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Change all CRLF-text files to LF-text files
to match H'uru for patching
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@ -1,82 +1,82 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plOneShotMod_INC
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#define plOneShotMod_INC
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#include "../pnModifier/plMultiModifier.h"
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#include "../pnMessage/plMessage.h"
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// PLONESHOTMOD
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// A one shot
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// - suspends user input
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// - moves the avatar to a specific position
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// - plays a specific animation
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// - returns control to the user from the final position of the animation
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// This modifier holds the information that the avatar needs to do that.
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class plOneShotMod : public plMultiModifier
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{
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protected:
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) {return true;}
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char * fAnimName; // the name of the animation associated with this one-shot
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hsBool fDrivable; // whether the user can control the position of the animation
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hsBool fReversable; // whether the user can back up the animation (fDrivable must be true as well)
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float fSeekDuration; // how long to take to get to the seek point (??? should this be speed instead?)
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float fSmartSeek; // use smart seek to walk to the seek point?
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hsBool fNoSeek;
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public:
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plOneShotMod();
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plOneShotMod(const char *animName, hsBool drivable, hsBool reversable, float seekDuration, hsBool smartSeek,hsBool noSeek = false);
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virtual ~plOneShotMod();
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void Init(const char *animName, hsBool drivable, hsBool reversable, float seekDuration, hsBool smartSeek, hsBool noSeek = false);
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CLASSNAME_REGISTER( plOneShotMod );
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GETINTERFACE_ANY( plOneShotMod, plMultiModifier );
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virtual void AddTarget(plSceneObject* so);
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hsBool MsgReceive(plMessage* msg);
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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};
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#endif
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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Additional permissions under GNU GPL version 3 section 7
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|
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
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||||
non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plOneShotMod_INC
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#define plOneShotMod_INC
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#include "../pnModifier/plMultiModifier.h"
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#include "../pnMessage/plMessage.h"
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// PLONESHOTMOD
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// A one shot
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// - suspends user input
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// - moves the avatar to a specific position
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// - plays a specific animation
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// - returns control to the user from the final position of the animation
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// This modifier holds the information that the avatar needs to do that.
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class plOneShotMod : public plMultiModifier
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{
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protected:
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) {return true;}
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char * fAnimName; // the name of the animation associated with this one-shot
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hsBool fDrivable; // whether the user can control the position of the animation
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hsBool fReversable; // whether the user can back up the animation (fDrivable must be true as well)
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float fSeekDuration; // how long to take to get to the seek point (??? should this be speed instead?)
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float fSmartSeek; // use smart seek to walk to the seek point?
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hsBool fNoSeek;
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public:
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plOneShotMod();
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plOneShotMod(const char *animName, hsBool drivable, hsBool reversable, float seekDuration, hsBool smartSeek,hsBool noSeek = false);
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virtual ~plOneShotMod();
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void Init(const char *animName, hsBool drivable, hsBool reversable, float seekDuration, hsBool smartSeek, hsBool noSeek = false);
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CLASSNAME_REGISTER( plOneShotMod );
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GETINTERFACE_ANY( plOneShotMod, plMultiModifier );
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virtual void AddTarget(plSceneObject* so);
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hsBool MsgReceive(plMessage* msg);
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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};
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#endif
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