mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-20 04:09:16 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,479 +1,479 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// pfGUIMenuItem Definition //
|
||||
// //
|
||||
// The type of button that knows how to party. //
|
||||
// //
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "pfGUIMenuItem.h"
|
||||
#include "pfGameGUIMgr.h"
|
||||
#include "pfGUIControlHandlers.h"
|
||||
#include "pfGUIDialogMod.h"
|
||||
#include "pfGUIPopUpMenu.h"
|
||||
|
||||
#include "../plInputCore/plInputInterface.h"
|
||||
#include "../pnMessage/plRefMsg.h"
|
||||
#include "../plGImage/plDynamicTextMap.h"
|
||||
#include "plgDispatch.h"
|
||||
#include "hsResMgr.h"
|
||||
|
||||
|
||||
//// Constructor/Destructor //////////////////////////////////////////////////
|
||||
|
||||
pfGUIMenuItem::pfGUIMenuItem()
|
||||
{
|
||||
fName = nil;
|
||||
fSkin = nil;
|
||||
fReportingHover = false;
|
||||
fSkinBuffersUpdated = true;
|
||||
}
|
||||
|
||||
pfGUIMenuItem::~pfGUIMenuItem()
|
||||
{
|
||||
SetSkin( nil, kTop );
|
||||
delete [] fName;
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::SetName( const char *name )
|
||||
{
|
||||
wchar_t *wName = hsStringToWString(name);
|
||||
SetName(wName);
|
||||
delete [] wName;
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::SetName( const wchar_t *name )
|
||||
{
|
||||
delete [] fName;
|
||||
if (name != nil)
|
||||
{
|
||||
fName = TRACKED_NEW wchar_t[wcslen(name)+1];
|
||||
wcscpy(fName,name);
|
||||
}
|
||||
else
|
||||
fName = nil;
|
||||
|
||||
IUpdate();
|
||||
}
|
||||
|
||||
//// SetSkin /////////////////////////////////////////////////////////////////
|
||||
|
||||
void pfGUIMenuItem::SetSkin( pfGUISkin *skin, HowToSkin s )
|
||||
{
|
||||
// Just a function wrapper for SendRef
|
||||
if( fSkin != nil )
|
||||
GetKey()->Release( fSkin->GetKey() );
|
||||
|
||||
if( skin != nil )
|
||||
hsgResMgr::ResMgr()->SendRef( skin->GetKey(), TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSkin ), plRefFlags::kActiveRef );
|
||||
|
||||
fHowToSkin = s;
|
||||
|
||||
fSkinBuffersUpdated = false;
|
||||
}
|
||||
|
||||
//// IPostSetUpDynTextMap ////////////////////////////////////////////////////
|
||||
// Draw our initial image on the dynTextMap
|
||||
|
||||
void pfGUIMenuItem::IPostSetUpDynTextMap( void )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//// IGetDesiredExtraDTMRoom /////////////////////////////////////////////////
|
||||
// Overridden so we can enlarge our DTMap by 3 vertically, to use the extra
|
||||
// space as basically a double buffer for our skinning
|
||||
|
||||
void pfGUIMenuItem::IGrowDTMDimsToDesiredSize( UInt16 &width, UInt16 &height )
|
||||
{
|
||||
height *= 3;
|
||||
}
|
||||
|
||||
//// IUpdateSkinBuffers //////////////////////////////////////////////////////
|
||||
// Redraws the double buffers for the two skin images we keep hidden in the
|
||||
// DTMap, so we don't have to re-composite them every time we draw the
|
||||
// control.
|
||||
|
||||
void pfGUIMenuItem::IUpdateSkinBuffers( void )
|
||||
{
|
||||
if( fSkinBuffersUpdated )
|
||||
return;
|
||||
if( fSkin == nil )
|
||||
return;
|
||||
if( fDynTextMap == nil )
|
||||
return;
|
||||
if( fSkin->GetTexture() == nil )
|
||||
return;
|
||||
|
||||
UInt16 y = fDynTextMap->GetVisibleHeight();
|
||||
|
||||
IUpdateSingleSkinBuffer( y, false );
|
||||
IUpdateSingleSkinBuffer( y << 1, true );
|
||||
|
||||
fSkinBuffersUpdated = true;
|
||||
}
|
||||
|
||||
//// IUpdateSingleSkinBuffer /////////////////////////////////////////////////
|
||||
// Broken down functionality for the above function
|
||||
|
||||
void pfGUIMenuItem::IUpdateSingleSkinBuffer( UInt16 y, hsBool sel )
|
||||
{
|
||||
hsAssert( fSkin != nil && fDynTextMap != nil, "Invalid pointers in IUpdateSingleSkinBuffer()" );
|
||||
|
||||
|
||||
// Note: add 1 to the visible height so we get enough overlap to take care of mipmapping issues
|
||||
UInt16 x = 0, totWidth = fDynTextMap->GetVisibleWidth();
|
||||
UInt16 totHeight = y + fDynTextMap->GetVisibleHeight();
|
||||
pfGUISkin::pfSRect element;
|
||||
|
||||
|
||||
totWidth -= fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth;
|
||||
if( fHowToSkin == kTop )
|
||||
{
|
||||
// Draw up-left corner
|
||||
element = fSkin->GetElement( pfGUISkin::kUpLeftCorner );
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
x += element.fWidth;
|
||||
|
||||
element = fSkin->GetElement( pfGUISkin::kTopSpan );
|
||||
for( ; x < totWidth; )
|
||||
{
|
||||
UInt16 wid = element.fWidth;
|
||||
if( x + wid > totWidth )
|
||||
wid = totWidth - x;
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
x += wid;
|
||||
}
|
||||
|
||||
element = fSkin->GetElement( pfGUISkin::kUpRightCorner );
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
|
||||
y += element.fHeight;
|
||||
}
|
||||
else if( fHowToSkin == kBottom )
|
||||
{
|
||||
// Clip some space for now
|
||||
totHeight -= fSkin->GetElement( pfGUISkin::kLowerLeftCorner ).fHeight;
|
||||
}
|
||||
|
||||
// Group drawing by skin elements for caching performance
|
||||
UInt16 startY = y;
|
||||
x = 0;
|
||||
element = fSkin->GetElement( pfGUISkin::kLeftSpan );
|
||||
for( ; y < totHeight; )
|
||||
{
|
||||
UInt16 ht = element.fHeight;
|
||||
if( y + ht > totHeight )
|
||||
ht = totHeight - y;
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite );
|
||||
y += ht;
|
||||
}
|
||||
|
||||
x += element.fWidth;
|
||||
if( sel )
|
||||
element = fSkin->GetElement( pfGUISkin::kSelectedFill );
|
||||
else
|
||||
element = fSkin->GetElement( pfGUISkin::kMiddleFill );
|
||||
for( ; x < totWidth; )
|
||||
{
|
||||
UInt16 wid = element.fWidth;
|
||||
if( x + wid > totWidth )
|
||||
wid = totWidth - x;
|
||||
|
||||
for( y = startY; y < totHeight; )
|
||||
{
|
||||
UInt16 ht = element.fHeight;
|
||||
if( y + ht > totHeight )
|
||||
ht = totHeight - y;
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, ht, plDynamicTextMap::kImgSprite );
|
||||
y += ht;
|
||||
}
|
||||
|
||||
x += wid;
|
||||
}
|
||||
|
||||
element = fSkin->GetElement( pfGUISkin::kRightSpan );
|
||||
for( y = startY; y < totHeight; )
|
||||
{
|
||||
UInt16 ht = element.fHeight;
|
||||
if( y + ht > totHeight )
|
||||
ht = totHeight - y;
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite );
|
||||
y += ht;
|
||||
}
|
||||
|
||||
if( fHowToSkin == kBottom )
|
||||
{
|
||||
x = 0;
|
||||
|
||||
// Draw lower-left corner
|
||||
element = fSkin->GetElement( pfGUISkin::kLowerLeftCorner );
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
x += element.fWidth;
|
||||
|
||||
element = fSkin->GetElement( pfGUISkin::kBottomSpan );
|
||||
for( ; x < totWidth; )
|
||||
{
|
||||
UInt16 wid = element.fWidth;
|
||||
if( x + wid > totWidth )
|
||||
wid = totWidth - x;
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
x += wid;
|
||||
}
|
||||
|
||||
element = fSkin->GetElement( pfGUISkin::kLowerRightCorner );
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
|
||||
y += element.fHeight;
|
||||
}
|
||||
}
|
||||
|
||||
//// IUpdate /////////////////////////////////////////////////////////////////
|
||||
|
||||
void pfGUIMenuItem::IUpdate( void )
|
||||
{
|
||||
if( fDynTextMap == nil )
|
||||
return;
|
||||
|
||||
if( fSkin != nil )
|
||||
{
|
||||
IUpdateSkinBuffers();
|
||||
|
||||
if( !fSkinBuffersUpdated )
|
||||
return;
|
||||
|
||||
// Copy now from our skin buffer, plus set our text color
|
||||
UInt16 y = fDynTextMap->GetVisibleHeight();
|
||||
|
||||
if( IsInteresting() )
|
||||
{
|
||||
fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y << 1, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite );
|
||||
fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor );
|
||||
}
|
||||
else
|
||||
{
|
||||
fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite );
|
||||
fDynTextMap->SetTextColor( GetColorScheme()->fForeColor );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( IsInteresting() )
|
||||
{
|
||||
fDynTextMap->ClearToColor( GetColorScheme()->fSelBackColor );
|
||||
fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor );
|
||||
}
|
||||
else
|
||||
{
|
||||
fDynTextMap->ClearToColor( GetColorScheme()->fBackColor );
|
||||
fDynTextMap->SetTextColor( GetColorScheme()->fForeColor );
|
||||
}
|
||||
}
|
||||
|
||||
fDynTextMap->SetJustify( plDynamicTextMap::kLeftJustify );
|
||||
|
||||
if( fName != nil )
|
||||
{
|
||||
UInt16 ht;
|
||||
fDynTextMap->CalcStringWidth( fName, &ht );
|
||||
|
||||
Int16 x = 0, y = ( fDynTextMap->GetVisibleHeight() - ht ) >> 1;
|
||||
if( fHowToSkin == kTop && fSkin != nil )
|
||||
y += fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1;
|
||||
else if( fHowToSkin == kBottom && fSkin != nil )
|
||||
y -= fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1;
|
||||
|
||||
if( fSkin != nil )
|
||||
x += fSkin->GetBorderMargin();
|
||||
|
||||
if( fClicking )
|
||||
{
|
||||
x += 2;
|
||||
y += 2;
|
||||
}
|
||||
|
||||
fDynTextMap->DrawClippedString( x, y, fName, fDynTextMap->GetVisibleWidth(), fDynTextMap->GetVisibleHeight() );
|
||||
|
||||
if( HasFlag( kDrawSubMenuArrow ) )
|
||||
{
|
||||
if( fSkin != nil )
|
||||
{
|
||||
pfGUISkin::pfSRect element;
|
||||
|
||||
if( IsInteresting() )
|
||||
element = fSkin->GetElement( pfGUISkin::kSelectedSubMenuArrow );
|
||||
else
|
||||
element = fSkin->GetElement( pfGUISkin::kSubMenuArrow );
|
||||
|
||||
y += ( ht >> 1 ) - ( element.fHeight >> 1 );
|
||||
if( y < 0 || y + element.fHeight >= fDynTextMap->GetHeight() )
|
||||
y = 0;
|
||||
|
||||
fDynTextMap->DrawClippedImage( x + fDynTextMap->GetVisibleWidth() - 2 - element.fWidth
|
||||
- fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth,
|
||||
y,
|
||||
fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgBlend );
|
||||
}
|
||||
else
|
||||
{
|
||||
fDynTextMap->SetJustify( plDynamicTextMap::kRightJustify );
|
||||
fDynTextMap->DrawString( x + fDynTextMap->GetVisibleWidth() - 2, y, ">>" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fDynTextMap->FlushToHost();
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::PurgeDynaTextMapImage()
|
||||
{
|
||||
if ( fDynTextMap != nil )
|
||||
fDynTextMap->PurgeImage();
|
||||
}
|
||||
|
||||
//// GetTextExtents //////////////////////////////////////////////////////////
|
||||
// Calculate the size of the drawn text.
|
||||
|
||||
void pfGUIMenuItem::GetTextExtents( UInt16 &width, UInt16 &height )
|
||||
{
|
||||
if( fName == nil )
|
||||
width = height = 0;
|
||||
else
|
||||
width = fDynTextMap->CalcStringWidth( fName, &height );
|
||||
}
|
||||
|
||||
//// MsgReceive //////////////////////////////////////////////////////////////
|
||||
|
||||
hsBool pfGUIMenuItem::MsgReceive( plMessage *msg )
|
||||
{
|
||||
return pfGUIButtonMod::MsgReceive( msg );
|
||||
}
|
||||
|
||||
//// Read/Write //////////////////////////////////////////////////////////////
|
||||
|
||||
void pfGUIMenuItem::Read( hsStream *s, hsResMgr *mgr )
|
||||
{
|
||||
pfGUIButtonMod::Read( s, mgr );
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::Write( hsStream *s, hsResMgr *mgr )
|
||||
{
|
||||
pfGUIButtonMod::Write( s, mgr );
|
||||
}
|
||||
|
||||
//// HandleMouseDown/Up //////////////////////////////////////////////////////
|
||||
|
||||
void pfGUIMenuItem::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers )
|
||||
{
|
||||
pfGUIButtonMod::HandleMouseDown( mousePt, modifiers );
|
||||
IUpdate();
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers )
|
||||
{
|
||||
pfGUIButtonMod::HandleMouseUp( mousePt, modifiers );
|
||||
IUpdate();
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers )
|
||||
{
|
||||
/* if( !fClicking )
|
||||
return;
|
||||
|
||||
if( fDraggable == nil )
|
||||
return;
|
||||
|
||||
if( !fDraggable->IsVisible() )
|
||||
{
|
||||
// Are we outside ourselves?
|
||||
if( !PointInBounds( mousePt ) )
|
||||
{
|
||||
// Yes, start dragging
|
||||
StartDragging();
|
||||
|
||||
// Hand off our interest to the draggable
|
||||
fDialog->SetControlOfInterest( fDraggable );
|
||||
}
|
||||
}
|
||||
*/
|
||||
pfGUIButtonMod::HandleMouseDrag( mousePt, modifiers );
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::HandleMouseHover( hsPoint3 &mousePt, UInt8 modifiers )
|
||||
{
|
||||
pfGUIButtonMod::HandleMouseHover( mousePt, modifiers );
|
||||
if( HasFlag( kReportHovers ) )
|
||||
{
|
||||
if( PointInBounds( mousePt ) )
|
||||
{
|
||||
if( !fReportingHover && ( fDialog->GetControlOfInterest() == nil ||
|
||||
fDialog->GetControlOfInterest() == this ) )
|
||||
{
|
||||
fReportingHover = true;
|
||||
HandleExtendedEvent( kMouseHover );
|
||||
fDialog->SetControlOfInterest( this );
|
||||
}
|
||||
}
|
||||
else if( fReportingHover )
|
||||
{
|
||||
fReportingHover = false;
|
||||
HandleExtendedEvent( kMouseExit );
|
||||
fDialog->SetControlOfInterest( nil );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//// SetInteresting //////////////////////////////////////////////////////////
|
||||
// Overridden to play mouse over animation when we're interesting
|
||||
|
||||
void pfGUIMenuItem::SetInteresting( hsBool i )
|
||||
{
|
||||
pfGUIButtonMod::SetInteresting( i );
|
||||
IUpdate();
|
||||
|
||||
// Make sure we're not still thinking we're reporting hovers when we're not
|
||||
if( !i )
|
||||
fReportingHover = false;
|
||||
}
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// pfGUIMenuItem Definition //
|
||||
// //
|
||||
// The type of button that knows how to party. //
|
||||
// //
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "pfGUIMenuItem.h"
|
||||
#include "pfGameGUIMgr.h"
|
||||
#include "pfGUIControlHandlers.h"
|
||||
#include "pfGUIDialogMod.h"
|
||||
#include "pfGUIPopUpMenu.h"
|
||||
|
||||
#include "../plInputCore/plInputInterface.h"
|
||||
#include "../pnMessage/plRefMsg.h"
|
||||
#include "../plGImage/plDynamicTextMap.h"
|
||||
#include "plgDispatch.h"
|
||||
#include "hsResMgr.h"
|
||||
|
||||
|
||||
//// Constructor/Destructor //////////////////////////////////////////////////
|
||||
|
||||
pfGUIMenuItem::pfGUIMenuItem()
|
||||
{
|
||||
fName = nil;
|
||||
fSkin = nil;
|
||||
fReportingHover = false;
|
||||
fSkinBuffersUpdated = true;
|
||||
}
|
||||
|
||||
pfGUIMenuItem::~pfGUIMenuItem()
|
||||
{
|
||||
SetSkin( nil, kTop );
|
||||
delete [] fName;
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::SetName( const char *name )
|
||||
{
|
||||
wchar_t *wName = hsStringToWString(name);
|
||||
SetName(wName);
|
||||
delete [] wName;
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::SetName( const wchar_t *name )
|
||||
{
|
||||
delete [] fName;
|
||||
if (name != nil)
|
||||
{
|
||||
fName = TRACKED_NEW wchar_t[wcslen(name)+1];
|
||||
wcscpy(fName,name);
|
||||
}
|
||||
else
|
||||
fName = nil;
|
||||
|
||||
IUpdate();
|
||||
}
|
||||
|
||||
//// SetSkin /////////////////////////////////////////////////////////////////
|
||||
|
||||
void pfGUIMenuItem::SetSkin( pfGUISkin *skin, HowToSkin s )
|
||||
{
|
||||
// Just a function wrapper for SendRef
|
||||
if( fSkin != nil )
|
||||
GetKey()->Release( fSkin->GetKey() );
|
||||
|
||||
if( skin != nil )
|
||||
hsgResMgr::ResMgr()->SendRef( skin->GetKey(), TRACKED_NEW plGenRefMsg( GetKey(), plRefMsg::kOnCreate, -1, kRefSkin ), plRefFlags::kActiveRef );
|
||||
|
||||
fHowToSkin = s;
|
||||
|
||||
fSkinBuffersUpdated = false;
|
||||
}
|
||||
|
||||
//// IPostSetUpDynTextMap ////////////////////////////////////////////////////
|
||||
// Draw our initial image on the dynTextMap
|
||||
|
||||
void pfGUIMenuItem::IPostSetUpDynTextMap( void )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
//// IGetDesiredExtraDTMRoom /////////////////////////////////////////////////
|
||||
// Overridden so we can enlarge our DTMap by 3 vertically, to use the extra
|
||||
// space as basically a double buffer for our skinning
|
||||
|
||||
void pfGUIMenuItem::IGrowDTMDimsToDesiredSize( UInt16 &width, UInt16 &height )
|
||||
{
|
||||
height *= 3;
|
||||
}
|
||||
|
||||
//// IUpdateSkinBuffers //////////////////////////////////////////////////////
|
||||
// Redraws the double buffers for the two skin images we keep hidden in the
|
||||
// DTMap, so we don't have to re-composite them every time we draw the
|
||||
// control.
|
||||
|
||||
void pfGUIMenuItem::IUpdateSkinBuffers( void )
|
||||
{
|
||||
if( fSkinBuffersUpdated )
|
||||
return;
|
||||
if( fSkin == nil )
|
||||
return;
|
||||
if( fDynTextMap == nil )
|
||||
return;
|
||||
if( fSkin->GetTexture() == nil )
|
||||
return;
|
||||
|
||||
UInt16 y = fDynTextMap->GetVisibleHeight();
|
||||
|
||||
IUpdateSingleSkinBuffer( y, false );
|
||||
IUpdateSingleSkinBuffer( y << 1, true );
|
||||
|
||||
fSkinBuffersUpdated = true;
|
||||
}
|
||||
|
||||
//// IUpdateSingleSkinBuffer /////////////////////////////////////////////////
|
||||
// Broken down functionality for the above function
|
||||
|
||||
void pfGUIMenuItem::IUpdateSingleSkinBuffer( UInt16 y, hsBool sel )
|
||||
{
|
||||
hsAssert( fSkin != nil && fDynTextMap != nil, "Invalid pointers in IUpdateSingleSkinBuffer()" );
|
||||
|
||||
|
||||
// Note: add 1 to the visible height so we get enough overlap to take care of mipmapping issues
|
||||
UInt16 x = 0, totWidth = fDynTextMap->GetVisibleWidth();
|
||||
UInt16 totHeight = y + fDynTextMap->GetVisibleHeight();
|
||||
pfGUISkin::pfSRect element;
|
||||
|
||||
|
||||
totWidth -= fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth;
|
||||
if( fHowToSkin == kTop )
|
||||
{
|
||||
// Draw up-left corner
|
||||
element = fSkin->GetElement( pfGUISkin::kUpLeftCorner );
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
x += element.fWidth;
|
||||
|
||||
element = fSkin->GetElement( pfGUISkin::kTopSpan );
|
||||
for( ; x < totWidth; )
|
||||
{
|
||||
UInt16 wid = element.fWidth;
|
||||
if( x + wid > totWidth )
|
||||
wid = totWidth - x;
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
x += wid;
|
||||
}
|
||||
|
||||
element = fSkin->GetElement( pfGUISkin::kUpRightCorner );
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
|
||||
y += element.fHeight;
|
||||
}
|
||||
else if( fHowToSkin == kBottom )
|
||||
{
|
||||
// Clip some space for now
|
||||
totHeight -= fSkin->GetElement( pfGUISkin::kLowerLeftCorner ).fHeight;
|
||||
}
|
||||
|
||||
// Group drawing by skin elements for caching performance
|
||||
UInt16 startY = y;
|
||||
x = 0;
|
||||
element = fSkin->GetElement( pfGUISkin::kLeftSpan );
|
||||
for( ; y < totHeight; )
|
||||
{
|
||||
UInt16 ht = element.fHeight;
|
||||
if( y + ht > totHeight )
|
||||
ht = totHeight - y;
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite );
|
||||
y += ht;
|
||||
}
|
||||
|
||||
x += element.fWidth;
|
||||
if( sel )
|
||||
element = fSkin->GetElement( pfGUISkin::kSelectedFill );
|
||||
else
|
||||
element = fSkin->GetElement( pfGUISkin::kMiddleFill );
|
||||
for( ; x < totWidth; )
|
||||
{
|
||||
UInt16 wid = element.fWidth;
|
||||
if( x + wid > totWidth )
|
||||
wid = totWidth - x;
|
||||
|
||||
for( y = startY; y < totHeight; )
|
||||
{
|
||||
UInt16 ht = element.fHeight;
|
||||
if( y + ht > totHeight )
|
||||
ht = totHeight - y;
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, ht, plDynamicTextMap::kImgSprite );
|
||||
y += ht;
|
||||
}
|
||||
|
||||
x += wid;
|
||||
}
|
||||
|
||||
element = fSkin->GetElement( pfGUISkin::kRightSpan );
|
||||
for( y = startY; y < totHeight; )
|
||||
{
|
||||
UInt16 ht = element.fHeight;
|
||||
if( y + ht > totHeight )
|
||||
ht = totHeight - y;
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, ht, plDynamicTextMap::kImgSprite );
|
||||
y += ht;
|
||||
}
|
||||
|
||||
if( fHowToSkin == kBottom )
|
||||
{
|
||||
x = 0;
|
||||
|
||||
// Draw lower-left corner
|
||||
element = fSkin->GetElement( pfGUISkin::kLowerLeftCorner );
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
x += element.fWidth;
|
||||
|
||||
element = fSkin->GetElement( pfGUISkin::kBottomSpan );
|
||||
for( ; x < totWidth; )
|
||||
{
|
||||
UInt16 wid = element.fWidth;
|
||||
if( x + wid > totWidth )
|
||||
wid = totWidth - x;
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, wid, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
x += wid;
|
||||
}
|
||||
|
||||
element = fSkin->GetElement( pfGUISkin::kLowerRightCorner );
|
||||
fDynTextMap->DrawClippedImage( x, y, fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgSprite );
|
||||
|
||||
y += element.fHeight;
|
||||
}
|
||||
}
|
||||
|
||||
//// IUpdate /////////////////////////////////////////////////////////////////
|
||||
|
||||
void pfGUIMenuItem::IUpdate( void )
|
||||
{
|
||||
if( fDynTextMap == nil )
|
||||
return;
|
||||
|
||||
if( fSkin != nil )
|
||||
{
|
||||
IUpdateSkinBuffers();
|
||||
|
||||
if( !fSkinBuffersUpdated )
|
||||
return;
|
||||
|
||||
// Copy now from our skin buffer, plus set our text color
|
||||
UInt16 y = fDynTextMap->GetVisibleHeight();
|
||||
|
||||
if( IsInteresting() )
|
||||
{
|
||||
fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y << 1, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite );
|
||||
fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor );
|
||||
}
|
||||
else
|
||||
{
|
||||
fDynTextMap->DrawClippedImage( 0, 0, fDynTextMap, 0, y, fDynTextMap->GetVisibleWidth(), y, plDynamicTextMap::kImgSprite );
|
||||
fDynTextMap->SetTextColor( GetColorScheme()->fForeColor );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if( IsInteresting() )
|
||||
{
|
||||
fDynTextMap->ClearToColor( GetColorScheme()->fSelBackColor );
|
||||
fDynTextMap->SetTextColor( GetColorScheme()->fSelForeColor );
|
||||
}
|
||||
else
|
||||
{
|
||||
fDynTextMap->ClearToColor( GetColorScheme()->fBackColor );
|
||||
fDynTextMap->SetTextColor( GetColorScheme()->fForeColor );
|
||||
}
|
||||
}
|
||||
|
||||
fDynTextMap->SetJustify( plDynamicTextMap::kLeftJustify );
|
||||
|
||||
if( fName != nil )
|
||||
{
|
||||
UInt16 ht;
|
||||
fDynTextMap->CalcStringWidth( fName, &ht );
|
||||
|
||||
Int16 x = 0, y = ( fDynTextMap->GetVisibleHeight() - ht ) >> 1;
|
||||
if( fHowToSkin == kTop && fSkin != nil )
|
||||
y += fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1;
|
||||
else if( fHowToSkin == kBottom && fSkin != nil )
|
||||
y -= fSkin->GetElement( pfGUISkin::kTopSpan ).fHeight >> 1;
|
||||
|
||||
if( fSkin != nil )
|
||||
x += fSkin->GetBorderMargin();
|
||||
|
||||
if( fClicking )
|
||||
{
|
||||
x += 2;
|
||||
y += 2;
|
||||
}
|
||||
|
||||
fDynTextMap->DrawClippedString( x, y, fName, fDynTextMap->GetVisibleWidth(), fDynTextMap->GetVisibleHeight() );
|
||||
|
||||
if( HasFlag( kDrawSubMenuArrow ) )
|
||||
{
|
||||
if( fSkin != nil )
|
||||
{
|
||||
pfGUISkin::pfSRect element;
|
||||
|
||||
if( IsInteresting() )
|
||||
element = fSkin->GetElement( pfGUISkin::kSelectedSubMenuArrow );
|
||||
else
|
||||
element = fSkin->GetElement( pfGUISkin::kSubMenuArrow );
|
||||
|
||||
y += ( ht >> 1 ) - ( element.fHeight >> 1 );
|
||||
if( y < 0 || y + element.fHeight >= fDynTextMap->GetHeight() )
|
||||
y = 0;
|
||||
|
||||
fDynTextMap->DrawClippedImage( x + fDynTextMap->GetVisibleWidth() - 2 - element.fWidth
|
||||
- fSkin->GetElement( pfGUISkin::kRightSpan ).fWidth,
|
||||
y,
|
||||
fSkin->GetTexture(), element.fX, element.fY, element.fWidth, element.fHeight, plDynamicTextMap::kImgBlend );
|
||||
}
|
||||
else
|
||||
{
|
||||
fDynTextMap->SetJustify( plDynamicTextMap::kRightJustify );
|
||||
fDynTextMap->DrawString( x + fDynTextMap->GetVisibleWidth() - 2, y, ">>" );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fDynTextMap->FlushToHost();
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::PurgeDynaTextMapImage()
|
||||
{
|
||||
if ( fDynTextMap != nil )
|
||||
fDynTextMap->PurgeImage();
|
||||
}
|
||||
|
||||
//// GetTextExtents //////////////////////////////////////////////////////////
|
||||
// Calculate the size of the drawn text.
|
||||
|
||||
void pfGUIMenuItem::GetTextExtents( UInt16 &width, UInt16 &height )
|
||||
{
|
||||
if( fName == nil )
|
||||
width = height = 0;
|
||||
else
|
||||
width = fDynTextMap->CalcStringWidth( fName, &height );
|
||||
}
|
||||
|
||||
//// MsgReceive //////////////////////////////////////////////////////////////
|
||||
|
||||
hsBool pfGUIMenuItem::MsgReceive( plMessage *msg )
|
||||
{
|
||||
return pfGUIButtonMod::MsgReceive( msg );
|
||||
}
|
||||
|
||||
//// Read/Write //////////////////////////////////////////////////////////////
|
||||
|
||||
void pfGUIMenuItem::Read( hsStream *s, hsResMgr *mgr )
|
||||
{
|
||||
pfGUIButtonMod::Read( s, mgr );
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::Write( hsStream *s, hsResMgr *mgr )
|
||||
{
|
||||
pfGUIButtonMod::Write( s, mgr );
|
||||
}
|
||||
|
||||
//// HandleMouseDown/Up //////////////////////////////////////////////////////
|
||||
|
||||
void pfGUIMenuItem::HandleMouseDown( hsPoint3 &mousePt, UInt8 modifiers )
|
||||
{
|
||||
pfGUIButtonMod::HandleMouseDown( mousePt, modifiers );
|
||||
IUpdate();
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::HandleMouseUp( hsPoint3 &mousePt, UInt8 modifiers )
|
||||
{
|
||||
pfGUIButtonMod::HandleMouseUp( mousePt, modifiers );
|
||||
IUpdate();
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::HandleMouseDrag( hsPoint3 &mousePt, UInt8 modifiers )
|
||||
{
|
||||
/* if( !fClicking )
|
||||
return;
|
||||
|
||||
if( fDraggable == nil )
|
||||
return;
|
||||
|
||||
if( !fDraggable->IsVisible() )
|
||||
{
|
||||
// Are we outside ourselves?
|
||||
if( !PointInBounds( mousePt ) )
|
||||
{
|
||||
// Yes, start dragging
|
||||
StartDragging();
|
||||
|
||||
// Hand off our interest to the draggable
|
||||
fDialog->SetControlOfInterest( fDraggable );
|
||||
}
|
||||
}
|
||||
*/
|
||||
pfGUIButtonMod::HandleMouseDrag( mousePt, modifiers );
|
||||
}
|
||||
|
||||
void pfGUIMenuItem::HandleMouseHover( hsPoint3 &mousePt, UInt8 modifiers )
|
||||
{
|
||||
pfGUIButtonMod::HandleMouseHover( mousePt, modifiers );
|
||||
if( HasFlag( kReportHovers ) )
|
||||
{
|
||||
if( PointInBounds( mousePt ) )
|
||||
{
|
||||
if( !fReportingHover && ( fDialog->GetControlOfInterest() == nil ||
|
||||
fDialog->GetControlOfInterest() == this ) )
|
||||
{
|
||||
fReportingHover = true;
|
||||
HandleExtendedEvent( kMouseHover );
|
||||
fDialog->SetControlOfInterest( this );
|
||||
}
|
||||
}
|
||||
else if( fReportingHover )
|
||||
{
|
||||
fReportingHover = false;
|
||||
HandleExtendedEvent( kMouseExit );
|
||||
fDialog->SetControlOfInterest( nil );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//// SetInteresting //////////////////////////////////////////////////////////
|
||||
// Overridden to play mouse over animation when we're interesting
|
||||
|
||||
void pfGUIMenuItem::SetInteresting( hsBool i )
|
||||
{
|
||||
pfGUIButtonMod::SetInteresting( i );
|
||||
IUpdate();
|
||||
|
||||
// Make sure we're not still thinking we're reporting hovers when we're not
|
||||
if( !i )
|
||||
fReportingHover = false;
|
||||
}
|
||||
|
Reference in New Issue
Block a user