mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-19 19:59:09 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,251 +1,251 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#ifndef plVirtualCam1_inc
|
||||
#define plVirtualCam1_inc
|
||||
|
||||
#include "../pnKeyedObject/hsKeyedObject.h"
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsBitVector.h"
|
||||
|
||||
class plPipeline;
|
||||
class plCameraModifier1;
|
||||
class plCameraBrain1;
|
||||
class plSceneObject;
|
||||
class plKey;
|
||||
class hsGMaterial;
|
||||
class plDrawableSpans;
|
||||
class plCameraProxy;
|
||||
class plSceneNode;
|
||||
class plDebugInputInterface;
|
||||
class plPlate;
|
||||
|
||||
#include "hsTemplates.h"
|
||||
|
||||
struct CamTrans;
|
||||
struct hsColorRGBA;
|
||||
|
||||
#define POS_TRANS_OFF 0
|
||||
#define POS_TRANS_FIXED 1
|
||||
#define POS_TRANS_FOLLOW 2
|
||||
#define POA_TRANS_OFF 3
|
||||
#define POA_TRANS_FIXED 4
|
||||
#define POA_TRANS_FOLLOW 5
|
||||
|
||||
class plVirtualCam1 : public hsKeyedObject
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
void Output();
|
||||
void IUpdate();
|
||||
void INext();
|
||||
|
||||
public:
|
||||
enum flags
|
||||
{
|
||||
kSetFOV,
|
||||
kCutNextTrans,
|
||||
kRender,
|
||||
kRegionIgnore,
|
||||
kFirstPersonEnabled,
|
||||
kResponderForced3rd,
|
||||
kScriptsForced3rd,
|
||||
kScriptsDisabled1st,
|
||||
kAvatarWalking,
|
||||
kUnPanCamera,
|
||||
kInterpPanLimits,
|
||||
kFalling,
|
||||
//kRegisteredForBehaviors, // not reliable anymore since we have a dummy avatar in the startup age
|
||||
kFirstPersonAtLinkOut,
|
||||
kJustLinkedIn,
|
||||
kFirstPersonUserSelected,
|
||||
};
|
||||
|
||||
enum action
|
||||
{
|
||||
kPush = 0,
|
||||
kPop,
|
||||
kReplacement,
|
||||
kBackgroundPop,
|
||||
kRefCamera,
|
||||
};
|
||||
plVirtualCam1();
|
||||
virtual ~plVirtualCam1();
|
||||
|
||||
CLASSNAME_REGISTER( plVirtualCam1 );
|
||||
GETINTERFACE_ANY( plVirtualCam1, hsKeyedObject );
|
||||
|
||||
void SetPipeline(plPipeline* p);
|
||||
void Init();
|
||||
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
static void SetFOV(hsScalar w, hsScalar h);
|
||||
static void SetFOV(hsScalar w, hsScalar h, plCameraModifier1* pCam);
|
||||
static void SetDepth(hsScalar h, hsScalar y);
|
||||
static hsScalar GetFOVw() { return fFOVw; }
|
||||
static hsScalar GetFOVh() { return fFOVh; }
|
||||
static hsScalar GetHither() { return fHither; }
|
||||
static hsScalar GetYon() { return fYon; }
|
||||
static void SetOffset(float x, float y, float z);
|
||||
static void SetAspectRatio(float aspect) { fAspectRatio = aspect; }
|
||||
static float GetAspectRatio() { return fAspectRatio; }
|
||||
|
||||
hsBool InTransition() { return fTransPos != POS_TRANS_OFF; }
|
||||
plCameraModifier1* GetCurrentCamera();
|
||||
plCameraModifier1* GetCurrentStackCamera();
|
||||
plCameraModifier1* GetTransitionCamera(){return fTransitionCamera;}
|
||||
hsBool Is1stPersonCamera();
|
||||
|
||||
hsBool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); }
|
||||
void SetMovementFlag(int f, hsBool on = true) { fMoveFlags.SetBit(f, on);}
|
||||
|
||||
hsPoint3 GetCameraPos() { return fOutputPos; }
|
||||
hsPoint3 GetCameraPOA() { return fOutputPOA; }
|
||||
hsVector3 GetCameraUp() { return fOutputUp; }
|
||||
void SetCutNextTrans(); // used when player warps into a new camera region
|
||||
|
||||
const hsMatrix44 GetCurrentMatrix() { return fMatrix; }
|
||||
static plVirtualCam1* Instance() { return fInstance; }
|
||||
|
||||
int GetNumCameras() { return fCameraStack.Count(); }
|
||||
plCameraModifier1* GetCameraNumber(int camNumber);
|
||||
void RebuildStack(const plKey& key);
|
||||
|
||||
void SetFlags(int flag) { fFlags.SetBit(flag); }
|
||||
hsBool HasFlags(int flag) { return fFlags.IsBitSet(flag); }
|
||||
void ClearFlags(int flag) { fFlags.ClearBit(flag); }
|
||||
|
||||
// console command stuff
|
||||
static void Next();
|
||||
static void Prev();
|
||||
static void Deactivate();
|
||||
void CameraRegions(hsBool b) { fFlags.SetBit(kRegionIgnore,b); }
|
||||
void LogFOV(hsBool b) { printFOV = b; }
|
||||
void Drive();
|
||||
void PushThirdPerson();
|
||||
|
||||
static void AddMsgToLog(const char* msg);
|
||||
static hsBool IsCurrentCamera(const plCameraModifier1* mod);
|
||||
void ClearStack();
|
||||
|
||||
void AddCameraLoaded(plSceneObject* pCam) { fCamerasLoaded.Append(pCam); }
|
||||
hsBool RestoreFromName(const char* name);
|
||||
void StartUnPan();
|
||||
// these are for console access
|
||||
static hsBool fUseAccelOverride, freeze, alwaysCutForColin, WalkPan3rdPerson,StayInFirstPersonForever;
|
||||
static hsScalar fDecel, fAccel, fVel;
|
||||
static hsScalar fFallTimerDelay;
|
||||
|
||||
private:
|
||||
|
||||
void Reset(hsBool bRender);
|
||||
void PushCamera(plCameraModifier1* pCam, hsBool bDefault = false);
|
||||
void PopCamera(plCameraModifier1* pCam);
|
||||
void AddCameraToStack(plCameraModifier1* pCam);
|
||||
void PopAll();
|
||||
void CreateDefaultCamera(plSceneObject* subject);
|
||||
void StartTransition(CamTrans* transition);
|
||||
void RunTransition();
|
||||
void FinishTransition();
|
||||
void SetRender(hsBool render);
|
||||
void IHandleCameraStatusLog(plCameraModifier1* pMod, int action);
|
||||
void ICreatePlate();
|
||||
void FreezeOutput(int frames) { fFreezeCounter = frames; } // I hate this and I hate myself for doing it
|
||||
void UnFadeAvatarIn(int frames) { fFadeCounter = frames; } // ditto
|
||||
void FirstPersonOverride();
|
||||
|
||||
void AdjustForInput();
|
||||
void UnPanIfNeeded();
|
||||
void StartInterpPanLimits();
|
||||
void InterpPanLimits();
|
||||
|
||||
plPipeline* fPipe;
|
||||
hsMatrix44 fMatrix;
|
||||
hsPoint3 fOutputPos;
|
||||
hsPoint3 fOutputPOA;
|
||||
hsVector3 fOutputUp;
|
||||
int fTransPos;
|
||||
plDebugInputInterface* fCameraDriveInterface;
|
||||
plPlate* fEffectPlate;
|
||||
FILE* foutLog;
|
||||
hsTArray<plCameraModifier1*> fCameraStack;
|
||||
int fFreezeCounter;
|
||||
int fFadeCounter;
|
||||
hsBitVector fFlags;
|
||||
hsTArray<plSceneObject*> fCamerasLoaded;
|
||||
hsBitVector fMoveFlags;
|
||||
hsScalar fX;
|
||||
hsScalar fY;
|
||||
hsScalar fXPanLimit;
|
||||
hsScalar fZPanLimit;
|
||||
hsScalar fXPanLimitGoal;
|
||||
hsScalar fZPanLimitGoal;
|
||||
hsScalar fXUnPanRate;
|
||||
hsScalar fZUnPanRate;
|
||||
hsScalar fXPanInterpRate;
|
||||
hsScalar fZPanInterpRate;
|
||||
double fUnPanEndTime;
|
||||
double fInterpPanLimitTime;
|
||||
hsScalar fRetainedFY;
|
||||
|
||||
// built-in cameras
|
||||
plCameraModifier1* fDriveCamera; // for driving around
|
||||
plCameraModifier1* fTransitionCamera; // transitions between cameras placed in scenes
|
||||
plCameraModifier1* fPythonOverride; // a special camera pushed by python
|
||||
plCameraModifier1* fFirstPersonOverride; // the built-in first person camera
|
||||
plCameraModifier1* fPrevCam; // the last camera we were displaying
|
||||
plCameraModifier1* fThirdPersonCam; // built in third person cam for ccr's when they jump about
|
||||
|
||||
static hsScalar fFOVh, fFOVw;
|
||||
static hsScalar fHither, fYon;
|
||||
static plVirtualCam1* fInstance;
|
||||
static hsBool printFOV;
|
||||
static hsScalar fPanResponseTime;
|
||||
static float fAspectRatio;
|
||||
hsBool fForceCutOnce;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif plVirtualCam1_inc
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#ifndef plVirtualCam1_inc
|
||||
#define plVirtualCam1_inc
|
||||
|
||||
#include "../pnKeyedObject/hsKeyedObject.h"
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsBitVector.h"
|
||||
|
||||
class plPipeline;
|
||||
class plCameraModifier1;
|
||||
class plCameraBrain1;
|
||||
class plSceneObject;
|
||||
class plKey;
|
||||
class hsGMaterial;
|
||||
class plDrawableSpans;
|
||||
class plCameraProxy;
|
||||
class plSceneNode;
|
||||
class plDebugInputInterface;
|
||||
class plPlate;
|
||||
|
||||
#include "hsTemplates.h"
|
||||
|
||||
struct CamTrans;
|
||||
struct hsColorRGBA;
|
||||
|
||||
#define POS_TRANS_OFF 0
|
||||
#define POS_TRANS_FIXED 1
|
||||
#define POS_TRANS_FOLLOW 2
|
||||
#define POA_TRANS_OFF 3
|
||||
#define POA_TRANS_FIXED 4
|
||||
#define POA_TRANS_FOLLOW 5
|
||||
|
||||
class plVirtualCam1 : public hsKeyedObject
|
||||
{
|
||||
|
||||
protected:
|
||||
|
||||
|
||||
void Output();
|
||||
void IUpdate();
|
||||
void INext();
|
||||
|
||||
public:
|
||||
enum flags
|
||||
{
|
||||
kSetFOV,
|
||||
kCutNextTrans,
|
||||
kRender,
|
||||
kRegionIgnore,
|
||||
kFirstPersonEnabled,
|
||||
kResponderForced3rd,
|
||||
kScriptsForced3rd,
|
||||
kScriptsDisabled1st,
|
||||
kAvatarWalking,
|
||||
kUnPanCamera,
|
||||
kInterpPanLimits,
|
||||
kFalling,
|
||||
//kRegisteredForBehaviors, // not reliable anymore since we have a dummy avatar in the startup age
|
||||
kFirstPersonAtLinkOut,
|
||||
kJustLinkedIn,
|
||||
kFirstPersonUserSelected,
|
||||
};
|
||||
|
||||
enum action
|
||||
{
|
||||
kPush = 0,
|
||||
kPop,
|
||||
kReplacement,
|
||||
kBackgroundPop,
|
||||
kRefCamera,
|
||||
};
|
||||
plVirtualCam1();
|
||||
virtual ~plVirtualCam1();
|
||||
|
||||
CLASSNAME_REGISTER( plVirtualCam1 );
|
||||
GETINTERFACE_ANY( plVirtualCam1, hsKeyedObject );
|
||||
|
||||
void SetPipeline(plPipeline* p);
|
||||
void Init();
|
||||
|
||||
virtual hsBool MsgReceive(plMessage* msg);
|
||||
static void SetFOV(hsScalar w, hsScalar h);
|
||||
static void SetFOV(hsScalar w, hsScalar h, plCameraModifier1* pCam);
|
||||
static void SetDepth(hsScalar h, hsScalar y);
|
||||
static hsScalar GetFOVw() { return fFOVw; }
|
||||
static hsScalar GetFOVh() { return fFOVh; }
|
||||
static hsScalar GetHither() { return fHither; }
|
||||
static hsScalar GetYon() { return fYon; }
|
||||
static void SetOffset(float x, float y, float z);
|
||||
static void SetAspectRatio(float aspect) { fAspectRatio = aspect; }
|
||||
static float GetAspectRatio() { return fAspectRatio; }
|
||||
|
||||
hsBool InTransition() { return fTransPos != POS_TRANS_OFF; }
|
||||
plCameraModifier1* GetCurrentCamera();
|
||||
plCameraModifier1* GetCurrentStackCamera();
|
||||
plCameraModifier1* GetTransitionCamera(){return fTransitionCamera;}
|
||||
hsBool Is1stPersonCamera();
|
||||
|
||||
hsBool HasMovementFlag(int f) { return fMoveFlags.IsBitSet(f); }
|
||||
void SetMovementFlag(int f, hsBool on = true) { fMoveFlags.SetBit(f, on);}
|
||||
|
||||
hsPoint3 GetCameraPos() { return fOutputPos; }
|
||||
hsPoint3 GetCameraPOA() { return fOutputPOA; }
|
||||
hsVector3 GetCameraUp() { return fOutputUp; }
|
||||
void SetCutNextTrans(); // used when player warps into a new camera region
|
||||
|
||||
const hsMatrix44 GetCurrentMatrix() { return fMatrix; }
|
||||
static plVirtualCam1* Instance() { return fInstance; }
|
||||
|
||||
int GetNumCameras() { return fCameraStack.Count(); }
|
||||
plCameraModifier1* GetCameraNumber(int camNumber);
|
||||
void RebuildStack(const plKey& key);
|
||||
|
||||
void SetFlags(int flag) { fFlags.SetBit(flag); }
|
||||
hsBool HasFlags(int flag) { return fFlags.IsBitSet(flag); }
|
||||
void ClearFlags(int flag) { fFlags.ClearBit(flag); }
|
||||
|
||||
// console command stuff
|
||||
static void Next();
|
||||
static void Prev();
|
||||
static void Deactivate();
|
||||
void CameraRegions(hsBool b) { fFlags.SetBit(kRegionIgnore,b); }
|
||||
void LogFOV(hsBool b) { printFOV = b; }
|
||||
void Drive();
|
||||
void PushThirdPerson();
|
||||
|
||||
static void AddMsgToLog(const char* msg);
|
||||
static hsBool IsCurrentCamera(const plCameraModifier1* mod);
|
||||
void ClearStack();
|
||||
|
||||
void AddCameraLoaded(plSceneObject* pCam) { fCamerasLoaded.Append(pCam); }
|
||||
hsBool RestoreFromName(const char* name);
|
||||
void StartUnPan();
|
||||
// these are for console access
|
||||
static hsBool fUseAccelOverride, freeze, alwaysCutForColin, WalkPan3rdPerson,StayInFirstPersonForever;
|
||||
static hsScalar fDecel, fAccel, fVel;
|
||||
static hsScalar fFallTimerDelay;
|
||||
|
||||
private:
|
||||
|
||||
void Reset(hsBool bRender);
|
||||
void PushCamera(plCameraModifier1* pCam, hsBool bDefault = false);
|
||||
void PopCamera(plCameraModifier1* pCam);
|
||||
void AddCameraToStack(plCameraModifier1* pCam);
|
||||
void PopAll();
|
||||
void CreateDefaultCamera(plSceneObject* subject);
|
||||
void StartTransition(CamTrans* transition);
|
||||
void RunTransition();
|
||||
void FinishTransition();
|
||||
void SetRender(hsBool render);
|
||||
void IHandleCameraStatusLog(plCameraModifier1* pMod, int action);
|
||||
void ICreatePlate();
|
||||
void FreezeOutput(int frames) { fFreezeCounter = frames; } // I hate this and I hate myself for doing it
|
||||
void UnFadeAvatarIn(int frames) { fFadeCounter = frames; } // ditto
|
||||
void FirstPersonOverride();
|
||||
|
||||
void AdjustForInput();
|
||||
void UnPanIfNeeded();
|
||||
void StartInterpPanLimits();
|
||||
void InterpPanLimits();
|
||||
|
||||
plPipeline* fPipe;
|
||||
hsMatrix44 fMatrix;
|
||||
hsPoint3 fOutputPos;
|
||||
hsPoint3 fOutputPOA;
|
||||
hsVector3 fOutputUp;
|
||||
int fTransPos;
|
||||
plDebugInputInterface* fCameraDriveInterface;
|
||||
plPlate* fEffectPlate;
|
||||
FILE* foutLog;
|
||||
hsTArray<plCameraModifier1*> fCameraStack;
|
||||
int fFreezeCounter;
|
||||
int fFadeCounter;
|
||||
hsBitVector fFlags;
|
||||
hsTArray<plSceneObject*> fCamerasLoaded;
|
||||
hsBitVector fMoveFlags;
|
||||
hsScalar fX;
|
||||
hsScalar fY;
|
||||
hsScalar fXPanLimit;
|
||||
hsScalar fZPanLimit;
|
||||
hsScalar fXPanLimitGoal;
|
||||
hsScalar fZPanLimitGoal;
|
||||
hsScalar fXUnPanRate;
|
||||
hsScalar fZUnPanRate;
|
||||
hsScalar fXPanInterpRate;
|
||||
hsScalar fZPanInterpRate;
|
||||
double fUnPanEndTime;
|
||||
double fInterpPanLimitTime;
|
||||
hsScalar fRetainedFY;
|
||||
|
||||
// built-in cameras
|
||||
plCameraModifier1* fDriveCamera; // for driving around
|
||||
plCameraModifier1* fTransitionCamera; // transitions between cameras placed in scenes
|
||||
plCameraModifier1* fPythonOverride; // a special camera pushed by python
|
||||
plCameraModifier1* fFirstPersonOverride; // the built-in first person camera
|
||||
plCameraModifier1* fPrevCam; // the last camera we were displaying
|
||||
plCameraModifier1* fThirdPersonCam; // built in third person cam for ccr's when they jump about
|
||||
|
||||
static hsScalar fFOVh, fFOVw;
|
||||
static hsScalar fHither, fYon;
|
||||
static plVirtualCam1* fInstance;
|
||||
static hsBool printFOV;
|
||||
static hsScalar fPanResponseTime;
|
||||
static float fAspectRatio;
|
||||
hsBool fForceCutOnce;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif plVirtualCam1_inc
|
||||
|
Reference in New Issue
Block a user