mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,178 +1,178 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plCutter_inc
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#define plCutter_inc
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#include "../pnFactory/plCreatable.h"
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#include "hsGeometry3.h"
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#include "hsTemplates.h"
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#include "hsBounds.h"
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#include "../plIntersect/plVolumeIsect.h"
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#include "hsColorRGBA.h"
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struct hsPoint3;
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struct hsVector3;
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class plPrintCollect;
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class plAccTriIterator;
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class plAccessSpan;
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class plCutoutHit
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{
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public:
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hsPoint3 fPos;
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hsVector3 fNorm;
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};
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class plCutoutVtx
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{
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public:
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plCutoutVtx& Init(const hsPoint3& p, const hsVector3& n, const hsColorRGBA& c) { fPos = p; fNorm = n; fColor = c; return *this; }
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hsPoint3 fPos;
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hsVector3 fNorm;
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hsColorRGBA fColor;
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hsPoint3 fUVW;
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};
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class plCutoutPoly
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{
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public:
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hsTArray<plCutoutVtx> fVerts;
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hsBool fBaseHasAlpha;
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};
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class plCutoutMiniVtx
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{
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public:
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hsPoint3 fPos;
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hsPoint3 fUVW;
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};
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class plFlatGridMesh
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{
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public:
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hsTArray<plCutoutMiniVtx> fVerts;
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hsTArray<UInt16> fIdx;
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void Reset() { fVerts.SetCount(0); fIdx.SetCount(0); }
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};
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class plCutter : public plCreatable
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{
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protected:
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// Permanent attributes
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hsScalar fLengthU;
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hsScalar fLengthV;
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hsScalar fLengthW;
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// Internal cached stuff
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hsScalar fDistU;
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hsScalar fDistV;
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hsScalar fDistW;
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hsVector3 fDirU;
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hsVector3 fDirV;
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hsVector3 fDirW;
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hsVector3 fBackDir;
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hsBounds3Ext fWorldBounds;
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plBoundsIsect fIsect;
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void IConstruct(hsTArray<plCutoutPoly>& dst, hsTArray<plCutoutVtx>& poly, hsBool baseHasAlpha) const;
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hsBool IPolyClip(hsTArray<plCutoutVtx>& poly, const hsPoint3 vPos[]) const;
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inline void ICutoutVtxHiU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxHiV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxHiW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxLoU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxLoV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxLoW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxMidV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxMidU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxMidW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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hsBool IFindHitPoint(const hsTArray<plCutoutVtx>& inPoly, plCutoutHit& hit) const;
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inline void ISetPosNorm(hsScalar parm, const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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void ICutoutTransformed(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
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void ICutoutConstHeight(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
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void ICutoutTransformedConstHeight(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
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public:
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plCutter() {}
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virtual ~plCutter() {}
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CLASSNAME_REGISTER( plCutter );
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GETINTERFACE_ANY( plCutter, plCreatable );
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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hsBool FindHitPoints(const hsTArray<plCutoutPoly>& src, hsTArray<plCutoutHit>& hits) const;
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hsBool FindHitPointsConstHeight(const hsTArray<plCutoutPoly>& src, hsTArray<plCutoutHit>& hits, hsScalar height) const;
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void Set(const hsPoint3& pos, const hsVector3& dir, const hsVector3& out, hsBool flip=false);
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void Cutout(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
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hsBool CutoutGrid(int nWid, int nLen, plFlatGridMesh& dst) const;
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void SetLength(const hsVector3& s) { fLengthU = s.fX; fLengthV = s.fY; fLengthW = s.fZ; }
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hsScalar GetLengthU() const { return fLengthU; }
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hsScalar GetLengthV() const { return fLengthV; }
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hsScalar GetLengthW() const { return fLengthW; }
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const hsBounds3Ext& GetWorldBounds() const { return fWorldBounds; }
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plBoundsIsect& GetIsect() { return fIsect; }
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hsVector3 GetBackDir() const { return fBackDir; }
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static hsBool MakeGrid(int nWid, int nLen, const hsPoint3& center, const hsVector3& halfU, const hsVector3& halfV, plFlatGridMesh& grid);
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};
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#endif // plCutter_inc
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
GNU General Public License for more details.
|
||||
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You should have received a copy of the GNU General Public License
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||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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||||
permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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||||
or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plCutter_inc
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#define plCutter_inc
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#include "../pnFactory/plCreatable.h"
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#include "hsGeometry3.h"
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#include "hsTemplates.h"
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#include "hsBounds.h"
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#include "../plIntersect/plVolumeIsect.h"
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#include "hsColorRGBA.h"
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struct hsPoint3;
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struct hsVector3;
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class plPrintCollect;
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class plAccTriIterator;
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class plAccessSpan;
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class plCutoutHit
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{
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public:
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hsPoint3 fPos;
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hsVector3 fNorm;
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};
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class plCutoutVtx
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{
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public:
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plCutoutVtx& Init(const hsPoint3& p, const hsVector3& n, const hsColorRGBA& c) { fPos = p; fNorm = n; fColor = c; return *this; }
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hsPoint3 fPos;
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hsVector3 fNorm;
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hsColorRGBA fColor;
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hsPoint3 fUVW;
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};
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class plCutoutPoly
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{
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public:
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hsTArray<plCutoutVtx> fVerts;
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hsBool fBaseHasAlpha;
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};
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class plCutoutMiniVtx
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{
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public:
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hsPoint3 fPos;
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hsPoint3 fUVW;
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};
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class plFlatGridMesh
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{
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public:
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hsTArray<plCutoutMiniVtx> fVerts;
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hsTArray<UInt16> fIdx;
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void Reset() { fVerts.SetCount(0); fIdx.SetCount(0); }
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};
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class plCutter : public plCreatable
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{
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protected:
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// Permanent attributes
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hsScalar fLengthU;
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hsScalar fLengthV;
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hsScalar fLengthW;
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// Internal cached stuff
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hsScalar fDistU;
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hsScalar fDistV;
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hsScalar fDistW;
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hsVector3 fDirU;
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hsVector3 fDirV;
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hsVector3 fDirW;
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hsVector3 fBackDir;
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hsBounds3Ext fWorldBounds;
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plBoundsIsect fIsect;
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void IConstruct(hsTArray<plCutoutPoly>& dst, hsTArray<plCutoutVtx>& poly, hsBool baseHasAlpha) const;
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hsBool IPolyClip(hsTArray<plCutoutVtx>& poly, const hsPoint3 vPos[]) const;
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inline void ICutoutVtxHiU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxHiV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxHiW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxLoU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxLoV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxLoW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxMidV(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxMidU(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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inline void ICutoutVtxMidW(const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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hsBool IFindHitPoint(const hsTArray<plCutoutVtx>& inPoly, plCutoutHit& hit) const;
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inline void ISetPosNorm(hsScalar parm, const plCutoutVtx& inVtx, const plCutoutVtx& outVtx, plCutoutVtx& dst) const;
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void ICutoutTransformed(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
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void ICutoutConstHeight(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
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void ICutoutTransformedConstHeight(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
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public:
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plCutter() {}
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virtual ~plCutter() {}
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CLASSNAME_REGISTER( plCutter );
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GETINTERFACE_ANY( plCutter, plCreatable );
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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hsBool FindHitPoints(const hsTArray<plCutoutPoly>& src, hsTArray<plCutoutHit>& hits) const;
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hsBool FindHitPointsConstHeight(const hsTArray<plCutoutPoly>& src, hsTArray<plCutoutHit>& hits, hsScalar height) const;
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void Set(const hsPoint3& pos, const hsVector3& dir, const hsVector3& out, hsBool flip=false);
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void Cutout(plAccessSpan& src, hsTArray<plCutoutPoly>& dst) const;
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hsBool CutoutGrid(int nWid, int nLen, plFlatGridMesh& dst) const;
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void SetLength(const hsVector3& s) { fLengthU = s.fX; fLengthV = s.fY; fLengthW = s.fZ; }
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hsScalar GetLengthU() const { return fLengthU; }
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hsScalar GetLengthV() const { return fLengthV; }
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hsScalar GetLengthW() const { return fLengthW; }
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const hsBounds3Ext& GetWorldBounds() const { return fWorldBounds; }
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plBoundsIsect& GetIsect() { return fIsect; }
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hsVector3 GetBackDir() const { return fBackDir; }
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static hsBool MakeGrid(int nWid, int nLen, const hsPoint3& center, const hsVector3& halfU, const hsVector3& halfV, plFlatGridMesh& grid);
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};
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#endif // plCutter_inc
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|
Reference in New Issue
Block a user