mirror of
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Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,390 +1,390 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// //
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||||
// plDrawableSpans Header //
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||||
// //
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||||
// The base plDrawable derivative for ice (triangle list) //
|
||||
// drawables. Contains the basic structure for spans and the functions //
|
||||
// to deal with them. //
|
||||
// //
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||||
//// Version History /////////////////////////////////////////////////////////
|
||||
// //
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||||
// 4.3.2001 mcn - Created. //
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||||
// 5.3.2001 mcn - Completely revamped. Now plDrawableSpans *IS* the group //
|
||||
// of spans, and each span is either an icicle or patch. //
|
||||
// This eliminates the need entirely for separate drawables,//
|
||||
// at the cost of having to do a bit of extra work to //
|
||||
// maintain different types of spans in the same drawable. //
|
||||
// 4.20.2006 bob - Patches are long gone. Only icicle (or particle) spans //
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||||
// now.
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||||
// //
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||||
//////////////////////////////////////////////////////////////////////////////
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#ifndef _plDrawableSpans_h
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#define _plDrawableSpans_h
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#include "hsBitVector.h"
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||||
#include "hsTemplates.h"
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||||
#include "plDrawable.h"
|
||||
#include "hsBounds.h"
|
||||
#include "hsMatrix44.h"
|
||||
#include "plSpanTypes.h"
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|
||||
class plPipeline;
|
||||
class plMessage;
|
||||
class hsGMaterial;
|
||||
class plGeometrySpan;
|
||||
class plSpaceTree;
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||||
class plFogEnvironment;
|
||||
class plLightInfo;
|
||||
class plGBufferGroup;
|
||||
class plParticleCore;
|
||||
class plAccessSpan;
|
||||
class plAccessVtxSpan;
|
||||
class plAccessTriSpan;
|
||||
class plVisMgr;
|
||||
class plVisRegion;
|
||||
class plClusterGroup;
|
||||
|
||||
//// Class Definition ////////////////////////////////////////////////////////
|
||||
|
||||
class plDISpanIndex
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
kNone = 0x0,
|
||||
kMatrixOnly = 0x1,
|
||||
kDontTransformSpans = 0x2 // Only used for particle systems right now
|
||||
};
|
||||
UInt8 fFlags;
|
||||
hsTArray<UInt32> fIndices;
|
||||
|
||||
hsBool IsMatrixOnly() const { return 0 != (fFlags & kMatrixOnly); }
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||||
hsBool DontTransform() const { return 0 != ( fFlags & kDontTransformSpans ); }
|
||||
void Append(UInt32 i) { fIndices.Append(i); }
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||||
void Reset() { fFlags = kNone; fIndices.Reset(); }
|
||||
void SetCountAndZero(int c) { fIndices.SetCountAndZero(c); }
|
||||
UInt32 GetCount() const { return fIndices.GetCount(); }
|
||||
UInt32& operator[](int i) const { return fIndices[i]; }
|
||||
};
|
||||
|
||||
struct hsColorRGBA;
|
||||
|
||||
class plDrawableSpans : public plDrawable
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||||
{
|
||||
protected:
|
||||
|
||||
static const UInt32 kSpanTypeMask;
|
||||
static const UInt32 kSpanIDMask;
|
||||
static const UInt32 kSpanTypeIcicle;
|
||||
static const UInt32 kSpanTypeParticleSpan;
|
||||
|
||||
UInt32 fType;
|
||||
|
||||
hsBool fReadyToRender;
|
||||
|
||||
hsBounds3Ext fLocalBounds;
|
||||
hsBounds3Ext fWorldBounds;
|
||||
hsBounds3Ext fMaxWorldBounds;
|
||||
|
||||
hsMatrix44 fLocalToWorld;
|
||||
hsMatrix44 fWorldToLocal;
|
||||
|
||||
hsTArray<hsMatrix44> fLocalToWorlds;
|
||||
hsTArray<hsMatrix44> fWorldToLocals;
|
||||
|
||||
hsTArray<hsMatrix44> fLocalToBones;
|
||||
hsTArray<hsMatrix44> fBoneToLocals;
|
||||
|
||||
hsTArray<hsGMaterial *> fMaterials;
|
||||
|
||||
mutable plSpaceTree* fSpaceTree;
|
||||
|
||||
hsBitVector fVisSet; // the or of all our spans visset's. Doesn't have to be exact, just conservative.
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hsBitVector fVisNot; // same, but for visregions that exclude us.
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mutable hsBitVector fLastVisSet; // Last vis set we were evaluated against.
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mutable hsBitVector fLastVisNot; // Last exclusion set we were evaluated agains.
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hsBitVector fVisCache; // the enabled section of the space tree
|
||||
|
||||
hsTArray<plIcicle> fIcicles;
|
||||
hsTArray<plParticleSpan> fParticleSpans;
|
||||
|
||||
hsTArray<plSpan *> fSpans; // Pointers into the above two arrays
|
||||
hsTArray<UInt32> fSpanSourceIndices; // For volatile drawables only
|
||||
hsTArray<plGBufferGroup *> fGroups;
|
||||
hsTArray<plDISpanIndex*> fDIIndices;
|
||||
|
||||
UInt32 fProps;
|
||||
UInt32 fCriteria;
|
||||
plRenderLevel fRenderLevel;
|
||||
plLoadMask fLoadMask;
|
||||
|
||||
hsBool fRegisteredForRecreate, fNeedCleanup;
|
||||
hsBool fRegisteredForRender;
|
||||
|
||||
hsBitVector fParticleSpanVector;
|
||||
hsBitVector fBlendingSpanVector;
|
||||
hsBitVector fFakeBlendingSpanVector;
|
||||
|
||||
plKey fSceneNode;
|
||||
|
||||
hsBool fSettingMatIdxLock;
|
||||
|
||||
UInt32 fSkinTime;
|
||||
|
||||
/// Export-only members
|
||||
hsTArray<plGeometrySpan *> fSourceSpans;
|
||||
hsBool fOptimized;
|
||||
|
||||
virtual void IQuickSpaceTree( void ) const;
|
||||
|
||||
// Temp placeholder function. See code for comments.
|
||||
void IUpdateMatrixPaletteBoundsHack( );
|
||||
|
||||
void ICleanupMatrices();
|
||||
void IRemoveGarbage( void );
|
||||
void IAdjustSortData( plGBufferTriangle *triList, UInt32 count, UInt32 threshhold, Int32 delta );
|
||||
|
||||
// The following two functions return true if they create a new span, false if it's just an instance
|
||||
hsBool IConvertGeoSpanToVertexSpan( plGeometrySpan *geoSpan, plVertexSpan *span, int lod, plVertexSpan *instancedParent );
|
||||
hsBool IConvertGeoSpanToIcicle( plGeometrySpan *geoSpan, plIcicle *icicle, int lod, plIcicle *instancedParent = nil );
|
||||
|
||||
void IUpdateIcicleFromGeoSpan( plGeometrySpan *geoSpan, plIcicle *icicle );
|
||||
void IUpdateVertexSpanFromGeoSpan( plGeometrySpan *geoSpan, plVertexSpan *span );
|
||||
|
||||
UInt32 IXlateSpanProps( UInt32 props, hsBool xlateToSpan );
|
||||
|
||||
UInt32 IAddAMaterial( hsGMaterial *material );
|
||||
UInt32 IRefMaterial( UInt32 index );
|
||||
void ICheckToRemoveMaterial( UInt32 materialIdx );
|
||||
|
||||
// Annoying to need this, but necessary until materials can test for properties on any of their layers (might add in the future)
|
||||
hsBool ITestMatForSpecularity( hsGMaterial *mat );
|
||||
|
||||
void IAssignMatIdxToSpan( plSpan *span, hsGMaterial *mtl );
|
||||
|
||||
// Create the sorting data for a given span and flag it as sortable
|
||||
void ICheckSpanForSortable( UInt32 idx ) { if( !(fSpans[idx]->fProps & plSpan::kPropFacesSortable) )IMakeSpanSortable(idx); }
|
||||
void IMakeSpanSortable( UInt32 index );
|
||||
|
||||
/// Bit vector build thingies
|
||||
virtual void IBuildVectors( void );
|
||||
|
||||
hsBool IBoundsInvalid(const hsBounds3Ext& bnd) const;
|
||||
|
||||
/// EXPORT-ONLY FUNCTIONS
|
||||
// Packs the span indices
|
||||
void IPackSourceSpans( void );
|
||||
// Sort the spans
|
||||
void ISortSourceSpans( void );
|
||||
// Compare two spans for sorting
|
||||
short ICompareSpans( plGeometrySpan *span1, plGeometrySpan *span2 );
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||||
// Find a buffer group of the given format (returns its index into fGroups)
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||||
UInt8 IFindBufferGroup( UInt8 vtxFormat, UInt32 numVertsNeeded, int lod, hsBool vertVolatile, hsBool idxVolatile);
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||||
// Write a span to a stream
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||||
void IWriteSpan( hsStream *s, plSpan *span );
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||||
/// EXPORT-ONLY FUNCTIONS
|
||||
|
||||
/// DYNAMIC FUNCTIONS
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||||
plDISpanIndex *IFindDIIndices( UInt32 &index );
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||||
void IRebuildSpanArray( void );
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||||
plParticleSpan *ICreateParticleIcicle( hsGMaterial *material, plParticleSet *set );
|
||||
|
||||
virtual void SetKey(plKey k);
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||||
|
||||
public:
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||||
plDrawableSpans();
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||||
virtual ~plDrawableSpans();
|
||||
|
||||
CLASSNAME_REGISTER( plDrawableSpans );
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||||
GETINTERFACE_ANY( plDrawableSpans, plDrawable );
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||||
|
||||
virtual void SetNativeTransform(UInt32 idx, const hsMatrix44& l2w, const hsMatrix44& w2l);
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||||
virtual plDrawable& SetTransform( UInt32 index, const hsMatrix44& l2w, const hsMatrix44& w2l);
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||||
virtual const hsMatrix44& GetLocalToWorld( UInt32 index = (UInt32)-1 ) const;
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||||
virtual const hsMatrix44& GetWorldToLocal( UInt32 index = (UInt32)-1 ) const;
|
||||
|
||||
virtual plDrawable& SetProperty( UInt32 index, int prop, hsBool on );
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||||
virtual hsBool GetProperty( UInt32 index, int prop ) const;
|
||||
|
||||
virtual plDrawable& SetProperty( int prop, hsBool on );
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||||
virtual hsBool GetProperty( int prop ) const;
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||||
|
||||
virtual plDrawable& SetNativeProperty( int prop, hsBool on ) { if( on ) fProps |= prop; else fProps &= ~prop; return *this; }
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||||
virtual hsBool GetNativeProperty( int prop ) const { return ( fProps & prop ) ? true : false; }
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||||
|
||||
virtual plDrawable& SetNativeProperty( UInt32 index, int prop, hsBool on );
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||||
virtual hsBool GetNativeProperty( UInt32 index, int prop ) const;
|
||||
|
||||
virtual plDrawable& SetSubType( UInt32 index, plSubDrawableType t, hsBool on );
|
||||
virtual UInt32 GetSubType( UInt32 index ) const; // returns or of all spans with this index (index==-1 is all spans).
|
||||
|
||||
virtual UInt32 GetType( void ) const { return fType; }
|
||||
virtual void SetType( UInt32 type ) { fType = type; }
|
||||
|
||||
virtual void SetRenderLevel(const plRenderLevel& l);
|
||||
virtual const plRenderLevel& GetRenderLevel() const;
|
||||
|
||||
const hsBounds3Ext& GetLocalBounds( UInt32 index = (UInt32)-1 ) const;
|
||||
const hsBounds3Ext& GetWorldBounds( UInt32 index = (UInt32)-1 ) const;
|
||||
const hsBounds3Ext& GetMaxWorldBounds( UInt32 index = (UInt32)-1 ) const;
|
||||
|
||||
virtual void Read(hsStream* s, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* s, hsResMgr* mgr);
|
||||
|
||||
virtual plSpaceTree* GetSpaceTree() const { if(!fSpaceTree)IQuickSpaceTree(); return fSpaceTree; }
|
||||
virtual void SetSpaceTree(plSpaceTree* st) const;
|
||||
virtual void SetVisSet(plVisMgr* visMgr);
|
||||
virtual void SetDISpanVisSet(UInt32 diIndex, hsKeyedObject* reg, hsBool on);
|
||||
|
||||
virtual const plSpan *GetSpan( UInt32 index ) const { return fSpans[ index ]; }
|
||||
virtual const plSpan *GetSpan( UInt32 diIndex, UInt32 index ) const { return fSpans[ (*fDIIndices[ diIndex ])[ index ] ]; }
|
||||
virtual const UInt32 GetNumSpans( void ) const { return fSpans.GetCount(); }
|
||||
virtual const hsTArray<plSpan *> &GetSpanArray( void ) const { return fSpans; }
|
||||
|
||||
hsMatrix44* GetMatrixPalette(int baseMatrix) const { return &fLocalToWorlds[baseMatrix]; }
|
||||
const hsMatrix44& GetPaletteMatrix(int i) const { return fLocalToWorlds[i]; }
|
||||
void SetInitialBone(int i, const hsMatrix44& l2b, const hsMatrix44& b2l);
|
||||
|
||||
// Get the vertex buffer ref of a given group
|
||||
hsGDeviceRef *GetVertexRef( UInt32 group, UInt32 idx );
|
||||
// Get the index buffer ref of a given group
|
||||
hsGDeviceRef *GetIndexRef( UInt32 group, UInt32 idx );
|
||||
|
||||
// BufferGroups accessed only by Pipeline and it's close personal acquaintances.
|
||||
plGBufferGroup* GetBufferGroup(UInt32 i) const { return fGroups[i]; }
|
||||
UInt32 GetNumBufferGroups() const { return fGroups.GetCount(); }
|
||||
const hsTArray<plGeometrySpan*>& GetSourceSpans() const { return fSourceSpans; }
|
||||
|
||||
void DirtyVertexBuffer(UInt32 group, UInt32 idx);
|
||||
void DirtyIndexBuffer(UInt32 group, UInt32 idx);
|
||||
|
||||
// Prepare all internal data structures for rendering
|
||||
virtual void PrepForRender( plPipeline *p );
|
||||
void SetNotReadyToRender() { fReadyToRender = false; }
|
||||
|
||||
virtual hsBool MsgReceive( plMessage* msg );
|
||||
|
||||
// These two should only be called by the SceneNode
|
||||
virtual plKey GetSceneNode() const { return fSceneNode; }
|
||||
virtual void SetSceneNode(plKey newNode);
|
||||
|
||||
// Lookup a material in the material array
|
||||
hsGMaterial *GetMaterial( UInt32 index ) const { return ( ( index == (UInt32)-1 ) ? nil : fMaterials[ index ] ); }
|
||||
UInt32 GetNumMaterials( void ) const { return fMaterials.GetCount(); }
|
||||
|
||||
// Convert intermediate data into export/run-time-ready data
|
||||
virtual void Optimize( void );
|
||||
// Called by the sceneNode to determine if we match the criteria
|
||||
virtual hsBool DoIMatch( const plDrawableCriteria& crit );
|
||||
// To set the criteria that this ice fits
|
||||
void SetCriteria( const plDrawableCriteria& crit );
|
||||
|
||||
// Get a bitVector of the spans that are particle spans
|
||||
virtual hsBitVector const &GetParticleSpanVector( void ) const;
|
||||
|
||||
// Get a bitVector of the spans that are blending (i.e. numMatrices > 0)
|
||||
virtual hsBitVector const &GetBlendingSpanVector( void ) const;
|
||||
|
||||
// Set a single bit in the bitVector of spans that are blending
|
||||
virtual void SetBlendingSpanVectorBit( UInt32 bitNumber, hsBool on );
|
||||
|
||||
// Taking span index. DI Index doesn't make sense here, because one object's DI can dereference into many materials etc.
|
||||
virtual hsGMaterial* GetSubMaterial(int index) const;
|
||||
virtual hsBool GetSubVisDists(int index, hsScalar& minDist, hsScalar& maxDist) const; // return true if span invisible before minDist and/or after maxDist
|
||||
|
||||
// Used by the pipeline to keep from reskinning on multiple renders per frame.
|
||||
UInt32 GetSkinTime() const { return fSkinTime; }
|
||||
void SetSkinTime(UInt32 t) { fSkinTime = t; }
|
||||
|
||||
void UnPackCluster(plClusterGroup* cluster);
|
||||
|
||||
/// EXPORT-ONLY FUNCTIONS
|
||||
virtual UInt32 AddDISpans( hsTArray<plGeometrySpan *> &spans, UInt32 index = (UInt32)-1);
|
||||
virtual plDISpanIndex& GetDISpans( UInt32 index ) const;
|
||||
|
||||
// Data Access functions
|
||||
// Runtime
|
||||
hsPoint3& GetPosition(int spanIdx, int vtxIdx);
|
||||
hsVector3& GetNormal(int spanIdx, int vtxIdx);
|
||||
|
||||
UInt32 GetNumTris(int spanIdx);
|
||||
UInt16* GetIndexList(int spanIdx);
|
||||
|
||||
// Conversion (before geometryspans get tossed (at write)).
|
||||
UInt32 CvtGetNumVerts(int spanIdx) const;
|
||||
hsPoint3& CvtGetPosition(int spanIdx, int vtxIdx);
|
||||
hsVector3& CvtGetNormal(int spanIdx, int vtxIdx);
|
||||
|
||||
UInt32 CvtGetNumTris(int spanIdx);
|
||||
UInt16* CvtGetIndexList(int spanIdx);
|
||||
|
||||
plGeometrySpan* GetGeometrySpan(int spanIdx);
|
||||
|
||||
/// DYNAMIC FUNCTIONS
|
||||
virtual void RemoveDISpans( UInt32 index );
|
||||
virtual UInt32 AppendDISpans( hsTArray<plGeometrySpan *> &spans, UInt32 index = (UInt32)-1, hsBool clearSpansAfterAdd = true, hsBool doNotAddToSource = false, hsBool addToFront = false, int lod = 0 );
|
||||
virtual UInt32 RefreshDISpans( UInt32 diIndex );
|
||||
virtual UInt32 RefreshSpan( UInt32 srcSpanIndex );
|
||||
virtual void RemoveDIMatrixSpans(UInt32 index);
|
||||
virtual UInt32 AppendDIMatrixSpans(int n);
|
||||
virtual UInt32 FindBoneBaseMatrix(const hsTArray<hsMatrix44>& initL2B, hsBool searchAll) const;
|
||||
virtual UInt32 NewDIMatrixIndex();
|
||||
void SortSpan( UInt32 index, plPipeline *pipe );
|
||||
void SortVisibleSpans(const hsTArray<Int16>& visList, plPipeline* pipe);
|
||||
void SortVisibleSpansPartial(const hsTArray<Int16>& visList, plPipeline* pipe);
|
||||
void CleanUpGarbage( void ) { IRemoveGarbage(); }
|
||||
|
||||
/// Funky particle system functions
|
||||
virtual UInt32 CreateParticleSystem( UInt32 maxNumEmitters, UInt32 maxNumParticles, hsGMaterial *material );
|
||||
virtual void ResetParticleSystem( UInt32 index );
|
||||
virtual void AssignEmitterToParticleSystem( UInt32 index, plParticleEmitter *emitter );
|
||||
|
||||
/// SceneViewer only!
|
||||
void GetOrigGeometrySpans( UInt32 diIndex, hsTArray<plGeometrySpan *> &arrayToFill );
|
||||
void ClearAndSetMaterialCount(UInt32 count);
|
||||
};
|
||||
|
||||
|
||||
#endif // _plDrawableSpans_h
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// plDrawableSpans Header //
|
||||
// //
|
||||
// The base plDrawable derivative for ice (triangle list) //
|
||||
// drawables. Contains the basic structure for spans and the functions //
|
||||
// to deal with them. //
|
||||
// //
|
||||
//// Version History /////////////////////////////////////////////////////////
|
||||
// //
|
||||
// 4.3.2001 mcn - Created. //
|
||||
// 5.3.2001 mcn - Completely revamped. Now plDrawableSpans *IS* the group //
|
||||
// of spans, and each span is either an icicle or patch. //
|
||||
// This eliminates the need entirely for separate drawables,//
|
||||
// at the cost of having to do a bit of extra work to //
|
||||
// maintain different types of spans in the same drawable. //
|
||||
// 4.20.2006 bob - Patches are long gone. Only icicle (or particle) spans //
|
||||
// now.
|
||||
// //
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _plDrawableSpans_h
|
||||
#define _plDrawableSpans_h
|
||||
|
||||
|
||||
#include "hsBitVector.h"
|
||||
#include "hsTemplates.h"
|
||||
#include "plDrawable.h"
|
||||
#include "hsBounds.h"
|
||||
#include "hsMatrix44.h"
|
||||
#include "plSpanTypes.h"
|
||||
|
||||
class plPipeline;
|
||||
class plMessage;
|
||||
class hsGMaterial;
|
||||
class plGeometrySpan;
|
||||
class plSpaceTree;
|
||||
class plFogEnvironment;
|
||||
class plLightInfo;
|
||||
class plGBufferGroup;
|
||||
class plParticleCore;
|
||||
class plAccessSpan;
|
||||
class plAccessVtxSpan;
|
||||
class plAccessTriSpan;
|
||||
class plVisMgr;
|
||||
class plVisRegion;
|
||||
class plClusterGroup;
|
||||
|
||||
//// Class Definition ////////////////////////////////////////////////////////
|
||||
|
||||
class plDISpanIndex
|
||||
{
|
||||
public:
|
||||
enum {
|
||||
kNone = 0x0,
|
||||
kMatrixOnly = 0x1,
|
||||
kDontTransformSpans = 0x2 // Only used for particle systems right now
|
||||
};
|
||||
UInt8 fFlags;
|
||||
hsTArray<UInt32> fIndices;
|
||||
|
||||
hsBool IsMatrixOnly() const { return 0 != (fFlags & kMatrixOnly); }
|
||||
hsBool DontTransform() const { return 0 != ( fFlags & kDontTransformSpans ); }
|
||||
void Append(UInt32 i) { fIndices.Append(i); }
|
||||
void Reset() { fFlags = kNone; fIndices.Reset(); }
|
||||
void SetCountAndZero(int c) { fIndices.SetCountAndZero(c); }
|
||||
UInt32 GetCount() const { return fIndices.GetCount(); }
|
||||
UInt32& operator[](int i) const { return fIndices[i]; }
|
||||
};
|
||||
|
||||
struct hsColorRGBA;
|
||||
|
||||
class plDrawableSpans : public plDrawable
|
||||
{
|
||||
protected:
|
||||
|
||||
static const UInt32 kSpanTypeMask;
|
||||
static const UInt32 kSpanIDMask;
|
||||
static const UInt32 kSpanTypeIcicle;
|
||||
static const UInt32 kSpanTypeParticleSpan;
|
||||
|
||||
UInt32 fType;
|
||||
|
||||
hsBool fReadyToRender;
|
||||
|
||||
hsBounds3Ext fLocalBounds;
|
||||
hsBounds3Ext fWorldBounds;
|
||||
hsBounds3Ext fMaxWorldBounds;
|
||||
|
||||
hsMatrix44 fLocalToWorld;
|
||||
hsMatrix44 fWorldToLocal;
|
||||
|
||||
hsTArray<hsMatrix44> fLocalToWorlds;
|
||||
hsTArray<hsMatrix44> fWorldToLocals;
|
||||
|
||||
hsTArray<hsMatrix44> fLocalToBones;
|
||||
hsTArray<hsMatrix44> fBoneToLocals;
|
||||
|
||||
hsTArray<hsGMaterial *> fMaterials;
|
||||
|
||||
mutable plSpaceTree* fSpaceTree;
|
||||
|
||||
hsBitVector fVisSet; // the or of all our spans visset's. Doesn't have to be exact, just conservative.
|
||||
hsBitVector fVisNot; // same, but for visregions that exclude us.
|
||||
mutable hsBitVector fLastVisSet; // Last vis set we were evaluated against.
|
||||
mutable hsBitVector fLastVisNot; // Last exclusion set we were evaluated agains.
|
||||
hsBitVector fVisCache; // the enabled section of the space tree
|
||||
|
||||
hsTArray<plIcicle> fIcicles;
|
||||
hsTArray<plParticleSpan> fParticleSpans;
|
||||
|
||||
hsTArray<plSpan *> fSpans; // Pointers into the above two arrays
|
||||
hsTArray<UInt32> fSpanSourceIndices; // For volatile drawables only
|
||||
hsTArray<plGBufferGroup *> fGroups;
|
||||
hsTArray<plDISpanIndex*> fDIIndices;
|
||||
|
||||
UInt32 fProps;
|
||||
UInt32 fCriteria;
|
||||
plRenderLevel fRenderLevel;
|
||||
plLoadMask fLoadMask;
|
||||
|
||||
hsBool fRegisteredForRecreate, fNeedCleanup;
|
||||
hsBool fRegisteredForRender;
|
||||
|
||||
hsBitVector fParticleSpanVector;
|
||||
hsBitVector fBlendingSpanVector;
|
||||
hsBitVector fFakeBlendingSpanVector;
|
||||
|
||||
plKey fSceneNode;
|
||||
|
||||
hsBool fSettingMatIdxLock;
|
||||
|
||||
UInt32 fSkinTime;
|
||||
|
||||
/// Export-only members
|
||||
hsTArray<plGeometrySpan *> fSourceSpans;
|
||||
hsBool fOptimized;
|
||||
|
||||
virtual void IQuickSpaceTree( void ) const;
|
||||
|
||||
// Temp placeholder function. See code for comments.
|
||||
void IUpdateMatrixPaletteBoundsHack( );
|
||||
|
||||
void ICleanupMatrices();
|
||||
void IRemoveGarbage( void );
|
||||
void IAdjustSortData( plGBufferTriangle *triList, UInt32 count, UInt32 threshhold, Int32 delta );
|
||||
|
||||
// The following two functions return true if they create a new span, false if it's just an instance
|
||||
hsBool IConvertGeoSpanToVertexSpan( plGeometrySpan *geoSpan, plVertexSpan *span, int lod, plVertexSpan *instancedParent );
|
||||
hsBool IConvertGeoSpanToIcicle( plGeometrySpan *geoSpan, plIcicle *icicle, int lod, plIcicle *instancedParent = nil );
|
||||
|
||||
void IUpdateIcicleFromGeoSpan( plGeometrySpan *geoSpan, plIcicle *icicle );
|
||||
void IUpdateVertexSpanFromGeoSpan( plGeometrySpan *geoSpan, plVertexSpan *span );
|
||||
|
||||
UInt32 IXlateSpanProps( UInt32 props, hsBool xlateToSpan );
|
||||
|
||||
UInt32 IAddAMaterial( hsGMaterial *material );
|
||||
UInt32 IRefMaterial( UInt32 index );
|
||||
void ICheckToRemoveMaterial( UInt32 materialIdx );
|
||||
|
||||
// Annoying to need this, but necessary until materials can test for properties on any of their layers (might add in the future)
|
||||
hsBool ITestMatForSpecularity( hsGMaterial *mat );
|
||||
|
||||
void IAssignMatIdxToSpan( plSpan *span, hsGMaterial *mtl );
|
||||
|
||||
// Create the sorting data for a given span and flag it as sortable
|
||||
void ICheckSpanForSortable( UInt32 idx ) { if( !(fSpans[idx]->fProps & plSpan::kPropFacesSortable) )IMakeSpanSortable(idx); }
|
||||
void IMakeSpanSortable( UInt32 index );
|
||||
|
||||
/// Bit vector build thingies
|
||||
virtual void IBuildVectors( void );
|
||||
|
||||
hsBool IBoundsInvalid(const hsBounds3Ext& bnd) const;
|
||||
|
||||
/// EXPORT-ONLY FUNCTIONS
|
||||
// Packs the span indices
|
||||
void IPackSourceSpans( void );
|
||||
// Sort the spans
|
||||
void ISortSourceSpans( void );
|
||||
// Compare two spans for sorting
|
||||
short ICompareSpans( plGeometrySpan *span1, plGeometrySpan *span2 );
|
||||
// Find a buffer group of the given format (returns its index into fGroups)
|
||||
UInt8 IFindBufferGroup( UInt8 vtxFormat, UInt32 numVertsNeeded, int lod, hsBool vertVolatile, hsBool idxVolatile);
|
||||
// Write a span to a stream
|
||||
void IWriteSpan( hsStream *s, plSpan *span );
|
||||
/// EXPORT-ONLY FUNCTIONS
|
||||
|
||||
/// DYNAMIC FUNCTIONS
|
||||
plDISpanIndex *IFindDIIndices( UInt32 &index );
|
||||
void IRebuildSpanArray( void );
|
||||
plParticleSpan *ICreateParticleIcicle( hsGMaterial *material, plParticleSet *set );
|
||||
|
||||
virtual void SetKey(plKey k);
|
||||
|
||||
public:
|
||||
plDrawableSpans();
|
||||
virtual ~plDrawableSpans();
|
||||
|
||||
CLASSNAME_REGISTER( plDrawableSpans );
|
||||
GETINTERFACE_ANY( plDrawableSpans, plDrawable );
|
||||
|
||||
virtual void SetNativeTransform(UInt32 idx, const hsMatrix44& l2w, const hsMatrix44& w2l);
|
||||
virtual plDrawable& SetTransform( UInt32 index, const hsMatrix44& l2w, const hsMatrix44& w2l);
|
||||
virtual const hsMatrix44& GetLocalToWorld( UInt32 index = (UInt32)-1 ) const;
|
||||
virtual const hsMatrix44& GetWorldToLocal( UInt32 index = (UInt32)-1 ) const;
|
||||
|
||||
virtual plDrawable& SetProperty( UInt32 index, int prop, hsBool on );
|
||||
virtual hsBool GetProperty( UInt32 index, int prop ) const;
|
||||
|
||||
virtual plDrawable& SetProperty( int prop, hsBool on );
|
||||
virtual hsBool GetProperty( int prop ) const;
|
||||
|
||||
virtual plDrawable& SetNativeProperty( int prop, hsBool on ) { if( on ) fProps |= prop; else fProps &= ~prop; return *this; }
|
||||
virtual hsBool GetNativeProperty( int prop ) const { return ( fProps & prop ) ? true : false; }
|
||||
|
||||
virtual plDrawable& SetNativeProperty( UInt32 index, int prop, hsBool on );
|
||||
virtual hsBool GetNativeProperty( UInt32 index, int prop ) const;
|
||||
|
||||
virtual plDrawable& SetSubType( UInt32 index, plSubDrawableType t, hsBool on );
|
||||
virtual UInt32 GetSubType( UInt32 index ) const; // returns or of all spans with this index (index==-1 is all spans).
|
||||
|
||||
virtual UInt32 GetType( void ) const { return fType; }
|
||||
virtual void SetType( UInt32 type ) { fType = type; }
|
||||
|
||||
virtual void SetRenderLevel(const plRenderLevel& l);
|
||||
virtual const plRenderLevel& GetRenderLevel() const;
|
||||
|
||||
const hsBounds3Ext& GetLocalBounds( UInt32 index = (UInt32)-1 ) const;
|
||||
const hsBounds3Ext& GetWorldBounds( UInt32 index = (UInt32)-1 ) const;
|
||||
const hsBounds3Ext& GetMaxWorldBounds( UInt32 index = (UInt32)-1 ) const;
|
||||
|
||||
virtual void Read(hsStream* s, hsResMgr* mgr);
|
||||
virtual void Write(hsStream* s, hsResMgr* mgr);
|
||||
|
||||
virtual plSpaceTree* GetSpaceTree() const { if(!fSpaceTree)IQuickSpaceTree(); return fSpaceTree; }
|
||||
virtual void SetSpaceTree(plSpaceTree* st) const;
|
||||
virtual void SetVisSet(plVisMgr* visMgr);
|
||||
virtual void SetDISpanVisSet(UInt32 diIndex, hsKeyedObject* reg, hsBool on);
|
||||
|
||||
virtual const plSpan *GetSpan( UInt32 index ) const { return fSpans[ index ]; }
|
||||
virtual const plSpan *GetSpan( UInt32 diIndex, UInt32 index ) const { return fSpans[ (*fDIIndices[ diIndex ])[ index ] ]; }
|
||||
virtual const UInt32 GetNumSpans( void ) const { return fSpans.GetCount(); }
|
||||
virtual const hsTArray<plSpan *> &GetSpanArray( void ) const { return fSpans; }
|
||||
|
||||
hsMatrix44* GetMatrixPalette(int baseMatrix) const { return &fLocalToWorlds[baseMatrix]; }
|
||||
const hsMatrix44& GetPaletteMatrix(int i) const { return fLocalToWorlds[i]; }
|
||||
void SetInitialBone(int i, const hsMatrix44& l2b, const hsMatrix44& b2l);
|
||||
|
||||
// Get the vertex buffer ref of a given group
|
||||
hsGDeviceRef *GetVertexRef( UInt32 group, UInt32 idx );
|
||||
// Get the index buffer ref of a given group
|
||||
hsGDeviceRef *GetIndexRef( UInt32 group, UInt32 idx );
|
||||
|
||||
// BufferGroups accessed only by Pipeline and it's close personal acquaintances.
|
||||
plGBufferGroup* GetBufferGroup(UInt32 i) const { return fGroups[i]; }
|
||||
UInt32 GetNumBufferGroups() const { return fGroups.GetCount(); }
|
||||
const hsTArray<plGeometrySpan*>& GetSourceSpans() const { return fSourceSpans; }
|
||||
|
||||
void DirtyVertexBuffer(UInt32 group, UInt32 idx);
|
||||
void DirtyIndexBuffer(UInt32 group, UInt32 idx);
|
||||
|
||||
// Prepare all internal data structures for rendering
|
||||
virtual void PrepForRender( plPipeline *p );
|
||||
void SetNotReadyToRender() { fReadyToRender = false; }
|
||||
|
||||
virtual hsBool MsgReceive( plMessage* msg );
|
||||
|
||||
// These two should only be called by the SceneNode
|
||||
virtual plKey GetSceneNode() const { return fSceneNode; }
|
||||
virtual void SetSceneNode(plKey newNode);
|
||||
|
||||
// Lookup a material in the material array
|
||||
hsGMaterial *GetMaterial( UInt32 index ) const { return ( ( index == (UInt32)-1 ) ? nil : fMaterials[ index ] ); }
|
||||
UInt32 GetNumMaterials( void ) const { return fMaterials.GetCount(); }
|
||||
|
||||
// Convert intermediate data into export/run-time-ready data
|
||||
virtual void Optimize( void );
|
||||
// Called by the sceneNode to determine if we match the criteria
|
||||
virtual hsBool DoIMatch( const plDrawableCriteria& crit );
|
||||
// To set the criteria that this ice fits
|
||||
void SetCriteria( const plDrawableCriteria& crit );
|
||||
|
||||
// Get a bitVector of the spans that are particle spans
|
||||
virtual hsBitVector const &GetParticleSpanVector( void ) const;
|
||||
|
||||
// Get a bitVector of the spans that are blending (i.e. numMatrices > 0)
|
||||
virtual hsBitVector const &GetBlendingSpanVector( void ) const;
|
||||
|
||||
// Set a single bit in the bitVector of spans that are blending
|
||||
virtual void SetBlendingSpanVectorBit( UInt32 bitNumber, hsBool on );
|
||||
|
||||
// Taking span index. DI Index doesn't make sense here, because one object's DI can dereference into many materials etc.
|
||||
virtual hsGMaterial* GetSubMaterial(int index) const;
|
||||
virtual hsBool GetSubVisDists(int index, hsScalar& minDist, hsScalar& maxDist) const; // return true if span invisible before minDist and/or after maxDist
|
||||
|
||||
// Used by the pipeline to keep from reskinning on multiple renders per frame.
|
||||
UInt32 GetSkinTime() const { return fSkinTime; }
|
||||
void SetSkinTime(UInt32 t) { fSkinTime = t; }
|
||||
|
||||
void UnPackCluster(plClusterGroup* cluster);
|
||||
|
||||
/// EXPORT-ONLY FUNCTIONS
|
||||
virtual UInt32 AddDISpans( hsTArray<plGeometrySpan *> &spans, UInt32 index = (UInt32)-1);
|
||||
virtual plDISpanIndex& GetDISpans( UInt32 index ) const;
|
||||
|
||||
// Data Access functions
|
||||
// Runtime
|
||||
hsPoint3& GetPosition(int spanIdx, int vtxIdx);
|
||||
hsVector3& GetNormal(int spanIdx, int vtxIdx);
|
||||
|
||||
UInt32 GetNumTris(int spanIdx);
|
||||
UInt16* GetIndexList(int spanIdx);
|
||||
|
||||
// Conversion (before geometryspans get tossed (at write)).
|
||||
UInt32 CvtGetNumVerts(int spanIdx) const;
|
||||
hsPoint3& CvtGetPosition(int spanIdx, int vtxIdx);
|
||||
hsVector3& CvtGetNormal(int spanIdx, int vtxIdx);
|
||||
|
||||
UInt32 CvtGetNumTris(int spanIdx);
|
||||
UInt16* CvtGetIndexList(int spanIdx);
|
||||
|
||||
plGeometrySpan* GetGeometrySpan(int spanIdx);
|
||||
|
||||
/// DYNAMIC FUNCTIONS
|
||||
virtual void RemoveDISpans( UInt32 index );
|
||||
virtual UInt32 AppendDISpans( hsTArray<plGeometrySpan *> &spans, UInt32 index = (UInt32)-1, hsBool clearSpansAfterAdd = true, hsBool doNotAddToSource = false, hsBool addToFront = false, int lod = 0 );
|
||||
virtual UInt32 RefreshDISpans( UInt32 diIndex );
|
||||
virtual UInt32 RefreshSpan( UInt32 srcSpanIndex );
|
||||
virtual void RemoveDIMatrixSpans(UInt32 index);
|
||||
virtual UInt32 AppendDIMatrixSpans(int n);
|
||||
virtual UInt32 FindBoneBaseMatrix(const hsTArray<hsMatrix44>& initL2B, hsBool searchAll) const;
|
||||
virtual UInt32 NewDIMatrixIndex();
|
||||
void SortSpan( UInt32 index, plPipeline *pipe );
|
||||
void SortVisibleSpans(const hsTArray<Int16>& visList, plPipeline* pipe);
|
||||
void SortVisibleSpansPartial(const hsTArray<Int16>& visList, plPipeline* pipe);
|
||||
void CleanUpGarbage( void ) { IRemoveGarbage(); }
|
||||
|
||||
/// Funky particle system functions
|
||||
virtual UInt32 CreateParticleSystem( UInt32 maxNumEmitters, UInt32 maxNumParticles, hsGMaterial *material );
|
||||
virtual void ResetParticleSystem( UInt32 index );
|
||||
virtual void AssignEmitterToParticleSystem( UInt32 index, plParticleEmitter *emitter );
|
||||
|
||||
/// SceneViewer only!
|
||||
void GetOrigGeometrySpans( UInt32 diIndex, hsTArray<plGeometrySpan *> &arrayToFill );
|
||||
void ClearAndSetMaterialCount(UInt32 count);
|
||||
};
|
||||
|
||||
|
||||
#endif // _plDrawableSpans_h
|
||||
|
Reference in New Issue
Block a user