mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Change all CRLF-text files to LF-text files
to match H'uru for patching
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@ -1,122 +1,122 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSoundMsg_h
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#define plSoundMsg_h
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#include "plMessageWithCallbacks.h"
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#include "hsTemplates.h"
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#include "hsBitVector.h"
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class plSoundMsg : public plMessageWithCallbacks
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{
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private:
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void IInit() { fLoop=false; fPlaying = false; fBegin=fEnd=fTime=fRepeats=0; fSpeed = 0.f; fVolume = 0.f; fIndex = -1; fNameStr = 0; fFadeType = kLinear; }
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public:
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plSoundMsg()
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: plMessageWithCallbacks(nil, nil, nil) { IInit(); }
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plSoundMsg(const plKey &s,
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const plKey &r,
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const double* t)
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: plMessageWithCallbacks(s, r, t) { IInit(); }
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~plSoundMsg();
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CLASSNAME_REGISTER( plSoundMsg );
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GETINTERFACE_ANY( plSoundMsg, plMessageWithCallbacks );
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enum ModCmds
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{
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kPlay=0,
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kStop,
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kSetLooping,
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kUnSetLooping,
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kSetBegin,
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kToggleState,
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kAddCallbacks,
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kRemoveCallbacks,
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kGetStatus,
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kGetNumSounds,
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kStatusReply,
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kGoToTime,
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kSetVolume,
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kSetTalkIcon,
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kClearTalkIcon,
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kSetFadeIn,
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kSetFadeOut,
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kIsLocalOnly, // Not really a command, just a flag
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kSelectFromGroup,
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kNumCmds,
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kFastForwardPlay,
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kFastForwardToggle,
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kSynchedPlay,
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};
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hsBitVector fCmd;
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hsBool Cmd(int n) const { return fCmd.IsBitSet(n); }
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void SetCmd(int n) { fCmd.SetBit(n); }
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void ClearCmd();
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double fBegin;
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double fEnd;
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hsBool fLoop;
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hsScalar fSpeed;
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double fTime;
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int fIndex;
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int fRepeats;
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hsBool fPlaying;
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UInt32 fNameStr;
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hsScalar fVolume; // Range: 0 - silence, 1.f - loudest
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enum FadeType
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{
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kLinear,
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kLogarithmic,
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kExponential
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} fFadeType;
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// IO
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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#endif //plWin32Sound_h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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||||
permission to convey the resulting work. Corresponding Source for a
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||||
non-source form of such a combination shall include the source code for
|
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSoundMsg_h
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#define plSoundMsg_h
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#include "plMessageWithCallbacks.h"
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#include "hsTemplates.h"
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#include "hsBitVector.h"
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class plSoundMsg : public plMessageWithCallbacks
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{
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private:
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void IInit() { fLoop=false; fPlaying = false; fBegin=fEnd=fTime=fRepeats=0; fSpeed = 0.f; fVolume = 0.f; fIndex = -1; fNameStr = 0; fFadeType = kLinear; }
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public:
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plSoundMsg()
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: plMessageWithCallbacks(nil, nil, nil) { IInit(); }
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plSoundMsg(const plKey &s,
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const plKey &r,
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const double* t)
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: plMessageWithCallbacks(s, r, t) { IInit(); }
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~plSoundMsg();
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CLASSNAME_REGISTER( plSoundMsg );
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GETINTERFACE_ANY( plSoundMsg, plMessageWithCallbacks );
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enum ModCmds
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{
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kPlay=0,
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kStop,
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kSetLooping,
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kUnSetLooping,
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kSetBegin,
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kToggleState,
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kAddCallbacks,
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kRemoveCallbacks,
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kGetStatus,
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kGetNumSounds,
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kStatusReply,
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kGoToTime,
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kSetVolume,
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kSetTalkIcon,
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kClearTalkIcon,
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kSetFadeIn,
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kSetFadeOut,
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kIsLocalOnly, // Not really a command, just a flag
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kSelectFromGroup,
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kNumCmds,
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kFastForwardPlay,
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kFastForwardToggle,
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kSynchedPlay,
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};
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hsBitVector fCmd;
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hsBool Cmd(int n) const { return fCmd.IsBitSet(n); }
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void SetCmd(int n) { fCmd.SetBit(n); }
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void ClearCmd();
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double fBegin;
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double fEnd;
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hsBool fLoop;
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hsScalar fSpeed;
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double fTime;
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int fIndex;
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int fRepeats;
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hsBool fPlaying;
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UInt32 fNameStr;
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hsScalar fVolume; // Range: 0 - silence, 1.f - loudest
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enum FadeType
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{
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kLinear,
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kLogarithmic,
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kExponential
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} fFadeType;
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// IO
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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#endif //plWin32Sound_h
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