mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Change all CRLF-text files to LF-text files
to match H'uru for patching
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@ -1,103 +1,103 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLAVBRAIN_INC
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#define PLAVBRAIN_INC
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#include "plAGModifier.h"
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#include "hsTypes.h"
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#include "hsTemplates.h"
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#include "hsBitVector.h"
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#include "hsGeometry3.h"
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#include "hsResMgr.h"
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#include "../pnNetCommon/plSynchedObject.h"
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#pragma warning(disable: 4284)
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#include <deque>
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class plArmatureModBase;
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class plArmatureBehavior;
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class plHKAction;
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class plAvTask;
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class plAvTaskMsg;
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class plDebugText;
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class plArmatureBrain : public plCreatable
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{
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public:
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plArmatureBrain();
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virtual ~plArmatureBrain();
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CLASSNAME_REGISTER( plArmatureBrain );
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GETINTERFACE_ANY( plArmatureBrain, plCreatable );
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virtual hsBool Apply(double timeNow, hsScalar elapsed);
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virtual void Activate(plArmatureModBase *armature);
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virtual void Deactivate() {}
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virtual void Suspend() {}
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virtual void Resume() {}
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virtual void Spawn(double timeNow) {}
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virtual void OnBehaviorStop(UInt8 index) {}
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virtual hsBool LeaveAge();
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virtual hsBool IsRunningTask() const;
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virtual void QueueTask(plAvTask *task);
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virtual void DumpToDebugDisplay(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt) {}
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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virtual hsBool MsgReceive(plMessage *msg);
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protected:
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virtual void IProcessTasks(double time, hsScalar elapsed);
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virtual hsBool IHandleTaskMsg(plAvTaskMsg *msg);
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typedef std::deque<plAvTask *> plAvTaskQueue;
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plAvTaskQueue fTaskQueue; // FIFO queue of tasks we're working on
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plAvTask *fCurTask; // the task we're working on right now
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plArmatureModBase *fArmature;
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plArmatureMod *fAvMod;
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hsTArray<plArmatureBehavior*> fBehaviors;
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};
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#endif
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
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Additional permissions under GNU GPL version 3 section 7
|
||||
|
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If you modify this Program, or any covered work, by linking or
|
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLAVBRAIN_INC
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#define PLAVBRAIN_INC
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#include "plAGModifier.h"
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#include "hsTypes.h"
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#include "hsTemplates.h"
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#include "hsBitVector.h"
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#include "hsGeometry3.h"
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#include "hsResMgr.h"
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#include "../pnNetCommon/plSynchedObject.h"
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#pragma warning(disable: 4284)
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#include <deque>
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class plArmatureModBase;
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class plArmatureBehavior;
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class plHKAction;
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class plAvTask;
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class plAvTaskMsg;
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class plDebugText;
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class plArmatureBrain : public plCreatable
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{
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public:
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plArmatureBrain();
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virtual ~plArmatureBrain();
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CLASSNAME_REGISTER( plArmatureBrain );
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GETINTERFACE_ANY( plArmatureBrain, plCreatable );
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virtual hsBool Apply(double timeNow, hsScalar elapsed);
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virtual void Activate(plArmatureModBase *armature);
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virtual void Deactivate() {}
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virtual void Suspend() {}
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virtual void Resume() {}
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virtual void Spawn(double timeNow) {}
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virtual void OnBehaviorStop(UInt8 index) {}
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virtual hsBool LeaveAge();
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virtual hsBool IsRunningTask() const;
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virtual void QueueTask(plAvTask *task);
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virtual void DumpToDebugDisplay(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt) {}
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virtual void Write(hsStream *stream, hsResMgr *mgr);
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virtual void Read(hsStream *stream, hsResMgr *mgr);
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virtual hsBool MsgReceive(plMessage *msg);
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protected:
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virtual void IProcessTasks(double time, hsScalar elapsed);
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virtual hsBool IHandleTaskMsg(plAvTaskMsg *msg);
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typedef std::deque<plAvTask *> plAvTaskQueue;
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plAvTaskQueue fTaskQueue; // FIFO queue of tasks we're working on
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plAvTask *fCurTask; // the task we're working on right now
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plArmatureModBase *fArmature;
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plArmatureMod *fAvMod;
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hsTArray<plArmatureBehavior*> fBehaviors;
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};
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#endif
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