mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-19 19:59:09 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,419 +1,419 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#ifndef plLightInfo_inc
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||||
#define plLightInfo_inc
|
||||
|
||||
#include "../pnSceneObject/plObjInterface.h"
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsColorRGBA.h"
|
||||
#include "../plIntersect/plVolumeIsect.h"
|
||||
#include "hsBitVector.h"
|
||||
|
||||
class hsStream;
|
||||
class hsResMgr;
|
||||
class plSpaceTree;
|
||||
|
||||
class hsGDeviceRef;
|
||||
class hsGMaterial;
|
||||
class plDrawableSpans;
|
||||
class plLayerInterface;
|
||||
class plPipeline;
|
||||
class plDrawable;
|
||||
class plSoftVolume;
|
||||
class hsBounds3Ext;
|
||||
class plVisRegion;
|
||||
|
||||
class plRenderRequest;
|
||||
class plRenderTarget;
|
||||
|
||||
class plLightProxy;
|
||||
|
||||
class plLightInfo : public plObjInterface
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
kDisable = 0x0, // prop 0 is always disable, declared in plObjInterface
|
||||
kLPObsolete,
|
||||
kLPCastShadows,
|
||||
kLPMovable,
|
||||
kLPHasIncludes,
|
||||
kLPIncludesChars,
|
||||
kLP_OBSOLECTE_0, // OLD
|
||||
kLPOverAll,
|
||||
kLPHasSpecular, // This is the same as a non-black specular color, but we use it here to make it faster to check
|
||||
kLPShadowOnly,
|
||||
kLPShadowLightGroup,
|
||||
kLPForceProj,
|
||||
|
||||
kNumProps
|
||||
};
|
||||
enum LIRefType
|
||||
{
|
||||
kProjection = 0,
|
||||
k_OBSOLECTE_REF_0, // OLD
|
||||
k_OBSOLECTE_REF_1, // OLD
|
||||
k_OBSOLECTE_REF_2, // OLD
|
||||
kSoftVolume,
|
||||
kVisRegion
|
||||
};
|
||||
protected:
|
||||
// Volatile properties that shouldn't be network propagated.
|
||||
enum VolatileFlags {
|
||||
kVolNone = 0x0,
|
||||
kVolDirty = 0x1,
|
||||
kVolEmpty = 0x2,
|
||||
kVolZero = 0x4
|
||||
};
|
||||
UInt8 fVolFlags;
|
||||
|
||||
hsBitVector fVisSet;
|
||||
hsBitVector fVisNot;
|
||||
hsTArray<plVisRegion*> fVisRegions;
|
||||
|
||||
plLightInfo** fPrevDevPtr;
|
||||
plLightInfo* fNextDevPtr;
|
||||
hsGDeviceRef* fDeviceRef;
|
||||
|
||||
plLayerInterface* fProjection;
|
||||
hsMatrix44 fWorldToProj;
|
||||
|
||||
hsColorRGBA fAmbient;
|
||||
hsColorRGBA fDiffuse;
|
||||
hsColorRGBA fSpecular;
|
||||
|
||||
hsMatrix44 fLightToLocal;
|
||||
hsMatrix44 fLocalToLight;
|
||||
|
||||
hsMatrix44 fLocalToWorld;
|
||||
hsMatrix44 fWorldToLocal;
|
||||
|
||||
hsMatrix44 fLightToWorld;
|
||||
hsMatrix44 fWorldToLight;
|
||||
|
||||
plKey fSceneNode;
|
||||
|
||||
plLightProxy* fProxyGen;
|
||||
|
||||
plSoftVolume* fSoftVolume;
|
||||
|
||||
hsScalar fMaxStrength;
|
||||
|
||||
hsBool fRegisteredForRenderMsg;
|
||||
|
||||
// Small shadow section
|
||||
hsBitVector fSlaveBits;
|
||||
|
||||
virtual void IMakeIsect() = 0;
|
||||
virtual plVolumeIsect* IGetIsect() = 0;
|
||||
virtual void IRefresh();
|
||||
|
||||
virtual const hsMatrix44& IGetWorldToProj() const { return fWorldToProj; }
|
||||
|
||||
void IAddVisRegion(plVisRegion* reg);
|
||||
void IRemoveVisRegion(plVisRegion* reg);
|
||||
|
||||
virtual void ISetSceneNode(plKey node);
|
||||
|
||||
void ICheckMaxStrength();
|
||||
public:
|
||||
plLightInfo();
|
||||
virtual ~plLightInfo();
|
||||
|
||||
CLASSNAME_REGISTER( plLightInfo );
|
||||
GETINTERFACE_ANY( plLightInfo, plObjInterface );
|
||||
|
||||
void SetDeviceRef(hsGDeviceRef* ref);
|
||||
hsGDeviceRef* GetDeviceRef() const { return fDeviceRef; }
|
||||
|
||||
// Dirty state is local to this machine, so shouldn't be in the network synchronized properties.
|
||||
hsBool IsDirty() const { return 0 != (fVolFlags & kVolDirty); }
|
||||
void SetDirty(hsBool on=true) { if(on)fVolFlags |= kVolDirty; else fVolFlags &= ~kVolDirty; }
|
||||
|
||||
hsBool IsEmpty() const { return 0 != (fVolFlags & kVolEmpty); }
|
||||
void SetEmpty(hsBool on=true) { if(on)fVolFlags |= kVolEmpty; else fVolFlags &= ~kVolEmpty; }
|
||||
|
||||
hsBool IsZero() const { return 0 != (fVolFlags & kVolZero); }
|
||||
void SetZero(hsBool on) { if(on)fVolFlags |= kVolZero; else fVolFlags &= ~kVolZero; }
|
||||
|
||||
inline hsBool IsIdle() const;
|
||||
|
||||
hsBool OverAll() const { return GetProperty(kLPOverAll); }
|
||||
|
||||
hsBool IsShadowCaster() const { return GetProperty(kLPCastShadows); }
|
||||
void SetShadowCaster(hsBool on) { SetProperty(kLPCastShadows, on); }
|
||||
|
||||
void Refresh() { if( IsDirty() ) { IRefresh(); SetDirty(false); } }
|
||||
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
|
||||
|
||||
hsBool AffectsBound(const hsBounds3Ext& bnd) { return IGetIsect() ? IGetIsect()->Test(bnd) != kVolumeCulled : true; }
|
||||
void GetAffectedForced(const plSpaceTree* space, hsBitVector& list, hsBool charac);
|
||||
void GetAffected(const plSpaceTree* space, hsBitVector& list, hsBool charac);
|
||||
const hsTArray<Int16>& GetAffected(plSpaceTree* space, const hsTArray<Int16>& visList, hsTArray<Int16>& litList, hsBool charac);
|
||||
hsBool InVisSet(const hsBitVector& visSet) const { return fVisSet.Overlap(visSet); }
|
||||
hsBool InVisNot(const hsBitVector& visNot) const { return fVisNot.Overlap(visNot); }
|
||||
|
||||
void SetAmbient(const hsColorRGBA& c) { fAmbient = c; SetDirty(); }
|
||||
void SetDiffuse(const hsColorRGBA& c) { fDiffuse = c; SetDirty(); }
|
||||
void SetSpecular(const hsColorRGBA& c);
|
||||
|
||||
const hsColorRGBA& GetAmbient() const { return fAmbient; }
|
||||
const hsColorRGBA& GetDiffuse() const { return fDiffuse; }
|
||||
const hsColorRGBA& GetSpecular() const { return fSpecular; }
|
||||
|
||||
plLayerInterface* GetProjection() const { return fProjection; }
|
||||
|
||||
virtual void SetProperty(int prop, hsBool on);
|
||||
|
||||
virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
|
||||
virtual const hsMatrix44& GetLocalToWorld() const;
|
||||
virtual const hsMatrix44& GetWorldToLocal() const;
|
||||
virtual const hsMatrix44& GetLightToWorld() const;
|
||||
virtual const hsMatrix44& GetWorldToLight() const;
|
||||
|
||||
virtual Int32 GetNumProperties() const { return kNumProps; }
|
||||
|
||||
const plSoftVolume* GetSoftVolume() const { return fSoftVolume; }
|
||||
|
||||
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const = 0;
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
|
||||
virtual void Unlink( void );
|
||||
virtual void Link( plLightInfo **back );
|
||||
virtual plLightInfo *GetNext( void ) { return fNextDevPtr; }
|
||||
virtual hsBool IsLinked( void ) { return ( fNextDevPtr != nil || fPrevDevPtr != nil ) ? true : false; }
|
||||
|
||||
// New shadow
|
||||
void ClearSlaveBits() { fSlaveBits.Clear(); }
|
||||
void SetSlaveBit(int which) { fSlaveBits.SetBit(which); }
|
||||
const hsBitVector& GetSlaveBits() const { return fSlaveBits; }
|
||||
|
||||
// These two should only be called internally and on export/convert
|
||||
virtual plKey GetSceneNode() const;
|
||||
|
||||
// Export only. At runtime, the LocalToLight should be considered const.
|
||||
void SetLocalToLight(const hsMatrix44& l2lt, const hsMatrix44& lt2l);
|
||||
|
||||
// Visualization
|
||||
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo) { return addTo; }
|
||||
|
||||
};
|
||||
|
||||
class plDirectionalLightInfo : public plLightInfo
|
||||
{
|
||||
protected:
|
||||
|
||||
virtual void IMakeIsect() {}
|
||||
virtual plVolumeIsect* IGetIsect() { return nil; }
|
||||
|
||||
public:
|
||||
plDirectionalLightInfo();
|
||||
virtual ~plDirectionalLightInfo();
|
||||
|
||||
CLASSNAME_REGISTER( plDirectionalLightInfo );
|
||||
GETINTERFACE_ANY( plDirectionalLightInfo, plLightInfo );
|
||||
|
||||
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
|
||||
|
||||
hsVector3 GetWorldDirection() const;
|
||||
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const { return -GetWorldDirection(); }
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
};
|
||||
|
||||
class plLimitedDirLightInfo : public plDirectionalLightInfo
|
||||
{
|
||||
protected:
|
||||
|
||||
hsScalar fWidth;
|
||||
hsScalar fHeight;
|
||||
hsScalar fDepth;
|
||||
|
||||
plParallelIsect* fParPlanes;
|
||||
|
||||
virtual void IMakeIsect();
|
||||
virtual plVolumeIsect* IGetIsect() { return fParPlanes; }
|
||||
|
||||
virtual void IRefresh();
|
||||
|
||||
public:
|
||||
plLimitedDirLightInfo();
|
||||
virtual ~plLimitedDirLightInfo();
|
||||
|
||||
CLASSNAME_REGISTER( plLimitedDirLightInfo );
|
||||
GETINTERFACE_ANY( plLimitedDirLightInfo, plDirectionalLightInfo );
|
||||
|
||||
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
|
||||
|
||||
hsScalar GetWidth() const { return fWidth; }
|
||||
hsScalar GetHeight() const { return fHeight; }
|
||||
hsScalar GetDepth() const { return fDepth; }
|
||||
|
||||
void SetWidth(hsScalar w) { fWidth = w; }
|
||||
void SetHeight(hsScalar h) { fHeight = h; }
|
||||
void SetDepth(hsScalar d) { fDepth = d; }
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
// Visualization
|
||||
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
|
||||
};
|
||||
|
||||
class plOmniLightInfo : public plLightInfo
|
||||
{
|
||||
protected:
|
||||
// Omni and spot
|
||||
hsScalar fAttenConst;
|
||||
hsScalar fAttenLinear;
|
||||
hsScalar fAttenQuadratic;
|
||||
hsScalar fAttenCutoff; // Only for attenuate-but-not-really mode, 0 otherwise
|
||||
|
||||
plSphereIsect* fSphere;
|
||||
|
||||
virtual void IMakeIsect();
|
||||
virtual plVolumeIsect* IGetIsect() { return fSphere; }
|
||||
|
||||
virtual void IRefresh();
|
||||
|
||||
|
||||
public:
|
||||
plOmniLightInfo();
|
||||
virtual ~plOmniLightInfo();
|
||||
|
||||
CLASSNAME_REGISTER( plOmniLightInfo );
|
||||
GETINTERFACE_ANY( plOmniLightInfo, plLightInfo );
|
||||
|
||||
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
|
||||
|
||||
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const;
|
||||
|
||||
hsBool IsAttenuated() const { return (fAttenLinear != 0)||(fAttenQuadratic != 0) || ( fAttenCutoff != 0 ); }
|
||||
hsScalar GetRadius() const;
|
||||
|
||||
hsScalar GetConstantAttenuation() const { return fAttenConst; }
|
||||
hsScalar GetLinearAttenuation() const { return fAttenLinear; }
|
||||
hsScalar GetQuadraticAttenuation() const { return fAttenQuadratic; }
|
||||
hsScalar GetCutoffAttenuation() const { return fAttenCutoff; }
|
||||
hsPoint3 GetWorldPosition() const { return fLightToWorld.GetTranslate(); }
|
||||
|
||||
void SetConstantAttenuation(hsScalar a) { fAttenConst = a; SetDirty(true); }
|
||||
void SetLinearAttenuation(hsScalar a) { fAttenLinear = a; SetDirty(true); }
|
||||
void SetQuadraticAttenuation(hsScalar a) { fAttenQuadratic = a; SetDirty(true); }
|
||||
void SetCutoffAttenuation( hsScalar a ) { fAttenCutoff = a; SetDirty( true ); }
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
// Visualization
|
||||
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
|
||||
|
||||
};
|
||||
|
||||
class plSpotLightInfo : public plOmniLightInfo
|
||||
{
|
||||
protected:
|
||||
// Valid only for spot
|
||||
hsScalar fFalloff;
|
||||
|
||||
// Note - these are half angles, D3D wants whole angles, so fSpotInner*2 etc.
|
||||
hsScalar fSpotInner;
|
||||
hsScalar fSpotOuter;
|
||||
|
||||
hsScalar fEffectiveFOV;
|
||||
|
||||
plConeIsect* fCone;
|
||||
|
||||
virtual void IMakeIsect();
|
||||
virtual plVolumeIsect* IGetIsect() { return fCone; }
|
||||
|
||||
virtual void IRefresh();
|
||||
|
||||
public:
|
||||
plSpotLightInfo();
|
||||
virtual ~plSpotLightInfo();
|
||||
|
||||
CLASSNAME_REGISTER( plSpotLightInfo );
|
||||
GETINTERFACE_ANY( plSpotLightInfo, plOmniLightInfo );
|
||||
|
||||
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
|
||||
|
||||
hsVector3 GetWorldDirection() const;
|
||||
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const { return -GetWorldDirection(); }
|
||||
|
||||
void SetFalloff(hsScalar f) { fFalloff = f; SetDirty(true); }
|
||||
void SetSpotInner(hsScalar rads) { fSpotInner = rads; SetDirty(true); }
|
||||
void SetSpotOuter(hsScalar rads) { fSpotOuter = rads; SetDirty(true); }
|
||||
|
||||
hsScalar GetFalloff() const { return fFalloff; }
|
||||
hsScalar GetSpotInner() const { return fSpotInner; }
|
||||
hsScalar GetSpotOuter() const { return fSpotOuter; }
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
// Visualization
|
||||
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
|
||||
|
||||
};
|
||||
|
||||
inline hsBool plLightInfo::IsIdle() const
|
||||
{
|
||||
if( GetProperty(kDisable) )
|
||||
return true;
|
||||
|
||||
if( IsZero() )
|
||||
return true;
|
||||
|
||||
if( IsEmpty() )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif // plLightInfo_inc
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#ifndef plLightInfo_inc
|
||||
#define plLightInfo_inc
|
||||
|
||||
#include "../pnSceneObject/plObjInterface.h"
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsColorRGBA.h"
|
||||
#include "../plIntersect/plVolumeIsect.h"
|
||||
#include "hsBitVector.h"
|
||||
|
||||
class hsStream;
|
||||
class hsResMgr;
|
||||
class plSpaceTree;
|
||||
|
||||
class hsGDeviceRef;
|
||||
class hsGMaterial;
|
||||
class plDrawableSpans;
|
||||
class plLayerInterface;
|
||||
class plPipeline;
|
||||
class plDrawable;
|
||||
class plSoftVolume;
|
||||
class hsBounds3Ext;
|
||||
class plVisRegion;
|
||||
|
||||
class plRenderRequest;
|
||||
class plRenderTarget;
|
||||
|
||||
class plLightProxy;
|
||||
|
||||
class plLightInfo : public plObjInterface
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
kDisable = 0x0, // prop 0 is always disable, declared in plObjInterface
|
||||
kLPObsolete,
|
||||
kLPCastShadows,
|
||||
kLPMovable,
|
||||
kLPHasIncludes,
|
||||
kLPIncludesChars,
|
||||
kLP_OBSOLECTE_0, // OLD
|
||||
kLPOverAll,
|
||||
kLPHasSpecular, // This is the same as a non-black specular color, but we use it here to make it faster to check
|
||||
kLPShadowOnly,
|
||||
kLPShadowLightGroup,
|
||||
kLPForceProj,
|
||||
|
||||
kNumProps
|
||||
};
|
||||
enum LIRefType
|
||||
{
|
||||
kProjection = 0,
|
||||
k_OBSOLECTE_REF_0, // OLD
|
||||
k_OBSOLECTE_REF_1, // OLD
|
||||
k_OBSOLECTE_REF_2, // OLD
|
||||
kSoftVolume,
|
||||
kVisRegion
|
||||
};
|
||||
protected:
|
||||
// Volatile properties that shouldn't be network propagated.
|
||||
enum VolatileFlags {
|
||||
kVolNone = 0x0,
|
||||
kVolDirty = 0x1,
|
||||
kVolEmpty = 0x2,
|
||||
kVolZero = 0x4
|
||||
};
|
||||
UInt8 fVolFlags;
|
||||
|
||||
hsBitVector fVisSet;
|
||||
hsBitVector fVisNot;
|
||||
hsTArray<plVisRegion*> fVisRegions;
|
||||
|
||||
plLightInfo** fPrevDevPtr;
|
||||
plLightInfo* fNextDevPtr;
|
||||
hsGDeviceRef* fDeviceRef;
|
||||
|
||||
plLayerInterface* fProjection;
|
||||
hsMatrix44 fWorldToProj;
|
||||
|
||||
hsColorRGBA fAmbient;
|
||||
hsColorRGBA fDiffuse;
|
||||
hsColorRGBA fSpecular;
|
||||
|
||||
hsMatrix44 fLightToLocal;
|
||||
hsMatrix44 fLocalToLight;
|
||||
|
||||
hsMatrix44 fLocalToWorld;
|
||||
hsMatrix44 fWorldToLocal;
|
||||
|
||||
hsMatrix44 fLightToWorld;
|
||||
hsMatrix44 fWorldToLight;
|
||||
|
||||
plKey fSceneNode;
|
||||
|
||||
plLightProxy* fProxyGen;
|
||||
|
||||
plSoftVolume* fSoftVolume;
|
||||
|
||||
hsScalar fMaxStrength;
|
||||
|
||||
hsBool fRegisteredForRenderMsg;
|
||||
|
||||
// Small shadow section
|
||||
hsBitVector fSlaveBits;
|
||||
|
||||
virtual void IMakeIsect() = 0;
|
||||
virtual plVolumeIsect* IGetIsect() = 0;
|
||||
virtual void IRefresh();
|
||||
|
||||
virtual const hsMatrix44& IGetWorldToProj() const { return fWorldToProj; }
|
||||
|
||||
void IAddVisRegion(plVisRegion* reg);
|
||||
void IRemoveVisRegion(plVisRegion* reg);
|
||||
|
||||
virtual void ISetSceneNode(plKey node);
|
||||
|
||||
void ICheckMaxStrength();
|
||||
public:
|
||||
plLightInfo();
|
||||
virtual ~plLightInfo();
|
||||
|
||||
CLASSNAME_REGISTER( plLightInfo );
|
||||
GETINTERFACE_ANY( plLightInfo, plObjInterface );
|
||||
|
||||
void SetDeviceRef(hsGDeviceRef* ref);
|
||||
hsGDeviceRef* GetDeviceRef() const { return fDeviceRef; }
|
||||
|
||||
// Dirty state is local to this machine, so shouldn't be in the network synchronized properties.
|
||||
hsBool IsDirty() const { return 0 != (fVolFlags & kVolDirty); }
|
||||
void SetDirty(hsBool on=true) { if(on)fVolFlags |= kVolDirty; else fVolFlags &= ~kVolDirty; }
|
||||
|
||||
hsBool IsEmpty() const { return 0 != (fVolFlags & kVolEmpty); }
|
||||
void SetEmpty(hsBool on=true) { if(on)fVolFlags |= kVolEmpty; else fVolFlags &= ~kVolEmpty; }
|
||||
|
||||
hsBool IsZero() const { return 0 != (fVolFlags & kVolZero); }
|
||||
void SetZero(hsBool on) { if(on)fVolFlags |= kVolZero; else fVolFlags &= ~kVolZero; }
|
||||
|
||||
inline hsBool IsIdle() const;
|
||||
|
||||
hsBool OverAll() const { return GetProperty(kLPOverAll); }
|
||||
|
||||
hsBool IsShadowCaster() const { return GetProperty(kLPCastShadows); }
|
||||
void SetShadowCaster(hsBool on) { SetProperty(kLPCastShadows, on); }
|
||||
|
||||
void Refresh() { if( IsDirty() ) { IRefresh(); SetDirty(false); } }
|
||||
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
|
||||
|
||||
hsBool AffectsBound(const hsBounds3Ext& bnd) { return IGetIsect() ? IGetIsect()->Test(bnd) != kVolumeCulled : true; }
|
||||
void GetAffectedForced(const plSpaceTree* space, hsBitVector& list, hsBool charac);
|
||||
void GetAffected(const plSpaceTree* space, hsBitVector& list, hsBool charac);
|
||||
const hsTArray<Int16>& GetAffected(plSpaceTree* space, const hsTArray<Int16>& visList, hsTArray<Int16>& litList, hsBool charac);
|
||||
hsBool InVisSet(const hsBitVector& visSet) const { return fVisSet.Overlap(visSet); }
|
||||
hsBool InVisNot(const hsBitVector& visNot) const { return fVisNot.Overlap(visNot); }
|
||||
|
||||
void SetAmbient(const hsColorRGBA& c) { fAmbient = c; SetDirty(); }
|
||||
void SetDiffuse(const hsColorRGBA& c) { fDiffuse = c; SetDirty(); }
|
||||
void SetSpecular(const hsColorRGBA& c);
|
||||
|
||||
const hsColorRGBA& GetAmbient() const { return fAmbient; }
|
||||
const hsColorRGBA& GetDiffuse() const { return fDiffuse; }
|
||||
const hsColorRGBA& GetSpecular() const { return fSpecular; }
|
||||
|
||||
plLayerInterface* GetProjection() const { return fProjection; }
|
||||
|
||||
virtual void SetProperty(int prop, hsBool on);
|
||||
|
||||
virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l);
|
||||
virtual const hsMatrix44& GetLocalToWorld() const;
|
||||
virtual const hsMatrix44& GetWorldToLocal() const;
|
||||
virtual const hsMatrix44& GetLightToWorld() const;
|
||||
virtual const hsMatrix44& GetWorldToLight() const;
|
||||
|
||||
virtual Int32 GetNumProperties() const { return kNumProps; }
|
||||
|
||||
const plSoftVolume* GetSoftVolume() const { return fSoftVolume; }
|
||||
|
||||
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const = 0;
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
|
||||
virtual void Unlink( void );
|
||||
virtual void Link( plLightInfo **back );
|
||||
virtual plLightInfo *GetNext( void ) { return fNextDevPtr; }
|
||||
virtual hsBool IsLinked( void ) { return ( fNextDevPtr != nil || fPrevDevPtr != nil ) ? true : false; }
|
||||
|
||||
// New shadow
|
||||
void ClearSlaveBits() { fSlaveBits.Clear(); }
|
||||
void SetSlaveBit(int which) { fSlaveBits.SetBit(which); }
|
||||
const hsBitVector& GetSlaveBits() const { return fSlaveBits; }
|
||||
|
||||
// These two should only be called internally and on export/convert
|
||||
virtual plKey GetSceneNode() const;
|
||||
|
||||
// Export only. At runtime, the LocalToLight should be considered const.
|
||||
void SetLocalToLight(const hsMatrix44& l2lt, const hsMatrix44& lt2l);
|
||||
|
||||
// Visualization
|
||||
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo) { return addTo; }
|
||||
|
||||
};
|
||||
|
||||
class plDirectionalLightInfo : public plLightInfo
|
||||
{
|
||||
protected:
|
||||
|
||||
virtual void IMakeIsect() {}
|
||||
virtual plVolumeIsect* IGetIsect() { return nil; }
|
||||
|
||||
public:
|
||||
plDirectionalLightInfo();
|
||||
virtual ~plDirectionalLightInfo();
|
||||
|
||||
CLASSNAME_REGISTER( plDirectionalLightInfo );
|
||||
GETINTERFACE_ANY( plDirectionalLightInfo, plLightInfo );
|
||||
|
||||
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
|
||||
|
||||
hsVector3 GetWorldDirection() const;
|
||||
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const { return -GetWorldDirection(); }
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
};
|
||||
|
||||
class plLimitedDirLightInfo : public plDirectionalLightInfo
|
||||
{
|
||||
protected:
|
||||
|
||||
hsScalar fWidth;
|
||||
hsScalar fHeight;
|
||||
hsScalar fDepth;
|
||||
|
||||
plParallelIsect* fParPlanes;
|
||||
|
||||
virtual void IMakeIsect();
|
||||
virtual plVolumeIsect* IGetIsect() { return fParPlanes; }
|
||||
|
||||
virtual void IRefresh();
|
||||
|
||||
public:
|
||||
plLimitedDirLightInfo();
|
||||
virtual ~plLimitedDirLightInfo();
|
||||
|
||||
CLASSNAME_REGISTER( plLimitedDirLightInfo );
|
||||
GETINTERFACE_ANY( plLimitedDirLightInfo, plDirectionalLightInfo );
|
||||
|
||||
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
|
||||
|
||||
hsScalar GetWidth() const { return fWidth; }
|
||||
hsScalar GetHeight() const { return fHeight; }
|
||||
hsScalar GetDepth() const { return fDepth; }
|
||||
|
||||
void SetWidth(hsScalar w) { fWidth = w; }
|
||||
void SetHeight(hsScalar h) { fHeight = h; }
|
||||
void SetDepth(hsScalar d) { fDepth = d; }
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
// Visualization
|
||||
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
|
||||
};
|
||||
|
||||
class plOmniLightInfo : public plLightInfo
|
||||
{
|
||||
protected:
|
||||
// Omni and spot
|
||||
hsScalar fAttenConst;
|
||||
hsScalar fAttenLinear;
|
||||
hsScalar fAttenQuadratic;
|
||||
hsScalar fAttenCutoff; // Only for attenuate-but-not-really mode, 0 otherwise
|
||||
|
||||
plSphereIsect* fSphere;
|
||||
|
||||
virtual void IMakeIsect();
|
||||
virtual plVolumeIsect* IGetIsect() { return fSphere; }
|
||||
|
||||
virtual void IRefresh();
|
||||
|
||||
|
||||
public:
|
||||
plOmniLightInfo();
|
||||
virtual ~plOmniLightInfo();
|
||||
|
||||
CLASSNAME_REGISTER( plOmniLightInfo );
|
||||
GETINTERFACE_ANY( plOmniLightInfo, plLightInfo );
|
||||
|
||||
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
|
||||
|
||||
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const;
|
||||
|
||||
hsBool IsAttenuated() const { return (fAttenLinear != 0)||(fAttenQuadratic != 0) || ( fAttenCutoff != 0 ); }
|
||||
hsScalar GetRadius() const;
|
||||
|
||||
hsScalar GetConstantAttenuation() const { return fAttenConst; }
|
||||
hsScalar GetLinearAttenuation() const { return fAttenLinear; }
|
||||
hsScalar GetQuadraticAttenuation() const { return fAttenQuadratic; }
|
||||
hsScalar GetCutoffAttenuation() const { return fAttenCutoff; }
|
||||
hsPoint3 GetWorldPosition() const { return fLightToWorld.GetTranslate(); }
|
||||
|
||||
void SetConstantAttenuation(hsScalar a) { fAttenConst = a; SetDirty(true); }
|
||||
void SetLinearAttenuation(hsScalar a) { fAttenLinear = a; SetDirty(true); }
|
||||
void SetQuadraticAttenuation(hsScalar a) { fAttenQuadratic = a; SetDirty(true); }
|
||||
void SetCutoffAttenuation( hsScalar a ) { fAttenCutoff = a; SetDirty( true ); }
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
// Visualization
|
||||
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
|
||||
|
||||
};
|
||||
|
||||
class plSpotLightInfo : public plOmniLightInfo
|
||||
{
|
||||
protected:
|
||||
// Valid only for spot
|
||||
hsScalar fFalloff;
|
||||
|
||||
// Note - these are half angles, D3D wants whole angles, so fSpotInner*2 etc.
|
||||
hsScalar fSpotInner;
|
||||
hsScalar fSpotOuter;
|
||||
|
||||
hsScalar fEffectiveFOV;
|
||||
|
||||
plConeIsect* fCone;
|
||||
|
||||
virtual void IMakeIsect();
|
||||
virtual plVolumeIsect* IGetIsect() { return fCone; }
|
||||
|
||||
virtual void IRefresh();
|
||||
|
||||
public:
|
||||
plSpotLightInfo();
|
||||
virtual ~plSpotLightInfo();
|
||||
|
||||
CLASSNAME_REGISTER( plSpotLightInfo );
|
||||
GETINTERFACE_ANY( plSpotLightInfo, plOmniLightInfo );
|
||||
|
||||
virtual void GetStrengthAndScale(const hsBounds3Ext& bnd, hsScalar& strength, hsScalar& scale) const;
|
||||
|
||||
hsVector3 GetWorldDirection() const;
|
||||
virtual hsVector3 GetNegativeWorldDirection(const hsPoint3& pos) const { return -GetWorldDirection(); }
|
||||
|
||||
void SetFalloff(hsScalar f) { fFalloff = f; SetDirty(true); }
|
||||
void SetSpotInner(hsScalar rads) { fSpotInner = rads; SetDirty(true); }
|
||||
void SetSpotOuter(hsScalar rads) { fSpotOuter = rads; SetDirty(true); }
|
||||
|
||||
hsScalar GetFalloff() const { return fFalloff; }
|
||||
hsScalar GetSpotInner() const { return fSpotInner; }
|
||||
hsScalar GetSpotOuter() const { return fSpotOuter; }
|
||||
|
||||
virtual void Read(hsStream* stream, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* stream, hsResMgr* mgr);
|
||||
|
||||
// Visualization
|
||||
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
|
||||
|
||||
};
|
||||
|
||||
inline hsBool plLightInfo::IsIdle() const
|
||||
{
|
||||
if( GetProperty(kDisable) )
|
||||
return true;
|
||||
|
||||
if( IsZero() )
|
||||
return true;
|
||||
|
||||
if( IsEmpty() )
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endif // plLightInfo_inc
|
||||
|
Reference in New Issue
Block a user