mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,100 +1,100 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSDLModifierMsg_INC
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#define plSDLModifierMsg_INC
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#include "../pnMessage/plMessage.h"
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#include "hsUtils.h"
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//
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// A msg sent to an SDL modifier to tell it send or recv state.
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//
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class hsStream;
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class hsResMgr;
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class plStateDataRecord;
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class plSDLModifierMsg : public plMessage
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{
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public:
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enum Action
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{
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kActionNone = 0,
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kRecv,
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kSendToServer,
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kSendToServerAndClients
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};
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protected:
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char* fSDLName; // the state descriptor name (ie. "physical")
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Action fAction;
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plStateDataRecord* fState; // for recving state
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bool fManageStateMem; // delete fState?
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UInt32 fPlayerID;
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UInt32 fFlags;
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public:
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plSDLModifierMsg(const char* sdlName=nil, Action a=kActionNone);
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~plSDLModifierMsg();
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CLASSNAME_REGISTER( plSDLModifierMsg );
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GETINTERFACE_ANY( plSDLModifierMsg, plMessage );
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UInt32 GetFlags() const { return fFlags; }
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void SetFlags(UInt32 f) { fFlags = f; }
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Action GetAction() const { return fAction; }
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void SetAction(Action t) { fAction=t; }
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plStateDataRecord* GetState(bool unManageState=false) { if ( unManageState ) fManageStateMem=false; return fState; }
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void SetState(plStateDataRecord* s, bool manageState) { fState=s; fManageStateMem=manageState; }
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const char* GetSDLName() const { return fSDLName; }
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void SetSDLName(const char* s) { delete [] fSDLName; fSDLName=hsStrcpy(s); }
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UInt32 GetPlayerID() const { return fPlayerID; }
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void SetPlayerID(UInt32 p) { fPlayerID=p; }
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); }
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void Write(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); }
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};
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#endif // plSDLModifierMsg_INC
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
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Additional permissions under GNU GPL version 3 section 7
|
||||
|
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If you modify this Program, or any covered work, by linking or
|
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
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(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
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licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSDLModifierMsg_INC
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#define plSDLModifierMsg_INC
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#include "../pnMessage/plMessage.h"
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#include "hsUtils.h"
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//
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// A msg sent to an SDL modifier to tell it send or recv state.
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//
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class hsStream;
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class hsResMgr;
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class plStateDataRecord;
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class plSDLModifierMsg : public plMessage
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{
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public:
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enum Action
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{
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kActionNone = 0,
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kRecv,
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kSendToServer,
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kSendToServerAndClients
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};
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protected:
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char* fSDLName; // the state descriptor name (ie. "physical")
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Action fAction;
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plStateDataRecord* fState; // for recving state
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bool fManageStateMem; // delete fState?
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UInt32 fPlayerID;
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UInt32 fFlags;
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public:
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plSDLModifierMsg(const char* sdlName=nil, Action a=kActionNone);
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~plSDLModifierMsg();
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CLASSNAME_REGISTER( plSDLModifierMsg );
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GETINTERFACE_ANY( plSDLModifierMsg, plMessage );
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UInt32 GetFlags() const { return fFlags; }
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void SetFlags(UInt32 f) { fFlags = f; }
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Action GetAction() const { return fAction; }
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void SetAction(Action t) { fAction=t; }
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plStateDataRecord* GetState(bool unManageState=false) { if ( unManageState ) fManageStateMem=false; return fState; }
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void SetState(plStateDataRecord* s, bool manageState) { fState=s; fManageStateMem=manageState; }
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const char* GetSDLName() const { return fSDLName; }
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void SetSDLName(const char* s) { delete [] fSDLName; fSDLName=hsStrcpy(s); }
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UInt32 GetPlayerID() const { return fPlayerID; }
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void SetPlayerID(UInt32 p) { fPlayerID=p; }
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// IO
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void Read(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); }
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void Write(hsStream* stream, hsResMgr* mgr) { hsAssert(false, "local only msg"); }
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};
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#endif // plSDLModifierMsg_INC
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