mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-21 04:39:45 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,283 +1,283 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#include "pySDL.h"
|
||||
#include "../plSDL/plSDL.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
pySDLStateDataRecord::pySDLStateDataRecord()
|
||||
: fRec( nil )
|
||||
{
|
||||
}
|
||||
|
||||
pySDLStateDataRecord::pySDLStateDataRecord( plStateDataRecord * rec )
|
||||
: fRec( rec )
|
||||
{
|
||||
}
|
||||
|
||||
pySDLStateDataRecord::~pySDLStateDataRecord() {
|
||||
DEL(fRec);
|
||||
}
|
||||
|
||||
plStateDataRecord * pySDLStateDataRecord::GetRec() const
|
||||
{
|
||||
return fRec;
|
||||
}
|
||||
|
||||
PyObject * pySDLStateDataRecord::FindVar( const char * name ) const
|
||||
{
|
||||
if ( !fRec )
|
||||
PYTHON_RETURN_NONE;
|
||||
|
||||
plSimpleStateVariable * var = fRec->FindVar( name );
|
||||
if ( !var )
|
||||
PYTHON_RETURN_NONE;
|
||||
|
||||
return pySimpleStateVariable::New( var );
|
||||
}
|
||||
|
||||
const char *pySDLStateDataRecord::GetName() const
|
||||
{
|
||||
if (!fRec)
|
||||
return nil;
|
||||
const plStateDescriptor *stateDesc = fRec->GetDescriptor();
|
||||
return stateDesc->GetName();
|
||||
}
|
||||
|
||||
std::vector<std::string> pySDLStateDataRecord::GetVarList()
|
||||
{
|
||||
std::vector<std::string> retVal;
|
||||
if (!fRec)
|
||||
return retVal;
|
||||
const plStateDescriptor *stateDesc = fRec->GetDescriptor();
|
||||
int numVars = stateDesc->GetNumVars();
|
||||
for (int i=0; i<numVars; i++)
|
||||
{
|
||||
const plVarDescriptor *varDesc = stateDesc->GetVar(i);
|
||||
retVal.push_back(varDesc->GetName());
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
void pySDLStateDataRecord::SetFromDefaults(bool timeStampNow)
|
||||
{
|
||||
if (fRec)
|
||||
{
|
||||
fRec->SetFromDefaults(timeStampNow);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
pySimpleStateVariable::pySimpleStateVariable()
|
||||
: fVar( nil )
|
||||
{
|
||||
}
|
||||
|
||||
pySimpleStateVariable::pySimpleStateVariable( plSimpleStateVariable * var )
|
||||
: fVar( var )
|
||||
{
|
||||
}
|
||||
|
||||
plSimpleStateVariable * pySimpleStateVariable::GetVar() const
|
||||
{
|
||||
return fVar;
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetByte( byte v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetShort( short v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetFloat( float v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetDouble( double v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetInt( int v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetString( const char * v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetBool( bool v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
byte pySimpleStateVariable::GetByte( int idx ) const
|
||||
{
|
||||
byte v = 0;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
short pySimpleStateVariable::GetShort( int idx ) const
|
||||
{
|
||||
short v = 0;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
int pySimpleStateVariable::GetInt( int idx ) const
|
||||
{
|
||||
int v = 0;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
float pySimpleStateVariable::GetFloat( int idx ) const
|
||||
{
|
||||
float v = 0.f;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
double pySimpleStateVariable::GetDouble( int idx ) const
|
||||
{
|
||||
double v = 0.0;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::GetBool( int idx ) const
|
||||
{
|
||||
bool v = false;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
const char * pySimpleStateVariable::GetString( int idx ) const
|
||||
{
|
||||
fString = "";
|
||||
if ( fVar )
|
||||
{
|
||||
char v[256];
|
||||
if ( fVar->Get( v, idx ) )
|
||||
fString = v;
|
||||
}
|
||||
return fString.c_str();
|
||||
}
|
||||
|
||||
plKey pySimpleStateVariable::GetKey( int idx ) const
|
||||
{
|
||||
plKey theKey = nil;
|
||||
if (fVar)
|
||||
fVar->Get(&theKey, idx);
|
||||
return theKey;
|
||||
}
|
||||
|
||||
int pySimpleStateVariable::GetType() const
|
||||
{
|
||||
if (!fVar)
|
||||
return plVarDescriptor::kNone;
|
||||
plVarDescriptor *varDesc = fVar->GetVarDescriptor();
|
||||
return varDesc->GetType();
|
||||
}
|
||||
|
||||
const char *pySimpleStateVariable::GetDisplayOptions() const
|
||||
{
|
||||
if (!fVar)
|
||||
return nil;
|
||||
plVarDescriptor *varDesc = fVar->GetVarDescriptor();
|
||||
return varDesc->GetDisplayOptions();
|
||||
}
|
||||
|
||||
const char *pySimpleStateVariable::GetDefault() const
|
||||
{
|
||||
if (!fVar)
|
||||
return nil;
|
||||
plVarDescriptor *varDesc = fVar->GetVarDescriptor();
|
||||
return varDesc->GetDefault();
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::IsInternal() const
|
||||
{
|
||||
if (!fVar)
|
||||
return nil;
|
||||
plVarDescriptor *varDesc = fVar->GetVarDescriptor();
|
||||
return varDesc->IsInternal();
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::IsAlwaysNew() const
|
||||
{
|
||||
if (!fVar)
|
||||
return nil;
|
||||
plVarDescriptor *varDesc = fVar->GetVarDescriptor();
|
||||
return varDesc->IsAlwaysNew();
|
||||
}
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#include "pySDL.h"
|
||||
#include "../plSDL/plSDL.h"
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
pySDLStateDataRecord::pySDLStateDataRecord()
|
||||
: fRec( nil )
|
||||
{
|
||||
}
|
||||
|
||||
pySDLStateDataRecord::pySDLStateDataRecord( plStateDataRecord * rec )
|
||||
: fRec( rec )
|
||||
{
|
||||
}
|
||||
|
||||
pySDLStateDataRecord::~pySDLStateDataRecord() {
|
||||
DEL(fRec);
|
||||
}
|
||||
|
||||
plStateDataRecord * pySDLStateDataRecord::GetRec() const
|
||||
{
|
||||
return fRec;
|
||||
}
|
||||
|
||||
PyObject * pySDLStateDataRecord::FindVar( const char * name ) const
|
||||
{
|
||||
if ( !fRec )
|
||||
PYTHON_RETURN_NONE;
|
||||
|
||||
plSimpleStateVariable * var = fRec->FindVar( name );
|
||||
if ( !var )
|
||||
PYTHON_RETURN_NONE;
|
||||
|
||||
return pySimpleStateVariable::New( var );
|
||||
}
|
||||
|
||||
const char *pySDLStateDataRecord::GetName() const
|
||||
{
|
||||
if (!fRec)
|
||||
return nil;
|
||||
const plStateDescriptor *stateDesc = fRec->GetDescriptor();
|
||||
return stateDesc->GetName();
|
||||
}
|
||||
|
||||
std::vector<std::string> pySDLStateDataRecord::GetVarList()
|
||||
{
|
||||
std::vector<std::string> retVal;
|
||||
if (!fRec)
|
||||
return retVal;
|
||||
const plStateDescriptor *stateDesc = fRec->GetDescriptor();
|
||||
int numVars = stateDesc->GetNumVars();
|
||||
for (int i=0; i<numVars; i++)
|
||||
{
|
||||
const plVarDescriptor *varDesc = stateDesc->GetVar(i);
|
||||
retVal.push_back(varDesc->GetName());
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
void pySDLStateDataRecord::SetFromDefaults(bool timeStampNow)
|
||||
{
|
||||
if (fRec)
|
||||
{
|
||||
fRec->SetFromDefaults(timeStampNow);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////
|
||||
|
||||
pySimpleStateVariable::pySimpleStateVariable()
|
||||
: fVar( nil )
|
||||
{
|
||||
}
|
||||
|
||||
pySimpleStateVariable::pySimpleStateVariable( plSimpleStateVariable * var )
|
||||
: fVar( var )
|
||||
{
|
||||
}
|
||||
|
||||
plSimpleStateVariable * pySimpleStateVariable::GetVar() const
|
||||
{
|
||||
return fVar;
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetByte( byte v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetShort( short v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetFloat( float v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetDouble( double v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetInt( int v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetString( const char * v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::SetBool( bool v, int idx )
|
||||
{
|
||||
if ( !fVar )
|
||||
return false;
|
||||
return fVar->Set( v, idx );
|
||||
}
|
||||
|
||||
byte pySimpleStateVariable::GetByte( int idx ) const
|
||||
{
|
||||
byte v = 0;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
short pySimpleStateVariable::GetShort( int idx ) const
|
||||
{
|
||||
short v = 0;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
int pySimpleStateVariable::GetInt( int idx ) const
|
||||
{
|
||||
int v = 0;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
float pySimpleStateVariable::GetFloat( int idx ) const
|
||||
{
|
||||
float v = 0.f;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
double pySimpleStateVariable::GetDouble( int idx ) const
|
||||
{
|
||||
double v = 0.0;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::GetBool( int idx ) const
|
||||
{
|
||||
bool v = false;
|
||||
if ( fVar )
|
||||
fVar->Get( &v, idx );
|
||||
return v;
|
||||
}
|
||||
|
||||
const char * pySimpleStateVariable::GetString( int idx ) const
|
||||
{
|
||||
fString = "";
|
||||
if ( fVar )
|
||||
{
|
||||
char v[256];
|
||||
if ( fVar->Get( v, idx ) )
|
||||
fString = v;
|
||||
}
|
||||
return fString.c_str();
|
||||
}
|
||||
|
||||
plKey pySimpleStateVariable::GetKey( int idx ) const
|
||||
{
|
||||
plKey theKey = nil;
|
||||
if (fVar)
|
||||
fVar->Get(&theKey, idx);
|
||||
return theKey;
|
||||
}
|
||||
|
||||
int pySimpleStateVariable::GetType() const
|
||||
{
|
||||
if (!fVar)
|
||||
return plVarDescriptor::kNone;
|
||||
plVarDescriptor *varDesc = fVar->GetVarDescriptor();
|
||||
return varDesc->GetType();
|
||||
}
|
||||
|
||||
const char *pySimpleStateVariable::GetDisplayOptions() const
|
||||
{
|
||||
if (!fVar)
|
||||
return nil;
|
||||
plVarDescriptor *varDesc = fVar->GetVarDescriptor();
|
||||
return varDesc->GetDisplayOptions();
|
||||
}
|
||||
|
||||
const char *pySimpleStateVariable::GetDefault() const
|
||||
{
|
||||
if (!fVar)
|
||||
return nil;
|
||||
plVarDescriptor *varDesc = fVar->GetVarDescriptor();
|
||||
return varDesc->GetDefault();
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::IsInternal() const
|
||||
{
|
||||
if (!fVar)
|
||||
return nil;
|
||||
plVarDescriptor *varDesc = fVar->GetVarDescriptor();
|
||||
return varDesc->IsInternal();
|
||||
}
|
||||
|
||||
bool pySimpleStateVariable::IsAlwaysNew() const
|
||||
{
|
||||
if (!fVar)
|
||||
return nil;
|
||||
plVarDescriptor *varDesc = fVar->GetVarDescriptor();
|
||||
return varDesc->IsAlwaysNew();
|
||||
}
|
||||
|
Reference in New Issue
Block a user