mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-19 19:59:09 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,116 +1,116 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef plEncryptedStream_h_inc
|
||||
#define plEncryptedStream_h_inc
|
||||
|
||||
#include "hsStream.h"
|
||||
|
||||
//
|
||||
// Encrypt a large file by running FileEncrypt on it. Small files can be done
|
||||
// in the usual way, but they will be in memory until Close is called. Files
|
||||
// will be decrypted on the fly during read.operations
|
||||
//
|
||||
class plEncryptedStream : public hsStream
|
||||
{
|
||||
protected:
|
||||
FILE* fRef;
|
||||
UInt32 fKey[4];
|
||||
|
||||
UInt32 fActualFileSize;
|
||||
|
||||
bool fBufferedStream;
|
||||
|
||||
hsStream* fRAMStream;
|
||||
|
||||
wchar* fWriteFileName;
|
||||
|
||||
enum OpenMode { kOpenRead, kOpenWrite, kOpenFail };
|
||||
OpenMode fOpenMode;
|
||||
|
||||
void IBufferFile();
|
||||
|
||||
UInt32 IRead(UInt32 bytes, void* buffer);
|
||||
|
||||
void IEncipher(UInt32* const v);
|
||||
void IDecipher(UInt32* const v);
|
||||
|
||||
bool IWriteEncypted(hsStream* sourceStream, const wchar* outputFile);
|
||||
|
||||
static bool ICheckMagicString(FILE* fp);
|
||||
|
||||
public:
|
||||
// If you don't pass in a key (4 UInt32's), the default one will be used
|
||||
plEncryptedStream(UInt32* key=nil);
|
||||
~plEncryptedStream();
|
||||
|
||||
virtual hsBool Open(const char* name, const char* mode = "rb");
|
||||
virtual hsBool Open(const wchar* name, const wchar* mode = L"rb");
|
||||
virtual hsBool Close();
|
||||
|
||||
virtual UInt32 Read(UInt32 byteCount, void* buffer);
|
||||
virtual UInt32 Write(UInt32 byteCount, const void* buffer);
|
||||
virtual hsBool AtEnd();
|
||||
virtual void Skip(UInt32 deltaByteCount);
|
||||
virtual void Rewind();
|
||||
virtual void FastFwd();
|
||||
virtual UInt32 GetEOF();
|
||||
|
||||
UInt32 GetActualFileSize() const { return fActualFileSize;}
|
||||
|
||||
static bool FileEncrypt(const char* fileName);
|
||||
static bool FileEncrypt(const wchar* fileName);
|
||||
static bool FileDecrypt(const char* fileName);
|
||||
static bool FileDecrypt(const wchar* fileName);
|
||||
|
||||
static bool IsEncryptedFile(const char* fileName);
|
||||
static bool IsEncryptedFile(const wchar* fileName);
|
||||
|
||||
// Attempts to create a read-binary stream for the requested file. If it's
|
||||
// encrypted, you'll get a plEncryptedStream, otherwise just a standard
|
||||
// hsUNIXStream. Remember to delete the stream when you're done with it.
|
||||
static hsStream* OpenEncryptedFile(const char* fileName, bool requireEncrypted = true, UInt32* cryptKey = nil);
|
||||
static hsStream* OpenEncryptedFile(const wchar* fileName, bool requireEncrypted = true, UInt32* cryptKey = nil);
|
||||
static hsStream* OpenEncryptedFileWrite(const char* fileName, UInt32* cryptKey = nil);
|
||||
static hsStream* OpenEncryptedFileWrite(const wchar* fileName, UInt32* cryptKey = nil);
|
||||
};
|
||||
|
||||
#endif // plEncryptedStream_h_inc
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef plEncryptedStream_h_inc
|
||||
#define plEncryptedStream_h_inc
|
||||
|
||||
#include "hsStream.h"
|
||||
|
||||
//
|
||||
// Encrypt a large file by running FileEncrypt on it. Small files can be done
|
||||
// in the usual way, but they will be in memory until Close is called. Files
|
||||
// will be decrypted on the fly during read.operations
|
||||
//
|
||||
class plEncryptedStream : public hsStream
|
||||
{
|
||||
protected:
|
||||
FILE* fRef;
|
||||
UInt32 fKey[4];
|
||||
|
||||
UInt32 fActualFileSize;
|
||||
|
||||
bool fBufferedStream;
|
||||
|
||||
hsStream* fRAMStream;
|
||||
|
||||
wchar* fWriteFileName;
|
||||
|
||||
enum OpenMode { kOpenRead, kOpenWrite, kOpenFail };
|
||||
OpenMode fOpenMode;
|
||||
|
||||
void IBufferFile();
|
||||
|
||||
UInt32 IRead(UInt32 bytes, void* buffer);
|
||||
|
||||
void IEncipher(UInt32* const v);
|
||||
void IDecipher(UInt32* const v);
|
||||
|
||||
bool IWriteEncypted(hsStream* sourceStream, const wchar* outputFile);
|
||||
|
||||
static bool ICheckMagicString(FILE* fp);
|
||||
|
||||
public:
|
||||
// If you don't pass in a key (4 UInt32's), the default one will be used
|
||||
plEncryptedStream(UInt32* key=nil);
|
||||
~plEncryptedStream();
|
||||
|
||||
virtual hsBool Open(const char* name, const char* mode = "rb");
|
||||
virtual hsBool Open(const wchar* name, const wchar* mode = L"rb");
|
||||
virtual hsBool Close();
|
||||
|
||||
virtual UInt32 Read(UInt32 byteCount, void* buffer);
|
||||
virtual UInt32 Write(UInt32 byteCount, const void* buffer);
|
||||
virtual hsBool AtEnd();
|
||||
virtual void Skip(UInt32 deltaByteCount);
|
||||
virtual void Rewind();
|
||||
virtual void FastFwd();
|
||||
virtual UInt32 GetEOF();
|
||||
|
||||
UInt32 GetActualFileSize() const { return fActualFileSize;}
|
||||
|
||||
static bool FileEncrypt(const char* fileName);
|
||||
static bool FileEncrypt(const wchar* fileName);
|
||||
static bool FileDecrypt(const char* fileName);
|
||||
static bool FileDecrypt(const wchar* fileName);
|
||||
|
||||
static bool IsEncryptedFile(const char* fileName);
|
||||
static bool IsEncryptedFile(const wchar* fileName);
|
||||
|
||||
// Attempts to create a read-binary stream for the requested file. If it's
|
||||
// encrypted, you'll get a plEncryptedStream, otherwise just a standard
|
||||
// hsUNIXStream. Remember to delete the stream when you're done with it.
|
||||
static hsStream* OpenEncryptedFile(const char* fileName, bool requireEncrypted = true, UInt32* cryptKey = nil);
|
||||
static hsStream* OpenEncryptedFile(const wchar* fileName, bool requireEncrypted = true, UInt32* cryptKey = nil);
|
||||
static hsStream* OpenEncryptedFileWrite(const char* fileName, UInt32* cryptKey = nil);
|
||||
static hsStream* OpenEncryptedFileWrite(const wchar* fileName, UInt32* cryptKey = nil);
|
||||
};
|
||||
|
||||
#endif // plEncryptedStream_h_inc
|
||||
|
Reference in New Issue
Block a user