@ -42,6 +42,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
# include "plPXPhysical.h"
# include "NxPhysics.h"
# include "NxCooking.h"
# include "hsResMgr.h"
# include "hsStream.h"
@ -1060,12 +1061,10 @@ void plPXPhysical::Read(hsStream* stream, hsResMgr* mgr)
}
else
{
// Read in the cooked mesh
plPXStream pxs ( stream ) ;
if ( recipe . bounds = = plSimDefs : : kHullBounds )
recipe . convexMesh = plSimulationMgr : : GetInstance ( ) - > GetSDK ( ) - > createConvexMesh ( pxs ) ;
recipe . convexMesh = IReadHull ( stream ) ;
else
recipe . triMesh = plSimulationMgr : : GetInstance ( ) - > GetSDK ( ) - > createTriangle Mesh( px s) ;
recipe . triMesh = IReadTri Mesh( stream ) ;
}
Init ( recipe ) ;
@ -1123,11 +1122,107 @@ void plPXPhysical::Read(hsStream* stream, hsResMgr* mgr)
fProxyGen - > Init ( this ) ;
}
static bool IIsNxStream ( hsStream * s )
{
char tag [ 4 ] ;
s - > Read ( sizeof ( tag ) , tag ) ;
// PhysX streams begin with the magic string "NXS\x01"
// Our hacked streams begin with the magic string "HSP\x01"
if ( memcmp ( " HSP \x01 " , tag , sizeof ( tag ) ) = = 0 )
return false ;
// We're not going to compare to see if it says NXS. We will let the PhysX SDK
// worry about garbage data. Just rewind the stream back so PhysX can deal with it.
s - > SetPosition ( s - > GetPosition ( ) - sizeof ( tag ) ) ;
return true ;
}
NxConvexMesh * plPXPhysical : : IReadHull ( hsStream * s )
{
if ( IIsNxStream ( s ) )
{
plPXStream pxs ( s ) ;
return plSimulationMgr : : GetInstance ( ) - > GetSDK ( ) - > createConvexMesh ( pxs ) ;
}
else
{
std : : vector < hsPoint3 > verts ;
verts . resize ( s - > ReadSwap32 ( ) ) ;
for ( size_t i = 0 ; i < verts . size ( ) ; + + i )
verts [ i ] . Read ( s ) ;
// Unfortunately, the only way I know of to accomplish this is to cook to a RAM stream,
// then have PhysX read the cooked data from the RAM stream. Yes, this is very sad.
// I blame PhysX. It needs to die in a fiaaaaaaaaaaah
hsRAMStream ram ;
plPXStream pxs ( & ram ) ;
NxConvexMeshDesc desc ;
desc . numVertices = verts . size ( ) ;
desc . pointStrideBytes = sizeof ( hsPoint3 ) ;
desc . points = & verts [ 0 ] ;
desc . flags = NX_CF_COMPUTE_CONVEX | NX_CF_USE_UNCOMPRESSED_NORMALS ;
if ( ! NxCookConvexMesh ( desc , pxs ) )
{
SimLog ( " Failed to cook hull for '%s' " , GetKeyName ( ) ) ;
return NULL ;
}
ram . Rewind ( ) ;
return plSimulationMgr : : GetInstance ( ) - > GetSDK ( ) - > createConvexMesh ( pxs ) ;
}
}
NxTriangleMesh * plPXPhysical : : IReadTriMesh ( hsStream * s )
{
if ( IIsNxStream ( s ) )
{
plPXStream pxs ( s ) ;
return plSimulationMgr : : GetInstance ( ) - > GetSDK ( ) - > createTriangleMesh ( pxs ) ;
}
else
{
std : : vector < hsPoint3 > verts ;
verts . resize ( s - > ReadSwap32 ( ) ) ;
for ( size_t i = 0 ; i < verts . size ( ) ; + + i )
verts [ i ] . Read ( s ) ;
std : : vector < UInt32 > indices ;
UInt32 numTriangles = s - > ReadSwap32 ( ) ;
indices . resize ( numTriangles * 3 ) ;
for ( size_t i = 0 ; i < indices . size ( ) ; + + i )
indices [ i ] = s - > ReadSwap32 ( ) ;
// Unfortunately, the only way I know of to accomplish this is to cook to a RAM stream,
// then have PhysX read the cooked data from the RAM stream. Yes, this is very sad.
// I blame PhysX. It needs to die in a fiaaaaaaaaaaah
hsRAMStream ram ;
plPXStream pxs ( & ram ) ;
NxTriangleMeshDesc desc ;
desc . numVertices = verts . size ( ) ;
desc . pointStrideBytes = sizeof ( hsPoint3 ) ;
desc . points = & verts [ 0 ] ;
desc . numTriangles = numTriangles ;
desc . triangleStrideBytes = sizeof ( UInt32 ) * 3 ;
desc . triangles = & indices [ 0 ] ;
desc . flags = 0 ;
if ( ! NxCookTriangleMesh ( desc , pxs ) )
{
SimLog ( " Failed to cook trimesh for '%s' " , GetKeyName ( ) ) ;
return NULL ;
}
ram . Rewind ( ) ;
return plSimulationMgr : : GetInstance ( ) - > GetSDK ( ) - > createTriangleMesh ( pxs ) ;
}
}
void plPXPhysical : : Write ( hsStream * stream , hsResMgr * mgr )
{
plPhysical : : Write ( stream , mgr ) ;
hsAssert ( fActor , " nil actor " ) ;
hsAssert ( fActor , " nil actor " ) ;
hsAssert ( fActor - > getNbShapes ( ) = = 1 , " Can only write actors with one shape. Writing first only. " ) ;
NxShape * shape = fActor - > getShapes ( ) [ 0 ] ;