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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-17 10:52:46 +00:00

Change all CRLF-text files to LF-text files

to match H'uru for patching
This commit is contained in:
rarified
2021-01-28 12:08:00 -07:00
parent 6ae3df25f5
commit a553708b5b
3385 changed files with 1112046 additions and 1112046 deletions

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@ -1,60 +1,60 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnMail/Pch.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNMAIL_PCH_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnMail/Pch.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNMAIL_PCH_H
#include "pnUtils/pnUtils.h"
#include "pnNetBase/pnNetBase.h"
#include "pnAsyncCore/pnAsyncCore.h"
#include "pnMail.h"
#include <malloc.h>
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnMail/Pch.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNMAIL_PCH_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnMail/Pch.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNMAIL_PCH_H
#include "pnUtils/pnUtils.h"
#include "pnNetBase/pnNetBase.h"
#include "pnAsyncCore/pnAsyncCore.h"
#include "pnMail.h"
#include <malloc.h>

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@ -1,112 +1,112 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnMail/pnMail.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNMAIL_PNMAIL_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNMAIL_PNMAIL_H
/*****************************************************************************
*
* Mail API
*
***/
enum EMailEncoding {
kMailEncodeNone,
kMailEncodeAscii,
kMailEncodeUtf8,
};
enum EMailError {
kMailSuccess,
kMailErrDnsFailed,
kMailErrConnectFailed,
kMailErrDisconnected,
kMailErrClientCanceled,
kMailErrServerError,
};
typedef void (* FMailResult)(void * param, EMailError result);
void MailStop ();
bool MailQueued ();
const wchar * MailErrorToString (EMailError error);
//============================================================================
// AUTHENTICATION NOTES
// username, password
// NULL NULL --> no authentication
// NULL string --> username/password assumed to be pre-encoded with MailEncodePassword
// string string --> username/password contain appropriate values for snmp server
//============================================================================
void Mail (
const char smtp[],
const char sender[],
const char recipients[], // separate multiple recipients with semicolons
const char subject[],
const char body[],
const char username[], // optional (see auth notes above)
const char password[], // optional (see auth notes above)
const char replyTo[], // optional
EMailEncoding encoding,
FMailResult callback, // optional
void * param // optional
);
void MailEncodePassword (
const char username[],
const char password[],
ARRAY(char) * emailAuth
);
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNMAIL_PNMAIL_H
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnMail/pnMail.h
*
***/
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNMAIL_PNMAIL_H
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNMAIL_PNMAIL_H
/*****************************************************************************
*
* Mail API
*
***/
enum EMailEncoding {
kMailEncodeNone,
kMailEncodeAscii,
kMailEncodeUtf8,
};
enum EMailError {
kMailSuccess,
kMailErrDnsFailed,
kMailErrConnectFailed,
kMailErrDisconnected,
kMailErrClientCanceled,
kMailErrServerError,
};
typedef void (* FMailResult)(void * param, EMailError result);
void MailStop ();
bool MailQueued ();
const wchar * MailErrorToString (EMailError error);
//============================================================================
// AUTHENTICATION NOTES
// username, password
// NULL NULL --> no authentication
// NULL string --> username/password assumed to be pre-encoded with MailEncodePassword
// string string --> username/password contain appropriate values for snmp server
//============================================================================
void Mail (
const char smtp[],
const char sender[],
const char recipients[], // separate multiple recipients with semicolons
const char subject[],
const char body[],
const char username[], // optional (see auth notes above)
const char password[], // optional (see auth notes above)
const char replyTo[], // optional
EMailEncoding encoding,
FMailResult callback, // optional
void * param // optional
);
void MailEncodePassword (
const char username[],
const char password[],
ARRAY(char) * emailAuth
);
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNMAIL_PNMAIL_H