mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-21 04:39:45 +00:00
Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,310 +1,310 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "hsTypes.h"
|
||||
|
||||
#include "plStereizer.h"
|
||||
#include "plLineFollowMod.h"
|
||||
|
||||
#include "../plMessage/plListenerMsg.h"
|
||||
#include "plgDispatch.h"
|
||||
|
||||
#include "../pnSceneObject/plSceneObject.h"
|
||||
#include "../pnSceneObject/plCoordinateInterface.h"
|
||||
|
||||
#include "hsFastMath.h"
|
||||
|
||||
#include "hsGeometry3.h"
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsStream.h"
|
||||
|
||||
plStereizer::plStereizer()
|
||||
: fInitPos(0,0,0),
|
||||
fListPos(0,0,0),
|
||||
fListDirection(0,1.f,0),
|
||||
fListUp(0,0,1.f)
|
||||
{
|
||||
}
|
||||
|
||||
plStereizer::~plStereizer()
|
||||
{
|
||||
if( !HasMaster() )
|
||||
plgDispatch::Dispatch()->UnRegisterForExactType(plListenerMsg::Index(), GetKey());
|
||||
}
|
||||
|
||||
void plStereizer::Read(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plSingleModifier::Read(stream, mgr);
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||||
|
||||
fAmbientDist = stream->ReadSwapScalar();
|
||||
fTransition = stream->ReadSwapScalar();
|
||||
|
||||
fMaxSepDist = stream->ReadSwapScalar();
|
||||
fMinSepDist = stream->ReadSwapScalar();
|
||||
|
||||
fTanAng = stream->ReadSwapScalar();
|
||||
|
||||
fInitPos.Read(stream);
|
||||
|
||||
if( !HasMaster() )
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plListenerMsg::Index(), GetKey());
|
||||
}
|
||||
|
||||
void plStereizer::Write(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plSingleModifier::Write(stream, mgr);
|
||||
|
||||
stream->WriteSwapScalar(fAmbientDist);
|
||||
stream->WriteSwapScalar(fTransition);
|
||||
|
||||
stream->WriteSwapScalar(fMaxSepDist);
|
||||
stream->WriteSwapScalar(fMinSepDist);
|
||||
|
||||
stream->WriteSwapScalar(fTanAng);
|
||||
|
||||
fInitPos.Write(stream);
|
||||
}
|
||||
|
||||
hsBool plStereizer::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plListenerMsg* listenMsg = plListenerMsg::ConvertNoRef(msg);
|
||||
if( listenMsg )
|
||||
{
|
||||
SetFromListenerMsg(listenMsg);
|
||||
return Stereize();
|
||||
}
|
||||
|
||||
return plSingleModifier::MsgReceive(msg);
|
||||
}
|
||||
|
||||
hsBool plStereizer::IEval(double secs, hsScalar del, UInt32 dirty)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
hsBool plStereizer::Stereize()
|
||||
{
|
||||
plSceneObject* targ = GetTarget();
|
||||
if( !targ )
|
||||
return true;
|
||||
|
||||
targ->FlushTransform();
|
||||
|
||||
// Find distance to listener
|
||||
hsPoint3 pos = IGetUnStereoPos();
|
||||
hsVector3 posToList(&fListPos, &pos);
|
||||
hsScalar dist = posToList.Magnitude();
|
||||
|
||||
// If distance less than ambient distance
|
||||
// setup as pure ambient
|
||||
|
||||
// Else if distance greater than ambient distance + transition
|
||||
// setup as pure localized
|
||||
|
||||
// Else
|
||||
// Calc pure ambient position
|
||||
// Calc pure localized position
|
||||
// Interpolate between the two.
|
||||
if( dist <= fAmbientDist )
|
||||
{
|
||||
ISetNewPos(IGetAmbientPos());
|
||||
}
|
||||
else if( dist >= fAmbientDist + fTransition )
|
||||
{
|
||||
ISetNewPos(IGetLocalizedPos(posToList, dist));
|
||||
}
|
||||
else
|
||||
{
|
||||
hsPoint3 ambPos = IGetAmbientPos();
|
||||
hsPoint3 localizePos = IGetLocalizedPos(posToList, dist);
|
||||
|
||||
hsPoint3 newPos(ambPos);
|
||||
newPos += (localizePos - ambPos) * ((dist - fAmbientDist) / fTransition);
|
||||
|
||||
ISetNewPos(newPos);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void plStereizer::ISetNewPos(const hsPoint3& newPos)
|
||||
{
|
||||
hsMatrix44 l2w = GetTarget()->GetLocalToWorld();
|
||||
hsMatrix44 w2l = GetTarget()->GetWorldToLocal();
|
||||
|
||||
l2w.NotIdentity();
|
||||
l2w.fMap[0][3] = newPos[0];
|
||||
l2w.fMap[1][3] = newPos[1];
|
||||
l2w.fMap[2][3] = newPos[2];
|
||||
|
||||
hsPoint3 invPos = -newPos;
|
||||
|
||||
w2l.fMap[0][3] = ((hsVector3*)&w2l.fMap[0][0])->InnerProduct(invPos);
|
||||
w2l.fMap[1][3] = ((hsVector3*)&w2l.fMap[1][0])->InnerProduct(invPos);
|
||||
w2l.fMap[2][3] = ((hsVector3*)&w2l.fMap[2][0])->InnerProduct(invPos);
|
||||
|
||||
IGetTargetCoordinateInterface(0)->SetTransform(l2w, w2l);
|
||||
}
|
||||
|
||||
void plStereizer::SetFromListenerMsg(const plListenerMsg* listMsg)
|
||||
{
|
||||
fListPos = listMsg->GetPosition();
|
||||
fListDirection = listMsg->GetDirection();
|
||||
fListUp = listMsg->GetUp();
|
||||
}
|
||||
|
||||
hsPoint3 plStereizer::IGetAmbientPos() const
|
||||
{
|
||||
hsPoint3 pos = fListPos;
|
||||
hsVector3 axOut = fListDirection % fListUp;
|
||||
hsFastMath::NormalizeAppr(axOut);
|
||||
if( IsLeftChannel() )
|
||||
axOut *= -fMinSepDist;
|
||||
else
|
||||
axOut *= fMinSepDist;
|
||||
|
||||
pos += axOut;
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
hsPoint3 plStereizer::IGetLocalizedPos(const hsVector3& posToList, hsScalar distToList) const
|
||||
{
|
||||
hsPoint3 pos = IGetUnStereoPos();
|
||||
|
||||
hsVector3 axOut(-posToList.fY, posToList.fX, 0);
|
||||
hsFastMath::NormalizeAppr(axOut);
|
||||
|
||||
hsScalar distOut = distToList * fTanAng;
|
||||
if( distOut > fMaxSepDist )
|
||||
distOut = fMaxSepDist;
|
||||
else if( distOut < fMinSepDist )
|
||||
distOut = fMinSepDist;
|
||||
if( IsLeftChannel() )
|
||||
distOut = -distOut;
|
||||
|
||||
axOut *= distOut;
|
||||
|
||||
pos += axOut;
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
void plStereizer::SetSepAngle(hsScalar rads)
|
||||
{
|
||||
fTanAng = hsScalar(tan(rads));
|
||||
}
|
||||
|
||||
hsScalar plStereizer::GetSepAngle() const
|
||||
{
|
||||
return atan(fTanAng);
|
||||
}
|
||||
|
||||
hsPoint3 plStereizer::IGetUnStereoPos() const
|
||||
{
|
||||
return GetWorldInitPos();
|
||||
}
|
||||
|
||||
void plStereizer::SetWorldInitPos(const hsPoint3& pos)
|
||||
{
|
||||
plCoordinateInterface* parent = IGetParent();
|
||||
if( parent )
|
||||
fInitPos = parent->GetWorldToLocal() * pos;
|
||||
else
|
||||
fInitPos = pos;
|
||||
}
|
||||
|
||||
hsPoint3 plStereizer::GetWorldInitPos() const
|
||||
{
|
||||
plCoordinateInterface* parent = IGetParent();
|
||||
if( parent )
|
||||
return parent->GetLocalToWorld() * fInitPos;
|
||||
|
||||
return fInitPos;
|
||||
}
|
||||
|
||||
plCoordinateInterface* plStereizer::IGetParent() const
|
||||
{
|
||||
plCoordinateInterface* coord = IGetTargetCoordinateInterface(0);
|
||||
if( coord )
|
||||
{
|
||||
return coord->GetParent();
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
// Note that (along with it's many other hacky defects), this
|
||||
// will go down in flames if there are two potential masters.
|
||||
// Of course, two line follow mods doesn't really make sense
|
||||
// now anyway, but the point is that this is a simplified placeholder
|
||||
// to get the job done. If and when a need is shown for sequencing of
|
||||
// modifiers, this should be updated to follow that protocol. But
|
||||
// the rationale is that one simple example of a need for sequencing
|
||||
// doesn't give enough basis to decide what that protocol should be.
|
||||
// Or in simpler terms, I want to do it one way, Brice wants to do
|
||||
// it another, and since either would work for this, we're waiting
|
||||
// for a tie breaker case that gives one way or the other an advantage.
|
||||
hsBool plStereizer::CheckForMaster()
|
||||
{
|
||||
ISetHasMaster(false);
|
||||
plSceneObject* targ = GetTarget();
|
||||
if( !targ )
|
||||
return false;
|
||||
|
||||
int n = targ->GetNumModifiers();
|
||||
int i;
|
||||
for( i = 0; i < n; i++ )
|
||||
{
|
||||
plLineFollowMod* line = plLineFollowMod::ConvertNoRef(IGetTargetModifier(0, i));
|
||||
if( line )
|
||||
{
|
||||
ISetHasMaster(true);
|
||||
line->AddStereizer(GetKey());
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
|
||||
#include <math.h>
|
||||
|
||||
#include "hsTypes.h"
|
||||
|
||||
#include "plStereizer.h"
|
||||
#include "plLineFollowMod.h"
|
||||
|
||||
#include "../plMessage/plListenerMsg.h"
|
||||
#include "plgDispatch.h"
|
||||
|
||||
#include "../pnSceneObject/plSceneObject.h"
|
||||
#include "../pnSceneObject/plCoordinateInterface.h"
|
||||
|
||||
#include "hsFastMath.h"
|
||||
|
||||
#include "hsGeometry3.h"
|
||||
#include "hsMatrix44.h"
|
||||
#include "hsStream.h"
|
||||
|
||||
plStereizer::plStereizer()
|
||||
: fInitPos(0,0,0),
|
||||
fListPos(0,0,0),
|
||||
fListDirection(0,1.f,0),
|
||||
fListUp(0,0,1.f)
|
||||
{
|
||||
}
|
||||
|
||||
plStereizer::~plStereizer()
|
||||
{
|
||||
if( !HasMaster() )
|
||||
plgDispatch::Dispatch()->UnRegisterForExactType(plListenerMsg::Index(), GetKey());
|
||||
}
|
||||
|
||||
void plStereizer::Read(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plSingleModifier::Read(stream, mgr);
|
||||
|
||||
fAmbientDist = stream->ReadSwapScalar();
|
||||
fTransition = stream->ReadSwapScalar();
|
||||
|
||||
fMaxSepDist = stream->ReadSwapScalar();
|
||||
fMinSepDist = stream->ReadSwapScalar();
|
||||
|
||||
fTanAng = stream->ReadSwapScalar();
|
||||
|
||||
fInitPos.Read(stream);
|
||||
|
||||
if( !HasMaster() )
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plListenerMsg::Index(), GetKey());
|
||||
}
|
||||
|
||||
void plStereizer::Write(hsStream* stream, hsResMgr* mgr)
|
||||
{
|
||||
plSingleModifier::Write(stream, mgr);
|
||||
|
||||
stream->WriteSwapScalar(fAmbientDist);
|
||||
stream->WriteSwapScalar(fTransition);
|
||||
|
||||
stream->WriteSwapScalar(fMaxSepDist);
|
||||
stream->WriteSwapScalar(fMinSepDist);
|
||||
|
||||
stream->WriteSwapScalar(fTanAng);
|
||||
|
||||
fInitPos.Write(stream);
|
||||
}
|
||||
|
||||
hsBool plStereizer::MsgReceive(plMessage* msg)
|
||||
{
|
||||
plListenerMsg* listenMsg = plListenerMsg::ConvertNoRef(msg);
|
||||
if( listenMsg )
|
||||
{
|
||||
SetFromListenerMsg(listenMsg);
|
||||
return Stereize();
|
||||
}
|
||||
|
||||
return plSingleModifier::MsgReceive(msg);
|
||||
}
|
||||
|
||||
hsBool plStereizer::IEval(double secs, hsScalar del, UInt32 dirty)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
hsBool plStereizer::Stereize()
|
||||
{
|
||||
plSceneObject* targ = GetTarget();
|
||||
if( !targ )
|
||||
return true;
|
||||
|
||||
targ->FlushTransform();
|
||||
|
||||
// Find distance to listener
|
||||
hsPoint3 pos = IGetUnStereoPos();
|
||||
hsVector3 posToList(&fListPos, &pos);
|
||||
hsScalar dist = posToList.Magnitude();
|
||||
|
||||
// If distance less than ambient distance
|
||||
// setup as pure ambient
|
||||
|
||||
// Else if distance greater than ambient distance + transition
|
||||
// setup as pure localized
|
||||
|
||||
// Else
|
||||
// Calc pure ambient position
|
||||
// Calc pure localized position
|
||||
// Interpolate between the two.
|
||||
if( dist <= fAmbientDist )
|
||||
{
|
||||
ISetNewPos(IGetAmbientPos());
|
||||
}
|
||||
else if( dist >= fAmbientDist + fTransition )
|
||||
{
|
||||
ISetNewPos(IGetLocalizedPos(posToList, dist));
|
||||
}
|
||||
else
|
||||
{
|
||||
hsPoint3 ambPos = IGetAmbientPos();
|
||||
hsPoint3 localizePos = IGetLocalizedPos(posToList, dist);
|
||||
|
||||
hsPoint3 newPos(ambPos);
|
||||
newPos += (localizePos - ambPos) * ((dist - fAmbientDist) / fTransition);
|
||||
|
||||
ISetNewPos(newPos);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void plStereizer::ISetNewPos(const hsPoint3& newPos)
|
||||
{
|
||||
hsMatrix44 l2w = GetTarget()->GetLocalToWorld();
|
||||
hsMatrix44 w2l = GetTarget()->GetWorldToLocal();
|
||||
|
||||
l2w.NotIdentity();
|
||||
l2w.fMap[0][3] = newPos[0];
|
||||
l2w.fMap[1][3] = newPos[1];
|
||||
l2w.fMap[2][3] = newPos[2];
|
||||
|
||||
hsPoint3 invPos = -newPos;
|
||||
|
||||
w2l.fMap[0][3] = ((hsVector3*)&w2l.fMap[0][0])->InnerProduct(invPos);
|
||||
w2l.fMap[1][3] = ((hsVector3*)&w2l.fMap[1][0])->InnerProduct(invPos);
|
||||
w2l.fMap[2][3] = ((hsVector3*)&w2l.fMap[2][0])->InnerProduct(invPos);
|
||||
|
||||
IGetTargetCoordinateInterface(0)->SetTransform(l2w, w2l);
|
||||
}
|
||||
|
||||
void plStereizer::SetFromListenerMsg(const plListenerMsg* listMsg)
|
||||
{
|
||||
fListPos = listMsg->GetPosition();
|
||||
fListDirection = listMsg->GetDirection();
|
||||
fListUp = listMsg->GetUp();
|
||||
}
|
||||
|
||||
hsPoint3 plStereizer::IGetAmbientPos() const
|
||||
{
|
||||
hsPoint3 pos = fListPos;
|
||||
hsVector3 axOut = fListDirection % fListUp;
|
||||
hsFastMath::NormalizeAppr(axOut);
|
||||
if( IsLeftChannel() )
|
||||
axOut *= -fMinSepDist;
|
||||
else
|
||||
axOut *= fMinSepDist;
|
||||
|
||||
pos += axOut;
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
hsPoint3 plStereizer::IGetLocalizedPos(const hsVector3& posToList, hsScalar distToList) const
|
||||
{
|
||||
hsPoint3 pos = IGetUnStereoPos();
|
||||
|
||||
hsVector3 axOut(-posToList.fY, posToList.fX, 0);
|
||||
hsFastMath::NormalizeAppr(axOut);
|
||||
|
||||
hsScalar distOut = distToList * fTanAng;
|
||||
if( distOut > fMaxSepDist )
|
||||
distOut = fMaxSepDist;
|
||||
else if( distOut < fMinSepDist )
|
||||
distOut = fMinSepDist;
|
||||
if( IsLeftChannel() )
|
||||
distOut = -distOut;
|
||||
|
||||
axOut *= distOut;
|
||||
|
||||
pos += axOut;
|
||||
|
||||
return pos;
|
||||
}
|
||||
|
||||
void plStereizer::SetSepAngle(hsScalar rads)
|
||||
{
|
||||
fTanAng = hsScalar(tan(rads));
|
||||
}
|
||||
|
||||
hsScalar plStereizer::GetSepAngle() const
|
||||
{
|
||||
return atan(fTanAng);
|
||||
}
|
||||
|
||||
hsPoint3 plStereizer::IGetUnStereoPos() const
|
||||
{
|
||||
return GetWorldInitPos();
|
||||
}
|
||||
|
||||
void plStereizer::SetWorldInitPos(const hsPoint3& pos)
|
||||
{
|
||||
plCoordinateInterface* parent = IGetParent();
|
||||
if( parent )
|
||||
fInitPos = parent->GetWorldToLocal() * pos;
|
||||
else
|
||||
fInitPos = pos;
|
||||
}
|
||||
|
||||
hsPoint3 plStereizer::GetWorldInitPos() const
|
||||
{
|
||||
plCoordinateInterface* parent = IGetParent();
|
||||
if( parent )
|
||||
return parent->GetLocalToWorld() * fInitPos;
|
||||
|
||||
return fInitPos;
|
||||
}
|
||||
|
||||
plCoordinateInterface* plStereizer::IGetParent() const
|
||||
{
|
||||
plCoordinateInterface* coord = IGetTargetCoordinateInterface(0);
|
||||
if( coord )
|
||||
{
|
||||
return coord->GetParent();
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
// Note that (along with it's many other hacky defects), this
|
||||
// will go down in flames if there are two potential masters.
|
||||
// Of course, two line follow mods doesn't really make sense
|
||||
// now anyway, but the point is that this is a simplified placeholder
|
||||
// to get the job done. If and when a need is shown for sequencing of
|
||||
// modifiers, this should be updated to follow that protocol. But
|
||||
// the rationale is that one simple example of a need for sequencing
|
||||
// doesn't give enough basis to decide what that protocol should be.
|
||||
// Or in simpler terms, I want to do it one way, Brice wants to do
|
||||
// it another, and since either would work for this, we're waiting
|
||||
// for a tie breaker case that gives one way or the other an advantage.
|
||||
hsBool plStereizer::CheckForMaster()
|
||||
{
|
||||
ISetHasMaster(false);
|
||||
plSceneObject* targ = GetTarget();
|
||||
if( !targ )
|
||||
return false;
|
||||
|
||||
int n = targ->GetNumModifiers();
|
||||
int i;
|
||||
for( i = 0; i < n; i++ )
|
||||
{
|
||||
plLineFollowMod* line = plLineFollowMod::ConvertNoRef(IGetTargetModifier(0, i));
|
||||
if( line )
|
||||
{
|
||||
ISetHasMaster(true);
|
||||
line->AddStereizer(GetKey());
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
Reference in New Issue
Block a user