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0
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-19 19:59:09 +00:00

Change all CRLF-text files to LF-text files

to match H'uru for patching
This commit is contained in:
rarified
2021-01-28 12:08:00 -07:00
parent 6ae3df25f5
commit a553708b5b
3385 changed files with 1112046 additions and 1112046 deletions

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@ -1,52 +1,52 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_INTERN_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_INTERN_H
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_INTERN_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Intern.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_INTERN_H

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@ -1,68 +1,68 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PCH_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PCH_H
#include "pnUtils/pnUtils.h"
#include "pnNetBase/pnNetBase.h"
#include "pnAsyncCore/pnAsyncCore.h"
#include "pnNetCli/pnNetCli.h"
#ifdef SERVER
#include "pnIni/pnIni.h"
#include "../ServerLib/psUtils/psUtils.h" // for SrvMsgHeader, ugh
#endif
#include "Private/pnNpAllIncludes.h"
#include "Intern.h"
#include <malloc.h>
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PCH_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Pch.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PCH_H
#include "pnUtils/pnUtils.h"
#include "pnNetBase/pnNetBase.h"
#include "pnAsyncCore/pnAsyncCore.h"
#include "pnNetCli/pnNetCli.h"
#ifdef SERVER
#include "pnIni/pnIni.h"
#include "../ServerLib/psUtils/psUtils.h" // for SrvMsgHeader, ugh
#endif
#include "Private/pnNpAllIncludes.h"
#include "Intern.h"
#include <malloc.h>

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@ -1,122 +1,122 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.cpp
*
***/
#define USES_PROTOCOL_CLI2CSR
#include "../../../Pch.h"
#pragma hdrstop
namespace Cli2Csr {
/*****************************************************************************
*
* Cli2Csr message field definitions
*
***/
static const NetMsgField kPingRequestFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldTimeMs, // pingTimeMs
NET_MSG_FIELD_VAR_COUNT(1, 64 * 1024), // payloadBytes
NET_MSG_FIELD_VAR_PTR(), // payload
};
static const NetMsgField kRegisterRequestFields[] = {
kNetMsgFieldTransId, // transId
};
static const NetMsgField kLoginRequestFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_DWORD(), // clientChallenge
kNetMsgFieldAccountName, // csrName
kNetMsgFieldShaDigest, // challenge
};
/*****************************************************************************
*
* Csr2Cli message field definitions
*
***/
static const NetMsgField kPingReplyFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldTimeMs, // pingTimeMs
NET_MSG_FIELD_VAR_COUNT(1, 64 * 1024), // payloadBytes
NET_MSG_FIELD_VAR_PTR(), // payload
};
static const NetMsgField kRegisterReplyFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_DWORD(), // serverChallenge
NET_MSG_FIELD_DWORD(), // latestBuildId
};
static const NetMsgField kLoginReplyFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldENetError, // result
kNetMsgFieldUuid, // csrId
NET_MSG_FIELD_DWORD(), // csrFlags
};
} using namespace Cli2Csr;
/*****************************************************************************
*
* Exports
*
***/
const NetMsg kNetMsg_Cli2Csr_PingRequest = NET_MSG(kCli2Csr_PingRequest, kPingRequestFields);
const NetMsg kNetMsg_Cli2Csr_RegisterRequest = NET_MSG(kCli2Csr_RegisterRequest, kRegisterRequestFields);
const NetMsg kNetMsg_Cli2Csr_LoginRequest = NET_MSG(kCli2Csr_LoginRequest, kLoginRequestFields);
const NetMsg kNetMsg_Csr2Cli_PingReply = NET_MSG(kCsr2Cli_PingReply, kPingReplyFields);
const NetMsg kNetMsg_Csr2Cli_RegisterReply = NET_MSG(kCsr2Cli_RegisterReply, kRegisterReplyFields);
const NetMsg kNetMsg_Csr2Cli_LoginReply = NET_MSG(kCsr2Cli_LoginReply, kLoginReplyFields);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.cpp
*
***/
#define USES_PROTOCOL_CLI2CSR
#include "../../../Pch.h"
#pragma hdrstop
namespace Cli2Csr {
/*****************************************************************************
*
* Cli2Csr message field definitions
*
***/
static const NetMsgField kPingRequestFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldTimeMs, // pingTimeMs
NET_MSG_FIELD_VAR_COUNT(1, 64 * 1024), // payloadBytes
NET_MSG_FIELD_VAR_PTR(), // payload
};
static const NetMsgField kRegisterRequestFields[] = {
kNetMsgFieldTransId, // transId
};
static const NetMsgField kLoginRequestFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_DWORD(), // clientChallenge
kNetMsgFieldAccountName, // csrName
kNetMsgFieldShaDigest, // challenge
};
/*****************************************************************************
*
* Csr2Cli message field definitions
*
***/
static const NetMsgField kPingReplyFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldTimeMs, // pingTimeMs
NET_MSG_FIELD_VAR_COUNT(1, 64 * 1024), // payloadBytes
NET_MSG_FIELD_VAR_PTR(), // payload
};
static const NetMsgField kRegisterReplyFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_DWORD(), // serverChallenge
NET_MSG_FIELD_DWORD(), // latestBuildId
};
static const NetMsgField kLoginReplyFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldENetError, // result
kNetMsgFieldUuid, // csrId
NET_MSG_FIELD_DWORD(), // csrFlags
};
} using namespace Cli2Csr;
/*****************************************************************************
*
* Exports
*
***/
const NetMsg kNetMsg_Cli2Csr_PingRequest = NET_MSG(kCli2Csr_PingRequest, kPingRequestFields);
const NetMsg kNetMsg_Cli2Csr_RegisterRequest = NET_MSG(kCli2Csr_RegisterRequest, kRegisterRequestFields);
const NetMsg kNetMsg_Cli2Csr_LoginRequest = NET_MSG(kCli2Csr_LoginRequest, kLoginRequestFields);
const NetMsg kNetMsg_Csr2Cli_PingReply = NET_MSG(kCsr2Cli_PingReply, kPingReplyFields);
const NetMsg kNetMsg_Csr2Cli_RegisterReply = NET_MSG(kCsr2Cli_RegisterReply, kRegisterReplyFields);
const NetMsg kNetMsg_Csr2Cli_LoginReply = NET_MSG(kCsr2Cli_LoginReply, kLoginReplyFields);

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@ -1,178 +1,178 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2CSR_PNNPCLI2CSR_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2CSR_PNNPCLI2CSR_H
/*****************************************************************************
*
* kNetProtocolCli2Csr message ids
*
***/
// Because SrvCsr must remain backward compatible with all client builds,
// the following enum values may never change under any circumstances.
//============================================================================
// Cli2Csr
enum {
// Misc
kCli2Csr_PingRequest = 0,
// Encrypt
kCli2Csr_RegisterRequest = 1,
// Login
kCli2Csr_LoginRequest = 2,
// Patch
kCli2Csr_PatchRequest = 3,
kNumCli2CsrMessages
};
COMPILER_ASSERT_HEADER(Cli2Scr, kNumCli2CsrMessages <= (word)-1);
//============================================================================
// Csr2Cli
enum {
// Misc
kCsr2Cli_PingReply = 0,
// Encrypt
kCsr2Cli_RegisterReply = 1,
// Login
kCsr2Cli_LoginReply = 2,
// Patch
kCli2Csr_PatchReply = 3,
kNumCsr2CliMessages
};
COMPILER_ASSERT_HEADER(Cli2Scr, kNumCsr2CliMessages <= (word)-1);
/*****************************************************************************
*
* Networked structures
*
***/
#include <PshPack1.h>
//============================================================================
// Connect packet
struct Cli2Csr_ConnData {
dword dataBytes;
};
struct Cli2Csr_Connect {
AsyncSocketConnectPacket hdr;
Cli2Csr_ConnData data;
};
//============================================================================
// Message header
struct Cli2Csr_MsgHeader {
dword messageId;
dword transId;
};
//============================================================================
// Cli --> Csr message structures
// PingRequest
extern const NetMsg kNetMsg_Cli2Csr_PingRequest;
struct Cli2Csr_PingRequest : Cli2Csr_MsgHeader {
dword pingTimeMs;
dword payloadBytes;
byte payload[1]; // [payloadBytes]
};
// RegisterRequest
extern const NetMsg kNetMsg_Cli2Csr_RegisterRequest;
struct Cli2Csr_RegisterRequest : Cli2Csr_MsgHeader {
};
// LoginRequest
extern const NetMsg kNetMsg_Cli2Csr_LoginRequest;
struct Cli2Csr_LoginRequest : Cli2Csr_MsgHeader {
dword clientChallenge;
wchar csrName[kMaxAccountNameLength];
ShaDigest challengeHash;
};
//============================================================================
// Csr --> Cli message structures
// PingReply
extern const NetMsg kNetMsg_Csr2Cli_PingReply;
struct Csr2Cli_PingReply : Cli2Csr_MsgHeader {
dword pingTimeMs;
dword payloadBytes;
byte payload[1]; // [payloadBytes]
};
// RegisterReply
extern const NetMsg kNetMsg_Csr2Cli_RegisterReply;
struct Csr2Cli_RegisterReply : Cli2Csr_MsgHeader {
dword serverChallenge;
dword csrBuildId; // buildId of the latest csr client
};
// LoginReply
extern const NetMsg kNetMsg_Csr2Cli_LoginReply;
struct Csr2Cli_LoginReply : Cli2Csr_MsgHeader {
ENetError result;
Uuid csrId;
dword csrFlags;
};
#include <PopPack.h>
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2CSR_PNNPCLI2CSR_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Csr/pnNpCli2Csr.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2CSR_PNNPCLI2CSR_H
/*****************************************************************************
*
* kNetProtocolCli2Csr message ids
*
***/
// Because SrvCsr must remain backward compatible with all client builds,
// the following enum values may never change under any circumstances.
//============================================================================
// Cli2Csr
enum {
// Misc
kCli2Csr_PingRequest = 0,
// Encrypt
kCli2Csr_RegisterRequest = 1,
// Login
kCli2Csr_LoginRequest = 2,
// Patch
kCli2Csr_PatchRequest = 3,
kNumCli2CsrMessages
};
COMPILER_ASSERT_HEADER(Cli2Scr, kNumCli2CsrMessages <= (word)-1);
//============================================================================
// Csr2Cli
enum {
// Misc
kCsr2Cli_PingReply = 0,
// Encrypt
kCsr2Cli_RegisterReply = 1,
// Login
kCsr2Cli_LoginReply = 2,
// Patch
kCli2Csr_PatchReply = 3,
kNumCsr2CliMessages
};
COMPILER_ASSERT_HEADER(Cli2Scr, kNumCsr2CliMessages <= (word)-1);
/*****************************************************************************
*
* Networked structures
*
***/
#include <PshPack1.h>
//============================================================================
// Connect packet
struct Cli2Csr_ConnData {
dword dataBytes;
};
struct Cli2Csr_Connect {
AsyncSocketConnectPacket hdr;
Cli2Csr_ConnData data;
};
//============================================================================
// Message header
struct Cli2Csr_MsgHeader {
dword messageId;
dword transId;
};
//============================================================================
// Cli --> Csr message structures
// PingRequest
extern const NetMsg kNetMsg_Cli2Csr_PingRequest;
struct Cli2Csr_PingRequest : Cli2Csr_MsgHeader {
dword pingTimeMs;
dword payloadBytes;
byte payload[1]; // [payloadBytes]
};
// RegisterRequest
extern const NetMsg kNetMsg_Cli2Csr_RegisterRequest;
struct Cli2Csr_RegisterRequest : Cli2Csr_MsgHeader {
};
// LoginRequest
extern const NetMsg kNetMsg_Cli2Csr_LoginRequest;
struct Cli2Csr_LoginRequest : Cli2Csr_MsgHeader {
dword clientChallenge;
wchar csrName[kMaxAccountNameLength];
ShaDigest challengeHash;
};
//============================================================================
// Csr --> Cli message structures
// PingReply
extern const NetMsg kNetMsg_Csr2Cli_PingReply;
struct Csr2Cli_PingReply : Cli2Csr_MsgHeader {
dword pingTimeMs;
dword payloadBytes;
byte payload[1]; // [payloadBytes]
};
// RegisterReply
extern const NetMsg kNetMsg_Csr2Cli_RegisterReply;
struct Csr2Cli_RegisterReply : Cli2Csr_MsgHeader {
dword serverChallenge;
dword csrBuildId; // buildId of the latest csr client
};
// LoginReply
extern const NetMsg kNetMsg_Csr2Cli_LoginReply;
struct Csr2Cli_LoginReply : Cli2Csr_MsgHeader {
ENetError result;
Uuid csrId;
dword csrFlags;
};
#include <PopPack.h>

View File

@ -1,50 +1,50 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp
*
***/
#define USES_PROTOCOL_CLI2FILE
#include "../../../Pch.h"
#pragma hdrstop
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.cpp
*
***/
#define USES_PROTOCOL_CLI2FILE
#include "../../../Pch.h"
#pragma hdrstop

View File

@ -1,211 +1,211 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2FILE_PNNPCLI2FILE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2FILE_PNNPCLI2FILE_H
// Because SrvFile must remain backward compatible with all client builds,
// the following enum values may never change under any circumstances.
// kNetProtocolCli2File messages
enum {
// Global
kCli2File_PingRequest = 0,
// File server-related
kCli2File_BuildIdRequest = 10,
// 11 through 19 skipped
// Cache-related
kCli2File_ManifestRequest = 20,
kCli2File_FileDownloadRequest = 21,
kCli2File_ManifestEntryAck = 22,
kCli2File_FileDownloadChunkAck = 23,
// 24 through 29 skipped
kCli2File_UNUSED_1 = 30,
};
enum {
// Global
kFile2Cli_PingReply = 0,
// File server-related
kFile2Cli_BuildIdReply = 10,
kFile2Cli_BuildIdUpdate = 11,
// 12 through 19 skipped
// Cache-related
kFile2Cli_ManifestReply = 20,
kFile2Cli_FileDownloadReply = 21,
// 22 through 29 skipped
kFile2Cli_UNUSED_1 = 30,
};
// we have a constant build id so all clients can connect to us, no matter what version
static const unsigned kFileSrvBuildId = 0;
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Cli2File connect packet
*
***/
struct Cli2File_ConnData {
dword dataBytes;
dword buildId;
unsigned serverType;
};
struct Cli2File_Connect {
AsyncSocketConnectPacket hdr;
Cli2File_ConnData data;
};
struct Cli2File_MsgHeader {
dword messageBytes;
dword messageId;
};
/*****************************************************************************
*
* Cli2File message structures
*
***/
// PingRequest
struct Cli2File_PingRequest : Cli2File_MsgHeader {
dword pingTimeMs;
};
// BuildIdRequest
struct Cli2File_BuildIdRequest : Cli2File_MsgHeader {
dword transId;
};
// ManifestRequest
struct Cli2File_ManifestRequest : Cli2File_MsgHeader {
dword transId;
wchar group[MAX_PATH];
unsigned buildId; // 0 = newest
};
struct Cli2File_ManifestEntryAck : Cli2File_MsgHeader {
dword transId;
dword readerId;
};
// FileDownloadRequest
struct Cli2File_FileDownloadRequest : Cli2File_MsgHeader {
dword transId;
wchar filename[MAX_PATH];
unsigned buildId; // 0 = newest
};
struct Cli2File_FileDownloadChunkAck : Cli2File_MsgHeader {
dword transId;
dword readerId;
};
/*****************************************************************************
*
* File2Cli message structures
*
***/
// PingReply
struct File2Cli_PingReply : Cli2File_MsgHeader {
dword pingTimeMs;
};
// BuildIdReply
struct File2Cli_BuildIdReply : Cli2File_MsgHeader {
dword transId;
ENetError result;
unsigned buildId;
};
// BuildIdUpdate
struct File2Cli_BuildIdUpdate : Cli2File_MsgHeader {
unsigned buildId;
};
// ManifestReply
struct File2Cli_ManifestReply : Cli2File_MsgHeader {
dword transId;
ENetError result;
dword readerId;
dword numFiles; // total number of files
dword wcharCount; // size of the buffer
wchar manifestData[1]; // manifestData[wcharCount], actually
};
// FileDownloadReply
struct File2Cli_FileDownloadReply : Cli2File_MsgHeader {
dword transId;
ENetError result;
dword readerId;
dword totalFileSize;
dword byteCount;
byte fileData[1]; // fileData[byteCount], actually
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2FILE_PNNPCLI2FILE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2File/pnNpCli2File.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2FILE_PNNPCLI2FILE_H
// Because SrvFile must remain backward compatible with all client builds,
// the following enum values may never change under any circumstances.
// kNetProtocolCli2File messages
enum {
// Global
kCli2File_PingRequest = 0,
// File server-related
kCli2File_BuildIdRequest = 10,
// 11 through 19 skipped
// Cache-related
kCli2File_ManifestRequest = 20,
kCli2File_FileDownloadRequest = 21,
kCli2File_ManifestEntryAck = 22,
kCli2File_FileDownloadChunkAck = 23,
// 24 through 29 skipped
kCli2File_UNUSED_1 = 30,
};
enum {
// Global
kFile2Cli_PingReply = 0,
// File server-related
kFile2Cli_BuildIdReply = 10,
kFile2Cli_BuildIdUpdate = 11,
// 12 through 19 skipped
// Cache-related
kFile2Cli_ManifestReply = 20,
kFile2Cli_FileDownloadReply = 21,
// 22 through 29 skipped
kFile2Cli_UNUSED_1 = 30,
};
// we have a constant build id so all clients can connect to us, no matter what version
static const unsigned kFileSrvBuildId = 0;
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Cli2File connect packet
*
***/
struct Cli2File_ConnData {
dword dataBytes;
dword buildId;
unsigned serverType;
};
struct Cli2File_Connect {
AsyncSocketConnectPacket hdr;
Cli2File_ConnData data;
};
struct Cli2File_MsgHeader {
dword messageBytes;
dword messageId;
};
/*****************************************************************************
*
* Cli2File message structures
*
***/
// PingRequest
struct Cli2File_PingRequest : Cli2File_MsgHeader {
dword pingTimeMs;
};
// BuildIdRequest
struct Cli2File_BuildIdRequest : Cli2File_MsgHeader {
dword transId;
};
// ManifestRequest
struct Cli2File_ManifestRequest : Cli2File_MsgHeader {
dword transId;
wchar group[MAX_PATH];
unsigned buildId; // 0 = newest
};
struct Cli2File_ManifestEntryAck : Cli2File_MsgHeader {
dword transId;
dword readerId;
};
// FileDownloadRequest
struct Cli2File_FileDownloadRequest : Cli2File_MsgHeader {
dword transId;
wchar filename[MAX_PATH];
unsigned buildId; // 0 = newest
};
struct Cli2File_FileDownloadChunkAck : Cli2File_MsgHeader {
dword transId;
dword readerId;
};
/*****************************************************************************
*
* File2Cli message structures
*
***/
// PingReply
struct File2Cli_PingReply : Cli2File_MsgHeader {
dword pingTimeMs;
};
// BuildIdReply
struct File2Cli_BuildIdReply : Cli2File_MsgHeader {
dword transId;
ENetError result;
unsigned buildId;
};
// BuildIdUpdate
struct File2Cli_BuildIdUpdate : Cli2File_MsgHeader {
unsigned buildId;
};
// ManifestReply
struct File2Cli_ManifestReply : Cli2File_MsgHeader {
dword transId;
ENetError result;
dword readerId;
dword numFiles; // total number of files
dword wcharCount; // size of the buffer
wchar manifestData[1]; // manifestData[wcharCount], actually
};
// FileDownloadReply
struct File2Cli_FileDownloadReply : Cli2File_MsgHeader {
dword transId;
ENetError result;
dword readerId;
dword totalFileSize;
dword byteCount;
byte fileData[1]; // fileData[byteCount], actually
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>

View File

@ -1,117 +1,117 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp
*
***/
#define USES_PROTOCOL_CLI2GAME
#include "../../../Pch.h"
#pragma hdrstop
namespace Cli2Game {
/*****************************************************************************
*
* Cli2Game message definitions
*
***/
static const NetMsgField kPingRequestFields[] = {
kNetMsgFieldTimeMs, // pingTimeMs
};
static const NetMsgField kJoinAgeRequestFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_DWORD(), // ageMcpId
kNetMsgFieldUuid, // accountUuid
NET_MSG_FIELD_DWORD(), // playerInt
};
static const NetMsgField kPropagateBufferFields[] = {
NET_MSG_FIELD_DWORD(), // type
NET_MSG_FIELD_VAR_COUNT(1, 1024 * 1024), // bytes
NET_MSG_FIELD_VAR_PTR(), // buffer
};
static const NetMsgField kGameMgrMsgFields[] = {
NET_MSG_FIELD_VAR_COUNT(1, 1024 * 1024), // bytes
NET_MSG_FIELD_VAR_PTR(), // buffer
};
/*****************************************************************************
*
* Game2Cli message fields
*
***/
static const NetMsgField kPingReplyFields[] = {
kNetMsgFieldTimeMs, // pingTimeMs
};
static const NetMsgField kJoinAgeReplyFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldENetError, // result
};
} using namespace Cli2Game;
/*****************************************************************************
*
* Exported data
*
***/
// Cli2Game
const NetMsg kNetMsg_Cli2Game_PingRequest = NET_MSG(kCli2Game_PingRequest, kPingRequestFields);
const NetMsg kNetMsg_Cli2Game_JoinAgeRequest = NET_MSG(kCli2Game_JoinAgeRequest, kJoinAgeRequestFields);
const NetMsg kNetMsg_Cli2Game_PropagateBuffer = NET_MSG(kCli2Game_PropagateBuffer, kPropagateBufferFields);
const NetMsg kNetMsg_Cli2Game_GameMgrMsg = NET_MSG(kCli2Game_GameMgrMsg, kGameMgrMsgFields);
// Game2Cli
const NetMsg kNetMsg_Game2Cli_PingReply = NET_MSG(kGame2Cli_PingReply, kPingReplyFields);
const NetMsg kNetMsg_Game2Cli_JoinAgeReply = NET_MSG(kGame2Cli_JoinAgeReply, kJoinAgeReplyFields);
const NetMsg kNetMsg_Game2Cli_PropagateBuffer = NET_MSG(kGame2Cli_PropagateBuffer, kPropagateBufferFields);
const NetMsg kNetMsg_Game2Cli_GameMgrMsg = NET_MSG(kGame2Cli_GameMgrMsg, kGameMgrMsgFields);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.cpp
*
***/
#define USES_PROTOCOL_CLI2GAME
#include "../../../Pch.h"
#pragma hdrstop
namespace Cli2Game {
/*****************************************************************************
*
* Cli2Game message definitions
*
***/
static const NetMsgField kPingRequestFields[] = {
kNetMsgFieldTimeMs, // pingTimeMs
};
static const NetMsgField kJoinAgeRequestFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_DWORD(), // ageMcpId
kNetMsgFieldUuid, // accountUuid
NET_MSG_FIELD_DWORD(), // playerInt
};
static const NetMsgField kPropagateBufferFields[] = {
NET_MSG_FIELD_DWORD(), // type
NET_MSG_FIELD_VAR_COUNT(1, 1024 * 1024), // bytes
NET_MSG_FIELD_VAR_PTR(), // buffer
};
static const NetMsgField kGameMgrMsgFields[] = {
NET_MSG_FIELD_VAR_COUNT(1, 1024 * 1024), // bytes
NET_MSG_FIELD_VAR_PTR(), // buffer
};
/*****************************************************************************
*
* Game2Cli message fields
*
***/
static const NetMsgField kPingReplyFields[] = {
kNetMsgFieldTimeMs, // pingTimeMs
};
static const NetMsgField kJoinAgeReplyFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldENetError, // result
};
} using namespace Cli2Game;
/*****************************************************************************
*
* Exported data
*
***/
// Cli2Game
const NetMsg kNetMsg_Cli2Game_PingRequest = NET_MSG(kCli2Game_PingRequest, kPingRequestFields);
const NetMsg kNetMsg_Cli2Game_JoinAgeRequest = NET_MSG(kCli2Game_JoinAgeRequest, kJoinAgeRequestFields);
const NetMsg kNetMsg_Cli2Game_PropagateBuffer = NET_MSG(kCli2Game_PropagateBuffer, kPropagateBufferFields);
const NetMsg kNetMsg_Cli2Game_GameMgrMsg = NET_MSG(kCli2Game_GameMgrMsg, kGameMgrMsgFields);
// Game2Cli
const NetMsg kNetMsg_Game2Cli_PingReply = NET_MSG(kGame2Cli_PingReply, kPingReplyFields);
const NetMsg kNetMsg_Game2Cli_JoinAgeReply = NET_MSG(kGame2Cli_JoinAgeReply, kJoinAgeReplyFields);
const NetMsg kNetMsg_Game2Cli_PropagateBuffer = NET_MSG(kGame2Cli_PropagateBuffer, kPropagateBufferFields);
const NetMsg kNetMsg_Game2Cli_GameMgrMsg = NET_MSG(kGame2Cli_GameMgrMsg, kGameMgrMsgFields);

View File

@ -1,194 +1,194 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2GAME_PNNPCLI2GAME_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2GAME_PNNPCLI2GAME_H
// kNetProtocolCli2Game messages
enum {
// Global
kCli2Game_PingRequest,
// Age
kCli2Game_JoinAgeRequest,
// Game
kCli2Game_PropagateBuffer,
kCli2Game_GameMgrMsg,
kNumCli2GameMessages
};
COMPILER_ASSERT_HEADER(Cli2Game, kNumCli2GameMessages <= (word)-1);
enum {
// Global
kGame2Cli_PingReply,
// Age
kGame2Cli_JoinAgeReply,
// Game
kGame2Cli_PropagateBuffer,
kGame2Cli_GameMgrMsg,
kNumGame2CliMessages
};
COMPILER_ASSERT_HEADER(Cli2Game, kNumGame2CliMessages <= (word)-1);
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Cli2Game connect packet
*
***/
struct Cli2Game_ConnData {
dword dataBytes;
Uuid accountUuid;
Uuid ageUuid;
};
struct Cli2Game_Connect {
AsyncSocketConnectPacket hdr;
Cli2Game_ConnData data;
};
/*****************************************************************************
*
* Cli2Game message structures
*
***/
// PingRequest
extern const NetMsg kNetMsg_Cli2Game_PingRequest;
struct Cli2Game_PingRequest {
dword messageId;
dword pingTimeMs;
};
// JoinAgeRequest
extern const NetMsg kNetMsg_Cli2Game_JoinAgeRequest;
struct Cli2Game_JoinAgeRequest {
dword messageId;
dword transId;
dword ageMcpId;
Uuid accountUuid;
dword playerInt;
};
// PropagateBuffer
extern const NetMsg kNetMsg_Cli2Game_PropagateBuffer;
struct Cli2Game_PropagateBuffer {
dword messageId;
dword type;
dword bytes;
byte buffer[1]; // actually, buffer[bytes]
// no more fields
};
// GameMgrMsg
extern const NetMsg kNetMsg_Cli2Game_GameMgrMsg;
struct Cli2Game_GameMgrMsg {
dword messageId;
dword bytes;
byte buffer[1]; // actually: buffer[bytes]
};
/*****************************************************************************
*
* Game2Cli message structures
*
***/
// PingReply
extern const NetMsg kNetMsg_Game2Cli_PingReply;
struct Game2Cli_PingReply{
dword messageId;
dword pingTimeMs;
};
// JoinAgeReply
extern const NetMsg kNetMsg_Game2Cli_JoinAgeReply;
struct Game2Cli_JoinAgeReply {
dword messageId;
dword transId;
ENetError result;
};
// PropagateBuffer
extern const NetMsg kNetMsg_Game2Cli_PropagateBuffer;
struct Game2Cli_PropagateBuffer {
dword messageId;
dword type;
dword bytes;
byte buffer[1]; // actually, buffer[bytes]
// no more fields
};
// GameMgrMsg
extern const NetMsg kNetMsg_Game2Cli_GameMgrMsg;
struct Game2Cli_GameMgrMsg {
dword messageId;
dword bytes;
byte buffer[1]; // actually: buffer[bytes]
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2GAME_PNNPCLI2GAME_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Cli2Game/pnNpCli2Game.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_CLI2GAME_PNNPCLI2GAME_H
// kNetProtocolCli2Game messages
enum {
// Global
kCli2Game_PingRequest,
// Age
kCli2Game_JoinAgeRequest,
// Game
kCli2Game_PropagateBuffer,
kCli2Game_GameMgrMsg,
kNumCli2GameMessages
};
COMPILER_ASSERT_HEADER(Cli2Game, kNumCli2GameMessages <= (word)-1);
enum {
// Global
kGame2Cli_PingReply,
// Age
kGame2Cli_JoinAgeReply,
// Game
kGame2Cli_PropagateBuffer,
kGame2Cli_GameMgrMsg,
kNumGame2CliMessages
};
COMPILER_ASSERT_HEADER(Cli2Game, kNumGame2CliMessages <= (word)-1);
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Cli2Game connect packet
*
***/
struct Cli2Game_ConnData {
dword dataBytes;
Uuid accountUuid;
Uuid ageUuid;
};
struct Cli2Game_Connect {
AsyncSocketConnectPacket hdr;
Cli2Game_ConnData data;
};
/*****************************************************************************
*
* Cli2Game message structures
*
***/
// PingRequest
extern const NetMsg kNetMsg_Cli2Game_PingRequest;
struct Cli2Game_PingRequest {
dword messageId;
dword pingTimeMs;
};
// JoinAgeRequest
extern const NetMsg kNetMsg_Cli2Game_JoinAgeRequest;
struct Cli2Game_JoinAgeRequest {
dword messageId;
dword transId;
dword ageMcpId;
Uuid accountUuid;
dword playerInt;
};
// PropagateBuffer
extern const NetMsg kNetMsg_Cli2Game_PropagateBuffer;
struct Cli2Game_PropagateBuffer {
dword messageId;
dword type;
dword bytes;
byte buffer[1]; // actually, buffer[bytes]
// no more fields
};
// GameMgrMsg
extern const NetMsg kNetMsg_Cli2Game_GameMgrMsg;
struct Cli2Game_GameMgrMsg {
dword messageId;
dword bytes;
byte buffer[1]; // actually: buffer[bytes]
};
/*****************************************************************************
*
* Game2Cli message structures
*
***/
// PingReply
extern const NetMsg kNetMsg_Game2Cli_PingReply;
struct Game2Cli_PingReply{
dword messageId;
dword pingTimeMs;
};
// JoinAgeReply
extern const NetMsg kNetMsg_Game2Cli_JoinAgeReply;
struct Game2Cli_JoinAgeReply {
dword messageId;
dword transId;
ENetError result;
};
// PropagateBuffer
extern const NetMsg kNetMsg_Game2Cli_PropagateBuffer;
struct Game2Cli_PropagateBuffer {
dword messageId;
dword type;
dword bytes;
byte buffer[1]; // actually, buffer[bytes]
// no more fields
};
// GameMgrMsg
extern const NetMsg kNetMsg_Game2Cli_GameMgrMsg;
struct Game2Cli_GameMgrMsg {
dword messageId;
dword bytes;
byte buffer[1]; // actually: buffer[bytes]
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>

View File

@ -1,110 +1,110 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/pnNpCli2Auth.cpp
*
***/
#define USES_PROTOCOL_CLI2GATEKEEPER
#include "../../../Pch.h"
#pragma hdrstop
namespace Cli2GateKeeper {
/*****************************************************************************
*
* Cli2GateKeeper message field definitions
*
***/
static const NetMsgField kPingRequestFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldTimeMs, // pingTimeMs
NET_MSG_FIELD_VAR_COUNT(1, 64 * 1024), // payloadBytes
NET_MSG_FIELD_VAR_PTR(), // payload
};
static const NetMsgField kFileSrvIpAddressRequestFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_BYTE(), // isPatcher
};
static const NetMsgField kAuthSrvIpAddressRequestFields[] = {
kNetMsgFieldTransId, // transId
};
/*****************************************************************************
*
* GateKeeper2Cli message field definitions
*
***/
static const NetMsgField kPingReplyFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldTimeMs, // pingTimeMs
NET_MSG_FIELD_VAR_COUNT(1, 64 * 1024), // payloadBytes
NET_MSG_FIELD_VAR_PTR(), // payload
};
static const NetMsgField kFileSrvIpAddressReplyFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_STRING(24), // IpAddress
};
static const NetMsgField kAuthSrvIpAddressReplyFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_STRING(24), // IpAddress
};
} using namespace Cli2GateKeeper;
const NetMsg kNetMsg_Cli2GateKeeper_PingRequest = NET_MSG(kCli2GateKeeper_PingRequest, kPingRequestFields);
const NetMsg kNetMsg_Cli2GateKeeper_FileSrvIpAddressRequest = NET_MSG(kCli2GateKeeper_FileSrvIpAddressRequest, kFileSrvIpAddressRequestFields);
const NetMsg kNetMsg_Cli2GateKeeper_AuthSrvIpAddressRequest = NET_MSG(kCli2GateKeeper_AuthSrvIpAddressRequest, kAuthSrvIpAddressRequestFields);
const NetMsg kNetMsg_GateKeeper2Cli_PingReply = NET_MSG(kGateKeeper2Cli_PingReply, kPingReplyFields);
const NetMsg kNetMsg_GateKeeper2Cli_FileSrvIpAddressReply = NET_MSG(kGateKeeper2Cli_FileSrvIpAddressReply, kFileSrvIpAddressReplyFields);
const NetMsg kNetMsg_GateKeeper2Cli_AuthSrvIpAddressReply = NET_MSG(kGateKeeper2Cli_AuthSrvIpAddressReply, kAuthSrvIpAddressReplyFields);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/pnNpCli2Auth.cpp
*
***/
#define USES_PROTOCOL_CLI2GATEKEEPER
#include "../../../Pch.h"
#pragma hdrstop
namespace Cli2GateKeeper {
/*****************************************************************************
*
* Cli2GateKeeper message field definitions
*
***/
static const NetMsgField kPingRequestFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldTimeMs, // pingTimeMs
NET_MSG_FIELD_VAR_COUNT(1, 64 * 1024), // payloadBytes
NET_MSG_FIELD_VAR_PTR(), // payload
};
static const NetMsgField kFileSrvIpAddressRequestFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_BYTE(), // isPatcher
};
static const NetMsgField kAuthSrvIpAddressRequestFields[] = {
kNetMsgFieldTransId, // transId
};
/*****************************************************************************
*
* GateKeeper2Cli message field definitions
*
***/
static const NetMsgField kPingReplyFields[] = {
kNetMsgFieldTransId, // transId
kNetMsgFieldTimeMs, // pingTimeMs
NET_MSG_FIELD_VAR_COUNT(1, 64 * 1024), // payloadBytes
NET_MSG_FIELD_VAR_PTR(), // payload
};
static const NetMsgField kFileSrvIpAddressReplyFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_STRING(24), // IpAddress
};
static const NetMsgField kAuthSrvIpAddressReplyFields[] = {
kNetMsgFieldTransId, // transId
NET_MSG_FIELD_STRING(24), // IpAddress
};
} using namespace Cli2GateKeeper;
const NetMsg kNetMsg_Cli2GateKeeper_PingRequest = NET_MSG(kCli2GateKeeper_PingRequest, kPingRequestFields);
const NetMsg kNetMsg_Cli2GateKeeper_FileSrvIpAddressRequest = NET_MSG(kCli2GateKeeper_FileSrvIpAddressRequest, kFileSrvIpAddressRequestFields);
const NetMsg kNetMsg_Cli2GateKeeper_AuthSrvIpAddressRequest = NET_MSG(kCli2GateKeeper_AuthSrvIpAddressRequest, kAuthSrvIpAddressRequestFields);
const NetMsg kNetMsg_GateKeeper2Cli_PingReply = NET_MSG(kGateKeeper2Cli_PingReply, kPingReplyFields);
const NetMsg kNetMsg_GateKeeper2Cli_FileSrvIpAddressReply = NET_MSG(kGateKeeper2Cli_FileSrvIpAddressReply, kFileSrvIpAddressReplyFields);
const NetMsg kNetMsg_GateKeeper2Cli_AuthSrvIpAddressReply = NET_MSG(kGateKeeper2Cli_AuthSrvIpAddressReply, kAuthSrvIpAddressReplyFields);

View File

@ -1,157 +1,157 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/pnNpCli2GateKeeper.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_PNNPCLI2GATEKEEPER_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/pnNpCli2GateKeeper.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_PNNPCLI2GATEKEEPER_H
// kNetProtocolCli2GateKeeper messages (must be <= (word)-1)
enum {
// Global
kCli2GateKeeper_PingRequest,
kCli2GateKeeper_FileSrvIpAddressRequest,
kCli2GateKeeper_AuthSrvIpAddressRequest,
kNumCli2GateKeeperMessages
};
COMPILER_ASSERT_HEADER(Cli2GateKeeper, kNumCli2GateKeeperMessages <= (word)-1);
enum {
// Global
kGateKeeper2Cli_PingReply,
kGateKeeper2Cli_FileSrvIpAddressReply,
kGateKeeper2Cli_AuthSrvIpAddressReply,
kNumGateKeeper2CliMessages
};
COMPILER_ASSERT_HEADER(Cli2GateKeeper, kNumGateKeeper2CliMessages <= (word)-1);
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Cli2GateKeeper connect packet
*
***/
struct Cli2GateKeeper_ConnData {
dword dataBytes;
Uuid token;
};
struct Cli2GateKeeper_Connect {
AsyncSocketConnectPacket hdr;
Cli2GateKeeper_ConnData data;
};
//============================================================================
// Cli --> GateKeeper message structures
// PingRequest
extern const NetMsg kNetMsg_Cli2GateKeeper_PingRequest;
struct Cli2GateKeeper_PingRequest {
dword messageId;
dword transId;
dword pingTimeMs;
dword payloadBytes;
byte payload[1]; // [payloadBytes]
};
// FileSrvIpAddressRequest
extern const NetMsg kNetMsg_Cli2GateKeeper_FileSrvIpAddressRequest;
struct Cli2GateKeeper_FileSrvIpAddressRequest {
dword messageId;
dword transId;
byte isPatcher;
};
// AuthSrvIpAddressRequest
extern const NetMsg kNetMsg_Cli2GateKeeper_AuthSrvIpAddressRequest;
struct Cli2GateKeeper_AuthSrvIpAddressRequest {
dword messageId;
dword transId;
};
//============================================================================
// GateKeeper --> Cli message structures
// PingReply
extern const NetMsg kNetMsg_GateKeeper2Cli_PingReply;
struct GateKeeper2Cli_PingReply {
dword messageId;
dword transId;
dword pingTimeMs;
dword payloadBytes;
byte payload[1]; // [payloadBytes]
};
// FileSrvIpAddressReply
extern const NetMsg kNetMsg_GateKeeper2Cli_FileSrvIpAddressReply;
struct GateKeeper2Cli_FileSrvIpAddressReply {
dword messageId;
dword transId;
wchar address[24];
};
// FileSrvIpAddressReply
extern const NetMsg kNetMsg_GateKeeper2Cli_AuthSrvIpAddressReply;
struct GateKeeper2Cli_AuthSrvIpAddressReply {
dword messageId;
dword transId;
wchar address[24];
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/pnNpCli2GateKeeper.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_PNNPCLI2GATEKEEPER_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/pnNpCli2GateKeeper.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_PNNPCLI2GATEKEEPER_H
// kNetProtocolCli2GateKeeper messages (must be <= (word)-1)
enum {
// Global
kCli2GateKeeper_PingRequest,
kCli2GateKeeper_FileSrvIpAddressRequest,
kCli2GateKeeper_AuthSrvIpAddressRequest,
kNumCli2GateKeeperMessages
};
COMPILER_ASSERT_HEADER(Cli2GateKeeper, kNumCli2GateKeeperMessages <= (word)-1);
enum {
// Global
kGateKeeper2Cli_PingReply,
kGateKeeper2Cli_FileSrvIpAddressReply,
kGateKeeper2Cli_AuthSrvIpAddressReply,
kNumGateKeeper2CliMessages
};
COMPILER_ASSERT_HEADER(Cli2GateKeeper, kNumGateKeeper2CliMessages <= (word)-1);
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Cli2GateKeeper connect packet
*
***/
struct Cli2GateKeeper_ConnData {
dword dataBytes;
Uuid token;
};
struct Cli2GateKeeper_Connect {
AsyncSocketConnectPacket hdr;
Cli2GateKeeper_ConnData data;
};
//============================================================================
// Cli --> GateKeeper message structures
// PingRequest
extern const NetMsg kNetMsg_Cli2GateKeeper_PingRequest;
struct Cli2GateKeeper_PingRequest {
dword messageId;
dword transId;
dword pingTimeMs;
dword payloadBytes;
byte payload[1]; // [payloadBytes]
};
// FileSrvIpAddressRequest
extern const NetMsg kNetMsg_Cli2GateKeeper_FileSrvIpAddressRequest;
struct Cli2GateKeeper_FileSrvIpAddressRequest {
dword messageId;
dword transId;
byte isPatcher;
};
// AuthSrvIpAddressRequest
extern const NetMsg kNetMsg_Cli2GateKeeper_AuthSrvIpAddressRequest;
struct Cli2GateKeeper_AuthSrvIpAddressRequest {
dword messageId;
dword transId;
};
//============================================================================
// GateKeeper --> Cli message structures
// PingReply
extern const NetMsg kNetMsg_GateKeeper2Cli_PingReply;
struct GateKeeper2Cli_PingReply {
dword messageId;
dword transId;
dword pingTimeMs;
dword payloadBytes;
byte payload[1]; // [payloadBytes]
};
// FileSrvIpAddressReply
extern const NetMsg kNetMsg_GateKeeper2Cli_FileSrvIpAddressReply;
struct GateKeeper2Cli_FileSrvIpAddressReply {
dword messageId;
dword transId;
wchar address[24];
};
// FileSrvIpAddressReply
extern const NetMsg kNetMsg_GateKeeper2Cli_AuthSrvIpAddressReply;
struct GateKeeper2Cli_AuthSrvIpAddressReply {
dword messageId;
dword transId;
wchar address[24];
};

View File

@ -1,93 +1,93 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2DB
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2DbValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Db_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Db_ConnData & connect = * (const Srv2Db_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 1;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (! (connect.srvType == kSrvTypeAuth
|| connect.srvType == kSrvTypeVault
|| connect.srvType == kSrvTypeState
|| connect.srvType == kSrvTypeScore
|| connect.srvType == kSrvTypeCsr)
) {
return false;
}
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Db/pnNpSrv2Db.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2DB
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2DbValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Db_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Db_ConnData & connect = * (const Srv2Db_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 1;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (! (connect.srvType == kSrvTypeAuth
|| connect.srvType == kSrvTypeVault
|| connect.srvType == kSrvTypeState
|| connect.srvType == kSrvTypeScore
|| connect.srvType == kSrvTypeCsr)
) {
return false;
}
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER

View File

@ -1,90 +1,90 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2LOG
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2LogValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Log_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Log_ConnData & connect = * (const Srv2Log_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 3;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame || connect.srvType == kSrvTypeVault || connect.srvType == kSrvTypeDb ||
connect.srvType == kSrvTypeMcp || connect.srvType == kSrvTypeState || connect.srvType == kSrvTypeFile || connect.srvType == kSrvTypeDll))
return false;
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2LOG
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2LogValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Log_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Log_ConnData & connect = * (const Srv2Log_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 3;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame || connect.srvType == kSrvTypeVault || connect.srvType == kSrvTypeDb ||
connect.srvType == kSrvTypeMcp || connect.srvType == kSrvTypeState || connect.srvType == kSrvTypeFile || connect.srvType == kSrvTypeDll))
return false;
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER

View File

@ -1,120 +1,120 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2LOG_PNNPSRV2LOG_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2LOG_PNNPSRV2LOG_H
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
// Srv2Log
enum {
kSrv2Log_LogMsg = 0,
};
// Log2Srv
enum {
};
/*****************************************************************************
*
* Srv2State connect packet
*
***/
struct Srv2Log_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
dword buildType;
dword productId;
};
struct Srv2Log_Connect {
AsyncSocketConnectPacket hdr;
Srv2Log_ConnData data;
};
/*****************************************************************************
*
* Srv2Log message structures
*
***/
struct Srv2Log_LogMsg : SrvMsgHeader {
unsigned eventType;
qword timestamp;
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2State functions
*
***/
bool Srv2LogValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Log_ConnData * connectPtr
);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2LOG_PNNPSRV2LOG_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Log/pnNpSrv2Log.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2LOG_PNNPSRV2LOG_H
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
// Srv2Log
enum {
kSrv2Log_LogMsg = 0,
};
// Log2Srv
enum {
};
/*****************************************************************************
*
* Srv2State connect packet
*
***/
struct Srv2Log_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
dword buildType;
dword productId;
};
struct Srv2Log_Connect {
AsyncSocketConnectPacket hdr;
Srv2Log_ConnData data;
};
/*****************************************************************************
*
* Srv2Log message structures
*
***/
struct Srv2Log_LogMsg : SrvMsgHeader {
unsigned eventType;
qword timestamp;
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2State functions
*
***/
bool Srv2LogValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Log_ConnData * connectPtr
);

View File

@ -1,87 +1,87 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2MCP
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2McpValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Mcp_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Mcp_ConnData & connect = * (const Srv2Mcp_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 3;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame))
return false;
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2MCP
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2McpValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Mcp_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Mcp_ConnData & connect = * (const Srv2Mcp_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 3;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame))
return false;
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER

View File

@ -1,267 +1,267 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2MCP_PNNPSRV2MCP_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2MCP_PNNPSRV2MCP_H
// kNetProtocolSrv2Mcp messages
// Because SrvMcp must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
// Age
kSrv2Mcp_AgeJoinRequest = 0,
kSrv2Mcp_PlayerLoggedOut = 1,
kSrv2Mcp_PlayerLoggedIn = 2,
kSrv2Mcp_AgeSpawned = 3,
kSrv2Mcp_AgeDied = 4,
kSrv2Mcp_KickPlayer = 5,
// Account
kSrv2Mcp_AccountLoginRequest = 20,
kSrv2Mcp_AccountLogout = 21,
kSrv2Mcp_AccountSetPlayer = 22,
// Messaging
kSrv2Mcp_PropagateBuffer = 30,
};
enum {
// Age
kMcp2Srv_AgeJoinReply = 0,
kMcp2Srv_AgeSpawnRequest = 1,
kMcp2Srv_AgeAddPlayerRequest = 2,
kMcp2Srv_AgeRemovePlayerRequest = 3,
kMcp2Srv_AgeUnspawn = 4,
kMcp2Srv_AgeSpawnedReply = 5,
// Account
kMcp2Srv_AccountLoginReply = 20,
kMcp2Srv_AccountNotifyKicked = 21,
// Messaging
kMcp2Srv_PropagateBuffer = 30,
// AgeSDL
kMcp2Srv_NotifyAgeSDLChanged = 40,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Srv2Mcp connect packet
*
***/
struct Srv2Mcp_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
dword publicAddr;
};
struct Srv2Mcp_Connect {
AsyncSocketConnectPacket hdr;
Srv2Mcp_ConnData data;
};
/*****************************************************************************
*
* Srv2Mcp message structures
*
***/
struct Srv2Mcp_AgeJoinRequest : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
Uuid ageUuid;
Uuid accountUuid;
dword playerInt;
byte ccrLevel;
wchar playerName[kMaxPlayerNameLength];
dword buildId;
};
struct Srv2Mcp_PlayerLoggedIn : SrvMsgHeader {
dword ageMcpId;
Uuid ageUuid;
Uuid accountUuid;
wchar playerName[kMaxPlayerNameLength];
dword playerInt;
};
struct Srv2Mcp_PlayerLoggedOut : SrvMsgHeader {
dword ageMcpId;
Uuid accountUuid;
dword playerInt;
};
struct Srv2Mcp_AgeSpawned : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
Uuid ageUuid;
dword buildId;
};
struct Srv2Mcp_AgeDied : SrvMsgHeader {
dword ageMcpId;
};
struct Srv2Mcp_AccountLoginRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
Uuid accountUuid;
};
struct Srv2Mcp_AccountLogout : SrvMsgHeader {
Uuid accountUuid;
};
struct Srv2Mcp_AccountSetPlayer : SrvMsgHeader {
Uuid accountUuid;
dword playerInt;
};
struct Srv2Mcp_PropagateBuffer : SrvMsgHeader {
dword type;
dword bufferLength;
dword numRecvrs;
// packed data:
// byte netMessage[];
// dword playerlist[];
};
struct Srv2Mcp_KickPlayer : SrvMsgHeader {
dword playerInt;
};
/*****************************************************************************
*
* Mcp2Srv message structures
*
***/
struct Mcp2Srv_AgeJoinReply : SrvMsgHeader {
dword ageMcpId;
Uuid ageUuid;
NetAddressNode gameSrvNode;
};
struct Mcp2Srv_AgeSpawnRequest : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
dword ageMcpId;
Uuid ageUuid;
dword buildId;
};
struct Mcp2Srv_AgeUnspawn : SrvMsgHeader {
dword ageMcpId;
};
struct Mcp2Srv_AgeAddPlayerRequest : SrvMsgHeader {
dword ageMcpId;
Uuid accountUuid;
dword playerInt;
byte ccrLevel;
wchar playerName[kMaxPlayerNameLength];
};
struct Mcp2Srv_AgeRemovePlayerRequest : SrvMsgHeader {
Uuid ageMcpId;
Uuid accountUuid;
dword playerInt;
};
struct Mcp2Srv_AgeSpawnedReply : SrvMsgHeader {
dword ageMcpId; // assigns a new mcpId if age wasn't found (in case of a reconnect)
};
struct Mcp2Srv_AccountLoginReply : SrvMsgHeader {
dword acctMcpId;
};
struct Mcp2Srv_AccountNotifyKicked : SrvMsgHeader {
Uuid accountUuid;
dword acctMcpId;
ENetError reason;
};
struct Mcp2Srv_NotifyAgeSDLChanged : SrvMsgHeader {
dword ageMcpId;
byte global;
};
struct Mcp2Srv_PropagateBuffer : SrvMsgHeader {
dword ageMcpId;
dword type;
dword bytes;
byte buffer[1]; // actually, buffer[bytes]
// no more fields
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2Mcp functions
*
***/
bool Srv2McpValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Mcp_ConnData * connectPtr
);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2MCP_PNNPSRV2MCP_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Mcp/pnNpSrv2Mcp.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2MCP_PNNPSRV2MCP_H
// kNetProtocolSrv2Mcp messages
// Because SrvMcp must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
// Age
kSrv2Mcp_AgeJoinRequest = 0,
kSrv2Mcp_PlayerLoggedOut = 1,
kSrv2Mcp_PlayerLoggedIn = 2,
kSrv2Mcp_AgeSpawned = 3,
kSrv2Mcp_AgeDied = 4,
kSrv2Mcp_KickPlayer = 5,
// Account
kSrv2Mcp_AccountLoginRequest = 20,
kSrv2Mcp_AccountLogout = 21,
kSrv2Mcp_AccountSetPlayer = 22,
// Messaging
kSrv2Mcp_PropagateBuffer = 30,
};
enum {
// Age
kMcp2Srv_AgeJoinReply = 0,
kMcp2Srv_AgeSpawnRequest = 1,
kMcp2Srv_AgeAddPlayerRequest = 2,
kMcp2Srv_AgeRemovePlayerRequest = 3,
kMcp2Srv_AgeUnspawn = 4,
kMcp2Srv_AgeSpawnedReply = 5,
// Account
kMcp2Srv_AccountLoginReply = 20,
kMcp2Srv_AccountNotifyKicked = 21,
// Messaging
kMcp2Srv_PropagateBuffer = 30,
// AgeSDL
kMcp2Srv_NotifyAgeSDLChanged = 40,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Srv2Mcp connect packet
*
***/
struct Srv2Mcp_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
dword publicAddr;
};
struct Srv2Mcp_Connect {
AsyncSocketConnectPacket hdr;
Srv2Mcp_ConnData data;
};
/*****************************************************************************
*
* Srv2Mcp message structures
*
***/
struct Srv2Mcp_AgeJoinRequest : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
Uuid ageUuid;
Uuid accountUuid;
dword playerInt;
byte ccrLevel;
wchar playerName[kMaxPlayerNameLength];
dword buildId;
};
struct Srv2Mcp_PlayerLoggedIn : SrvMsgHeader {
dword ageMcpId;
Uuid ageUuid;
Uuid accountUuid;
wchar playerName[kMaxPlayerNameLength];
dword playerInt;
};
struct Srv2Mcp_PlayerLoggedOut : SrvMsgHeader {
dword ageMcpId;
Uuid accountUuid;
dword playerInt;
};
struct Srv2Mcp_AgeSpawned : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
Uuid ageUuid;
dword buildId;
};
struct Srv2Mcp_AgeDied : SrvMsgHeader {
dword ageMcpId;
};
struct Srv2Mcp_AccountLoginRequest : SrvMsgHeader {
wchar accountName[kMaxAccountNameLength];
Uuid accountUuid;
};
struct Srv2Mcp_AccountLogout : SrvMsgHeader {
Uuid accountUuid;
};
struct Srv2Mcp_AccountSetPlayer : SrvMsgHeader {
Uuid accountUuid;
dword playerInt;
};
struct Srv2Mcp_PropagateBuffer : SrvMsgHeader {
dword type;
dword bufferLength;
dword numRecvrs;
// packed data:
// byte netMessage[];
// dword playerlist[];
};
struct Srv2Mcp_KickPlayer : SrvMsgHeader {
dword playerInt;
};
/*****************************************************************************
*
* Mcp2Srv message structures
*
***/
struct Mcp2Srv_AgeJoinReply : SrvMsgHeader {
dword ageMcpId;
Uuid ageUuid;
NetAddressNode gameSrvNode;
};
struct Mcp2Srv_AgeSpawnRequest : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
dword ageMcpId;
Uuid ageUuid;
dword buildId;
};
struct Mcp2Srv_AgeUnspawn : SrvMsgHeader {
dword ageMcpId;
};
struct Mcp2Srv_AgeAddPlayerRequest : SrvMsgHeader {
dword ageMcpId;
Uuid accountUuid;
dword playerInt;
byte ccrLevel;
wchar playerName[kMaxPlayerNameLength];
};
struct Mcp2Srv_AgeRemovePlayerRequest : SrvMsgHeader {
Uuid ageMcpId;
Uuid accountUuid;
dword playerInt;
};
struct Mcp2Srv_AgeSpawnedReply : SrvMsgHeader {
dword ageMcpId; // assigns a new mcpId if age wasn't found (in case of a reconnect)
};
struct Mcp2Srv_AccountLoginReply : SrvMsgHeader {
dword acctMcpId;
};
struct Mcp2Srv_AccountNotifyKicked : SrvMsgHeader {
Uuid accountUuid;
dword acctMcpId;
ENetError reason;
};
struct Mcp2Srv_NotifyAgeSDLChanged : SrvMsgHeader {
dword ageMcpId;
byte global;
};
struct Mcp2Srv_PropagateBuffer : SrvMsgHeader {
dword ageMcpId;
dword type;
dword bytes;
byte buffer[1]; // actually, buffer[bytes]
// no more fields
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2Mcp functions
*
***/
bool Srv2McpValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Mcp_ConnData * connectPtr
);

View File

@ -1,88 +1,88 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2SCORE
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2ScoreValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Score_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Score_ConnData & connect = * (const Srv2Score_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 3;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame))
return false;
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2SCORE
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2ScoreValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Score_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Score_ConnData & connect = * (const Srv2Score_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 3;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame))
return false;
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER

View File

@ -1,185 +1,185 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2SCORE_PNNPSRV2SCORE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2SCORE_PNNPSRV2SCORE_H
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
// kNetProtocolSrv2Score messages
enum {
kSrv2Score_ScoreCreate = 0,
kSrv2Score_ScoreGetScores = 1,
kSrv2Score_ScoreAddPoints = 2,
kSrv2Score_ScoreTransferPoints = 3,
kSrv2Score_ScoreSetPoints = 4,
kSrv2Score_ScoreDelete = 5,
kSrv2Score_ScoreGetRanks = 6,
};
enum {
kScore2Srv_ScoreCreateReply = 0,
kScore2Srv_ScoreGetScoresReply = 1,
kScore2Srv_ScoreDeleteReply = 2,
kScore2Srv_ScoreGetRanksReply = 3,
};
/*****************************************************************************
*
* Srv2Score connect packet
*
***/
struct Srv2Score_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
};
struct Srv2Score_Connect {
AsyncSocketConnectPacket hdr;
Srv2Score_ConnData data;
};
/*****************************************************************************
*
* Srv2Score message structures
*
***/
struct Srv2Score_ScoreCreate : SrvMsgHeader {
dword ownerId;
wchar gameName[kMaxGameScoreNameLength];
dword gameType;
dword value;
};
struct Srv2Score_ScoreDelete : SrvMsgHeader {
dword scoreId;
};
struct Srv2Score_ScoreGetScores : SrvMsgHeader {
dword ownerId;
wchar gameName[kMaxGameScoreNameLength];
};
struct Srv2Score_ScoreAddPoints : SrvMsgHeader {
dword scoreId;
dword numPoints;
};
struct Srv2Score_ScoreTransferPoints : SrvMsgHeader {
dword srcScoreId;
dword destScoreId;
dword numPoints;
};
struct Srv2Score_ScoreSetPoints : SrvMsgHeader {
dword scoreId;
dword numPoints;
};
struct Srv2Score_ScoreGetRanks : SrvMsgHeader {
dword ownerId;
dword scoreGroup;
dword parentFolderId;
wchar gameName[kMaxGameScoreNameLength];
dword timePeriod;
dword numResults;
dword pageNumber;
dword sortDesc;
};
/*****************************************************************************
*
* Score2Srv message structures
*
***/
struct Score2Srv_ScoreCreateReply : SrvMsgHeader {
dword scoreId;
dword createdTime;
};
struct Score2Srv_ScoreGetScoresReply : SrvMsgHeader {
dword scoreCount;
dword byteCount;
byte buffer[1];
};
struct Score2Srv_ScoreGetRanksReply : SrvMsgHeader {
dword rankCount;
dword byteCount;
byte buffer[1];
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2Score functions
*
***/
bool Srv2ScoreValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Score_ConnData * connectPtr
);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2SCORE_PNNPSRV2SCORE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Score/pnNpSrv2Score.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2SCORE_PNNPSRV2SCORE_H
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
// kNetProtocolSrv2Score messages
enum {
kSrv2Score_ScoreCreate = 0,
kSrv2Score_ScoreGetScores = 1,
kSrv2Score_ScoreAddPoints = 2,
kSrv2Score_ScoreTransferPoints = 3,
kSrv2Score_ScoreSetPoints = 4,
kSrv2Score_ScoreDelete = 5,
kSrv2Score_ScoreGetRanks = 6,
};
enum {
kScore2Srv_ScoreCreateReply = 0,
kScore2Srv_ScoreGetScoresReply = 1,
kScore2Srv_ScoreDeleteReply = 2,
kScore2Srv_ScoreGetRanksReply = 3,
};
/*****************************************************************************
*
* Srv2Score connect packet
*
***/
struct Srv2Score_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
};
struct Srv2Score_Connect {
AsyncSocketConnectPacket hdr;
Srv2Score_ConnData data;
};
/*****************************************************************************
*
* Srv2Score message structures
*
***/
struct Srv2Score_ScoreCreate : SrvMsgHeader {
dword ownerId;
wchar gameName[kMaxGameScoreNameLength];
dword gameType;
dword value;
};
struct Srv2Score_ScoreDelete : SrvMsgHeader {
dword scoreId;
};
struct Srv2Score_ScoreGetScores : SrvMsgHeader {
dword ownerId;
wchar gameName[kMaxGameScoreNameLength];
};
struct Srv2Score_ScoreAddPoints : SrvMsgHeader {
dword scoreId;
dword numPoints;
};
struct Srv2Score_ScoreTransferPoints : SrvMsgHeader {
dword srcScoreId;
dword destScoreId;
dword numPoints;
};
struct Srv2Score_ScoreSetPoints : SrvMsgHeader {
dword scoreId;
dword numPoints;
};
struct Srv2Score_ScoreGetRanks : SrvMsgHeader {
dword ownerId;
dword scoreGroup;
dword parentFolderId;
wchar gameName[kMaxGameScoreNameLength];
dword timePeriod;
dword numResults;
dword pageNumber;
dword sortDesc;
};
/*****************************************************************************
*
* Score2Srv message structures
*
***/
struct Score2Srv_ScoreCreateReply : SrvMsgHeader {
dword scoreId;
dword createdTime;
};
struct Score2Srv_ScoreGetScoresReply : SrvMsgHeader {
dword scoreCount;
dword byteCount;
byte buffer[1];
};
struct Score2Srv_ScoreGetRanksReply : SrvMsgHeader {
dword rankCount;
dword byteCount;
byte buffer[1];
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2Score functions
*
***/
bool Srv2ScoreValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Score_ConnData * connectPtr
);

View File

@ -1,88 +1,88 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2STATE
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2StateValidateConnect (
AsyncNotifySocketListen * listen,
Srv2State_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2State_ConnData & connect = * (const Srv2State_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 3;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame))
return false;
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2STATE
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2StateValidateConnect (
AsyncNotifySocketListen * listen,
Srv2State_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2State_ConnData & connect = * (const Srv2State_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 3;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame))
return false;
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER

View File

@ -1,147 +1,147 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
// kNetProtocolSrv2State messages
// Because SrvState must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
kSrv2State_SaveObject = 0,
kSrv2State_DeleteObject = 1,
kSrv2State_FetchObject = 2,
};
enum {
kState2Srv_ObjectFetched = 0,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Srv2State connect packet
*
***/
struct Srv2State_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
};
struct Srv2State_Connect {
AsyncSocketConnectPacket hdr;
Srv2State_ConnData data;
};
/*****************************************************************************
*
* Srv2State message structures
*
***/
struct Srv2State_FetchObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
};
struct Srv2State_SaveObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
dword objectDataBytes;
byte objectData[1]; // objectData[objectDataBytes], actually
// no more fields after var length alloc
};
struct Srv2State_DeleteObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
};
/*****************************************************************************
*
* State2Srv message structures
*
***/
struct State2Srv_ObjectFetched : SrvMsgHeader {
dword objectDataBytes;
byte objectData[1];
// no more fields after var length alloc
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2State functions
*
***/
bool Srv2StateValidateConnect (
AsyncNotifySocketListen * listen,
Srv2State_ConnData * connectPtr
);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2State/pnNpSrv2State.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2STATE_PNNPSRV2STATE_H
// kNetProtocolSrv2State messages
// Because SrvState must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
kSrv2State_SaveObject = 0,
kSrv2State_DeleteObject = 1,
kSrv2State_FetchObject = 2,
};
enum {
kState2Srv_ObjectFetched = 0,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Srv2State connect packet
*
***/
struct Srv2State_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
};
struct Srv2State_Connect {
AsyncSocketConnectPacket hdr;
Srv2State_ConnData data;
};
/*****************************************************************************
*
* Srv2State message structures
*
***/
struct Srv2State_FetchObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
};
struct Srv2State_SaveObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
dword objectDataBytes;
byte objectData[1]; // objectData[objectDataBytes], actually
// no more fields after var length alloc
};
struct Srv2State_DeleteObject : SrvMsgHeader {
Uuid ownerId;
wchar objectName[kMaxStateObjectName];
};
/*****************************************************************************
*
* State2Srv message structures
*
***/
struct State2Srv_ObjectFetched : SrvMsgHeader {
dword objectDataBytes;
byte objectData[1];
// no more fields after var length alloc
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2State functions
*
***/
bool Srv2StateValidateConnect (
AsyncNotifySocketListen * listen,
Srv2State_ConnData * connectPtr
);

View File

@ -1,87 +1,87 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2VAULT
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2VaultValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Vault_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Vault_ConnData & connect = * (const Srv2Vault_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 3;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame || connect.srvType == kSrvTypeMcp))
return false;
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.cpp
*
***/
#ifdef SERVER
#define USES_PROTOCOL_SRV2VAULT
#include "../../../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Exports
*
***/
//===========================================================================
bool Srv2VaultValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Vault_ConnData * connectPtr
) {
// Ensure that there are enough bytes for the header
const Srv2Vault_ConnData & connect = * (const Srv2Vault_ConnData *) listen->buffer;
// Validate message size
const unsigned kMinStructSize = sizeof(dword) * 3;
if (listen->bytes < kMinStructSize)
return false;
if (listen->bytes < connect.dataBytes)
return false;
// Validate connect server type
if (!(connect.srvType == kSrvTypeAuth || connect.srvType == kSrvTypeGame || connect.srvType == kSrvTypeMcp))
return false;
ZEROPTR(connectPtr);
MemCopy(connectPtr, &connect, min(sizeof(*connectPtr), connect.dataBytes));
listen->bytesProcessed += connect.dataBytes;
return true;
}
#endif // SERVER

View File

@ -1,468 +1,468 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2VAULT_PNNPSRV2VAULT_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2VAULT_PNNPSRV2VAULT_H
// kNetProtocolSrv2Db messages
// Because SrvVault must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
// Player creation
kSrv2Vault_PlayerCreateRequest = 0,
kSrv2Vault_PlayerDeleteRequest = 1,
kSrv2Vault_UpgradeVisitorRequest = 2,
kSrv2Vault_ChangePlayerNameRequest = 3,
// Account
kSrv2Vault_AccountLoginRequest = 20,
kSrv2Vault_AccountLogout = 21,
// NodeRefs
kSrv2Vault_FetchChildNodeRefs = 40,
kSrv2Vault_NodeAdd = 41,
kSrv2Vault_NodeRemove = 42,
kSrv2Vault_NodeAdd2 = 43,
kSrv2Vault_NodeRemove2 = 44,
// Nodes
kSrv2Vault_NodeFetch = 60,
kSrv2Vault_CreateNodeRequest = 61,
kSrv2Vault_NodeSave = 62,
kSrv2Vault_DeleteNodeRequest = 63,
kSrv2Vault_NodeFindRequest = 64,
kSrv2Vault_SendNode = 65,
kSrv2Vault_NodeSave2 = 66,
// Notification targets
kSrv2Vault_RegisterPlayerVault = 80,
kSrv2Vault_UnregisterPlayerVault = 81,
kSrv2Vault_RegisterAgeVault = 82,
kSrv2Vault_UnregisterAgeVault = 83,
kSrv2Vault_AgeInitRequest = 84,
// Public ages
kSrv2Vault_GetPublicAgeList = 100,
kSrv2Vault_SetAgePublic = 101,
kSrv2Vault_CurrentPopulationReply = 102,
// MCP Notifications
kSrv2Vault_AccountOnline = 140,
kSrv2Vault_AccountOffline = 141,
kSrv2Vault_PlayerOnline = 142,
kSrv2Vault_PlayerOffline = 143,
kSrv2Vault_AgeOnline = 144,
kSrv2Vault_AgeOffline = 145,
kSrv2Vault_PlayerJoinedAge = 146,
kSrv2Vault_PlayerLeftAge = 147,
};
enum {
// Player creation
kVault2Srv_PlayerCreateReply = 0,
kVault2Srv_PlayerDeleteReply = 1,
kVault2Srv_UpgradeVisitorReply = 2,
kVault2Srv_ChangePlayerNameReply = 3,
// Account
kVault2Srv_AccountLoginReply = 20,
// NodeRefs
kVault2Srv_NodeRefsFetched = 40,
// Nodes
kVault2Srv_NodeFetched = 60,
kVault2Srv_NodeCreated = 61,
kVault2Srv_NodeFindReply = 62,
// Notification
kVault2Srv_NodeChanged = 80,
kVault2Srv_NodeAdded = 81,
kVault2Srv_NodeRemoved = 82,
kVault2Srv_NodeDeleted = 83,
// Notification targets
kVault2Srv_AgeInitReply = 102,
// Public ages
kVault2Srv_PublicAgeList = 120,
kVault2Srv_CurrentPopulationRequest = 121,
// AgeSDL
kVault2Srv_NotifyAgeSDLChanged = 140,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Srv2Vault connect packet
*
***/
struct Srv2Vault_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
};
struct Srv2Vault_Connect {
AsyncSocketConnectPacket hdr;
Srv2Vault_ConnData data;
};
/*****************************************************************************
*
* Srv2Vault packets
*
***/
struct Srv2Vault_PlayerCreateRequest : SrvMsgHeader {
Uuid accountUuid;
wchar playerName[kMaxPlayerNameLength];
wchar avatarShape[MAX_PATH];
wchar friendInvite[MAX_PATH];
byte explorer;
};
struct Srv2Vault_PlayerDeleteRequest : SrvMsgHeader {
Uuid accountId;
dword playerId;
};
struct Srv2Vault_UpgradeVisitorRequest : SrvMsgHeader {
Uuid accountId;
dword playerId;
};
struct Srv2Vault_AccountLoginRequest : SrvMsgHeader {
Uuid accountUuid;
};
struct Srv2Vault_AccountLogout : SrvMsgHeader {
Uuid accountUuid;
};
struct Srv2Vault_FetchChildNodeRefs : SrvMsgHeader {
dword parentId;
dword maxDepth;
};
struct Srv2Vault_NodeFetch : SrvMsgHeader {
dword nodeId;
};
struct Srv2Vault_CreateNodeRequest : SrvMsgHeader {
Uuid accountId;
dword creatorId;
dword nodeBytes;
byte nodeBuffer[1];
};
struct Srv2Vault_DeleteNodeRequest : SrvMsgHeader {
dword nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
};
struct Srv2Vault_NodeSave : SrvMsgHeader {
dword nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
Uuid revisionId;
dword nodeBytes;
byte nodeBuffer[1];
};
struct Srv2Vault_NodeSave2 : SrvMsgHeader {
dword nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
Uuid revisionId;
dword nodeBytes;
byte nodeBuffer[1];
};
struct Srv2Vault_NodeAdd : SrvMsgHeader {
NetVaultNodeRef ref;
};
struct Srv2Vault_NodeAdd2 : SrvMsgHeader {
NetVaultNodeRef ref;
};
struct Srv2Vault_NodeRemove : SrvMsgHeader {
dword parentId;
dword childId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
};
struct Srv2Vault_NodeRemove2 : SrvMsgHeader {
dword parentId;
dword childId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
};
struct Srv2Vault_NodeFindRequest : SrvMsgHeader {
// Template node to match
dword nodeBytes;
byte nodeBuffer[1]; // [nodeBytes], actually
// no more fields after var length alloc
};
struct Srv2Vault_SendNode : SrvMsgHeader {
dword srcPlayerId; // sender
dword srcNodeId; // sent item
dword dstPlayerId; // recipient
};
struct Srv2Vault_RegisterPlayerVault : SrvMsgHeader {
Uuid accountId;
dword playerId;
};
struct Srv2Vault_UnregisterPlayerVault : SrvMsgHeader {
Uuid accountId;
};
struct Srv2Vault_RegisterAgeVault : SrvMsgHeader {
Uuid accountId;
dword ageId; // age's vault node id
};
struct Srv2Vault_UnregisterAgeVault : SrvMsgHeader {
Uuid accountId;
};
struct Srv2Vault_AgeInitRequest : SrvMsgHeader {
Uuid accountId;
dword playerId;
Uuid ageInstId;
Uuid parentAgeInstId;
dword ageLanguage;
dword ageSequenceNumber;
// packed fields:
// wchar ageFilename[]
// wchar ageInstName[]
// wchar ageUserName[]
// wchar ageDesc[]
};
struct Srv2Vault_GetPublicAgeList : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
};
struct Srv2Vault_SetAgePublic : SrvMsgHeader {
dword playerId;
dword ageInfoId;
byte publicOrNot;
};
struct Srv2Vault_CurrentPopulationReply : SrvMsgHeader {
dword ageCount;
unsigned agePopulations[1]; // [ageCount], actually
// no more fields after var length alloc
};
struct Srv2Vault_ChangePlayerNameRequest : SrvMsgHeader {
Uuid accountId;
dword playerId;
wchar newName[kMaxPlayerNameLength];
};
struct Srv2Vault_AccountOnline : SrvMsgHeader {
Uuid acctId;
dword buildId;
dword authNode;
};
struct Srv2Vault_AccountOffline : SrvMsgHeader {
Uuid acctId;
dword buildId;
};
struct Srv2Vault_PlayerOnline : SrvMsgHeader {
Uuid acctId;
dword buildId;
dword playerId;
};
struct Srv2Vault_PlayerOffline : SrvMsgHeader {
dword playerId;
dword buildId;
};
struct Srv2Vault_AgeOnline : SrvMsgHeader {
Uuid ageInstId;
dword buildId;
dword gameNode;
};
struct Srv2Vault_AgeOffline : SrvMsgHeader {
Uuid ageInstId;
dword buildId;
};
struct Srv2Vault_PlayerJoinedAge : SrvMsgHeader {
dword playerId;
Uuid ageInstId;
dword buildId;
};
struct Srv2Vault_PlayerLeftAge : SrvMsgHeader {
dword playerId;
dword buildId;
};
/*****************************************************************************
*
* Vault2Srv packets
*
***/
struct Vault2Srv_PlayerCreateReply : SrvMsgHeader {
dword playerId;
};
struct Vault2Srv_AccountLoginReply : SrvMsgHeader {
dword playerInfoCount;
SrvPlayerInfo playerInfos[1];
};
struct Vault2Srv_NodeRefsFetched : SrvMsgHeader {
dword refCount;
NetVaultNodeRef refs[1];
};
struct Vault2Srv_NodeFetched : SrvMsgHeader {
dword nodeBytes;
byte nodeBuffer[1];
};
struct Vault2Srv_NodeCreated : SrvMsgHeader {
dword nodeId;
};
struct Vault2Srv_NodeChanged : SrvMsgHeader {
dword nodeId;
Uuid revisionId;
Uuid accountId; // the notify target
};
struct Vault2Srv_NodeAdded : SrvMsgHeader {
NetVaultNodeRef ref;
Uuid accountId; // the notify target
};
struct Vault2Srv_NodeRemoved : SrvMsgHeader {
dword parentId;
dword childId;
Uuid accountId; // the notify target
};
struct Vault2Srv_NodeDeleted : SrvMsgHeader {
dword nodeId;
Uuid accountId; // the notify target
};
struct Vault2Srv_NodeFindReply : SrvMsgHeader {
// out: ids of matching nodes
dword nodeIdCount;
dword nodeIds[1]; // [nodeIdCount], actually
// no more fields after var length alloc
};
struct Vault2Srv_AgeInitReply : SrvMsgHeader {
dword ageNodeId;
dword ageInfoNodeId;
Uuid accountId; // the requestor
};
struct Vault2Srv_PublicAgeList : SrvMsgHeader {
dword ageCount;
NetAgeInfo ages[1]; // [ageCount], actually
// no more fields after var length alloc
};
struct Vault2Srv_NotifyAgeSDLChanged : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
Uuid ageInstId;
};
struct Vault2Srv_CurrentPopulationRequest : SrvMsgHeader {
dword ageCount;
Uuid ageInstIds[1]; // [ageCount], actually
// no more fields after var length alloc
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2Vault functions
*
***/
bool Srv2VaultValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Vault_ConnData * connectPtr
);
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2VAULT_PNNPSRV2VAULT_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/Protocols/Srv2Vault/pnNpSrv2Vault.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PROTOCOLS_SRV2VAULT_PNNPSRV2VAULT_H
// kNetProtocolSrv2Db messages
// Because SrvVault must remain compatible with older auth builds, these message ids
// must not change unless all front-end servers are synchronously replaced.
enum {
// Player creation
kSrv2Vault_PlayerCreateRequest = 0,
kSrv2Vault_PlayerDeleteRequest = 1,
kSrv2Vault_UpgradeVisitorRequest = 2,
kSrv2Vault_ChangePlayerNameRequest = 3,
// Account
kSrv2Vault_AccountLoginRequest = 20,
kSrv2Vault_AccountLogout = 21,
// NodeRefs
kSrv2Vault_FetchChildNodeRefs = 40,
kSrv2Vault_NodeAdd = 41,
kSrv2Vault_NodeRemove = 42,
kSrv2Vault_NodeAdd2 = 43,
kSrv2Vault_NodeRemove2 = 44,
// Nodes
kSrv2Vault_NodeFetch = 60,
kSrv2Vault_CreateNodeRequest = 61,
kSrv2Vault_NodeSave = 62,
kSrv2Vault_DeleteNodeRequest = 63,
kSrv2Vault_NodeFindRequest = 64,
kSrv2Vault_SendNode = 65,
kSrv2Vault_NodeSave2 = 66,
// Notification targets
kSrv2Vault_RegisterPlayerVault = 80,
kSrv2Vault_UnregisterPlayerVault = 81,
kSrv2Vault_RegisterAgeVault = 82,
kSrv2Vault_UnregisterAgeVault = 83,
kSrv2Vault_AgeInitRequest = 84,
// Public ages
kSrv2Vault_GetPublicAgeList = 100,
kSrv2Vault_SetAgePublic = 101,
kSrv2Vault_CurrentPopulationReply = 102,
// MCP Notifications
kSrv2Vault_AccountOnline = 140,
kSrv2Vault_AccountOffline = 141,
kSrv2Vault_PlayerOnline = 142,
kSrv2Vault_PlayerOffline = 143,
kSrv2Vault_AgeOnline = 144,
kSrv2Vault_AgeOffline = 145,
kSrv2Vault_PlayerJoinedAge = 146,
kSrv2Vault_PlayerLeftAge = 147,
};
enum {
// Player creation
kVault2Srv_PlayerCreateReply = 0,
kVault2Srv_PlayerDeleteReply = 1,
kVault2Srv_UpgradeVisitorReply = 2,
kVault2Srv_ChangePlayerNameReply = 3,
// Account
kVault2Srv_AccountLoginReply = 20,
// NodeRefs
kVault2Srv_NodeRefsFetched = 40,
// Nodes
kVault2Srv_NodeFetched = 60,
kVault2Srv_NodeCreated = 61,
kVault2Srv_NodeFindReply = 62,
// Notification
kVault2Srv_NodeChanged = 80,
kVault2Srv_NodeAdded = 81,
kVault2Srv_NodeRemoved = 82,
kVault2Srv_NodeDeleted = 83,
// Notification targets
kVault2Srv_AgeInitReply = 102,
// Public ages
kVault2Srv_PublicAgeList = 120,
kVault2Srv_CurrentPopulationRequest = 121,
// AgeSDL
kVault2Srv_NotifyAgeSDLChanged = 140,
};
//============================================================================
// BEGIN PACKED DATA STRUCTURES
//============================================================================
#include <PshPack1.h>
/*****************************************************************************
*
* Srv2Vault connect packet
*
***/
struct Srv2Vault_ConnData {
dword dataBytes;
dword buildId;
dword srvType;
};
struct Srv2Vault_Connect {
AsyncSocketConnectPacket hdr;
Srv2Vault_ConnData data;
};
/*****************************************************************************
*
* Srv2Vault packets
*
***/
struct Srv2Vault_PlayerCreateRequest : SrvMsgHeader {
Uuid accountUuid;
wchar playerName[kMaxPlayerNameLength];
wchar avatarShape[MAX_PATH];
wchar friendInvite[MAX_PATH];
byte explorer;
};
struct Srv2Vault_PlayerDeleteRequest : SrvMsgHeader {
Uuid accountId;
dword playerId;
};
struct Srv2Vault_UpgradeVisitorRequest : SrvMsgHeader {
Uuid accountId;
dword playerId;
};
struct Srv2Vault_AccountLoginRequest : SrvMsgHeader {
Uuid accountUuid;
};
struct Srv2Vault_AccountLogout : SrvMsgHeader {
Uuid accountUuid;
};
struct Srv2Vault_FetchChildNodeRefs : SrvMsgHeader {
dword parentId;
dword maxDepth;
};
struct Srv2Vault_NodeFetch : SrvMsgHeader {
dword nodeId;
};
struct Srv2Vault_CreateNodeRequest : SrvMsgHeader {
Uuid accountId;
dword creatorId;
dword nodeBytes;
byte nodeBuffer[1];
};
struct Srv2Vault_DeleteNodeRequest : SrvMsgHeader {
dword nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
};
struct Srv2Vault_NodeSave : SrvMsgHeader {
dword nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
Uuid revisionId;
dword nodeBytes;
byte nodeBuffer[1];
};
struct Srv2Vault_NodeSave2 : SrvMsgHeader {
dword nodeId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
Uuid revisionId;
dword nodeBytes;
byte nodeBuffer[1];
};
struct Srv2Vault_NodeAdd : SrvMsgHeader {
NetVaultNodeRef ref;
};
struct Srv2Vault_NodeAdd2 : SrvMsgHeader {
NetVaultNodeRef ref;
};
struct Srv2Vault_NodeRemove : SrvMsgHeader {
dword parentId;
dword childId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
};
struct Srv2Vault_NodeRemove2 : SrvMsgHeader {
dword parentId;
dword childId;
unsigned playerCheckId;
unsigned isRequestFromAuth;
};
struct Srv2Vault_NodeFindRequest : SrvMsgHeader {
// Template node to match
dword nodeBytes;
byte nodeBuffer[1]; // [nodeBytes], actually
// no more fields after var length alloc
};
struct Srv2Vault_SendNode : SrvMsgHeader {
dword srcPlayerId; // sender
dword srcNodeId; // sent item
dword dstPlayerId; // recipient
};
struct Srv2Vault_RegisterPlayerVault : SrvMsgHeader {
Uuid accountId;
dword playerId;
};
struct Srv2Vault_UnregisterPlayerVault : SrvMsgHeader {
Uuid accountId;
};
struct Srv2Vault_RegisterAgeVault : SrvMsgHeader {
Uuid accountId;
dword ageId; // age's vault node id
};
struct Srv2Vault_UnregisterAgeVault : SrvMsgHeader {
Uuid accountId;
};
struct Srv2Vault_AgeInitRequest : SrvMsgHeader {
Uuid accountId;
dword playerId;
Uuid ageInstId;
Uuid parentAgeInstId;
dword ageLanguage;
dword ageSequenceNumber;
// packed fields:
// wchar ageFilename[]
// wchar ageInstName[]
// wchar ageUserName[]
// wchar ageDesc[]
};
struct Srv2Vault_GetPublicAgeList : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
};
struct Srv2Vault_SetAgePublic : SrvMsgHeader {
dword playerId;
dword ageInfoId;
byte publicOrNot;
};
struct Srv2Vault_CurrentPopulationReply : SrvMsgHeader {
dword ageCount;
unsigned agePopulations[1]; // [ageCount], actually
// no more fields after var length alloc
};
struct Srv2Vault_ChangePlayerNameRequest : SrvMsgHeader {
Uuid accountId;
dword playerId;
wchar newName[kMaxPlayerNameLength];
};
struct Srv2Vault_AccountOnline : SrvMsgHeader {
Uuid acctId;
dword buildId;
dword authNode;
};
struct Srv2Vault_AccountOffline : SrvMsgHeader {
Uuid acctId;
dword buildId;
};
struct Srv2Vault_PlayerOnline : SrvMsgHeader {
Uuid acctId;
dword buildId;
dword playerId;
};
struct Srv2Vault_PlayerOffline : SrvMsgHeader {
dword playerId;
dword buildId;
};
struct Srv2Vault_AgeOnline : SrvMsgHeader {
Uuid ageInstId;
dword buildId;
dword gameNode;
};
struct Srv2Vault_AgeOffline : SrvMsgHeader {
Uuid ageInstId;
dword buildId;
};
struct Srv2Vault_PlayerJoinedAge : SrvMsgHeader {
dword playerId;
Uuid ageInstId;
dword buildId;
};
struct Srv2Vault_PlayerLeftAge : SrvMsgHeader {
dword playerId;
dword buildId;
};
/*****************************************************************************
*
* Vault2Srv packets
*
***/
struct Vault2Srv_PlayerCreateReply : SrvMsgHeader {
dword playerId;
};
struct Vault2Srv_AccountLoginReply : SrvMsgHeader {
dword playerInfoCount;
SrvPlayerInfo playerInfos[1];
};
struct Vault2Srv_NodeRefsFetched : SrvMsgHeader {
dword refCount;
NetVaultNodeRef refs[1];
};
struct Vault2Srv_NodeFetched : SrvMsgHeader {
dword nodeBytes;
byte nodeBuffer[1];
};
struct Vault2Srv_NodeCreated : SrvMsgHeader {
dword nodeId;
};
struct Vault2Srv_NodeChanged : SrvMsgHeader {
dword nodeId;
Uuid revisionId;
Uuid accountId; // the notify target
};
struct Vault2Srv_NodeAdded : SrvMsgHeader {
NetVaultNodeRef ref;
Uuid accountId; // the notify target
};
struct Vault2Srv_NodeRemoved : SrvMsgHeader {
dword parentId;
dword childId;
Uuid accountId; // the notify target
};
struct Vault2Srv_NodeDeleted : SrvMsgHeader {
dword nodeId;
Uuid accountId; // the notify target
};
struct Vault2Srv_NodeFindReply : SrvMsgHeader {
// out: ids of matching nodes
dword nodeIdCount;
dword nodeIds[1]; // [nodeIdCount], actually
// no more fields after var length alloc
};
struct Vault2Srv_AgeInitReply : SrvMsgHeader {
dword ageNodeId;
dword ageInfoNodeId;
Uuid accountId; // the requestor
};
struct Vault2Srv_PublicAgeList : SrvMsgHeader {
dword ageCount;
NetAgeInfo ages[1]; // [ageCount], actually
// no more fields after var length alloc
};
struct Vault2Srv_NotifyAgeSDLChanged : SrvMsgHeader {
wchar ageName[kMaxAgeNameLength];
Uuid ageInstId;
};
struct Vault2Srv_CurrentPopulationRequest : SrvMsgHeader {
dword ageCount;
Uuid ageInstIds[1]; // [ageCount], actually
// no more fields after var length alloc
};
//============================================================================
// END PACKED DATA STRUCTURES
//============================================================================
#include <PopPack.h>
/*****************************************************************************
*
* Srv2Vault functions
*
***/
bool Srv2VaultValidateConnect (
AsyncNotifySocketListen * listen,
Srv2Vault_ConnData * connectPtr
);

View File

@ -1,120 +1,120 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PNNPALLINCLUDES_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PNNPALLINCLUDES_H
#if defined(USES_PROTOCOL_CLI2AUTH) || defined(USES_PROTOCOL_CLI2GAME) || defined(USES_PROTOCOL_CLI2CSR) || defined(USES_PROTOCOL_CLI2GATEKEEPER)
# define USES_NETCLI
#endif
#if defined(USES_PROTOCOL_SRV2VAULT) || defined(USES_PROTOCOL_SRV2DB) || defined(USES_PROTOCOL_SRV2MCP) || defined(USES_PROTOCOL_SRV2STATE) || defined(USES_PROTOCOL_SRV2LOG) || defined(USES_PROTOCOL_SRV2SCORE)
# define USES_NETSRV
#endif
#include "pnNpCommon.h"
#ifdef USES_PROTOCOL_CLI2FILE
# include "Protocols/Cli2File/pnNpCli2File.h"
#endif
#ifdef USES_NETCLI
# ifdef USES_PROTOCOL_CLI2AUTH
# include "Protocols/Cli2Auth/pnNpCli2Auth.h"
# endif
# ifdef USES_PROTOCOL_CLI2GAME
# include "Protocols/Cli2Game/pnNpCli2Game.h"
# endif
# ifdef USES_PROTOCOL_CLI2CSR
# include "Protocols/Cli2Csr/pnNpCli2Csr.h"
# endif
# ifdef USES_PROTOCOL_CLI2GATEKEEPER
# include "Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.h"
# endif
#endif // def USES_NETCLI
#ifdef SERVER
# ifdef USES_NETSRV
// for SrvMsgHeader definition
# include "../../NucleusLib/pnIni/pnIni.h" // psSrvConn needs ini types
# include "../../ServerLib/psUtils/psUtils.h"
# ifdef USES_PROTOCOL_SRV2VAULT
# include "Protocols/Srv2Vault/pnNpSrv2Vault.h"
# endif
# ifdef USES_PROTOCOL_SRV2DB
# include "Protocols/Srv2Db/pnNpSrv2Db.h"
# endif
# ifdef USES_PROTOCOL_SRV2MCP
# include "Protocols/Srv2Mcp/pnNpSrv2Mcp.h"
# endif
# ifdef USES_PROTOCOL_SRV2STATE
# include "Protocols/Srv2State/pnNpSrv2State.h"
# endif
# ifdef USES_PROTOCOL_SRV2SCORE
# include "Protocols/Srv2Score/pnNpSrv2Score.h"
# endif
# ifdef USES_PROTOCOL_SRV2LOG
# include "Protocols/Srv2Log/pnNpSrv2Log.h"
# endif
# endif // def USES_NETSRV
#endif // def SERVER
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PNNPALLINCLUDES_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpAllIncludes.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PNNPALLINCLUDES_H
#if defined(USES_PROTOCOL_CLI2AUTH) || defined(USES_PROTOCOL_CLI2GAME) || defined(USES_PROTOCOL_CLI2CSR) || defined(USES_PROTOCOL_CLI2GATEKEEPER)
# define USES_NETCLI
#endif
#if defined(USES_PROTOCOL_SRV2VAULT) || defined(USES_PROTOCOL_SRV2DB) || defined(USES_PROTOCOL_SRV2MCP) || defined(USES_PROTOCOL_SRV2STATE) || defined(USES_PROTOCOL_SRV2LOG) || defined(USES_PROTOCOL_SRV2SCORE)
# define USES_NETSRV
#endif
#include "pnNpCommon.h"
#ifdef USES_PROTOCOL_CLI2FILE
# include "Protocols/Cli2File/pnNpCli2File.h"
#endif
#ifdef USES_NETCLI
# ifdef USES_PROTOCOL_CLI2AUTH
# include "Protocols/Cli2Auth/pnNpCli2Auth.h"
# endif
# ifdef USES_PROTOCOL_CLI2GAME
# include "Protocols/Cli2Game/pnNpCli2Game.h"
# endif
# ifdef USES_PROTOCOL_CLI2CSR
# include "Protocols/Cli2Csr/pnNpCli2Csr.h"
# endif
# ifdef USES_PROTOCOL_CLI2GATEKEEPER
# include "Protocols/Cli2GateKeeper/pnNpCli2GateKeeper.h"
# endif
#endif // def USES_NETCLI
#ifdef SERVER
# ifdef USES_NETSRV
// for SrvMsgHeader definition
# include "../../NucleusLib/pnIni/pnIni.h" // psSrvConn needs ini types
# include "../../ServerLib/psUtils/psUtils.h"
# ifdef USES_PROTOCOL_SRV2VAULT
# include "Protocols/Srv2Vault/pnNpSrv2Vault.h"
# endif
# ifdef USES_PROTOCOL_SRV2DB
# include "Protocols/Srv2Db/pnNpSrv2Db.h"
# endif
# ifdef USES_PROTOCOL_SRV2MCP
# include "Protocols/Srv2Mcp/pnNpSrv2Mcp.h"
# endif
# ifdef USES_PROTOCOL_SRV2STATE
# include "Protocols/Srv2State/pnNpSrv2State.h"
# endif
# ifdef USES_PROTOCOL_SRV2SCORE
# include "Protocols/Srv2Score/pnNpSrv2Score.h"
# endif
# ifdef USES_PROTOCOL_SRV2LOG
# include "Protocols/Srv2Log/pnNpSrv2Log.h"
# endif
# endif // def USES_NETSRV
#endif // def SERVER

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@ -1,499 +1,499 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PNNPCOMMON_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PNNPCOMMON_H
/*****************************************************************************
*
* Client message field types
*
***/
#ifdef USES_NETCLI
const NetMsgField kNetMsgFieldAccountName = NET_MSG_FIELD_STRING(kMaxAccountNameLength);
const NetMsgField kNetMsgFieldPlayerName = NET_MSG_FIELD_STRING(kMaxPlayerNameLength);
const NetMsgField kNetMsgFieldShaDigest = NET_MSG_FIELD_RAW_DATA(sizeof(ShaDigest));
const NetMsgField kNetMsgFieldUuid = NET_MSG_FIELD_DATA(sizeof(Uuid));
const NetMsgField kNetMsgFieldTransId = NET_MSG_FIELD_DWORD();
const NetMsgField kNetMsgFieldTimeMs = NET_MSG_FIELD_DWORD();
const NetMsgField kNetMsgFieldENetError = NET_MSG_FIELD_DWORD();
const NetMsgField kNetMsgFieldEAgeId = NET_MSG_FIELD_DWORD();
const NetMsgField kNetMsgFieldNetNode = NET_MSG_FIELD_DWORD();
const NetMsgField kNetMsgFieldBuildId = NET_MSG_FIELD_DWORD();
#endif
/*****************************************************************************
*
* Player information structures
*
***/
#include <PshPack1.h>
struct SrvPlayerInfo {
unsigned playerInt;
wchar playerName[kMaxPlayerNameLength];
wchar avatarShape[kMaxVaultNodeStringLength];
unsigned explorer;
};
#include <PopPack.h>
/*****************************************************************************
*
* NetAgeInfo
*
***/
struct NetAgeInfo {
Uuid ageInstId;
wchar ageFilename[kMaxAgeNameLength];
wchar ageInstName[kMaxAgeNameLength];
wchar ageUserName[kMaxAgeNameLength];
wchar ageDesc[1024];
dword ageSequenceNumber;
dword ageLanguage;
dword population; // only used with GetPublicAgeList query results
dword currentPopulation; // only used with GetPublicAgeList query results
};
/*****************************************************************************
*
* NetGameScore
*
***/
struct NetGameScore {
unsigned scoreId;
unsigned ownerId;
UInt32 createdTime;
wchar gameName[kMaxGameScoreNameLength];
unsigned gameType;
int value;
unsigned Read (const byte inbuffer[], unsigned bufsz, byte** end = nil); // returns number of bytes read
unsigned Write (ARRAY(byte) * buffer) const; // returns number of bytes written
void CopyFrom (const NetGameScore & score);
};
/*****************************************************************************
*
* NetGameRank
*
***/
struct NetGameRank {
unsigned rank;
int score;
wchar name[kMaxPlayerNameLength];
unsigned Read (const byte inbuffer[], unsigned bufsz, byte** end = nil); // returns number of bytes read
unsigned Write (ARRAY(byte) * buffer) const; // returns number of bytes written
void CopyFrom (const NetGameRank & fromRank);
};
/*****************************************************************************
*
* Server vault structures
*
***/
//============================================================================
// NetVaultNode
//============================================================================
// Threaded apps: App is responsible for locking node->critsect before accessing *any* field in this struct
struct NetVaultNode : AtomicRef {
enum RwOptions {
kRwDirtyOnly = 1<<0, // READ : No meaning
// WRITE: Only write fields marked dirty
kRwUpdateDirty = 1<<1, // READ : Set dirty flag on fields read from stream
// WRITE: Clear dirty flag on fields written to stream
};
enum CopyOptions {
kCopySetDirty = 1<<0, // set dirty flag on changed dst fields
kCopyOverwrite = 1<<1, // overwrite fields for which dst node already has values
kCopyClear = 1<<2, // clear dst fields for which src node does not have values
};
// These flag values must not change unless all servers are
// simultaneously replaced, so basically forget it.
static const qword kNodeId = (qword)1<< 0;
static const qword kCreateTime = (qword)1<< 1;
static const qword kModifyTime = (qword)1<< 2;
static const qword kCreateAgeName = (qword)1<< 3;
static const qword kCreateAgeUuid = (qword)1<< 4;
static const qword kCreatorAcct = (qword)1<< 5;
static const qword kCreatorId = (qword)1<< 6;
static const qword kNodeType = (qword)1<< 7;
static const qword kInt32_1 = (qword)1<< 8;
static const qword kInt32_2 = (qword)1<< 9;
static const qword kInt32_3 = (qword)1<<10;
static const qword kInt32_4 = (qword)1<<11;
static const qword kUInt32_1 = (qword)1<<12;
static const qword kUInt32_2 = (qword)1<<13;
static const qword kUInt32_3 = (qword)1<<14;
static const qword kUInt32_4 = (qword)1<<15;
static const qword kUuid_1 = (qword)1<<16;
static const qword kUuid_2 = (qword)1<<17;
static const qword kUuid_3 = (qword)1<<18;
static const qword kUuid_4 = (qword)1<<19;
static const qword kString64_1 = (qword)1<<20;
static const qword kString64_2 = (qword)1<<21;
static const qword kString64_3 = (qword)1<<22;
static const qword kString64_4 = (qword)1<<23;
static const qword kString64_5 = (qword)1<<24;
static const qword kString64_6 = (qword)1<<25;
static const qword kIString64_1 = (qword)1<<26;
static const qword kIString64_2 = (qword)1<<27;
// blobs always come last
static const qword kText_1 = (qword)1<<28;
static const qword kText_2 = (qword)1<<29;
static const qword kBlob_1 = (qword)1<<30;
static const qword kBlob_2 = (qword)1<<31;
CCritSect critsect;
qword fieldFlags;
qword dirtyFlags;
Uuid revisionId;
// Treat these as read-only or node flag fields will become invalid
// Threaded apps: Must be accessed with node->critsect locked
unsigned nodeId;
unsigned createTime;
unsigned modifyTime;
wchar * createAgeName;
Uuid createAgeUuid;
Uuid creatorAcct; // accountId of node creator
unsigned creatorId; // playerId of node creator
unsigned nodeType;
int int32_1;
int int32_2;
int int32_3;
int int32_4;
unsigned uint32_1;
unsigned uint32_2;
unsigned uint32_3;
unsigned uint32_4;
Uuid uuid_1;
Uuid uuid_2;
Uuid uuid_3;
Uuid uuid_4;
wchar * string64_1;
wchar * string64_2;
wchar * string64_3;
wchar * string64_4;
wchar * string64_5;
wchar * string64_6;
wchar * istring64_1;
wchar * istring64_2;
wchar * text_1;
wchar * text_2;
byte * blob_1; unsigned blob_1Length;
byte * blob_2; unsigned blob_2Length;
NetVaultNode ();
~NetVaultNode ();
// Threaded apps: Must be called with node->critsect locked
unsigned Read_LCS (const byte buffer[], unsigned bufsz, unsigned rwOpts); // returns number of bytes read
unsigned Write_LCS (ARRAY(byte) * buffer, unsigned rwOpts); // returns number of bytes written
bool Matches (const NetVaultNode * other);
void CopyFrom (const NetVaultNode * other, unsigned copyOpts);
// Threaded apps: Must be called with node->critsect locked
void SetNodeId (unsigned v);
void SetCreateTime (unsigned v);
void SetModifyTime (unsigned v);
void SetCreateAgeName (const wchar v[]);
void SetCreateAgeUuid (const Uuid & v);
void SetCreatorAcct (const Uuid & v);
void SetCreatorId (unsigned v);
void SetNodeType (unsigned v);
void SetInt32_1 (int v);
void SetInt32_2 (int v);
void SetInt32_3 (int v);
void SetInt32_4 (int v);
void SetUInt32_1 (unsigned v);
void SetUInt32_2 (unsigned v);
void SetUInt32_3 (unsigned v);
void SetUInt32_4 (unsigned v);
void SetUuid_1 (const Uuid & v);
void SetUuid_2 (const Uuid & v);
void SetUuid_3 (const Uuid & v);
void SetUuid_4 (const Uuid & v);
void SetString64_1 (const wchar v[]);
void SetString64_2 (const wchar v[]);
void SetString64_3 (const wchar v[]);
void SetString64_4 (const wchar v[]);
void SetString64_5 (const wchar v[]);
void SetString64_6 (const wchar v[]);
void SetIString64_1 (const wchar v[]);
void SetIString64_2 (const wchar v[]);
void SetText_1 (const wchar v[]);
void SetText_2 (const wchar v[]);
void SetBlob_1 (const byte v[], unsigned len);
void SetBlob_2 (const byte v[], unsigned len);
void SetText (qword fieldFlag, const wchar v[]);
void SetBlob (qword fieldFlag, const byte v[], unsigned len);
// These are only here to aid macro expansions (naming case matches field flags)
inline unsigned GetNodeId () const { return nodeId; }
inline unsigned GetCreateTime () const { return createTime; }
inline unsigned GetModifyTime () const { return modifyTime; }
inline wchar * GetCreateAgeName () const { return createAgeName; }
inline Uuid GetCreateAgeUuid () const { return createAgeUuid; }
inline Uuid GetCreatorAcct () const { return creatorAcct; }
inline unsigned GetCreatorId () const { return creatorId; }
inline unsigned GetNodeType () const { return nodeType; }
inline int GetInt32_1 () const { return int32_1; }
inline int GetInt32_2 () const { return int32_2; }
inline int GetInt32_3 () const { return int32_3; }
inline int GetInt32_4 () const { return int32_4; }
inline unsigned GetUInt32_1 () const { return uint32_1; }
inline unsigned GetUInt32_2 () const { return uint32_2; }
inline unsigned GetUInt32_3 () const { return uint32_3; }
inline unsigned GetUInt32_4 () const { return uint32_4; }
inline Uuid GetUuid_1 () const { return uuid_1; }
inline Uuid GetUuid_2 () const { return uuid_2; }
inline Uuid GetUuid_3 () const { return uuid_3; }
inline Uuid GetUuid_4 () const { return uuid_4; }
inline wchar * GetString64_1 () const { return string64_1; }
inline wchar * GetString64_2 () const { return string64_2; }
inline wchar * GetString64_3 () const { return string64_3; }
inline wchar * GetString64_4 () const { return string64_4; }
inline wchar * GetString64_5 () const { return string64_5; }
inline wchar * GetString64_6 () const { return string64_6; }
inline wchar * GetIString64_1 () const { return istring64_1; }
inline wchar * GetIString64_2 () const { return istring64_2; }
// no blob "getters"
};
//============================================================================
inline void IVaultNodeSetString (
qword bit,
NetVaultNode * node,
char ** pdst,
const char src[],
unsigned chars
) {
FREE(*pdst);
if (src && src[0])
*pdst = StrDupLen(src, chars);
else
*pdst = StrDupLen("", chars);
node->fieldFlags |= bit;
node->dirtyFlags |= bit;
}
//============================================================================
inline void IVaultNodeSetString (
qword bit,
NetVaultNode * node,
wchar ** pdst,
const wchar src[],
unsigned chars
) {
FREE(*pdst);
if (src && src[0])
*pdst = StrDupLen(src, chars);
else
*pdst = StrDupLen(L"", chars);
node->fieldFlags |= bit;
node->dirtyFlags |= bit;
}
//============================================================================
template <typename T>
inline void IVaultNodeSetValue (
qword bit,
NetVaultNode * node,
T * pdst,
const T & src
) {
*pdst = src;
node->fieldFlags |= bit;
node->dirtyFlags |= bit;
}
//============================================================================
inline void IVaultNodeSetBlob (
qword bit,
NetVaultNode * node,
byte ** pdst,
unsigned * pdstLen,
const byte src[],
unsigned srcLen
) {
FREE(*pdst);
if (src) {
*pdst = (byte*)MEMDUP(src, srcLen);
*pdstLen = srcLen;
}
else {
*pdst = nil;
*pdstLen = 0;
}
node->fieldFlags |= bit;
node->dirtyFlags |= bit;
}
//============================================================================
// NetVaultNodeFieldArray
//============================================================================
struct NetVaultNodeFieldArray {
enum EWhereCondition {
kAnd,
kOr
};
enum ESqlType {
kSqlInvalid,
kSqlInt32,
kSqlUInt32,
kSqlUuid,
kSqlString,
kSqlCLob,
KSqlBlob,
};
struct Field {
void * addr;
const wchar * name;
Field (void * addr, const wchar name[])
: addr(addr), name(name)
{ }
};
ARRAY(Field) fields;
NetVaultNode * node;
NetVaultNodeFieldArray (NetVaultNode * node);
~NetVaultNodeFieldArray ();
void * GetFieldAddress (qword bit);
const wchar * GetFieldName (qword bit);
// client must lock node's local critical section before calling these.
void GetFieldValueString_LCS (qword bit, wchar * dst, unsigned dstChars);
void BuildWhereClause_LCS (EWhereCondition condition, wchar * dst, unsigned dstChars);
ESqlType GetSqlType_LCS (qword bit);
};
//============================================================================
// NetVaultNodeRef (packed because is sent over wire directly)
//============================================================================
#include <PshPack1.h>
struct NetVaultNodeRef {
unsigned parentId;
unsigned childId;
unsigned ownerId;
bool seen;
};
#include <PopPack.h>
//============================================================================
// SrvPackBuffer
//============================================================================
// Allocate a CSrvPackBuffer on the heap with one extra dword to allow for padding
#define SRV_ALLOC_BUFFER(bytes) \
new(ALLOC(sizeof(CSrvPackBuffer) + (bytes) + sizeof(dword))) \
CSrvPackBuffer(bytes + sizeof(dword))
// Allocate a CSrvPackBuffer on the stack with one extra dword to allow for padding
#define SRV_ALLOCA_BUFFER(bytes) \
new(_alloca(sizeof(CSrvPackBuffer) + (bytes) + sizeof(dword))) \
CSrvPackBuffer(bytes + sizeof(dword))
class CSrvPackBuffer {
public:
CSrvPackBuffer (unsigned bytes);
void * Alloc (unsigned bytes);
void AddData (const void * ptr, unsigned bytes);
void AddString (const wchar str[]);
void AddDWordArray (const dword * arr, unsigned count);
void AddDWordArray (const unsigned * arr, unsigned count);
// add new "Add..." methods here as needed
unsigned Size ();
private:
byte * m_pos;
byte * m_end;
byte * m_data;
};
class CSrvUnpackBuffer {
public:
CSrvUnpackBuffer (const void * buffer, unsigned count);
const void * GetData (unsigned bytes);
const wchar * GetString ();
const dword * GetDWordArray (unsigned count);
unsigned BytesLeft ();
bool ParseError ();
private:
const byte * m_pos;
const byte * m_end;
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PNNPCOMMON_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/Private/pnNpCommon.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PRIVATE_PNNPCOMMON_H
/*****************************************************************************
*
* Client message field types
*
***/
#ifdef USES_NETCLI
const NetMsgField kNetMsgFieldAccountName = NET_MSG_FIELD_STRING(kMaxAccountNameLength);
const NetMsgField kNetMsgFieldPlayerName = NET_MSG_FIELD_STRING(kMaxPlayerNameLength);
const NetMsgField kNetMsgFieldShaDigest = NET_MSG_FIELD_RAW_DATA(sizeof(ShaDigest));
const NetMsgField kNetMsgFieldUuid = NET_MSG_FIELD_DATA(sizeof(Uuid));
const NetMsgField kNetMsgFieldTransId = NET_MSG_FIELD_DWORD();
const NetMsgField kNetMsgFieldTimeMs = NET_MSG_FIELD_DWORD();
const NetMsgField kNetMsgFieldENetError = NET_MSG_FIELD_DWORD();
const NetMsgField kNetMsgFieldEAgeId = NET_MSG_FIELD_DWORD();
const NetMsgField kNetMsgFieldNetNode = NET_MSG_FIELD_DWORD();
const NetMsgField kNetMsgFieldBuildId = NET_MSG_FIELD_DWORD();
#endif
/*****************************************************************************
*
* Player information structures
*
***/
#include <PshPack1.h>
struct SrvPlayerInfo {
unsigned playerInt;
wchar playerName[kMaxPlayerNameLength];
wchar avatarShape[kMaxVaultNodeStringLength];
unsigned explorer;
};
#include <PopPack.h>
/*****************************************************************************
*
* NetAgeInfo
*
***/
struct NetAgeInfo {
Uuid ageInstId;
wchar ageFilename[kMaxAgeNameLength];
wchar ageInstName[kMaxAgeNameLength];
wchar ageUserName[kMaxAgeNameLength];
wchar ageDesc[1024];
dword ageSequenceNumber;
dword ageLanguage;
dword population; // only used with GetPublicAgeList query results
dword currentPopulation; // only used with GetPublicAgeList query results
};
/*****************************************************************************
*
* NetGameScore
*
***/
struct NetGameScore {
unsigned scoreId;
unsigned ownerId;
UInt32 createdTime;
wchar gameName[kMaxGameScoreNameLength];
unsigned gameType;
int value;
unsigned Read (const byte inbuffer[], unsigned bufsz, byte** end = nil); // returns number of bytes read
unsigned Write (ARRAY(byte) * buffer) const; // returns number of bytes written
void CopyFrom (const NetGameScore & score);
};
/*****************************************************************************
*
* NetGameRank
*
***/
struct NetGameRank {
unsigned rank;
int score;
wchar name[kMaxPlayerNameLength];
unsigned Read (const byte inbuffer[], unsigned bufsz, byte** end = nil); // returns number of bytes read
unsigned Write (ARRAY(byte) * buffer) const; // returns number of bytes written
void CopyFrom (const NetGameRank & fromRank);
};
/*****************************************************************************
*
* Server vault structures
*
***/
//============================================================================
// NetVaultNode
//============================================================================
// Threaded apps: App is responsible for locking node->critsect before accessing *any* field in this struct
struct NetVaultNode : AtomicRef {
enum RwOptions {
kRwDirtyOnly = 1<<0, // READ : No meaning
// WRITE: Only write fields marked dirty
kRwUpdateDirty = 1<<1, // READ : Set dirty flag on fields read from stream
// WRITE: Clear dirty flag on fields written to stream
};
enum CopyOptions {
kCopySetDirty = 1<<0, // set dirty flag on changed dst fields
kCopyOverwrite = 1<<1, // overwrite fields for which dst node already has values
kCopyClear = 1<<2, // clear dst fields for which src node does not have values
};
// These flag values must not change unless all servers are
// simultaneously replaced, so basically forget it.
static const qword kNodeId = (qword)1<< 0;
static const qword kCreateTime = (qword)1<< 1;
static const qword kModifyTime = (qword)1<< 2;
static const qword kCreateAgeName = (qword)1<< 3;
static const qword kCreateAgeUuid = (qword)1<< 4;
static const qword kCreatorAcct = (qword)1<< 5;
static const qword kCreatorId = (qword)1<< 6;
static const qword kNodeType = (qword)1<< 7;
static const qword kInt32_1 = (qword)1<< 8;
static const qword kInt32_2 = (qword)1<< 9;
static const qword kInt32_3 = (qword)1<<10;
static const qword kInt32_4 = (qword)1<<11;
static const qword kUInt32_1 = (qword)1<<12;
static const qword kUInt32_2 = (qword)1<<13;
static const qword kUInt32_3 = (qword)1<<14;
static const qword kUInt32_4 = (qword)1<<15;
static const qword kUuid_1 = (qword)1<<16;
static const qword kUuid_2 = (qword)1<<17;
static const qword kUuid_3 = (qword)1<<18;
static const qword kUuid_4 = (qword)1<<19;
static const qword kString64_1 = (qword)1<<20;
static const qword kString64_2 = (qword)1<<21;
static const qword kString64_3 = (qword)1<<22;
static const qword kString64_4 = (qword)1<<23;
static const qword kString64_5 = (qword)1<<24;
static const qword kString64_6 = (qword)1<<25;
static const qword kIString64_1 = (qword)1<<26;
static const qword kIString64_2 = (qword)1<<27;
// blobs always come last
static const qword kText_1 = (qword)1<<28;
static const qword kText_2 = (qword)1<<29;
static const qword kBlob_1 = (qword)1<<30;
static const qword kBlob_2 = (qword)1<<31;
CCritSect critsect;
qword fieldFlags;
qword dirtyFlags;
Uuid revisionId;
// Treat these as read-only or node flag fields will become invalid
// Threaded apps: Must be accessed with node->critsect locked
unsigned nodeId;
unsigned createTime;
unsigned modifyTime;
wchar * createAgeName;
Uuid createAgeUuid;
Uuid creatorAcct; // accountId of node creator
unsigned creatorId; // playerId of node creator
unsigned nodeType;
int int32_1;
int int32_2;
int int32_3;
int int32_4;
unsigned uint32_1;
unsigned uint32_2;
unsigned uint32_3;
unsigned uint32_4;
Uuid uuid_1;
Uuid uuid_2;
Uuid uuid_3;
Uuid uuid_4;
wchar * string64_1;
wchar * string64_2;
wchar * string64_3;
wchar * string64_4;
wchar * string64_5;
wchar * string64_6;
wchar * istring64_1;
wchar * istring64_2;
wchar * text_1;
wchar * text_2;
byte * blob_1; unsigned blob_1Length;
byte * blob_2; unsigned blob_2Length;
NetVaultNode ();
~NetVaultNode ();
// Threaded apps: Must be called with node->critsect locked
unsigned Read_LCS (const byte buffer[], unsigned bufsz, unsigned rwOpts); // returns number of bytes read
unsigned Write_LCS (ARRAY(byte) * buffer, unsigned rwOpts); // returns number of bytes written
bool Matches (const NetVaultNode * other);
void CopyFrom (const NetVaultNode * other, unsigned copyOpts);
// Threaded apps: Must be called with node->critsect locked
void SetNodeId (unsigned v);
void SetCreateTime (unsigned v);
void SetModifyTime (unsigned v);
void SetCreateAgeName (const wchar v[]);
void SetCreateAgeUuid (const Uuid & v);
void SetCreatorAcct (const Uuid & v);
void SetCreatorId (unsigned v);
void SetNodeType (unsigned v);
void SetInt32_1 (int v);
void SetInt32_2 (int v);
void SetInt32_3 (int v);
void SetInt32_4 (int v);
void SetUInt32_1 (unsigned v);
void SetUInt32_2 (unsigned v);
void SetUInt32_3 (unsigned v);
void SetUInt32_4 (unsigned v);
void SetUuid_1 (const Uuid & v);
void SetUuid_2 (const Uuid & v);
void SetUuid_3 (const Uuid & v);
void SetUuid_4 (const Uuid & v);
void SetString64_1 (const wchar v[]);
void SetString64_2 (const wchar v[]);
void SetString64_3 (const wchar v[]);
void SetString64_4 (const wchar v[]);
void SetString64_5 (const wchar v[]);
void SetString64_6 (const wchar v[]);
void SetIString64_1 (const wchar v[]);
void SetIString64_2 (const wchar v[]);
void SetText_1 (const wchar v[]);
void SetText_2 (const wchar v[]);
void SetBlob_1 (const byte v[], unsigned len);
void SetBlob_2 (const byte v[], unsigned len);
void SetText (qword fieldFlag, const wchar v[]);
void SetBlob (qword fieldFlag, const byte v[], unsigned len);
// These are only here to aid macro expansions (naming case matches field flags)
inline unsigned GetNodeId () const { return nodeId; }
inline unsigned GetCreateTime () const { return createTime; }
inline unsigned GetModifyTime () const { return modifyTime; }
inline wchar * GetCreateAgeName () const { return createAgeName; }
inline Uuid GetCreateAgeUuid () const { return createAgeUuid; }
inline Uuid GetCreatorAcct () const { return creatorAcct; }
inline unsigned GetCreatorId () const { return creatorId; }
inline unsigned GetNodeType () const { return nodeType; }
inline int GetInt32_1 () const { return int32_1; }
inline int GetInt32_2 () const { return int32_2; }
inline int GetInt32_3 () const { return int32_3; }
inline int GetInt32_4 () const { return int32_4; }
inline unsigned GetUInt32_1 () const { return uint32_1; }
inline unsigned GetUInt32_2 () const { return uint32_2; }
inline unsigned GetUInt32_3 () const { return uint32_3; }
inline unsigned GetUInt32_4 () const { return uint32_4; }
inline Uuid GetUuid_1 () const { return uuid_1; }
inline Uuid GetUuid_2 () const { return uuid_2; }
inline Uuid GetUuid_3 () const { return uuid_3; }
inline Uuid GetUuid_4 () const { return uuid_4; }
inline wchar * GetString64_1 () const { return string64_1; }
inline wchar * GetString64_2 () const { return string64_2; }
inline wchar * GetString64_3 () const { return string64_3; }
inline wchar * GetString64_4 () const { return string64_4; }
inline wchar * GetString64_5 () const { return string64_5; }
inline wchar * GetString64_6 () const { return string64_6; }
inline wchar * GetIString64_1 () const { return istring64_1; }
inline wchar * GetIString64_2 () const { return istring64_2; }
// no blob "getters"
};
//============================================================================
inline void IVaultNodeSetString (
qword bit,
NetVaultNode * node,
char ** pdst,
const char src[],
unsigned chars
) {
FREE(*pdst);
if (src && src[0])
*pdst = StrDupLen(src, chars);
else
*pdst = StrDupLen("", chars);
node->fieldFlags |= bit;
node->dirtyFlags |= bit;
}
//============================================================================
inline void IVaultNodeSetString (
qword bit,
NetVaultNode * node,
wchar ** pdst,
const wchar src[],
unsigned chars
) {
FREE(*pdst);
if (src && src[0])
*pdst = StrDupLen(src, chars);
else
*pdst = StrDupLen(L"", chars);
node->fieldFlags |= bit;
node->dirtyFlags |= bit;
}
//============================================================================
template <typename T>
inline void IVaultNodeSetValue (
qword bit,
NetVaultNode * node,
T * pdst,
const T & src
) {
*pdst = src;
node->fieldFlags |= bit;
node->dirtyFlags |= bit;
}
//============================================================================
inline void IVaultNodeSetBlob (
qword bit,
NetVaultNode * node,
byte ** pdst,
unsigned * pdstLen,
const byte src[],
unsigned srcLen
) {
FREE(*pdst);
if (src) {
*pdst = (byte*)MEMDUP(src, srcLen);
*pdstLen = srcLen;
}
else {
*pdst = nil;
*pdstLen = 0;
}
node->fieldFlags |= bit;
node->dirtyFlags |= bit;
}
//============================================================================
// NetVaultNodeFieldArray
//============================================================================
struct NetVaultNodeFieldArray {
enum EWhereCondition {
kAnd,
kOr
};
enum ESqlType {
kSqlInvalid,
kSqlInt32,
kSqlUInt32,
kSqlUuid,
kSqlString,
kSqlCLob,
KSqlBlob,
};
struct Field {
void * addr;
const wchar * name;
Field (void * addr, const wchar name[])
: addr(addr), name(name)
{ }
};
ARRAY(Field) fields;
NetVaultNode * node;
NetVaultNodeFieldArray (NetVaultNode * node);
~NetVaultNodeFieldArray ();
void * GetFieldAddress (qword bit);
const wchar * GetFieldName (qword bit);
// client must lock node's local critical section before calling these.
void GetFieldValueString_LCS (qword bit, wchar * dst, unsigned dstChars);
void BuildWhereClause_LCS (EWhereCondition condition, wchar * dst, unsigned dstChars);
ESqlType GetSqlType_LCS (qword bit);
};
//============================================================================
// NetVaultNodeRef (packed because is sent over wire directly)
//============================================================================
#include <PshPack1.h>
struct NetVaultNodeRef {
unsigned parentId;
unsigned childId;
unsigned ownerId;
bool seen;
};
#include <PopPack.h>
//============================================================================
// SrvPackBuffer
//============================================================================
// Allocate a CSrvPackBuffer on the heap with one extra dword to allow for padding
#define SRV_ALLOC_BUFFER(bytes) \
new(ALLOC(sizeof(CSrvPackBuffer) + (bytes) + sizeof(dword))) \
CSrvPackBuffer(bytes + sizeof(dword))
// Allocate a CSrvPackBuffer on the stack with one extra dword to allow for padding
#define SRV_ALLOCA_BUFFER(bytes) \
new(_alloca(sizeof(CSrvPackBuffer) + (bytes) + sizeof(dword))) \
CSrvPackBuffer(bytes + sizeof(dword))
class CSrvPackBuffer {
public:
CSrvPackBuffer (unsigned bytes);
void * Alloc (unsigned bytes);
void AddData (const void * ptr, unsigned bytes);
void AddString (const wchar str[]);
void AddDWordArray (const dword * arr, unsigned count);
void AddDWordArray (const unsigned * arr, unsigned count);
// add new "Add..." methods here as needed
unsigned Size ();
private:
byte * m_pos;
byte * m_end;
byte * m_data;
};
class CSrvUnpackBuffer {
public:
CSrvUnpackBuffer (const void * buffer, unsigned count);
const void * GetData (unsigned bytes);
const wchar * GetString ();
const dword * GetDWordArray (unsigned count);
unsigned BytesLeft ();
bool ParseError ();
private:
const byte * m_pos;
const byte * m_end;
};

View File

@ -1,55 +1,55 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/pnNetProtocol.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PNNETPROTOCOL_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PNNETPROTOCOL_H
#include "Private/pnNpAllIncludes.h"
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PNNETPROTOCOL_H
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnNetProtocol/pnNetProtocol.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PNNETPROTOCOL_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PNNETPROTOCOL_H
#include "Private/pnNpAllIncludes.h"
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNNETPROTOCOL_PNNETPROTOCOL_H