mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-21 04:39:45 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,272 +1,272 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "pyCritterBrain.h"
|
||||
#include "pyGeometry3.h"
|
||||
|
||||
#include "..\plAvatar\plAvBrainCritter.h"
|
||||
|
||||
pyCritterBrain::pyCritterBrain(): fBrain(nil) {}
|
||||
|
||||
hsBool pyCritterBrain::operator==(const pyCritterBrain& other) const
|
||||
{
|
||||
// pointer compare
|
||||
return fBrain == other.fBrain;
|
||||
}
|
||||
|
||||
void pyCritterBrain::AddReceiver(pyKey& newReceiver)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->AddReceiver(newReceiver.getKey());
|
||||
}
|
||||
|
||||
void pyCritterBrain::RemoveReceiver(pyKey& oldReceiver)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->RemoveReceiver(oldReceiver.getKey());
|
||||
}
|
||||
|
||||
void pyCritterBrain::LocallyControlled(bool local)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->LocallyControlled(local);
|
||||
}
|
||||
|
||||
bool pyCritterBrain::LocallyControlled() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->LocallyControlled();
|
||||
}
|
||||
|
||||
void pyCritterBrain::AddBehavior(const std::string& animationName, const std::string& behaviorName, bool loop /* = true */,
|
||||
bool randomStartPos /* = true */, float fadeInLen /* = 2.f */, float fadeOutLen /* = 2.f */)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->AddBehavior(animationName, behaviorName, loop, randomStartPos, fadeInLen, fadeOutLen);
|
||||
}
|
||||
|
||||
void pyCritterBrain::StartBehavior(const std::string& behaviorName, bool fade /* = true */)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->StartBehavior(behaviorName, fade);
|
||||
}
|
||||
|
||||
bool pyCritterBrain::RunningBehavior(const std::string& behaviorName) const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->RunningBehavior(behaviorName);
|
||||
}
|
||||
|
||||
std::string pyCritterBrain::BehaviorName(int behavior) const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->BehaviorName(behavior);
|
||||
}
|
||||
|
||||
std::string pyCritterBrain::AnimationName(int behavior) const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->AnimationName(behavior);
|
||||
}
|
||||
|
||||
int pyCritterBrain::CurBehavior() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->CurBehavior();
|
||||
}
|
||||
|
||||
int pyCritterBrain::NextBehavior() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->NextBehavior();
|
||||
}
|
||||
|
||||
std::string pyCritterBrain::IdleBehaviorName() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->IdleBehaviorName();
|
||||
}
|
||||
|
||||
std::string pyCritterBrain::RunBehaviorName() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->RunBehaviorName();
|
||||
}
|
||||
|
||||
void pyCritterBrain::GoToGoal(hsPoint3 newGoal, bool avoidingAvatars /* = false */)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->GoToGoal(newGoal, avoidingAvatars);
|
||||
}
|
||||
|
||||
PyObject* pyCritterBrain::CurrentGoal() const
|
||||
{
|
||||
if (!fBrain)
|
||||
PYTHON_RETURN_NONE;
|
||||
return pyPoint3::New(fBrain->CurrentGoal());
|
||||
}
|
||||
|
||||
bool pyCritterBrain::AvoidingAvatars() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->AvoidingAvatars();
|
||||
}
|
||||
|
||||
bool pyCritterBrain::AtGoal() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->AtGoal();
|
||||
}
|
||||
|
||||
void pyCritterBrain::StopDistance(hsScalar stopDistance)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->StopDistance(stopDistance);
|
||||
}
|
||||
|
||||
hsScalar pyCritterBrain::StopDistance() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return 0;
|
||||
return fBrain->StopDistance();
|
||||
}
|
||||
|
||||
void pyCritterBrain::SightCone(hsScalar coneRad)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->SightCone(coneRad);
|
||||
}
|
||||
|
||||
hsScalar pyCritterBrain::SightCone() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return 0;
|
||||
return fBrain->SightCone();
|
||||
}
|
||||
|
||||
void pyCritterBrain::SightDistance(hsScalar sightDis)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->SightDistance(sightDis);
|
||||
}
|
||||
|
||||
hsScalar pyCritterBrain::SightDistance() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return 0;
|
||||
return fBrain->SightDistance();
|
||||
}
|
||||
|
||||
void pyCritterBrain::HearingDistance(hsScalar hearDis)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->HearingDistance(hearDis);
|
||||
}
|
||||
|
||||
hsScalar pyCritterBrain::HearingDistance() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return 0;
|
||||
return fBrain->HearingDistance();
|
||||
}
|
||||
|
||||
bool pyCritterBrain::CanSeeAvatar(unsigned long id) const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->CanSeeAvatar(id);
|
||||
}
|
||||
|
||||
bool pyCritterBrain::CanHearAvatar(unsigned long id) const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->CanHearAvatar(id);
|
||||
}
|
||||
|
||||
PyObject* pyCritterBrain::PlayersICanSee() const
|
||||
{
|
||||
if (!fBrain)
|
||||
PYTHON_RETURN_NONE;
|
||||
std::vector<unsigned long> players = fBrain->PlayersICanSee();
|
||||
PyObject* retVal = PyList_New(players.size());
|
||||
for (unsigned i = 0; i < players.size(); ++i)
|
||||
PyList_SetItem(retVal, i, PyLong_FromUnsignedLong(players[i]));
|
||||
return retVal;
|
||||
}
|
||||
|
||||
PyObject* pyCritterBrain::PlayersICanHear() const
|
||||
{
|
||||
if (!fBrain)
|
||||
PYTHON_RETURN_NONE;
|
||||
std::vector<unsigned long> players = fBrain->PlayersICanHear();
|
||||
PyObject* retVal = PyList_New(players.size());
|
||||
for (unsigned i = 0; i < players.size(); ++i)
|
||||
PyList_SetItem(retVal, i, PyLong_FromUnsignedLong(players[i]));
|
||||
return retVal;
|
||||
}
|
||||
|
||||
PyObject* pyCritterBrain::VectorToPlayer(unsigned long id) const
|
||||
{
|
||||
if (!fBrain)
|
||||
PYTHON_RETURN_NONE;
|
||||
return pyVector3::New(fBrain->VectorToPlayer(id));
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "pyCritterBrain.h"
|
||||
#include "pyGeometry3.h"
|
||||
|
||||
#include "..\plAvatar\plAvBrainCritter.h"
|
||||
|
||||
pyCritterBrain::pyCritterBrain(): fBrain(nil) {}
|
||||
|
||||
hsBool pyCritterBrain::operator==(const pyCritterBrain& other) const
|
||||
{
|
||||
// pointer compare
|
||||
return fBrain == other.fBrain;
|
||||
}
|
||||
|
||||
void pyCritterBrain::AddReceiver(pyKey& newReceiver)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->AddReceiver(newReceiver.getKey());
|
||||
}
|
||||
|
||||
void pyCritterBrain::RemoveReceiver(pyKey& oldReceiver)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->RemoveReceiver(oldReceiver.getKey());
|
||||
}
|
||||
|
||||
void pyCritterBrain::LocallyControlled(bool local)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->LocallyControlled(local);
|
||||
}
|
||||
|
||||
bool pyCritterBrain::LocallyControlled() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->LocallyControlled();
|
||||
}
|
||||
|
||||
void pyCritterBrain::AddBehavior(const std::string& animationName, const std::string& behaviorName, bool loop /* = true */,
|
||||
bool randomStartPos /* = true */, float fadeInLen /* = 2.f */, float fadeOutLen /* = 2.f */)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->AddBehavior(animationName, behaviorName, loop, randomStartPos, fadeInLen, fadeOutLen);
|
||||
}
|
||||
|
||||
void pyCritterBrain::StartBehavior(const std::string& behaviorName, bool fade /* = true */)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->StartBehavior(behaviorName, fade);
|
||||
}
|
||||
|
||||
bool pyCritterBrain::RunningBehavior(const std::string& behaviorName) const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->RunningBehavior(behaviorName);
|
||||
}
|
||||
|
||||
std::string pyCritterBrain::BehaviorName(int behavior) const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->BehaviorName(behavior);
|
||||
}
|
||||
|
||||
std::string pyCritterBrain::AnimationName(int behavior) const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->AnimationName(behavior);
|
||||
}
|
||||
|
||||
int pyCritterBrain::CurBehavior() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->CurBehavior();
|
||||
}
|
||||
|
||||
int pyCritterBrain::NextBehavior() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->NextBehavior();
|
||||
}
|
||||
|
||||
std::string pyCritterBrain::IdleBehaviorName() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->IdleBehaviorName();
|
||||
}
|
||||
|
||||
std::string pyCritterBrain::RunBehaviorName() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->RunBehaviorName();
|
||||
}
|
||||
|
||||
void pyCritterBrain::GoToGoal(hsPoint3 newGoal, bool avoidingAvatars /* = false */)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->GoToGoal(newGoal, avoidingAvatars);
|
||||
}
|
||||
|
||||
PyObject* pyCritterBrain::CurrentGoal() const
|
||||
{
|
||||
if (!fBrain)
|
||||
PYTHON_RETURN_NONE;
|
||||
return pyPoint3::New(fBrain->CurrentGoal());
|
||||
}
|
||||
|
||||
bool pyCritterBrain::AvoidingAvatars() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->AvoidingAvatars();
|
||||
}
|
||||
|
||||
bool pyCritterBrain::AtGoal() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->AtGoal();
|
||||
}
|
||||
|
||||
void pyCritterBrain::StopDistance(hsScalar stopDistance)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->StopDistance(stopDistance);
|
||||
}
|
||||
|
||||
hsScalar pyCritterBrain::StopDistance() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return 0;
|
||||
return fBrain->StopDistance();
|
||||
}
|
||||
|
||||
void pyCritterBrain::SightCone(hsScalar coneRad)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->SightCone(coneRad);
|
||||
}
|
||||
|
||||
hsScalar pyCritterBrain::SightCone() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return 0;
|
||||
return fBrain->SightCone();
|
||||
}
|
||||
|
||||
void pyCritterBrain::SightDistance(hsScalar sightDis)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->SightDistance(sightDis);
|
||||
}
|
||||
|
||||
hsScalar pyCritterBrain::SightDistance() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return 0;
|
||||
return fBrain->SightDistance();
|
||||
}
|
||||
|
||||
void pyCritterBrain::HearingDistance(hsScalar hearDis)
|
||||
{
|
||||
if (!fBrain)
|
||||
return;
|
||||
fBrain->HearingDistance(hearDis);
|
||||
}
|
||||
|
||||
hsScalar pyCritterBrain::HearingDistance() const
|
||||
{
|
||||
if (!fBrain)
|
||||
return 0;
|
||||
return fBrain->HearingDistance();
|
||||
}
|
||||
|
||||
bool pyCritterBrain::CanSeeAvatar(unsigned long id) const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->CanSeeAvatar(id);
|
||||
}
|
||||
|
||||
bool pyCritterBrain::CanHearAvatar(unsigned long id) const
|
||||
{
|
||||
if (!fBrain)
|
||||
return false;
|
||||
return fBrain->CanHearAvatar(id);
|
||||
}
|
||||
|
||||
PyObject* pyCritterBrain::PlayersICanSee() const
|
||||
{
|
||||
if (!fBrain)
|
||||
PYTHON_RETURN_NONE;
|
||||
std::vector<unsigned long> players = fBrain->PlayersICanSee();
|
||||
PyObject* retVal = PyList_New(players.size());
|
||||
for (unsigned i = 0; i < players.size(); ++i)
|
||||
PyList_SetItem(retVal, i, PyLong_FromUnsignedLong(players[i]));
|
||||
return retVal;
|
||||
}
|
||||
|
||||
PyObject* pyCritterBrain::PlayersICanHear() const
|
||||
{
|
||||
if (!fBrain)
|
||||
PYTHON_RETURN_NONE;
|
||||
std::vector<unsigned long> players = fBrain->PlayersICanHear();
|
||||
PyObject* retVal = PyList_New(players.size());
|
||||
for (unsigned i = 0; i < players.size(); ++i)
|
||||
PyList_SetItem(retVal, i, PyLong_FromUnsignedLong(players[i]));
|
||||
return retVal;
|
||||
}
|
||||
|
||||
PyObject* pyCritterBrain::VectorToPlayer(unsigned long id) const
|
||||
{
|
||||
if (!fBrain)
|
||||
PYTHON_RETURN_NONE;
|
||||
return pyVector3::New(fBrain->VectorToPlayer(id));
|
||||
}
|
Reference in New Issue
Block a user