mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-21 12:49:10 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,368 +1,368 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#include "Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Private
|
||||
*
|
||||
***/
|
||||
|
||||
// timer callbacks
|
||||
struct AsyncTimer {
|
||||
PRIORITY_TIME(AsyncTimer) priority;
|
||||
FAsyncTimerProc timerProc;
|
||||
FAsyncTimerProc destroyProc;
|
||||
void * param;
|
||||
LINK(AsyncTimer) deleteLink;
|
||||
};
|
||||
|
||||
static CCritSect s_timerCrit;
|
||||
static FAsyncTimerProc s_timerCurr;
|
||||
static HANDLE s_timerThread;
|
||||
static HANDLE s_timerEvent;
|
||||
static bool s_running;
|
||||
|
||||
static PRIQDECL(
|
||||
AsyncTimer,
|
||||
PRIORITY_TIME(AsyncTimer),
|
||||
priority
|
||||
) s_timerProcs;
|
||||
|
||||
static LISTDECL(
|
||||
AsyncTimer,
|
||||
deleteLink
|
||||
) s_timerDelete;
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Timer implementation
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
static void UpdateTimer (
|
||||
AsyncTimer * timer,
|
||||
unsigned timeMs,
|
||||
unsigned flags
|
||||
) {
|
||||
// If the timer isn't already linked then it doesn't
|
||||
// matter whether kAsyncTimerUpdateSetPriorityHigher is
|
||||
// set; just add the timer to the queue
|
||||
if (!timer->priority.IsLinked()) {
|
||||
timer->priority.Set(timeMs);
|
||||
s_timerProcs.Enqueue(timer);
|
||||
}
|
||||
else if (((flags & kAsyncTimerUpdateSetPriorityHigher) == 0)
|
||||
|| !timer->priority.IsPriorityHigher(timeMs)
|
||||
) {
|
||||
timer->priority.Set(timeMs);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
static unsigned CallTimerProc (AsyncTimer * t, FAsyncTimerProc timerProc) {
|
||||
// Cache parameters to make timer callback outside critical section
|
||||
s_timerCurr = timerProc;
|
||||
|
||||
// Leave critical section to make timer callback
|
||||
s_timerCrit.Leave();
|
||||
|
||||
unsigned sleepMs = s_timerCurr(t->param);
|
||||
s_timerCurr = nil;
|
||||
|
||||
s_timerCrit.Enter();
|
||||
|
||||
return sleepMs;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// inline because it is called only once
|
||||
static inline unsigned RunTimers () {
|
||||
unsigned currTimeMs = TimeGetMs();
|
||||
for (;;) {
|
||||
// Delete old timers
|
||||
while (AsyncTimer * t = s_timerDelete.Head()) {
|
||||
if (t->destroyProc)
|
||||
CallTimerProc(t, t->destroyProc);
|
||||
DEL(t);
|
||||
}
|
||||
|
||||
// Get first timer to run
|
||||
AsyncTimer * t = s_timerProcs.Root();
|
||||
if (!t)
|
||||
return INFINITE;
|
||||
|
||||
// If it isn't time to run this timer then exit
|
||||
unsigned sleepMs;
|
||||
if (0 < (signed) (sleepMs = (unsigned) t->priority.Get() - currTimeMs))
|
||||
return sleepMs;
|
||||
|
||||
// Remove from timer queue and call timer
|
||||
s_timerProcs.Dequeue();
|
||||
sleepMs = CallTimerProc(t, t->timerProc);
|
||||
|
||||
// Note if return is kAsyncTimeInfinite, we do not remove the timer
|
||||
// from the queue. Some users depend on the fact that they can
|
||||
// call AsyncTimerUpdate and not get overridden by a return from the
|
||||
// handler at the same time.
|
||||
|
||||
// Requeue timer
|
||||
currTimeMs = TimeGetMs();
|
||||
if (sleepMs != kAsyncTimeInfinite)
|
||||
UpdateTimer(t, sleepMs + currTimeMs, kAsyncTimerUpdateSetPriorityHigher);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
static unsigned THREADCALL TimerThreadProc (AsyncThread *) {
|
||||
do {
|
||||
s_timerCrit.Enter();
|
||||
const unsigned sleepMs = RunTimers();
|
||||
s_timerCrit.Leave();
|
||||
|
||||
WaitForSingleObject(s_timerEvent, sleepMs);
|
||||
} while (s_running);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// inline because it is called only once
|
||||
static inline void InitializeTimer () {
|
||||
if (!s_timerThread) {
|
||||
s_running = true;
|
||||
|
||||
s_timerEvent = CreateEvent(
|
||||
(LPSECURITY_ATTRIBUTES) nil,
|
||||
false, // auto-reset event
|
||||
false, // initial state = off
|
||||
(LPCTSTR) nil
|
||||
);
|
||||
if (!s_timerEvent)
|
||||
ErrorFatal(__LINE__, __FILE__, "CreateEvent %u", GetLastError());
|
||||
|
||||
s_timerThread = (HANDLE) AsyncThreadCreate(
|
||||
TimerThreadProc,
|
||||
nil,
|
||||
L"AsyncTimerThread"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Module functions
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
void TimerDestroy (unsigned exitThreadWaitMs) {
|
||||
s_running = false;
|
||||
|
||||
if (s_timerThread) {
|
||||
SetEvent(s_timerEvent);
|
||||
WaitForSingleObject(s_timerThread, exitThreadWaitMs);
|
||||
CloseHandle(s_timerThread);
|
||||
s_timerThread = nil;
|
||||
}
|
||||
|
||||
if (s_timerEvent) {
|
||||
CloseHandle(s_timerEvent);
|
||||
s_timerEvent = nil;
|
||||
}
|
||||
|
||||
// Cleanup any timers that have been stopped but not deleted
|
||||
s_timerCrit.Enter();
|
||||
while (AsyncTimer * t = s_timerDelete.Head()) {
|
||||
if (t->destroyProc)
|
||||
CallTimerProc(t, t->destroyProc);
|
||||
DEL(t);
|
||||
}
|
||||
s_timerCrit.Leave();
|
||||
|
||||
if (AsyncTimer * timer = s_timerProcs.Root())
|
||||
ErrorFatal(__LINE__, __FILE__, "TimerProc not destroyed: %p", timer->timerProc);
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Exported functions
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
// 1. Timer procs do not get starved by I/O, they are called periodically.
|
||||
// 2. Timer procs will never be called by multiple threads simultaneously.
|
||||
void AsyncTimerCreate (
|
||||
AsyncTimer ** timer,
|
||||
FAsyncTimerProc timerProc,
|
||||
unsigned callbackMs,
|
||||
void * param
|
||||
) {
|
||||
ASSERT(timer);
|
||||
ASSERT(timerProc);
|
||||
|
||||
// Allocate timer outside critical section
|
||||
AsyncTimer * t = NEW(AsyncTimer);
|
||||
t->timerProc = timerProc;
|
||||
t->destroyProc = nil;
|
||||
t->param = param;
|
||||
t->priority.Set(TimeGetMs() + callbackMs);
|
||||
|
||||
// Set result pointer before queueing timer
|
||||
// so that the value is set before a callback
|
||||
*timer = t;
|
||||
|
||||
bool setEvent;
|
||||
s_timerCrit.Enter();
|
||||
{
|
||||
InitializeTimer();
|
||||
|
||||
// Does this timer need to be queued?
|
||||
if (callbackMs != kAsyncTimeInfinite)
|
||||
s_timerProcs.Enqueue(t);
|
||||
|
||||
// Does the timer thread need to be awakened?
|
||||
setEvent = t == s_timerProcs.Root();
|
||||
}
|
||||
s_timerCrit.Leave();
|
||||
|
||||
if (setEvent)
|
||||
SetEvent(s_timerEvent);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// Timer procs can be in the process of getting called in
|
||||
// another thread during the unregister function -- be careful!
|
||||
// -- waitComplete = will wait until the timer has been unregistered and is
|
||||
// no longer in the process of being called before returning. The flag may only
|
||||
// be set by init/destruct threads, not I/O worker threads. In addition, extreme
|
||||
// care should be used to avoid a deadlock when this flag is set; in general, it
|
||||
// is a good idea not to hold any locks or critical sections when setting the flag.
|
||||
void AsyncTimerDelete (
|
||||
AsyncTimer * timer,
|
||||
unsigned flags
|
||||
) {
|
||||
// If the timer has already been destroyed then exit
|
||||
ASSERT(timer);
|
||||
|
||||
// Wait for timer before exiting function?
|
||||
FAsyncTimerProc timerProc;
|
||||
if (flags & kAsyncTimerDestroyWaitComplete)
|
||||
timerProc = timer->timerProc;
|
||||
else
|
||||
timerProc = nil;
|
||||
|
||||
AsyncTimerDeleteCallback(timer, nil);
|
||||
|
||||
// Wait until the timer procedure completes
|
||||
if (timerProc) {
|
||||
// ensure that I/O worker threads don't call this function with waitComplete=true
|
||||
// to prevent a possible deadlock of a timer callback waiting for itself to complete
|
||||
ThreadAssertCanBlock(__FILE__, __LINE__);
|
||||
|
||||
while (s_timerCurr == timerProc)
|
||||
Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void AsyncTimerDeleteCallback (
|
||||
AsyncTimer * timer,
|
||||
FAsyncTimerProc destroyProc
|
||||
) {
|
||||
// If the timer has already been destroyed then exit
|
||||
ASSERT(timer);
|
||||
ASSERT(!timer->deleteLink.IsLinked());
|
||||
|
||||
// Link the timer to the deletion list
|
||||
s_timerCrit.Enter();
|
||||
{
|
||||
timer->destroyProc = destroyProc;
|
||||
s_timerDelete.Link(timer);
|
||||
}
|
||||
s_timerCrit.Leave();
|
||||
|
||||
// Force the timer thread to wake up and perform the deletion
|
||||
if (destroyProc)
|
||||
SetEvent(s_timerEvent);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// To set the time value for a timer, use this function with flags = 0.
|
||||
// To set the time to MoreRecentOf(nextTimerCallbackMs, callbackMs), use SETPRIORITYHIGHER
|
||||
void AsyncTimerUpdate (
|
||||
AsyncTimer * timer,
|
||||
unsigned callbackMs,
|
||||
unsigned flags
|
||||
) {
|
||||
ASSERT(timer);
|
||||
|
||||
bool setEvent;
|
||||
s_timerCrit.Enter();
|
||||
{
|
||||
if (callbackMs != kAsyncTimeInfinite) {
|
||||
UpdateTimer(timer, callbackMs + TimeGetMs(), flags);
|
||||
setEvent = timer == s_timerProcs.Root();
|
||||
}
|
||||
else {
|
||||
if ((flags & kAsyncTimerUpdateSetPriorityHigher) == 0)
|
||||
timer->priority.Unlink();
|
||||
setEvent = false;
|
||||
}
|
||||
}
|
||||
s_timerCrit.Leave();
|
||||
|
||||
if (setEvent)
|
||||
SetEvent(s_timerEvent);
|
||||
}
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceTimer.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#include "Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Private
|
||||
*
|
||||
***/
|
||||
|
||||
// timer callbacks
|
||||
struct AsyncTimer {
|
||||
PRIORITY_TIME(AsyncTimer) priority;
|
||||
FAsyncTimerProc timerProc;
|
||||
FAsyncTimerProc destroyProc;
|
||||
void * param;
|
||||
LINK(AsyncTimer) deleteLink;
|
||||
};
|
||||
|
||||
static CCritSect s_timerCrit;
|
||||
static FAsyncTimerProc s_timerCurr;
|
||||
static HANDLE s_timerThread;
|
||||
static HANDLE s_timerEvent;
|
||||
static bool s_running;
|
||||
|
||||
static PRIQDECL(
|
||||
AsyncTimer,
|
||||
PRIORITY_TIME(AsyncTimer),
|
||||
priority
|
||||
) s_timerProcs;
|
||||
|
||||
static LISTDECL(
|
||||
AsyncTimer,
|
||||
deleteLink
|
||||
) s_timerDelete;
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Timer implementation
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
static void UpdateTimer (
|
||||
AsyncTimer * timer,
|
||||
unsigned timeMs,
|
||||
unsigned flags
|
||||
) {
|
||||
// If the timer isn't already linked then it doesn't
|
||||
// matter whether kAsyncTimerUpdateSetPriorityHigher is
|
||||
// set; just add the timer to the queue
|
||||
if (!timer->priority.IsLinked()) {
|
||||
timer->priority.Set(timeMs);
|
||||
s_timerProcs.Enqueue(timer);
|
||||
}
|
||||
else if (((flags & kAsyncTimerUpdateSetPriorityHigher) == 0)
|
||||
|| !timer->priority.IsPriorityHigher(timeMs)
|
||||
) {
|
||||
timer->priority.Set(timeMs);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
static unsigned CallTimerProc (AsyncTimer * t, FAsyncTimerProc timerProc) {
|
||||
// Cache parameters to make timer callback outside critical section
|
||||
s_timerCurr = timerProc;
|
||||
|
||||
// Leave critical section to make timer callback
|
||||
s_timerCrit.Leave();
|
||||
|
||||
unsigned sleepMs = s_timerCurr(t->param);
|
||||
s_timerCurr = nil;
|
||||
|
||||
s_timerCrit.Enter();
|
||||
|
||||
return sleepMs;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// inline because it is called only once
|
||||
static inline unsigned RunTimers () {
|
||||
unsigned currTimeMs = TimeGetMs();
|
||||
for (;;) {
|
||||
// Delete old timers
|
||||
while (AsyncTimer * t = s_timerDelete.Head()) {
|
||||
if (t->destroyProc)
|
||||
CallTimerProc(t, t->destroyProc);
|
||||
DEL(t);
|
||||
}
|
||||
|
||||
// Get first timer to run
|
||||
AsyncTimer * t = s_timerProcs.Root();
|
||||
if (!t)
|
||||
return INFINITE;
|
||||
|
||||
// If it isn't time to run this timer then exit
|
||||
unsigned sleepMs;
|
||||
if (0 < (signed) (sleepMs = (unsigned) t->priority.Get() - currTimeMs))
|
||||
return sleepMs;
|
||||
|
||||
// Remove from timer queue and call timer
|
||||
s_timerProcs.Dequeue();
|
||||
sleepMs = CallTimerProc(t, t->timerProc);
|
||||
|
||||
// Note if return is kAsyncTimeInfinite, we do not remove the timer
|
||||
// from the queue. Some users depend on the fact that they can
|
||||
// call AsyncTimerUpdate and not get overridden by a return from the
|
||||
// handler at the same time.
|
||||
|
||||
// Requeue timer
|
||||
currTimeMs = TimeGetMs();
|
||||
if (sleepMs != kAsyncTimeInfinite)
|
||||
UpdateTimer(t, sleepMs + currTimeMs, kAsyncTimerUpdateSetPriorityHigher);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
static unsigned THREADCALL TimerThreadProc (AsyncThread *) {
|
||||
do {
|
||||
s_timerCrit.Enter();
|
||||
const unsigned sleepMs = RunTimers();
|
||||
s_timerCrit.Leave();
|
||||
|
||||
WaitForSingleObject(s_timerEvent, sleepMs);
|
||||
} while (s_running);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// inline because it is called only once
|
||||
static inline void InitializeTimer () {
|
||||
if (!s_timerThread) {
|
||||
s_running = true;
|
||||
|
||||
s_timerEvent = CreateEvent(
|
||||
(LPSECURITY_ATTRIBUTES) nil,
|
||||
false, // auto-reset event
|
||||
false, // initial state = off
|
||||
(LPCTSTR) nil
|
||||
);
|
||||
if (!s_timerEvent)
|
||||
ErrorFatal(__LINE__, __FILE__, "CreateEvent %u", GetLastError());
|
||||
|
||||
s_timerThread = (HANDLE) AsyncThreadCreate(
|
||||
TimerThreadProc,
|
||||
nil,
|
||||
L"AsyncTimerThread"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Module functions
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
void TimerDestroy (unsigned exitThreadWaitMs) {
|
||||
s_running = false;
|
||||
|
||||
if (s_timerThread) {
|
||||
SetEvent(s_timerEvent);
|
||||
WaitForSingleObject(s_timerThread, exitThreadWaitMs);
|
||||
CloseHandle(s_timerThread);
|
||||
s_timerThread = nil;
|
||||
}
|
||||
|
||||
if (s_timerEvent) {
|
||||
CloseHandle(s_timerEvent);
|
||||
s_timerEvent = nil;
|
||||
}
|
||||
|
||||
// Cleanup any timers that have been stopped but not deleted
|
||||
s_timerCrit.Enter();
|
||||
while (AsyncTimer * t = s_timerDelete.Head()) {
|
||||
if (t->destroyProc)
|
||||
CallTimerProc(t, t->destroyProc);
|
||||
DEL(t);
|
||||
}
|
||||
s_timerCrit.Leave();
|
||||
|
||||
if (AsyncTimer * timer = s_timerProcs.Root())
|
||||
ErrorFatal(__LINE__, __FILE__, "TimerProc not destroyed: %p", timer->timerProc);
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
*
|
||||
* Exported functions
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
// 1. Timer procs do not get starved by I/O, they are called periodically.
|
||||
// 2. Timer procs will never be called by multiple threads simultaneously.
|
||||
void AsyncTimerCreate (
|
||||
AsyncTimer ** timer,
|
||||
FAsyncTimerProc timerProc,
|
||||
unsigned callbackMs,
|
||||
void * param
|
||||
) {
|
||||
ASSERT(timer);
|
||||
ASSERT(timerProc);
|
||||
|
||||
// Allocate timer outside critical section
|
||||
AsyncTimer * t = NEW(AsyncTimer);
|
||||
t->timerProc = timerProc;
|
||||
t->destroyProc = nil;
|
||||
t->param = param;
|
||||
t->priority.Set(TimeGetMs() + callbackMs);
|
||||
|
||||
// Set result pointer before queueing timer
|
||||
// so that the value is set before a callback
|
||||
*timer = t;
|
||||
|
||||
bool setEvent;
|
||||
s_timerCrit.Enter();
|
||||
{
|
||||
InitializeTimer();
|
||||
|
||||
// Does this timer need to be queued?
|
||||
if (callbackMs != kAsyncTimeInfinite)
|
||||
s_timerProcs.Enqueue(t);
|
||||
|
||||
// Does the timer thread need to be awakened?
|
||||
setEvent = t == s_timerProcs.Root();
|
||||
}
|
||||
s_timerCrit.Leave();
|
||||
|
||||
if (setEvent)
|
||||
SetEvent(s_timerEvent);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// Timer procs can be in the process of getting called in
|
||||
// another thread during the unregister function -- be careful!
|
||||
// -- waitComplete = will wait until the timer has been unregistered and is
|
||||
// no longer in the process of being called before returning. The flag may only
|
||||
// be set by init/destruct threads, not I/O worker threads. In addition, extreme
|
||||
// care should be used to avoid a deadlock when this flag is set; in general, it
|
||||
// is a good idea not to hold any locks or critical sections when setting the flag.
|
||||
void AsyncTimerDelete (
|
||||
AsyncTimer * timer,
|
||||
unsigned flags
|
||||
) {
|
||||
// If the timer has already been destroyed then exit
|
||||
ASSERT(timer);
|
||||
|
||||
// Wait for timer before exiting function?
|
||||
FAsyncTimerProc timerProc;
|
||||
if (flags & kAsyncTimerDestroyWaitComplete)
|
||||
timerProc = timer->timerProc;
|
||||
else
|
||||
timerProc = nil;
|
||||
|
||||
AsyncTimerDeleteCallback(timer, nil);
|
||||
|
||||
// Wait until the timer procedure completes
|
||||
if (timerProc) {
|
||||
// ensure that I/O worker threads don't call this function with waitComplete=true
|
||||
// to prevent a possible deadlock of a timer callback waiting for itself to complete
|
||||
ThreadAssertCanBlock(__FILE__, __LINE__);
|
||||
|
||||
while (s_timerCurr == timerProc)
|
||||
Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
void AsyncTimerDeleteCallback (
|
||||
AsyncTimer * timer,
|
||||
FAsyncTimerProc destroyProc
|
||||
) {
|
||||
// If the timer has already been destroyed then exit
|
||||
ASSERT(timer);
|
||||
ASSERT(!timer->deleteLink.IsLinked());
|
||||
|
||||
// Link the timer to the deletion list
|
||||
s_timerCrit.Enter();
|
||||
{
|
||||
timer->destroyProc = destroyProc;
|
||||
s_timerDelete.Link(timer);
|
||||
}
|
||||
s_timerCrit.Leave();
|
||||
|
||||
// Force the timer thread to wake up and perform the deletion
|
||||
if (destroyProc)
|
||||
SetEvent(s_timerEvent);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
// To set the time value for a timer, use this function with flags = 0.
|
||||
// To set the time to MoreRecentOf(nextTimerCallbackMs, callbackMs), use SETPRIORITYHIGHER
|
||||
void AsyncTimerUpdate (
|
||||
AsyncTimer * timer,
|
||||
unsigned callbackMs,
|
||||
unsigned flags
|
||||
) {
|
||||
ASSERT(timer);
|
||||
|
||||
bool setEvent;
|
||||
s_timerCrit.Enter();
|
||||
{
|
||||
if (callbackMs != kAsyncTimeInfinite) {
|
||||
UpdateTimer(timer, callbackMs + TimeGetMs(), flags);
|
||||
setEvent = timer == s_timerProcs.Root();
|
||||
}
|
||||
else {
|
||||
if ((flags & kAsyncTimerUpdateSetPriorityHigher) == 0)
|
||||
timer->priority.Unlink();
|
||||
setEvent = false;
|
||||
}
|
||||
}
|
||||
s_timerCrit.Leave();
|
||||
|
||||
if (setEvent)
|
||||
SetEvent(s_timerEvent);
|
||||
}
|
||||
|
Reference in New Issue
Block a user