mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Change all CRLF-text files to LF-text files
to match H'uru for patching
This commit is contained in:
@ -1,240 +1,240 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "plBlower.h"
|
||||
#include "plgDispatch.h"
|
||||
#include "hsFastMath.h"
|
||||
#include "../pnSceneObject/plSceneObject.h"
|
||||
#include "../pnSceneObject/plCoordinateInterface.h"
|
||||
#include "../pnMessage/plTimeMsg.h"
|
||||
#include "hsTimer.h"
|
||||
|
||||
plRandom plBlower::fRandom;
|
||||
|
||||
static const hsScalar kDefaultMasterPower = 20.f;
|
||||
static const hsScalar kDefaultMasterFrequency = 2.f;
|
||||
static const hsScalar kDefaultDirectRate = 1.f;
|
||||
static const hsScalar kDefaultImpulseRate = 1.e2f;
|
||||
static const hsScalar kDefaultSpringKonst = 20.f;
|
||||
static const hsScalar kDefaultBias = 0.25f;
|
||||
static const hsScalar kInitialMaxOffDist = 1.f;
|
||||
|
||||
plBlower::plBlower()
|
||||
:
|
||||
fMasterPower(kDefaultMasterPower),
|
||||
fMasterFrequency(kDefaultMasterFrequency),
|
||||
fDirectRate(kDefaultDirectRate),
|
||||
fImpulseRate(kDefaultImpulseRate),
|
||||
fSpringKonst(kDefaultSpringKonst),
|
||||
fBias(kDefaultBias),
|
||||
fMaxOffsetDist(kInitialMaxOffDist),
|
||||
fAccumTime(0)
|
||||
{
|
||||
fRestPos.Set(0,0,0);
|
||||
fLocalRestPos.Set(0,0,0);
|
||||
fCurrDel.Set(0,0,0);
|
||||
|
||||
fDirection.Set(fRandom.RandMinusOneToOne(), fRandom.RandMinusOneToOne(), 0);
|
||||
hsFastMath::NormalizeAppr(fDirection);
|
||||
}
|
||||
|
||||
plBlower::~plBlower()
|
||||
{
|
||||
}
|
||||
|
||||
void plBlower::IBlow(double secs, hsScalar delSecs)
|
||||
{
|
||||
hsPoint3 worldPos = fTarget->GetLocalToWorld().GetTranslate();
|
||||
hsPoint3 localPos = fTarget->GetLocalToParent().GetTranslate();
|
||||
|
||||
// fast oscillation vs slow
|
||||
|
||||
// Completely random walk in the rotation
|
||||
|
||||
// Strength = Strength + rnd01 * (MaxStrength - Strength)
|
||||
|
||||
hsScalar t = (fAccumTime += delSecs);
|
||||
|
||||
hsScalar strength = 0;
|
||||
int i;
|
||||
for( i = 0; i < fOscillators.GetCount(); i++ )
|
||||
{
|
||||
hsScalar c, s;
|
||||
t *= fOscillators[i].fFrequency * fMasterFrequency;
|
||||
t += fOscillators[i].fPhase;
|
||||
hsFastMath::SinCosAppr(t, s, c);
|
||||
c += fBias;
|
||||
strength += c * fOscillators[i].fPower;
|
||||
}
|
||||
strength *= fMasterPower;
|
||||
|
||||
if( strength < 0 )
|
||||
strength = 0;
|
||||
|
||||
fDirection.fX += fRandom.RandMinusOneToOne() * delSecs * fDirectRate;
|
||||
fDirection.fY += fRandom.RandMinusOneToOne() * delSecs * fDirectRate;
|
||||
|
||||
hsFastMath::NormalizeAppr(fDirection);
|
||||
|
||||
hsScalar offDist = hsVector3(&fRestPos, &worldPos).Magnitude();
|
||||
if( offDist > fMaxOffsetDist )
|
||||
fMaxOffsetDist = offDist;
|
||||
|
||||
hsVector3 force = fDirection * strength;
|
||||
|
||||
static hsScalar kOffsetDistFrac = 0.5f; // make me const
|
||||
if( offDist > fMaxOffsetDist * kOffsetDistFrac )
|
||||
{
|
||||
offDist /= fMaxOffsetDist;
|
||||
offDist *= fMasterPower;
|
||||
|
||||
hsScalar impulse = offDist * delSecs * fImpulseRate;
|
||||
|
||||
force.fX += impulse * fRandom.RandMinusOneToOne();
|
||||
force.fY += impulse * fRandom.RandMinusOneToOne();
|
||||
force.fZ += impulse * fRandom.RandMinusOneToOne();
|
||||
}
|
||||
const hsScalar kOffsetDistDecay = 0.999f;
|
||||
fMaxOffsetDist *= kOffsetDistDecay;
|
||||
|
||||
hsVector3 accel = force;
|
||||
accel += fSpringKonst * hsVector3(&fLocalRestPos, &localPos);
|
||||
|
||||
hsVector3 del = accel * (delSecs * delSecs);
|
||||
|
||||
fCurrDel = del;
|
||||
}
|
||||
|
||||
hsBool plBlower::IEval(double secs, hsScalar delSecs, UInt32 dirty)
|
||||
{
|
||||
const hsScalar kMaxDelSecs = 0.1f;
|
||||
if( delSecs > kMaxDelSecs )
|
||||
delSecs = kMaxDelSecs;
|
||||
IBlow(secs, delSecs);
|
||||
|
||||
ISetTargetTransform();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void plBlower::ISetTargetTransform()
|
||||
{
|
||||
plCoordinateInterface* ci = IGetTargetCoordinateInterface(0);
|
||||
if( ci )
|
||||
{
|
||||
hsMatrix44 l2p = ci->GetLocalToParent();
|
||||
hsMatrix44 p2l = ci->GetParentToLocal();
|
||||
|
||||
hsPoint3 pos = l2p.GetTranslate();
|
||||
pos += fCurrDel;
|
||||
|
||||
l2p.SetTranslate(&pos);
|
||||
p2l.SetTranslate(&-pos);
|
||||
|
||||
ci->SetLocalToParent(l2p, p2l);
|
||||
}
|
||||
}
|
||||
|
||||
void plBlower::SetTarget(plSceneObject* so)
|
||||
{
|
||||
plSingleModifier::SetTarget(so);
|
||||
|
||||
if( fTarget )
|
||||
{
|
||||
fRestPos = fTarget->GetLocalToWorld().GetTranslate();
|
||||
fLocalRestPos = fTarget->GetLocalToParent().GetTranslate();
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
|
||||
}
|
||||
|
||||
IInitOscillators();
|
||||
}
|
||||
|
||||
void plBlower::Read(hsStream* s, hsResMgr* mgr)
|
||||
{
|
||||
plSingleModifier::Read(s, mgr);
|
||||
|
||||
fMasterPower = s->ReadSwapScalar();
|
||||
fDirectRate = s->ReadSwapScalar();
|
||||
fImpulseRate = s->ReadSwapScalar();
|
||||
fSpringKonst = s->ReadSwapScalar();
|
||||
}
|
||||
|
||||
void plBlower::Write(hsStream* s, hsResMgr* mgr)
|
||||
{
|
||||
plSingleModifier::Write(s, mgr);
|
||||
|
||||
s->WriteSwapScalar(fMasterPower);
|
||||
s->WriteSwapScalar(fDirectRate);
|
||||
s->WriteSwapScalar(fImpulseRate);
|
||||
s->WriteSwapScalar(fSpringKonst);
|
||||
}
|
||||
|
||||
void plBlower::IInitOscillators()
|
||||
{
|
||||
const hsScalar kBasePower = 5.f;
|
||||
fOscillators.SetCount(5);
|
||||
int i;
|
||||
for( i = 0; i < fOscillators.GetCount(); i++ )
|
||||
{
|
||||
hsScalar fi = hsScalar(i+1);
|
||||
fOscillators[i].fFrequency = fi / hsScalarPI * fRandom.RandRangeF(0.75f, 1.25f);
|
||||
// fOscillators[i].fFrequency = 1.f / hsScalarPI * fRandom.RandRangeF(0.5f, 1.5f);
|
||||
fOscillators[i].fPhase = fRandom.RandZeroToOne();
|
||||
fOscillators[i].fPower = kBasePower * fRandom.RandRangeF(0.75f, 1.25f);
|
||||
}
|
||||
}
|
||||
|
||||
void plBlower::SetConstancy(hsScalar f)
|
||||
{
|
||||
if( f < 0 )
|
||||
f = 0;
|
||||
else if( f > 1.f )
|
||||
f = 1.f;
|
||||
|
||||
fBias = f;
|
||||
}
|
||||
|
||||
hsScalar plBlower::GetConstancy() const
|
||||
{
|
||||
return fBias;
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "plBlower.h"
|
||||
#include "plgDispatch.h"
|
||||
#include "hsFastMath.h"
|
||||
#include "../pnSceneObject/plSceneObject.h"
|
||||
#include "../pnSceneObject/plCoordinateInterface.h"
|
||||
#include "../pnMessage/plTimeMsg.h"
|
||||
#include "hsTimer.h"
|
||||
|
||||
plRandom plBlower::fRandom;
|
||||
|
||||
static const hsScalar kDefaultMasterPower = 20.f;
|
||||
static const hsScalar kDefaultMasterFrequency = 2.f;
|
||||
static const hsScalar kDefaultDirectRate = 1.f;
|
||||
static const hsScalar kDefaultImpulseRate = 1.e2f;
|
||||
static const hsScalar kDefaultSpringKonst = 20.f;
|
||||
static const hsScalar kDefaultBias = 0.25f;
|
||||
static const hsScalar kInitialMaxOffDist = 1.f;
|
||||
|
||||
plBlower::plBlower()
|
||||
:
|
||||
fMasterPower(kDefaultMasterPower),
|
||||
fMasterFrequency(kDefaultMasterFrequency),
|
||||
fDirectRate(kDefaultDirectRate),
|
||||
fImpulseRate(kDefaultImpulseRate),
|
||||
fSpringKonst(kDefaultSpringKonst),
|
||||
fBias(kDefaultBias),
|
||||
fMaxOffsetDist(kInitialMaxOffDist),
|
||||
fAccumTime(0)
|
||||
{
|
||||
fRestPos.Set(0,0,0);
|
||||
fLocalRestPos.Set(0,0,0);
|
||||
fCurrDel.Set(0,0,0);
|
||||
|
||||
fDirection.Set(fRandom.RandMinusOneToOne(), fRandom.RandMinusOneToOne(), 0);
|
||||
hsFastMath::NormalizeAppr(fDirection);
|
||||
}
|
||||
|
||||
plBlower::~plBlower()
|
||||
{
|
||||
}
|
||||
|
||||
void plBlower::IBlow(double secs, hsScalar delSecs)
|
||||
{
|
||||
hsPoint3 worldPos = fTarget->GetLocalToWorld().GetTranslate();
|
||||
hsPoint3 localPos = fTarget->GetLocalToParent().GetTranslate();
|
||||
|
||||
// fast oscillation vs slow
|
||||
|
||||
// Completely random walk in the rotation
|
||||
|
||||
// Strength = Strength + rnd01 * (MaxStrength - Strength)
|
||||
|
||||
hsScalar t = (fAccumTime += delSecs);
|
||||
|
||||
hsScalar strength = 0;
|
||||
int i;
|
||||
for( i = 0; i < fOscillators.GetCount(); i++ )
|
||||
{
|
||||
hsScalar c, s;
|
||||
t *= fOscillators[i].fFrequency * fMasterFrequency;
|
||||
t += fOscillators[i].fPhase;
|
||||
hsFastMath::SinCosAppr(t, s, c);
|
||||
c += fBias;
|
||||
strength += c * fOscillators[i].fPower;
|
||||
}
|
||||
strength *= fMasterPower;
|
||||
|
||||
if( strength < 0 )
|
||||
strength = 0;
|
||||
|
||||
fDirection.fX += fRandom.RandMinusOneToOne() * delSecs * fDirectRate;
|
||||
fDirection.fY += fRandom.RandMinusOneToOne() * delSecs * fDirectRate;
|
||||
|
||||
hsFastMath::NormalizeAppr(fDirection);
|
||||
|
||||
hsScalar offDist = hsVector3(&fRestPos, &worldPos).Magnitude();
|
||||
if( offDist > fMaxOffsetDist )
|
||||
fMaxOffsetDist = offDist;
|
||||
|
||||
hsVector3 force = fDirection * strength;
|
||||
|
||||
static hsScalar kOffsetDistFrac = 0.5f; // make me const
|
||||
if( offDist > fMaxOffsetDist * kOffsetDistFrac )
|
||||
{
|
||||
offDist /= fMaxOffsetDist;
|
||||
offDist *= fMasterPower;
|
||||
|
||||
hsScalar impulse = offDist * delSecs * fImpulseRate;
|
||||
|
||||
force.fX += impulse * fRandom.RandMinusOneToOne();
|
||||
force.fY += impulse * fRandom.RandMinusOneToOne();
|
||||
force.fZ += impulse * fRandom.RandMinusOneToOne();
|
||||
}
|
||||
const hsScalar kOffsetDistDecay = 0.999f;
|
||||
fMaxOffsetDist *= kOffsetDistDecay;
|
||||
|
||||
hsVector3 accel = force;
|
||||
accel += fSpringKonst * hsVector3(&fLocalRestPos, &localPos);
|
||||
|
||||
hsVector3 del = accel * (delSecs * delSecs);
|
||||
|
||||
fCurrDel = del;
|
||||
}
|
||||
|
||||
hsBool plBlower::IEval(double secs, hsScalar delSecs, UInt32 dirty)
|
||||
{
|
||||
const hsScalar kMaxDelSecs = 0.1f;
|
||||
if( delSecs > kMaxDelSecs )
|
||||
delSecs = kMaxDelSecs;
|
||||
IBlow(secs, delSecs);
|
||||
|
||||
ISetTargetTransform();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void plBlower::ISetTargetTransform()
|
||||
{
|
||||
plCoordinateInterface* ci = IGetTargetCoordinateInterface(0);
|
||||
if( ci )
|
||||
{
|
||||
hsMatrix44 l2p = ci->GetLocalToParent();
|
||||
hsMatrix44 p2l = ci->GetParentToLocal();
|
||||
|
||||
hsPoint3 pos = l2p.GetTranslate();
|
||||
pos += fCurrDel;
|
||||
|
||||
l2p.SetTranslate(&pos);
|
||||
p2l.SetTranslate(&-pos);
|
||||
|
||||
ci->SetLocalToParent(l2p, p2l);
|
||||
}
|
||||
}
|
||||
|
||||
void plBlower::SetTarget(plSceneObject* so)
|
||||
{
|
||||
plSingleModifier::SetTarget(so);
|
||||
|
||||
if( fTarget )
|
||||
{
|
||||
fRestPos = fTarget->GetLocalToWorld().GetTranslate();
|
||||
fLocalRestPos = fTarget->GetLocalToParent().GetTranslate();
|
||||
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
|
||||
}
|
||||
|
||||
IInitOscillators();
|
||||
}
|
||||
|
||||
void plBlower::Read(hsStream* s, hsResMgr* mgr)
|
||||
{
|
||||
plSingleModifier::Read(s, mgr);
|
||||
|
||||
fMasterPower = s->ReadSwapScalar();
|
||||
fDirectRate = s->ReadSwapScalar();
|
||||
fImpulseRate = s->ReadSwapScalar();
|
||||
fSpringKonst = s->ReadSwapScalar();
|
||||
}
|
||||
|
||||
void plBlower::Write(hsStream* s, hsResMgr* mgr)
|
||||
{
|
||||
plSingleModifier::Write(s, mgr);
|
||||
|
||||
s->WriteSwapScalar(fMasterPower);
|
||||
s->WriteSwapScalar(fDirectRate);
|
||||
s->WriteSwapScalar(fImpulseRate);
|
||||
s->WriteSwapScalar(fSpringKonst);
|
||||
}
|
||||
|
||||
void plBlower::IInitOscillators()
|
||||
{
|
||||
const hsScalar kBasePower = 5.f;
|
||||
fOscillators.SetCount(5);
|
||||
int i;
|
||||
for( i = 0; i < fOscillators.GetCount(); i++ )
|
||||
{
|
||||
hsScalar fi = hsScalar(i+1);
|
||||
fOscillators[i].fFrequency = fi / hsScalarPI * fRandom.RandRangeF(0.75f, 1.25f);
|
||||
// fOscillators[i].fFrequency = 1.f / hsScalarPI * fRandom.RandRangeF(0.5f, 1.5f);
|
||||
fOscillators[i].fPhase = fRandom.RandZeroToOne();
|
||||
fOscillators[i].fPower = kBasePower * fRandom.RandRangeF(0.75f, 1.25f);
|
||||
}
|
||||
}
|
||||
|
||||
void plBlower::SetConstancy(hsScalar f)
|
||||
{
|
||||
if( f < 0 )
|
||||
f = 0;
|
||||
else if( f > 1.f )
|
||||
f = 1.f;
|
||||
|
||||
fBias = f;
|
||||
}
|
||||
|
||||
hsScalar plBlower::GetConstancy() const
|
||||
{
|
||||
return fBias;
|
||||
}
|
Reference in New Issue
Block a user