mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,109 +1,109 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIProgressCtrl Header //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfGUIProgressCtrl_h
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#define _pfGUIProgressCtrl_h
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#include "pfGUIValueCtrl.h"
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class plMessage;
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class plAGMasterMod;
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class pfGUIProgressCtrl : public pfGUIValueCtrl
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{
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protected:
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hsTArray<plKey> fAnimationKeys;
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char *fAnimName;
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// Computed once, once an anim is loaded that we can compute this with
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hsScalar fAnimBegin, fAnimEnd;
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hsBool fAnimTimesCalced;
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hsBool fPlaySound;
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virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
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hsBool ICalcAnimTimes( void );
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const UInt32 fStopSoundTimer;
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public:
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pfGUIProgressCtrl();
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virtual ~pfGUIProgressCtrl();
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CLASSNAME_REGISTER( pfGUIProgressCtrl );
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GETINTERFACE_ANY( pfGUIProgressCtrl, pfGUIValueCtrl );
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enum OurFlags
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{
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kReverseValues = kDerivedFlagsStart
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};
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virtual hsBool MsgReceive( plMessage* pMsg );
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virtual void Read( hsStream* s, hsResMgr* mgr );
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virtual void Write( hsStream* s, hsResMgr* mgr );
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virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false );
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virtual void SetCurrValue( hsScalar v );
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virtual void AnimateToPercentage( hsScalar percent );
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enum SoundEvents
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{
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kAnimateSound
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};
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void DontPlaySounds() { fPlaySound = false; }
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// Export only
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void SetAnimationKeys( hsTArray<plKey> &keys, const char *name );
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};
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#endif // _pfGUIProgressCtrl_h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
|
||||
|
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
||||
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
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Additional permissions under GNU GPL version 3 section 7
|
||||
|
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If you modify this Program, or any covered work, by linking or
|
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
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licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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||||
or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIProgressCtrl Header //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfGUIProgressCtrl_h
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#define _pfGUIProgressCtrl_h
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#include "pfGUIValueCtrl.h"
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class plMessage;
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class plAGMasterMod;
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class pfGUIProgressCtrl : public pfGUIValueCtrl
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{
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protected:
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hsTArray<plKey> fAnimationKeys;
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char *fAnimName;
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// Computed once, once an anim is loaded that we can compute this with
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hsScalar fAnimBegin, fAnimEnd;
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hsBool fAnimTimesCalced;
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hsBool fPlaySound;
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virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
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hsBool ICalcAnimTimes( void );
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const UInt32 fStopSoundTimer;
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public:
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pfGUIProgressCtrl();
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virtual ~pfGUIProgressCtrl();
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CLASSNAME_REGISTER( pfGUIProgressCtrl );
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GETINTERFACE_ANY( pfGUIProgressCtrl, pfGUIValueCtrl );
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enum OurFlags
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{
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kReverseValues = kDerivedFlagsStart
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};
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virtual hsBool MsgReceive( plMessage* pMsg );
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virtual void Read( hsStream* s, hsResMgr* mgr );
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virtual void Write( hsStream* s, hsResMgr* mgr );
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virtual void UpdateBounds( hsMatrix44 *invXformMatrix = nil, hsBool force = false );
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virtual void SetCurrValue( hsScalar v );
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virtual void AnimateToPercentage( hsScalar percent );
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enum SoundEvents
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{
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kAnimateSound
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};
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void DontPlaySounds() { fPlaySound = false; }
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// Export only
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void SetAnimationKeys( hsTArray<plKey> &keys, const char *name );
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};
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#endif // _pfGUIProgressCtrl_h
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