }
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hsScalar GetMinRate() const { return fMinRate; }
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hsScalar GetMaxRate() const { return fMaxRate; }
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hsScalar GetMinLife() const { return fMinLife; }
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hsScalar GetMaxLife() const { return fMaxLife; }
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void SetWorldAttenScale(const hsVector3& s) { fWorldAttenScale = s; }
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void SetWorldCenterBounds(const hsBounds3Ext& bnd) { fWorldCenterBounds = bnd; }
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const hsVector3& GetWorldAttenScale() const { return fWorldAttenScale; }
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const hsBounds3Ext& GetWorldCenterBounds() const { return fWorldCenterBounds; }
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void SetNumWaves(int n);
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UInt32 GetNumWaves() const { return fWaves.GetCount(); }
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hsWave& GetWeakestWave(hsScalar secs);
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hsWave& GetTempWave(hsScalar secs);
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virtual void Init(Int32 nParams, hsScalar* params);
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static hsGTriMesh* MakeWaveMesh(int nSpokes, const hsPoint3& center, hsScalar minRad, hsScalar maxRad, hsScalar uRange, hsScalar vRange, hsScalar attenStartFrac, hsBool32 stitch);
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};
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#endif // hsOscillator_inc
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
|
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|
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This program is distributed in the hope that it will be useful,
|
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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||||
or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsOscillator_inc
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#define hsOscillator_inc
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#include "hsPerterber.h"
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#include "hsTemplates.h"
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#include "hsGeometry3.h"
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#include "../plIntersect/hsBounds.h"
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class hsStream;
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class plPipeline;
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class hsWave
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{
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protected:
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hsPoint3 fWorldCenter;
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hsPoint3 fLocalCenter;
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hsScalar fWorldFrequency; // 1.0 / Period
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hsScalar fLocalFrequency;
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hsScalar fWorldAmplitude;
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hsScalar fLocalAmplitude;
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hsScalar fPhase;
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hsScalar fRate; // how long a crest takes to reach next crest
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hsScalar fStartSecs;
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hsScalar fSecsToLive;
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hsScalar fInnerRadius;
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hsScalar fOuterRadius;
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hsScalar fAttenuateOutScale;
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hsScalar AgeScale(hsScalar secs) const;
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public:
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void Accumulate(const hsPoint3& pos, const hsVector3& localZ, hsVector3& accum, hsVector3& accumNorm) const;
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hsScalar ScaledAmplitude(hsScalar secs) const;
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void Init(hsScalar secs, hsPoint3& center, hsScalar per, hsScalar amp, hsScalar rate, hsScalar life, hsBool32 attenOut=false);
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void Update(hsScalar secs, const hsMatrix44& l2w, const hsMatrix44& w2l);
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hsBool32 IsSpent(hsScalar secs) const;
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void Kill() { fStartSecs = fSecsToLive = 0; }
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void AttenuateOut(hsBool32 on) { fAttenuateOutScale = (on ? 1.f : 0); }
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hsBool32 GetAttenuateOut() { return fAttenuateOutScale > 0; }
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void Save(hsStream* s, hsScalar secs);
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void Load(hsStream* s, hsScalar secs);
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};
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class hsOscillator : public hsPerterber
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{
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protected:
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hsTArray<hsWave> fWaves;
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hsTArray<hsWave> fTempWaves;
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hsMatrix44 fLocalToWorld;
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hsMatrix44 fWorldToLocal;
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hsPoint3 fWorldCenter;
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hsPoint3 fLocalCenter;
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hsVector3 fWorldAttenScale;
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hsVector3 fLocalAttenScale;
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hsBounds3Ext fWorldCenterBounds;
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hsScalar fMinPeriod;
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hsScalar fMaxPeriod;
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hsScalar fMinAmplitude;
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hsScalar fMaxAmplitude;
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hsScalar fMinRate;
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hsScalar fMaxRate;
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hsScalar fMinLife;
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hsScalar fMaxLife;
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hsVector3 fLocalX;
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hsVector3 fLocalY;
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hsVector3 fLocalZ;
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hsScalar IAttenuate(const hsPoint3& in) const;
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void ISpawnWave(hsScalar secs, int i);
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virtual void IUpdate(hsScalar secs, plPipeline* pipe, const hsMatrix44& l2w, const hsMatrix44& w2l);
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virtual void IPerterb(const hsPoint3& in, hsGVertex3& out) const;
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public:
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hsOscillator();
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virtual ~hsOscillator();
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virtual void AdjustWorldBounds(const hsMatrix44& l2w, const hsMatrix44& w2l, hsBounds3Ext& bnd) const;
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virtual UInt32 GetType() const { return kTypeOscillator; }
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// Don't call these, use base class LabelAndWrite() and CreateAndRead()
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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virtual void Load(hsStream* s, hsScalar secs);
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virtual void Save(hsStream* s, hsScalar secs);
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void SetPeriodRange(hsScalar lo, hsScalar hi) { fMinPeriod = lo; fMaxPeriod = hi; }
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void SetAmplitudeRange(hsScalar lo, hsScalar hi) { fMinAmplitude = lo; fMaxAmplitude = hi; }
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void SetRateRange(hsScalar lo, hsScalar hi) { fMinRate = lo; fMaxRate = hi; }
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void SetLifeRange(hsScalar lo, hsScalar hi) { fMinLife = lo; fMaxLife = hi; }
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hsScalar GetMinPeriod() const { return fMinPeriod; }
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hsScalar GetMaxPeriod() const { return fMaxPeriod; }
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hsScalar GetMinAmplitude() const { return fMinAmplitude; }
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hsScalar GetMaxAmplitude() const { return fMaxAmplitude; }
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hsScalar GetMinRate() const { return fMinRate; }
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hsScalar GetMaxRate() const { return fMaxRate; }
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hsScalar GetMinLife() const { return fMinLife; }
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hsScalar GetMaxLife() const { return fMaxLife; }
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void SetWorldAttenScale(const hsVector3& s) { fWorldAttenScale = s; }
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void SetWorldCenterBounds(const hsBounds3Ext& bnd) { fWorldCenterBounds = bnd; }
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const hsVector3& GetWorldAttenScale() const { return fWorldAttenScale; }
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const hsBounds3Ext& GetWorldCenterBounds() const { return fWorldCenterBounds; }
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void SetNumWaves(int n);
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UInt32 GetNumWaves() const { return fWaves.GetCount(); }
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hsWave& GetWeakestWave(hsScalar secs);
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hsWave& GetTempWave(hsScalar secs);
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virtual void Init(Int32 nParams, hsScalar* params);
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static hsGTriMesh* MakeWaveMesh(int nSpokes, const hsPoint3& center, hsScalar minRad, hsScalar maxRad, hsScalar uRange, hsScalar vRange, hsScalar attenStartFrac, hsBool32 stitch);
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};
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#endif // hsOscillator_inc
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|
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Block a user