mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-21 04:39:45 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,210 +1,210 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef _pyVaultNode_h_
|
||||
#define _pyVaultNode_h_
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// pyVaultNode - a wrapper class to provide interface to the RelVaultNode
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
#include "hsTypes.h"
|
||||
#include "hsStlUtils.h"
|
||||
|
||||
#include <python.h>
|
||||
#include "pyGlueHelpers.h"
|
||||
|
||||
struct RelVaultNode;
|
||||
class plMipmap;
|
||||
class pyImage;
|
||||
|
||||
class pyDniCoordinates;
|
||||
|
||||
class pyVaultNodeRef;
|
||||
class pyVaultFolderNode;
|
||||
class pyVaultPlayerInfoListNode;
|
||||
class pyVaultImageNode;
|
||||
class pyVaultTextNoteNode;
|
||||
class pyVaultAgeLinkNode;
|
||||
class pyVaultChronicleNode;
|
||||
class pyVaultPlayerInfoNode;
|
||||
class pyVaultMarkerNode;
|
||||
class pyVaultAgeInfoNode;
|
||||
class pyVaultAgeInfoListNode;
|
||||
class pyVaultSDLNode;
|
||||
class pyVaultPlayerNode;
|
||||
class pyVaultMarkerListNode;
|
||||
#ifndef BUILDING_PYPLASMA
|
||||
class pyVaultSystemNode;
|
||||
#endif
|
||||
|
||||
class pyVaultNode
|
||||
{
|
||||
public:
|
||||
struct pyVaultNodeOperationCallback
|
||||
{
|
||||
PyObject * fCbObject;
|
||||
RelVaultNode * fNode;
|
||||
PyObject * fPyNodeRef;
|
||||
|
||||
pyVaultNodeOperationCallback(PyObject * cbObject);
|
||||
~pyVaultNodeOperationCallback();
|
||||
|
||||
void VaultOperationStarted(UInt32 context);
|
||||
void VaultOperationComplete(UInt32 context, int resultCode);
|
||||
|
||||
void SetNode (RelVaultNode * rvn);
|
||||
RelVaultNode * GetNode ();
|
||||
};
|
||||
|
||||
RelVaultNode * fNode;
|
||||
mutable char * fCreateAgeGuid;
|
||||
mutable char * fCreateAgeName;
|
||||
|
||||
protected:
|
||||
// only for python glue, do NOT call
|
||||
pyVaultNode();
|
||||
// should only be created from C++ side
|
||||
pyVaultNode( RelVaultNode* node );
|
||||
|
||||
public:
|
||||
virtual ~pyVaultNode();
|
||||
|
||||
// required functions for PyObject interoperability
|
||||
PYTHON_EXPOSE_TYPE; // so we can subclass
|
||||
PYTHON_CLASS_NEW_FRIEND(ptVaultNode);
|
||||
static PyObject *New(RelVaultNode* node);
|
||||
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultNode object
|
||||
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultNode); // converts a PyObject to a pyVaultNode (throws error if not correct type)
|
||||
|
||||
static void AddPlasmaClasses(PyObject *m);
|
||||
|
||||
RelVaultNode * GetNode() const;
|
||||
|
||||
// override the equals to operator
|
||||
bool operator==(const pyVaultNode &vaultNode) const;
|
||||
bool operator!=(const pyVaultNode &vaultNode) const { return !(vaultNode == *this); }
|
||||
|
||||
// public getters
|
||||
UInt32 GetID( void );
|
||||
virtual UInt32 GetType( void );
|
||||
UInt32 GetPermissions( void );
|
||||
UInt32 GetOwnerNodeID( void );
|
||||
PyObject* GetOwnerNode( void ); // returns pyVaultPlayerInfoNode
|
||||
UInt32 GetGroupNodeID( void );
|
||||
PyObject* GetGroupNode( void ); // returns pyVaultNode
|
||||
UInt32 GetModifyTime( void );
|
||||
UInt32 GetCreatorNodeID( void );
|
||||
PyObject* GetCreatorNode( void ); // returns pyVaultPlayerInfoNode
|
||||
UInt32 GetCreateTime( void );
|
||||
UInt32 GetCreateAgeTime( void );
|
||||
const char * GetCreateAgeName( void );
|
||||
const char * GetCreateAgeGuid( void );
|
||||
PyObject* GetCreateAgeCoords ();
|
||||
|
||||
// public setters
|
||||
void SetID( UInt32 v );
|
||||
void SetType( int v );
|
||||
void SetOwnerNodeID( UInt32 v );
|
||||
void SetCreatorNodeID( UInt32 v );
|
||||
void SetCreateAgeName( const char * v );
|
||||
void SetCreateAgeGuid( const char * v );
|
||||
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
// Vault Node API
|
||||
|
||||
// Add child node
|
||||
PyObject* AddNode(pyVaultNode* pynode, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Link node to this one
|
||||
void LinkToNode(int nodeID, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Remove child node
|
||||
hsBool RemoveNode( pyVaultNode& pynode, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Remove all child nodes
|
||||
void RemoveAllNodes( void );
|
||||
// Add/Save this node to vault
|
||||
void Save( PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Save this node and all child nodes that need saving.
|
||||
// NOTE: Currently, the cb object is called back for
|
||||
// each node saved.
|
||||
void SaveAll( PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Force a save on this node because currently Save doesn't do anything because dirty
|
||||
// nodes are periodically saved automatically - call this to force a save immediately
|
||||
void ForceSave();
|
||||
// Send this node to the destination client node. will be received in it's inbox folder.
|
||||
void SendTo(UInt32 destClientNodeID, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Returns true if is a child node of ours.
|
||||
bool HasNode( UInt32 nodeID );
|
||||
// Returns a ptVaultNodeRef or nil
|
||||
PyObject* GetNode2( UInt32 nodeID ) const; // returns pyVaultNodeRef, for legacy compatibility
|
||||
// Get child node matching template node
|
||||
PyObject* FindNode( pyVaultNode * templateNode ); // returns pyVaultNode
|
||||
|
||||
PyObject * GetChildNode (unsigned nodeId); // returns pyVaultNode, or None
|
||||
|
||||
// Get all child nodes.
|
||||
virtual PyObject* GetChildNodeRefList(); // for legacy compatibility
|
||||
virtual int GetChildNodeCount();
|
||||
|
||||
// Get the client ID from my Vault client.
|
||||
UInt32 GetClientID( void );
|
||||
|
||||
// all the upcasting stuff...
|
||||
PyObject* UpcastToFolderNode(); // returns pyVaultFolderNode
|
||||
PyObject* UpcastToPlayerInfoListNode(); // returns pyVaultPlayerInfoListNode
|
||||
PyObject* UpcastToImageNode(); // returns pyVaultImageNode
|
||||
PyObject* UpcastToTextNoteNode(); // returns pyVaultTextNoteNode
|
||||
PyObject* UpcastToAgeLinkNode(); // returns pyVaultAgeLinkNode
|
||||
PyObject* UpcastToChronicleNode(); // returns pyVaultChronicleNode
|
||||
PyObject* UpcastToPlayerInfoNode(); // returns pyVaultPlayerInfoNode
|
||||
PyObject* UpcastToMarkerGameNode(); // returns pyVaultMarkerNode
|
||||
PyObject* UpcastToAgeInfoNode(); // returns pyVaultAgeInfoNode
|
||||
PyObject* UpcastToAgeInfoListNode(); // returns pyVaultAgeInfoListNode
|
||||
PyObject* UpcastToSDLNode(); // returns pyVaultSDLNode
|
||||
PyObject* UpcastToPlayerNode(); // returns pyVaultPlayerNode
|
||||
#ifndef BUILDING_PYPLASMA
|
||||
PyObject* UpcastToSystemNode(); // returns pyVaultSystemNode
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#endif // _pyVaultNode_h_
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef _pyVaultNode_h_
|
||||
#define _pyVaultNode_h_
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// pyVaultNode - a wrapper class to provide interface to the RelVaultNode
|
||||
//
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
#include "hsTypes.h"
|
||||
#include "hsStlUtils.h"
|
||||
|
||||
#include <python.h>
|
||||
#include "pyGlueHelpers.h"
|
||||
|
||||
struct RelVaultNode;
|
||||
class plMipmap;
|
||||
class pyImage;
|
||||
|
||||
class pyDniCoordinates;
|
||||
|
||||
class pyVaultNodeRef;
|
||||
class pyVaultFolderNode;
|
||||
class pyVaultPlayerInfoListNode;
|
||||
class pyVaultImageNode;
|
||||
class pyVaultTextNoteNode;
|
||||
class pyVaultAgeLinkNode;
|
||||
class pyVaultChronicleNode;
|
||||
class pyVaultPlayerInfoNode;
|
||||
class pyVaultMarkerNode;
|
||||
class pyVaultAgeInfoNode;
|
||||
class pyVaultAgeInfoListNode;
|
||||
class pyVaultSDLNode;
|
||||
class pyVaultPlayerNode;
|
||||
class pyVaultMarkerListNode;
|
||||
#ifndef BUILDING_PYPLASMA
|
||||
class pyVaultSystemNode;
|
||||
#endif
|
||||
|
||||
class pyVaultNode
|
||||
{
|
||||
public:
|
||||
struct pyVaultNodeOperationCallback
|
||||
{
|
||||
PyObject * fCbObject;
|
||||
RelVaultNode * fNode;
|
||||
PyObject * fPyNodeRef;
|
||||
|
||||
pyVaultNodeOperationCallback(PyObject * cbObject);
|
||||
~pyVaultNodeOperationCallback();
|
||||
|
||||
void VaultOperationStarted(UInt32 context);
|
||||
void VaultOperationComplete(UInt32 context, int resultCode);
|
||||
|
||||
void SetNode (RelVaultNode * rvn);
|
||||
RelVaultNode * GetNode ();
|
||||
};
|
||||
|
||||
RelVaultNode * fNode;
|
||||
mutable char * fCreateAgeGuid;
|
||||
mutable char * fCreateAgeName;
|
||||
|
||||
protected:
|
||||
// only for python glue, do NOT call
|
||||
pyVaultNode();
|
||||
// should only be created from C++ side
|
||||
pyVaultNode( RelVaultNode* node );
|
||||
|
||||
public:
|
||||
virtual ~pyVaultNode();
|
||||
|
||||
// required functions for PyObject interoperability
|
||||
PYTHON_EXPOSE_TYPE; // so we can subclass
|
||||
PYTHON_CLASS_NEW_FRIEND(ptVaultNode);
|
||||
static PyObject *New(RelVaultNode* node);
|
||||
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultNode object
|
||||
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultNode); // converts a PyObject to a pyVaultNode (throws error if not correct type)
|
||||
|
||||
static void AddPlasmaClasses(PyObject *m);
|
||||
|
||||
RelVaultNode * GetNode() const;
|
||||
|
||||
// override the equals to operator
|
||||
bool operator==(const pyVaultNode &vaultNode) const;
|
||||
bool operator!=(const pyVaultNode &vaultNode) const { return !(vaultNode == *this); }
|
||||
|
||||
// public getters
|
||||
UInt32 GetID( void );
|
||||
virtual UInt32 GetType( void );
|
||||
UInt32 GetPermissions( void );
|
||||
UInt32 GetOwnerNodeID( void );
|
||||
PyObject* GetOwnerNode( void ); // returns pyVaultPlayerInfoNode
|
||||
UInt32 GetGroupNodeID( void );
|
||||
PyObject* GetGroupNode( void ); // returns pyVaultNode
|
||||
UInt32 GetModifyTime( void );
|
||||
UInt32 GetCreatorNodeID( void );
|
||||
PyObject* GetCreatorNode( void ); // returns pyVaultPlayerInfoNode
|
||||
UInt32 GetCreateTime( void );
|
||||
UInt32 GetCreateAgeTime( void );
|
||||
const char * GetCreateAgeName( void );
|
||||
const char * GetCreateAgeGuid( void );
|
||||
PyObject* GetCreateAgeCoords ();
|
||||
|
||||
// public setters
|
||||
void SetID( UInt32 v );
|
||||
void SetType( int v );
|
||||
void SetOwnerNodeID( UInt32 v );
|
||||
void SetCreatorNodeID( UInt32 v );
|
||||
void SetCreateAgeName( const char * v );
|
||||
void SetCreateAgeGuid( const char * v );
|
||||
|
||||
|
||||
/////////////////////////////////////////////////
|
||||
// Vault Node API
|
||||
|
||||
// Add child node
|
||||
PyObject* AddNode(pyVaultNode* pynode, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Link node to this one
|
||||
void LinkToNode(int nodeID, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Remove child node
|
||||
hsBool RemoveNode( pyVaultNode& pynode, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Remove all child nodes
|
||||
void RemoveAllNodes( void );
|
||||
// Add/Save this node to vault
|
||||
void Save( PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Save this node and all child nodes that need saving.
|
||||
// NOTE: Currently, the cb object is called back for
|
||||
// each node saved.
|
||||
void SaveAll( PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Force a save on this node because currently Save doesn't do anything because dirty
|
||||
// nodes are periodically saved automatically - call this to force a save immediately
|
||||
void ForceSave();
|
||||
// Send this node to the destination client node. will be received in it's inbox folder.
|
||||
void SendTo(UInt32 destClientNodeID, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
||||
// Returns true if is a child node of ours.
|
||||
bool HasNode( UInt32 nodeID );
|
||||
// Returns a ptVaultNodeRef or nil
|
||||
PyObject* GetNode2( UInt32 nodeID ) const; // returns pyVaultNodeRef, for legacy compatibility
|
||||
// Get child node matching template node
|
||||
PyObject* FindNode( pyVaultNode * templateNode ); // returns pyVaultNode
|
||||
|
||||
PyObject * GetChildNode (unsigned nodeId); // returns pyVaultNode, or None
|
||||
|
||||
// Get all child nodes.
|
||||
virtual PyObject* GetChildNodeRefList(); // for legacy compatibility
|
||||
virtual int GetChildNodeCount();
|
||||
|
||||
// Get the client ID from my Vault client.
|
||||
UInt32 GetClientID( void );
|
||||
|
||||
// all the upcasting stuff...
|
||||
PyObject* UpcastToFolderNode(); // returns pyVaultFolderNode
|
||||
PyObject* UpcastToPlayerInfoListNode(); // returns pyVaultPlayerInfoListNode
|
||||
PyObject* UpcastToImageNode(); // returns pyVaultImageNode
|
||||
PyObject* UpcastToTextNoteNode(); // returns pyVaultTextNoteNode
|
||||
PyObject* UpcastToAgeLinkNode(); // returns pyVaultAgeLinkNode
|
||||
PyObject* UpcastToChronicleNode(); // returns pyVaultChronicleNode
|
||||
PyObject* UpcastToPlayerInfoNode(); // returns pyVaultPlayerInfoNode
|
||||
PyObject* UpcastToMarkerGameNode(); // returns pyVaultMarkerNode
|
||||
PyObject* UpcastToAgeInfoNode(); // returns pyVaultAgeInfoNode
|
||||
PyObject* UpcastToAgeInfoListNode(); // returns pyVaultAgeInfoListNode
|
||||
PyObject* UpcastToSDLNode(); // returns pyVaultSDLNode
|
||||
PyObject* UpcastToPlayerNode(); // returns pyVaultPlayerNode
|
||||
#ifndef BUILDING_PYPLASMA
|
||||
PyObject* UpcastToSystemNode(); // returns pyVaultSystemNode
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
#endif // _pyVaultNode_h_
|
||||
|
Reference in New Issue
Block a user